Krazy

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About Krazy

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  1. First, I don't know if it is the right place to post such stuff, I am not experienced that much over here, lets go into my problem so lately my map editor was working weirdly, whenever i commence any map, some bugs appear straight from nowhere .., i have tried many ways to fix this issue myself but i failed. https://imgur.com/JTiFzgK https://imgur.com/JTiFzgK Hopefully someone knows the method. taking in mind that i have already installed the editor again without reaching anything.
  2. Krazy

    Shader

    which techniques fx files and scripts i have to use in order to apply things below ? https://imgur.com/a/dE0n9 the rocket i want it to be https://imgur.com/a/OBSYQ instead the original rocket
  3. Krazy

    Bugged district

    Hey guys, i got a problem while i was mapping yesterday with some jump shooter script, and its that the script can't be launched outside 3000x3000x3000, and unfortunately i found out that i have already created the half of the map outside that area above, i have tried netools to move the map closer but netools works so strange out of that district as well, as the objects get corrupted once i try to transport them, do someone know any solution or any function that would allow me to have the proper jump without this bug in that area or anyway to move a map except netools ( cuz i already tried it ) ?
  4. Then how when my vehicle gets explode i get the same issue taking in mind that i used Nexus code, still strange xd!
  5. @NeXuS™ , your code is already the same with my code, as i tested few mins ago @LopSided_, Exactly, but it is possible though, saw it in a server before and it works fine, don't know what's wrong with my code @NeXuS™, i tested again and the outputs appear perfectly, [2017-08-07 23:12:22] [Output] : Function called, crashed before getting player veh [2017-08-07 23:12:22] [Output] : Got player veh, crashed before checking if it has a collider or the veh is blown up [2017-08-07 23:12:22] [Output] : Checked if it has a collider or the veh is blown up, crashed before fixVeh [2017-08-07 23:12:22] [Output] : Got fixVeh and crashed which is i reckon mean that there is no bug on it somehow !?
  6. Well, when i start the map everything goes smoothly, but when my vehicle gets explode, the game freeze and stop somehow then some error occur, Could you check if the script is well made because i feel like there is something wrong on it some line, i mean the way the script works
  7. Didn't try, but i am sure it is not caused by that, since i already gave the map to a friend of mine and he found the problem in his server as well, No sadly, that's why i am asking here :\ @NeXuS™
  8. I didn't start the game since it crashed, followed your instructions above, strange how i can't find the reason.
  9. Still facing the bug, that's what appeared in logfile 23:12:36 - [DEBUG] BeginEventLog 23:12:37 - [DEBUG] DLL_PROCESS_ATTACH 00000000 23:12:37 - [DEBUG] CLocalization::CLocalization Localization set to 'en_US' 23:12:43 - [DEBUG] Loader - Finishing 23:12:45 - [DEBUG] DLL_PROCESS_DETACH 00000001 23:12:52 - [DEBUG] DLL_PROCESS_DETACH 00000001
  10. Yes, already removed the script and tried the vehicle explosion and everything went cool, but when i added it back the problem started to occur, i am not a professional scripter but i feel like the script don't know what to do once the vehicle explode, more like it gets bugged somehow
  11. Still facing a problem, called error CL04, by brief it drives me out of the game
  12. Crash information: Version = 1.5.4-release-11595.8.000 Time = Mon Aug 7 05:54:44 2017 Module = E:\GTA San Andreas\gta_sa.exe Code = 0xC0000005 Offset = 0x000F6655 EAX=00000000 EBX=00000001 ECX=0FB10048 EDX=019163E0 ESI=0FC1F200 EDI=FFFFFFFF EBP=00000000 ESP=0177FB48 EIP=004F6655 FLG=00010287 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
  13. Hey guys. my friend made me a script and everything is fine but when a vehicle gets explode in map, mta shuts down somehow with some bugs roster, here is the script addEventHandler("onClientVehicleCollision", root, function(collider,force, bodyPart, x, y, z, nx, ny, nz) if ( source == getPedOccupiedVehicle(localPlayer) ) then if (collider) then fixVehicle(source) end end end ) PS : the script is about an undamage land, it works like when you jump your car doesn't lose health
  14. Krazy

    Delete object model

    it is server sided, isn't it ? correct me, and by the way where should i put those to run in the server i am playing on
  15. Krazy

    Delete object model

    I actually edited the gta3 file, but i don't see any changes in game, is it possible to edit it for mta ?, i want just to remove some laggy leaves from the trees but i don't see any effects