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Evan

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Everything posted by Evan

  1. Evan

    New inventory

    can someone help me please? i want to change invintory in my dayz gamemode, because it has complicated invintory https://imgur.com/a/JnYJ07P
  2. hello everyone i am asking for help because i want my weapon sniper has it own crosshair not the scripts that use resource that weapon cz 550 not to be transfered but i want my weapon cz 550 use his crosshair on its TXD file any help ?
  3. Evan

    Sniper Alpha HELP!

    but nothing change in the scripts ?
  4. Evan

    Sniper Alpha HELP!

    local weapons = { {fileName="full", model=356}, {fileName="full", model=357}, {fileName="full", model=355} } function load() for index, weapon in pairs(weapons) do tex = engineLoadTXD ( "mods/"..weapon.fileName.. ".txd", weapon.model ) engineImportTXD ( tex, weapon.model ) mod = engineLoadDFF ( "mods/"..weapon.fileName.. ".dff", weapon.model ) engineReplaceModel ( mod, weapon.model ) txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 356 ) dff = engineLoadDFF('m4.dff', 356) engineReplaceModel ( dff, 356 ) txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 355 ) dff = engineLoadDFF('m4.dff', 355) engineReplaceModel ( dff, 355 ) txd = engineLoadTXD ( 'sniper.txd' ) engineImportTXD ( txd, 358 ) dff = engineLoadDFF('sniper.dff', 358) engineReplaceModel ( dff, 358 ) txd = engineLoadTXD ( 'm4.txd' ) engineImportTXD ( txd, 357 ) dff = engineLoadDFF('m4.dff', 357) engineReplaceModel ( dff, 357 ) txd = engineLoadTXD ( 'bat.txd' ) engineImportTXD ( txd, 336 ) dff = engineLoadDFF('bat.dff', 336) engineReplaceModel ( dff, 336 ) txd = engineLoadTXD ( 'magnum.txd' ) engineImportTXD ( txd, 348 ) dff = engineLoadDFF('magnum.dff', 348) engineReplaceModel ( dff, 348 ) txd = engineLoadTXD ( 'm9sd.txd' ) engineImportTXD ( txd, 347 ) dff = engineLoadDFF('m9sd.dff', 347) engineReplaceModel ( dff, 347 ) --txd = engineLoadTXD ( 'm9sd.txd' ) --engineImportTXD ( txd, 1717 ) --dff = engineLoadDFF('m9sd.dff', 1717) --engineReplaceModel ( dff, 1717 ) txd = engineLoadTXD ( '1911.txd' ) engineImportTXD ( txd, 346 ) dff = engineLoadDFF('1911.dff', 346) engineReplaceModel ( dff, 346 ) txd = engineLoadTXD("armas/ak107.txd", 2725 ) engineImportTXD(txd, 2725) dff = engineLoadDFF("armas/ak107.dff", 2725 ) engineReplaceModel(dff, 2725) txd = engineLoadTXD("armas/m4.txd", 2468 ) engineImportTXD(txd, 2468) dff = engineLoadDFF("armas/m4.dff", 2468 ) engineReplaceModel(dff, 2468) txd = engineLoadTXD("armas/aks.txd", 3000 ) engineImportTXD(txd, 3000) dff = engineLoadDFF("armas/aks.dff", 3000 ) engineReplaceModel(dff, 3000) txd = engineLoadTXD("armas/mk48.txd", 2571 ) engineImportTXD(txd, 2571) dff = engineLoadDFF("armas/mk48.dff", 2571 ) engineReplaceModel(dff, 2571) txd = engineLoadTXD("armas/as50.txd", 2731 ) engineImportTXD(txd, 2731) dff = engineLoadDFF("armas/as50.dff", 2731 ) engineReplaceModel(dff, 2731) txd = engineLoadTXD("armas/acr.txd", 2747 ) engineImportTXD(txd, 2747) dff = engineLoadDFF("armas/acr.dff", 2747 ) engineReplaceModel(dff, 2747) txd = engineLoadTXD("armas/g36sd.txd", 2751 ) engineImportTXD(txd, 2751) dff = engineLoadDFF("armas/g36sd.dff", 2751 ) engineReplaceModel(dff, 2751) txd = engineLoadTXD("armas/m4a1holo.txd", 2742 ) engineImportTXD(txd, 2742) dff = engineLoadDFF("armas/m4a1holo.dff", 2742 ) engineReplaceModel(dff, 2742) txd = engineLoadTXD("armas/sa58acog.txd", 2745 ) engineImportTXD(txd, 2745) dff = engineLoadDFF("armas/sa58acog.dff", 2745 ) engineReplaceModel(dff, 2745) txd = engineLoadTXD("armas/svdcamo.txd", 2730 ) engineImportTXD(txd, 2730) dff = engineLoadDFF("armas/svdcamo.dff", 2730 ) engineReplaceModel(dff, 2730) txd = engineLoadTXD("armas/cz550.txd", 2732 ) engineImportTXD(txd, 2732) dff = engineLoadDFF("armas/cz550.dff", 2732 ) engineReplaceModel(dff, 2732) txd = engineLoadTXD("armas/dmr.txd", 2733 ) engineImportTXD(txd, 2733) dff = engineLoadDFF("armas/dmr.dff", 2733 ) engineReplaceModel(dff, 2733) txd = engineLoadTXD("armas/kvsk.txd", 2734 ) engineImportTXD(txd, 2734) dff = engineLoadDFF("armas/kvsk.dff", 2734 ) engineReplaceModel(dff, 2734) txd = engineLoadTXD("armas/m24.txd", 2735 ) engineImportTXD(txd, 2735) dff = engineLoadDFF("armas/m24.dff", 2735 ) engineReplaceModel(dff, 2735) txd = engineLoadTXD("armas/m249saw.txd", 2748 ) engineImportTXD(txd, 2748) dff = engineLoadDFF("armas/m249saw.dff", 2748 ) engineReplaceModel(dff, 2748) txd = engineLoadTXD("armas/m107.txd", 2737 ) engineImportTXD(txd, 2737) dff = engineLoadDFF("armas/m107.dff", 2737 ) engineReplaceModel(dff, 2737) txd = engineLoadTXD("armas/m40a3.txd", 2738 ) engineImportTXD(txd, 2738) dff = engineLoadDFF("armas/m40a3.dff", 2738 ) engineReplaceModel(dff, 2738) txd = engineLoadTXD("armas/m14.txd", 2726 ) engineImportTXD(txd, 2726) dff = engineLoadDFF("armas/m14.dff", 2726 ) engineReplaceModel(dff, 2726) txd = engineLoadTXD("armas/jng90.txd", 2729 ) engineImportTXD(txd, 2729) dff = engineLoadDFF("armas/jng90.dff", 2729 ) engineReplaceModel(dff, 2729) txd = engineLoadTXD("armas/m240.txd", 2728 ) engineImportTXD(txd, 2728) dff = engineLoadDFF("armas/m240.dff", 2728 ) engineReplaceModel(dff, 2728) txd = engineLoadTXD("armas/akmgp.txd", 2724 ) engineImportTXD(txd, 2724) dff = engineLoadDFF("armas/akmgp.dff", 2724 ) engineReplaceModel(dff, 2724) txd = engineLoadTXD("armas/g36k.txd", 2708 ) engineImportTXD(txd, 2708) dff = engineLoadDFF("armas/g36k.dff", 2708 ) engineReplaceModel(dff, 2708) txd = engineLoadTXD("armas/beneli.txd", 349 ) engineImportTXD(txd, 349 ) dff = engineLoadDFF("armas/beneli.dff", 349 ) engineReplaceModel(dff, 349 ) txd = engineLoadTXD("armas/fnscar.txd", 2644 ) engineImportTXD(txd, 2644) dff = engineLoadDFF("armas/fnscar.dff", 2644 ) engineReplaceModel(dff, 2644) txd = engineLoadTXD("armas/leeenfield.txd", 2562 ) engineImportTXD(txd, 2562) dff = engineLoadDFF("armas/leeenfield.dff", 2562 ) engineReplaceModel(dff, 2562) txd = engineLoadTXD("armas/bow.txd", 2565 ) engineImportTXD(txd, 2565) dff = engineLoadDFF("armas/bow.dff", 2565 ) engineReplaceModel(dff, 2565) txd = engineLoadTXD("armas/m1911.txd", 2767 ) engineImportTXD(txd, 2767) dff = engineLoadDFF("armas/m1911.dff", 2767 ) engineReplaceModel(dff, 2767) txd = engineLoadTXD("armas/g17.txd", 2749 ) engineImportTXD(txd, 2749) dff = engineLoadDFF("armas/g17.dff", 2749 ) engineReplaceModel(dff, 2749) txd = engineLoadTXD("armas/mp5.txd", 2750 ) engineImportTXD(txd, 2750) dff = engineLoadDFF("armas/mp5.dff", 2750 ) engineReplaceModel(dff, 2750) --txd = engineLoadTXD("armas/1014.txd", 1700 ) --engineImportTXD(txd, 1700) --dff = engineLoadDFF("armas/1014.dff", 1700 ) --engineReplaceModel(dff, 1700) --txd = engineLoadTXD("armas/lee.txd", 1661 ) --engineImportTXD(txd, 1661) --dff = engineLoadDFF("armas/lee.dff", 1661 ) --engineReplaceModel(dff, 1661) --txd = engineLoadTXD("armas/dmr.txd", 1725 ) --engineImportTXD(txd, 1725) --dff = engineLoadDFF("armas/dmr.dff", 1725 ) --engineReplaceModel(dff, 1725) --txd = engineLoadTXD("armas/m14.txd", 1719 ) --engineImportTXD(txd, 1719) --dff = engineLoadDFF("armas/m14.dff", 1719 ) --engineReplaceModel(dff, 1719) --txd = engineLoadTXD("armas/sa58cco.txd", 1738 ) --engineImportTXD(txd, 1738) --dff = engineLoadDFF("armas/sa58cco.dff", 1738 ) --engineReplaceModel(dff, 1738) --txd = engineLoadTXD("armas/sa58p.txd", 1745 ) --engineImportTXD(txd, 1745) --dff = engineLoadDFF("armas/sa58p.dff", 1745 ) --engineReplaceModel(dff, 1745) --txd = engineLoadTXD("armas/sa58vacog.txd", 1747 ) --engineImportTXD(txd, 1747) --dff = engineLoadDFF("armas/sa58vacog.dff", 1747 ) --engineReplaceModel(dff, 1747) --txd = engineLoadTXD("armas/sa58v.txd", 1748 ) --engineImportTXD(txd, 1748) --dff = engineLoadDFF("armas/sa58v.dff", 1748 ) --engineReplaceModel(dff, 1748) --txd = engineLoadTXD("armas/mosin.txd", 1749 ) --engineImportTXD(txd, 1749) --dff = engineLoadDFF("armas/mosin.dff", 1749 ) --engineReplaceModel(dff, 1749) txd = engineLoadTXD("backpack/bag.txd", 1248 ) engineImportTXD(txd, 1248) dff = engineLoadDFF("backpack/bag.dff", 1248 ) engineReplaceModel(dff, 1248) txd = engineLoadTXD("backpack/drybagblack.txd", 1575 ) engineImportTXD(txd, 1575) dff = engineLoadDFF("backpack/drybagblack.dff", 1575 ) engineReplaceModel(dff, 1575) txd = engineLoadTXD("backpack/drybagblue.txd", 1830 ) engineImportTXD(txd, 1830) dff = engineLoadDFF("backpack/drybagblue.dff", 1830 ) engineReplaceModel(dff, 1830) txd = engineLoadTXD("backpack/drybaggreen.txd", 1831 ) engineImportTXD(txd, 1831) dff = engineLoadDFF("backpack/drybaggreen.dff", 1831 ) engineReplaceModel(dff, 1831) txd = engineLoadTXD("backpack/drybagred.txd", 1832 ) engineImportTXD(txd, 1832) dff = engineLoadDFF("backpack/drybagred.dff", 1832 ) engineReplaceModel(dff, 1832) txd = engineLoadTXD("backpack/drybagwhite.txd", 1252 ) engineImportTXD(txd, 1252) dff = engineLoadDFF("backpack/drybagwhite.dff", 1252 ) engineReplaceModel(dff, 1252) txd = engineLoadTXD("backpack/drybagyellow.txd", 2000 ) engineImportTXD(txd, 2000) dff = engineLoadDFF("backpack/drybagyellow.dff", 2000 ) engineReplaceModel(dff, 2000) txd = engineLoadTXD("backpack/coyote.txd", 2405 ) engineImportTXD(txd, 2405) dff = engineLoadDFF("backpack/coyote.dff", 2405 ) engineReplaceModel(dff, 2405) txd = engineLoadTXD("backpack/coyotedesert.txd", 2410 ) engineImportTXD(txd, 2410) dff = engineLoadDFF("backpack/coyotedesert.dff", 2410 ) engineReplaceModel(dff, 2410) txd = engineLoadTXD("backpack/coyotecamo.txd", 2406 ) engineImportTXD(txd, 2406) dff = engineLoadDFF("backpack/coyotecamo.dff", 2406 ) engineReplaceModel(dff, 2406) txd = engineLoadTXD("backpack/mountaingreen.txd", 1833 ) engineImportTXD(txd, 1833) dff = engineLoadDFF("backpack/mountaingreen.dff", 1833 ) engineReplaceModel(dff, 1833) txd = engineLoadTXD("backpack/mountainblue.txd", 1834 ) engineImportTXD(txd, 1834) dff = engineLoadDFF("backpack/mountainblue.dff", 1834 ) engineReplaceModel(dff, 1834) txd = engineLoadTXD("backpack/mountainred.txd", 1835 ) engineImportTXD(txd, 1835) dff = engineLoadDFF("backpack/mountainred.dff", 1835 ) engineReplaceModel(dff, 1835) txd = engineLoadTXD("backpack/nationz.txd", 1836 ) engineImportTXD(txd, 1836) dff = engineLoadDFF("backpack/nationz.dff", 1836 ) engineReplaceModel(dff, 1836) end end addEventHandler("onClientResourceStart",resourceRoot, function () setTimer ( load, 1000, 1) end) local h1, h2, h3 = debug.gethook() debug.sethook() -- Your loop here debug.sethook( _, h1, h2, h3 )
  5. Evan

    Sniper Alpha HELP!

    no all weapons are in one folder i craete new folder in DayZ files and create a lua wherea weapons can be edited
  6. Evan

    Sniper Alpha HELP!

    i only have different skins of my weapon man so i try what u said but its still
  7. Evan

    Sniper Alpha HELP!

    i add bro but still :3 or can someone send me sniper invisible ?
  8. Evan

    Sniper Alpha HELP!

    where do i add ? did it is serverside or client side ?
  9. Evan

    Sniper Alpha HELP!

    please help me the problem is still
  10. Evan

    Sniper Alpha HELP!

    i try that i add all but still! the weapon appear sometimes bro i want my sniper has different crosshairs on them like i add VIP weapon and i want to have its own sniper crosshair
  11. Evan

    Sniper Alpha HELP!

    so like this ? addEventHandler("onClientResourceStart", resourceRoot, function() txd = engineLoadTXD("armas/beneli.txd", 349 ) engineImportTXD(txd, 349 ) dff = engineLoadDFF("armas/beneli.dff", 349 ) engineReplaceModel(dff, 349 ) txd = engineLoadTXD("armas/fnscar.txd", 2644 ) engineImportTXD(txd, 2644) dff = engineLoadDFF("armas/fnscar.dff", 2644 ) engineReplaceModel(dff, 2644) txd = engineLoadTXD("armas/leeenfield.txd", 2562 ) engineImportTXD(txd, 2562) dff = engineLoadDFF("armas/leeenfield.dff", 2562 ) engineReplaceModel(dff, 2562) for i = 355, 358 do local tex = engineLoadTXD("alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("sniper.txd"), 358); end); i try that i add all but still! the weapon appear sometimes bro i want my sniper has different crosshairs on them like i add VIP weapon and i want to have its own sniper crosshair
  12. Evan

    Sniper Alpha HELP!

    is that no bugs anymore ? what "apply your skins here" you mean ? this one ? --->? for i = 355, 358 do local tex = engineLoadTXD("armas/alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("armas/alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("armas/sniper.txd"), 358); txd = engineLoadTXD("armas/ak107.txd", 2725 ) engineImportTXD(txd, 2725) dff = engineLoadDFF("armas/ak107.dff", 2725 ) engineReplaceModel(dff, 2725) or should i do like this ? addEventHandler("onClientResourceStart", resourceRoot, function() for i = 355, 358 do local tex = engineLoadTXD("armas/alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("armas/alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("armas/sniper.txd"), 358); txd = engineLoadTXD("armas/ak107.txd", 2725 ) engineImportTXD(txd, 2725) dff = engineLoadDFF("armas/ak107.dff", 2725 ) engineReplaceModel(dff, 2725) for i = 355, 358 do local tex = engineLoadTXD("alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("sniper.txd"), 358); end); or should i put the DFF and TXD in diffrent folders ?
  13. Evan

    Sniper Alpha HELP!

    here is it elementWeaponRaplace = {} function weaponReplace ( previousWeaponID, currentWeaponID ) local weapon1 = getElementData(source,"currentweapon_1") if not weapon1 then return end local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if currentWeaponID == weapID1 then if elementWeaponRaplace[source] then detachElementFromBone(elementWeaponRaplace[source]) destroyElement(elementWeaponRaplace[source]) elementWeaponRaplace[source] = false end if weapon1 == "M14" then elementWeaponRaplace[source] = createObject(2726,x,y,z) elseif weapon1 == "SVD Camo" then elementWeaponRaplace[source] = createObject(2730,x,y,z) elseif weapon1 == "AS50" then elementWeaponRaplace[source] = createObject(2731,x,y,z) elseif weapon1 == "CZ 550" then elementWeaponRaplace[source] = createObject(2732,x,y,z) elseif weapon1 == "DMR" then elementWeaponRaplace[source] = createObject(2733,x,y,z) elseif weapon1 == "KVSK" then elementWeaponRaplace[source] = createObject(2734,x,y,z) elseif weapon1 == "M24" then elementWeaponRaplace[source] = createObject(2735,x,y,z) elseif weapon1 == "M249 SAW" then elementWeaponRaplace[source] = createObject(2748,x,y,z) elseif weapon1 == "M107" then elementWeaponRaplace[source] = createObject(2737,x,y,z) elseif weapon1 == "M4A03" then elementWeaponRaplace[source] = createObject(2738,x,y,z) elseif weapon1 == "JNG-90" then elementWeaponRaplace[source] = createObject(2729,x,y,z) elseif weapon1 == "M240" then elementWeaponRaplace[source] = createObject(2728,x,y,z) elseif weapon1 == "AK-107" then elementWeaponRaplace[source] = createObject(2725,x,y,z) elseif weapon1 == "AKS" then elementWeaponRaplace[source] = createObject(3000,x,y,z) elseif weapon1 == "G36K" then elementWeaponRaplace[source] = createObject(2708,x,y,z) elseif weapon1 == "M4" then elementWeaponRaplace[source] = createObject(2468,x,y,z) elseif weapon1 == "Lee Enfield" then elementWeaponRaplace[source] = createObject(2562,x,y,z) elseif weapon1 == "FN SCAR" then elementWeaponRaplace[source] = createObject(2644,x,y,z) elseif weapon1 == "MK48" then elementWeaponRaplace[source] = createObject(2571,x,y,z) elseif weapon1 == "Crossbow" then elementWeaponRaplace[source] = createObject(2565,x,y,z) elseif weapon1 == "ACR" then elementWeaponRaplace[source] = createObject(2747,x,y,z) elseif weapon1 == "G36C SD" then elementWeaponRaplace[source] = createObject(2751,x,y,z) elseif weapon1 == "G17" then elementWeaponRaplace[source] = createObject(2749,x,y,z) elseif weapon1 == "M4A1 Holo" then elementWeaponRaplace[source] = createObject(2742,x,y,z) elseif weapon1 == "SA-58V ACOG" then elementWeaponRaplace[source] = createObject(2745,x,y,z) elseif weapon1 == "M9 SD" then elementWeaponRaplace[source] = createObject(2766,x,y,z) elseif weapon1 == "M1911" then elementWeaponRaplace[source] = createObject(2767,x,y,z) end if elementBackpack[source] then attachElementToBone(elementWeaponRaplace[source],source,12,0,0,0,179,90,180) else attachElementToBone(elementWeaponRaplace[source],source,12,0,0,0,179,90,180) end elseif previousWeaponID == weapID1 then detachElementFromBone(elementWeaponRaplace[source]) destroyElement(elementWeaponRaplace[source]) elementWeaponRaplace[source] = false end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponReplace ) elementWeaponBack = {} elementWeaponBackM = {} function weaponSwitchBack ( previousWeaponID, currentWeaponID ) local weapon1 = getElementData(source,"currentweapon_1") local weapon2 = getElementData(source,"currentweapon_2") if not weapon1 and not weapon2 then return end local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local ammoData2,weapID2 = getWeaponAmmoType(weapon2) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if currentWeaponID == weapID2 then setElementData ( source, "selectedWeapon",weapon2) elseif currentWeaponID == weapID1 then setElementData ( source, "selectedWeapon",weapon1) elseif currentWeaponID == weapID3 then setElementData ( source, "selectedWeapon",weapon3) end if getElementData ( source, "usingGrenadeThrower" ) then toggleControl ( source, 'fire', true ) setElementData ( source, "usingGrenadeThrower", false ) end if previousWeaponID == weapID1 then ----------- Destruir Arma Quando Morrer ou Deslogar Sen�o Ela Fica no Ar ------------- if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end if weapon1 == "M14" then elementWeaponBack[source] = createObject(2726,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "SVD Camo" then elementWeaponBack[source] = createObject(2730,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "AS50" then elementWeaponBack[source] = createObject(2731,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "CZ 550" then elementWeaponBack[source] = createObject(2732,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "DMR" then elementWeaponBack[source] = createObject(2733,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "KVSK" then elementWeaponBack[source] = createObject(2734,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M24" then elementWeaponBack[source] = createObject(2735,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M249 SAW" then elementWeaponBack[source] = createObject(2748,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M107" then elementWeaponBack[source] = createObject(2737,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M4A03" then elementWeaponBack[source] = createObject(2738,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "JNG-90" then elementWeaponBack[source] = createObject(2729,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M240" then elementWeaponBack[source] = createObject(2728,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "AK-107" then elementWeaponBack[source] = createObject(2725,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "AKS" then elementWeaponBack[source] = createObject(3000,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "MK48" then elementWeaponBack[source] = createObject(2571,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M4" then elementWeaponBack[source] = createObject(2468,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "Lee Enfield" then elementWeaponBack[source] = createObject(2562,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "G36K" then elementWeaponBack[source] = createObject(2708,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "FN SCAR" then elementWeaponBack[source] = createObject(2644,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "Crossbow" then elementWeaponBack[source] = createObject(2565,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "ACR" then elementWeaponBack[source] = createObject(2747,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "G36C SD" then elementWeaponBack[source] = createObject(2751,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "G17" then elementWeaponBack[source] = createObject(2749,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M4A1 Holo" then elementWeaponBack[source] = createObject(2742,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "SA-58V ACOG" then elementWeaponBack[source] = createObject(2745,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M9 SD" then elementWeaponBack[source] = createObject(2766,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M1911" then elementWeaponBack[source] = createObject(2767,x,y,z) setObjectScale(elementWeaponBack[source],0.875) else elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1),x,y,z) setObjectScale(elementWeaponBack[source],0.875) end if elementBackpack[source] then attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.31,-0.1,0,270,-90) else attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.11,-0.1,0,270,10) end elseif currentWeaponID == weapID1 then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack )
  14. Evan

    Sniper Alpha HELP!

    the survivor system.lua ? the one that i transfer id weapons to id objects ?
  15. Evan

    Sniper Alpha HELP!

    its still bug bro https://imgur.com/a/MVbzH here is the code addEventHandler("onClientResourceStart", resourceRoot, function() for i = 355, 358 do local tex = engineLoadTXD("armas/alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("armas/alpha.dff", i); engineReplaceModel(mod, i); end engineImportTXD(engineLoadTXD("armas/sniper.txd"), 358); txd = engineLoadTXD("armas/ak107.txd", 2725 ) engineImportTXD(txd, 2725) dff = engineLoadDFF("armas/ak107.dff", 2725 ) engineReplaceModel(dff, 2725) txd = engineLoadTXD("armas/m4.txd", 2468 ) engineImportTXD(txd, 2468) dff = engineLoadDFF("armas/m4.dff", 2468 ) engineReplaceModel(dff, 2468) txd = engineLoadTXD("armas/aks.txd", 3000 ) engineImportTXD(txd, 3000) dff = engineLoadDFF("armas/aks.dff", 3000 ) engineReplaceModel(dff, 3000) txd = engineLoadTXD("armas/mk48.txd", 2571 ) engineImportTXD(txd, 2571) dff = engineLoadDFF("armas/mk48.dff", 2571 ) engineReplaceModel(dff, 2571) txd = engineLoadTXD("armas/as50.txd", 2731 ) engineImportTXD(txd, 2731) dff = engineLoadDFF("armas/as50.dff", 2731 ) engineReplaceModel(dff, 2731) txd = engineLoadTXD("armas/acr.txd", 2747 ) engineImportTXD(txd, 2747) dff = engineLoadDFF("armas/acr.dff", 2747 ) engineReplaceModel(dff, 2747) txd = engineLoadTXD("armas/g36sd.txd", 2751 ) engineImportTXD(txd, 2751) dff = engineLoadDFF("armas/g36sd.dff", 2751 ) engineReplaceModel(dff, 2751) txd = engineLoadTXD("armas/m4a1holo.txd", 2742 ) engineImportTXD(txd, 2742) dff = engineLoadDFF("armas/m4a1holo.dff", 2742 ) engineReplaceModel(dff, 2742) txd = engineLoadTXD("armas/sa58acog.txd", 2745 ) engineImportTXD(txd, 2745) dff = engineLoadDFF("armas/sa58acog.dff", 2745 ) engineReplaceModel(dff, 2745) txd = engineLoadTXD("armas/svdcamo.txd", 2730 ) engineImportTXD(txd, 2730) dff = engineLoadDFF("armas/svdcamo.dff", 2730 ) engineReplaceModel(dff, 2730) txd = engineLoadTXD("armas/cz550.txd", 2732 ) engineImportTXD(txd, 2732) dff = engineLoadDFF("armas/cz550.dff", 2732 ) engineReplaceModel(dff, 2732) txd = engineLoadTXD("armas/dmr.txd", 2733 ) engineImportTXD(txd, 2733) dff = engineLoadDFF("armas/dmr.dff", 2733 ) engineReplaceModel(dff, 2733) txd = engineLoadTXD("armas/kvsk.txd", 2734 ) engineImportTXD(txd, 2734) dff = engineLoadDFF("armas/kvsk.dff", 2734 ) engineReplaceModel(dff, 2734) txd = engineLoadTXD("armas/m24.txd", 2735 ) engineImportTXD(txd, 2735) dff = engineLoadDFF("armas/m24.dff", 2735 ) engineReplaceModel(dff, 2735) txd = engineLoadTXD("armas/m249saw.txd", 2748 ) engineImportTXD(txd, 2748) dff = engineLoadDFF("armas/m249saw.dff", 2748 ) engineReplaceModel(dff, 2748) txd = engineLoadTXD("armas/m107.txd", 2737 ) engineImportTXD(txd, 2737) dff = engineLoadDFF("armas/m107.dff", 2737 ) engineReplaceModel(dff, 2737) txd = engineLoadTXD("armas/m40a3.txd", 2738 ) engineImportTXD(txd, 2738) dff = engineLoadDFF("armas/m40a3.dff", 2738 ) engineReplaceModel(dff, 2738) txd = engineLoadTXD("armas/m14.txd", 2726 ) engineImportTXD(txd, 2726) dff = engineLoadDFF("armas/m14.dff", 2726 ) engineReplaceModel(dff, 2726) txd = engineLoadTXD("armas/jng90.txd", 2729 ) engineImportTXD(txd, 2729) dff = engineLoadDFF("armas/jng90.dff", 2729 ) engineReplaceModel(dff, 2729) txd = engineLoadTXD("armas/m240.txd", 2728 ) engineImportTXD(txd, 2728) dff = engineLoadDFF("armas/m240.dff", 2728 ) engineReplaceModel(dff, 2728) txd = engineLoadTXD("armas/akmgp.txd", 2724 ) engineImportTXD(txd, 2724) dff = engineLoadDFF("armas/akmgp.dff", 2724 ) engineReplaceModel(dff, 2724) txd = engineLoadTXD("armas/g36k.txd", 2708 ) engineImportTXD(txd, 2708) dff = engineLoadDFF("armas/g36k.dff", 2708 ) engineReplaceModel(dff, 2708) txd = engineLoadTXD("armas/beneli.txd", 349 ) engineImportTXD(txd, 349 ) dff = engineLoadDFF("armas/beneli.dff", 349 ) engineReplaceModel(dff, 349 ) txd = engineLoadTXD("armas/fnscar.txd", 2644 ) engineImportTXD(txd, 2644) dff = engineLoadDFF("armas/fnscar.dff", 2644 ) engineReplaceModel(dff, 2644) txd = engineLoadTXD("armas/leeenfield.txd", 2562 ) engineImportTXD(txd, 2562) dff = engineLoadDFF("armas/leeenfield.dff", 2562 ) engineReplaceModel(dff, 2562) txd = engineLoadTXD("armas/bow.txd", 2565 ) engineImportTXD(txd, 2565) dff = engineLoadDFF("armas/bow.dff", 2565 ) engineReplaceModel(dff, 2565) txd = engineLoadTXD("armas/m1911.txd", 2767 ) engineImportTXD(txd, 2767) dff = engineLoadDFF("armas/m1911.dff", 2767 ) engineReplaceModel(dff, 2767) txd = engineLoadTXD("armas/g17.txd", 2749 ) engineImportTXD(txd, 2749) dff = engineLoadDFF("armas/g17.dff", 2749 ) engineReplaceModel(dff, 2749) txd = engineLoadTXD("armas/mp5.txd", 2750 ) engineImportTXD(txd, 2750) dff = engineLoadDFF("armas/mp5.dff", 2750 ) engineReplaceModel(dff, 2750) --txd = engineLoadTXD("armas/1014.txd", 1700 ) --engineImportTXD(txd, 1700) --dff = engineLoadDFF("armas/1014.dff", 1700 ) --engineReplaceModel(dff, 1700) --txd = engineLoadTXD("armas/lee.txd", 1661 ) --engineImportTXD(txd, 1661) --dff = engineLoadDFF("armas/lee.dff", 1661 ) --engineReplaceModel(dff, 1661) --txd = engineLoadTXD("armas/dmr.txd", 1725 ) --engineImportTXD(txd, 1725) --dff = engineLoadDFF("armas/dmr.dff", 1725 ) --engineReplaceModel(dff, 1725) --txd = engineLoadTXD("armas/m14.txd", 1719 ) --engineImportTXD(txd, 1719) --dff = engineLoadDFF("armas/m14.dff", 1719 ) --engineReplaceModel(dff, 1719) --txd = engineLoadTXD("armas/sa58cco.txd", 1738 ) --engineImportTXD(txd, 1738) --dff = engineLoadDFF("armas/sa58cco.dff", 1738 ) --engineReplaceModel(dff, 1738) --txd = engineLoadTXD("armas/sa58p.txd", 1745 ) --engineImportTXD(txd, 1745) --dff = engineLoadDFF("armas/sa58p.dff", 1745 ) --engineReplaceModel(dff, 1745) --txd = engineLoadTXD("armas/sa58vacog.txd", 1747 ) --engineImportTXD(txd, 1747) --dff = engineLoadDFF("armas/sa58vacog.dff", 1747 ) --engineReplaceModel(dff, 1747) --txd = engineLoadTXD("armas/sa58v.txd", 1748 ) --engineImportTXD(txd, 1748) --dff = engineLoadDFF("armas/sa58v.dff", 1748 ) --engineReplaceModel(dff, 1748) --txd = engineLoadTXD("armas/mosin.txd", 1749 ) --engineImportTXD(txd, 1749) --dff = engineLoadDFF("armas/mosin.dff", 1749 ) --engineReplaceModel(dff, 1749) txd = engineLoadTXD("backpack/bag.txd", 1248 ) engineImportTXD(txd, 1248) dff = engineLoadDFF("backpack/bag.dff", 1248 ) engineReplaceModel(dff, 1248) txd = engineLoadTXD("backpack/drybagblack.txd", 1575 ) engineImportTXD(txd, 1575) dff = engineLoadDFF("backpack/drybagblack.dff", 1575 ) engineReplaceModel(dff, 1575) txd = engineLoadTXD("backpack/drybagblue.txd", 1830 ) engineImportTXD(txd, 1830) dff = engineLoadDFF("backpack/drybagblue.dff", 1830 ) engineReplaceModel(dff, 1830) txd = engineLoadTXD("backpack/drybaggreen.txd", 1831 ) engineImportTXD(txd, 1831) dff = engineLoadDFF("backpack/drybaggreen.dff", 1831 ) engineReplaceModel(dff, 1831) txd = engineLoadTXD("backpack/drybagred.txd", 1832 ) engineImportTXD(txd, 1832) dff = engineLoadDFF("backpack/drybagred.dff", 1832 ) engineReplaceModel(dff, 1832) txd = engineLoadTXD("backpack/drybagwhite.txd", 1252 ) engineImportTXD(txd, 1252) dff = engineLoadDFF("backpack/drybagwhite.dff", 1252 ) engineReplaceModel(dff, 1252) txd = engineLoadTXD("backpack/drybagyellow.txd", 2000 ) engineImportTXD(txd, 2000) dff = engineLoadDFF("backpack/drybagyellow.dff", 2000 ) engineReplaceModel(dff, 2000) txd = engineLoadTXD("backpack/coyote.txd", 2405 ) engineImportTXD(txd, 2405) dff = engineLoadDFF("backpack/coyote.dff", 2405 ) engineReplaceModel(dff, 2405) txd = engineLoadTXD("backpack/coyotedesert.txd", 2410 ) engineImportTXD(txd, 2410) dff = engineLoadDFF("backpack/coyotedesert.dff", 2410 ) engineReplaceModel(dff, 2410) txd = engineLoadTXD("backpack/coyotecamo.txd", 2406 ) engineImportTXD(txd, 2406) dff = engineLoadDFF("backpack/coyotecamo.dff", 2406 ) engineReplaceModel(dff, 2406) txd = engineLoadTXD("backpack/mountaingreen.txd", 1833 ) engineImportTXD(txd, 1833) dff = engineLoadDFF("backpack/mountaingreen.dff", 1833 ) engineReplaceModel(dff, 1833) txd = engineLoadTXD("backpack/mountainblue.txd", 1834 ) engineImportTXD(txd, 1834) dff = engineLoadDFF("backpack/mountainblue.dff", 1834 ) engineReplaceModel(dff, 1834) txd = engineLoadTXD("backpack/mountainred.txd", 1835 ) engineImportTXD(txd, 1835) dff = engineLoadDFF("backpack/mountainred.dff", 1835 ) engineReplaceModel(dff, 1835) txd = engineLoadTXD("backpack/nationz.txd", 1836 ) engineImportTXD(txd, 1836) dff = engineLoadDFF("backpack/nationz.dff", 1836 ) engineReplaceModel(dff, 1836) end);
  16. Evan

    Sniper Alpha HELP!

    di i need to add this one in bone attach or i can make a scripts for it ? i can make it and add it on my own meta ?? did this fix the problem ? https://imgur.com/a/aZvvU this is the problem
  17. Evan

    Sniper Alpha HELP!

    where do i add this one ? engineImportTXD(engineLoadTXD("sniper.txd"), 358); to this ? or below to this ? for i = 355, 358 do local tex = engineLoadTXD("alpha.txd"); engineImportTXD(tex, i); local mod = engineLoadDFF("alpha.dff", i); engineReplaceModel(mod, i); end
  18. Evan

    SNIPER BUG

    i have the same problem too
  19. Evan

    Sniper Alpha HELP!

    here is the pictures of the bug https://imgur.com/a/aZvvU
  20. hi can u help me with my problem ? i create mta sa dayz gamemode yes all weapons works but only for snipers snipers works but when i am it bugs! the sniper will appear in left side when u aim
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