
R4FSAN
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Nice server. Many active players too. Would like to see it grow
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SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
When you prone in the landship, you sometimes can't move. You need to crouch to move again -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
At the start of a map, players can spam votemap tho -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
You told me to leave the server. Period -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
My turn to tell my side of the story. This guys always said that I hacked MTA. To which I replied that I did not. When that wasn't enough to convince them, they started to throw votekills at me. And they did succeed. So I gave a 1 min ban to the kid who votekilled me. But it didn't end there. They still harassed me in chat while I just ignored them. At one point I said I can mute them and they got all pissy. They even told me to leave forever, to which I denied and then came some votekicks. None were successful however -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Hey ein, Molotovs trigger the new explosion effect -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I also found a bug where if you get Auto Balanced, your shop won't change to the team you've been switched to. It will stay in the team base where the player was before getting switched, making it hard for them to buy equipments and ammos -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I actually agree with him. RG seems to still be quite Overpowered. Enemy can just rush at corner and shoot it, leaving the victim no chance to avoid it. The damage radius is the worst thing about RG, it's too big. -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I found an invisible wall on Italy. I can assume you implemented it to prevent roofing but since there's an anti-roofing feature now so it's probably unnecessary to have the wall around. https://ibb.co/hZQXqf I think the server is down again. May you please check @Einheit-101 -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
I found an invisible wall on Italy. I can assume you implemented it to prevent roofing but since there's an anti-roofing feature now so it's probably unnecessary to have the wall around. https://ibb.co/hZQXqf -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
This probably came out of a horror movie or something: https://ibb.co/esFJjK -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Well, the deleting projectiles from spawn area feature deletes not only enemy projectiles but also friendly ones -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
That's actually how we all discovered the Rapid fire bug with the rocket trucks (I think that's what we call them?!) I don't think any player got harmed while we did this bug as the active player count was a bit low -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
Destroyers seem to have lower HP than the Merchant. The Merchant can be sunk with 4 Torpedoes while the Destroyers need only 3 (Or a bit more). Not sure if it was intentionally done or not -
SAAW: San Andreas At War - World War II | v1.2 | 24/7 |
R4FSAN replied to Einheit-101's topic in Servers to play on
@R8ZOM I once used hydra because I was Off-War (To balance the teams)