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/)ssasin

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Posts posted by /)ssasin

  1. Hi, since I do not have time to devote to my server, I have decided to sell it

    The gamemode contains everything for its correct functioning

    Characteristics of the server: 

    -Language: Spanish - English - Portuguese
    -Loot
    -Vehicles
    -Weapons
    -Inventory with drag and click system
    -New chat and notifications
    -System of healing with animations
    Among other things related to the original pubg

    Images of the gamemode:

    Spoiler

    5FN42Ut.jpg

    0hhGqXI.jpg

    2XDsGJM.jpg

    rJRY9Ef.jpg

    coSnhbC.jpg

    ssXZM6y.jpg

    xIdkkPg.jpg

    sI9lrsq.jpg

    zpFKFKL.jpg

    72mi2AS.jpg

    hEk6yTu.jpg

    Price and payment method:

    The price of the gamemode is $30 usd
    Methods of payment via PayPal

  2. 12 hours ago, NeXuS™ said:

    Do you want to change the ammo only?

    You see you never used createWeapon.

    createWeapon creates a floating weapon not for the player

    What I want is for you to help me adjust the createWeapon to the player

    The other property is easy, but first is to create the weapon and make it shoot

  3. On 26/2/2018 at 16:09, NeXuS™ said:

    Try it on client-side.

    setWeaponProperty on the client side only works with createWeapon this creates a floating weapon is not the same as the giveWeapon

    You can help me adjust the createWeapon with the player so he can shoot and all that?

  4. 14 hours ago, Tomas said:

    Hola Assasin, en este subforo solo se permiten posts en inglés. En español debes hacerlos aquí: https://forum.multitheftauto.com/forum/167-scripting/

    Con respecto a tu pregunta, lo que puedes hacer es desde el server side asignarle a los jugadores a través de un element data el color de su gang, algo así:

    
    addEventHandler("onPlayerLogin", root,
      function ()
        r, g, b = exports.gang_system:getGangData(getElementData(source, "gang"), "color")
        setElementData(source, "gang_color", {r, g, b})
      end
    )
    
    -- y entonces, desde el cliente:
    
    r, g, b = unpack(getElementData(v, "gang_color"))
    

    Me tira este error bad argument #1 to "unpack" (table expected, got boolean) :v

  5. Hola necesito ayuda con este script . Lo que quiero hacer es que se vea el dxdrawtext en el color del gang.

    Me tira este error cuando lo inicio falied to call gang_system:getGangData[string"?"]

    Creo que no funciona porque el export getGangData es solo para server , no habra alguna forma de hacerlo para que funcione en el client

    Pd: Es el gang_system de Castillo

    Aqui el codigo

    Client

    Spoiler

    addEventHandler("onClientRender",getRootElement(),
       function()
          local px,py,pz,tx,ty,tz,dist
          px,py,pz = getCameraMatrix()
          for k,v in ipairs(getElementsByType("player")) do
            if (v~=getLocalPlayer()) then
                tx,ty,tz = getElementPosition(v)
                dist = math.sqrt((px-tx)^2 + (py-ty)^2 + (pz-tz)^4)
                if dist < 30.0 then
                      local sx,sy,sz = getPedBonePosition(v,5)
                      local x,y = getScreenFromWorldPosition(sx,sy,sz+0.3)
                      if x then
                        local gangName = getElementData ( v, "gang" )
                        if gangName ~= "None" or gangName ~= "" or gangName ~= nil then    
                        local scale =  0.65+(15-dist)*0.02;
                        local text = "Miembro de "..gangName
                        local w = dxGetTextWidth( text, scale, "bankgothic" )
                        local r, g, b = unpack(exports.gang_system:getGangData(gangName, "color") or {255, 255, 255})
                        dxDrawText(text,x-w/2,y,x,y,tocolor( r, g, b,255),scale,"bankgothic")
                      end
                   end
             end
          end
       end
       end
    )
     

     

     

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