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About Nerve

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  1. Somehow i can make this possible? When a player connect, then he have to wait the end of download, then he can use the fr gui. I want make fr gui usable when player download the mods. Sorry for my bad english..
  2. [HELP] Why reset the sound when I'll go far?

    but im play sound from youtube, so need the url path
  3. I attached a song to my car, but when i'll go far away from car, the music starts from the beginning... s: how to fix this?
  4. [HELP] What wrong with playSound3D?

    Anyone can help pls??
  5. [HELP] What wrong with playSound3D?

    this can work? function trig() for _, player in pairs( getElementsByType 'player' ) do triggerClientEvent(player,"asd123asd456",player) end end addEvent( "asjdlaj", true ) addEventHandler( "asjdlaj", root, trig )
  6. [HELP] What wrong with playSound3D?

    how to trigger?
  7. [HELP] What wrong with playSound3D?

    i changed the asd.mp3 to converterlink/ytlink, but i get ytlink with guiGetText. how to add this to server side?
  8. [QUESTION] The fetchRemote download files?

    And where download the .mp3? sorry for my bad english..:s
  9. client: function rtwjhrt() if isElement(ss) then stopSound(ss) return end local car = getPedOccupiedVehicle ( localPlayer ) local gettext = guiGetText ( GUIEditor.edit[1] ) local x, y, z = getElementPosition( car ) local ss = playSound3D( 'asd.mp3', x, y, z ) setSoundMaxDistance( ss, 85 ) attachElements(ss,car) end addEvent("asd123asd456",true) addEventHandler("asd123asd456",root,rtwjhrt) server: function trig() triggerClientEvent(root,"asd123asd456",root) end addEvent( "asjdlaj", true ) addEventHandler( "asjdlaj", root, trig ) Why not hear the sound another players?
  10. If i play a music from youtube with fetchRemote, the .mp3 downloaded it somewhere?
  11. [HELP] How to fix this?

  12. [HELP] How to fix this?

    vas1 = createObject ( 3529, -2112.55103, -249.87376, 35.32031, 0, 0, 0 ) function repairClickedVehicle( button, state, player ) if button == "left" and state == "down" then if getElementType( source ) == "object" then destroyElement(vas1) end end end addEventHandler( "onElementClicked", getRootElement( ), repairClickedVehicle ) This working fine... but when i reconnect, the object appear again.. how to fix this?