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  1. This is the code (not the full): addEvent("robbed", true ) addEventHandler("robbed", root, function () setTimer(function() addEventHandler("onClientRender",root,remainingtime); resetTimer(remainingt) end, 10000, 1) setTimer(function() removeEventHandler("onClientRender",root,remainingtime); resetTimer(remainingt) end,1800000,1) end) and when i reconnect to the server, the remainingtime dx elements are hide.. how to fix this?
  2. function test() setElementPosition ( mark, pos.x,pos.y,pos.z ) end addEventHandler("onMarkerHit", mark, test) this is the code. if i hit the marker, the element position change for all players.. how to fix this? sorry for my bad english.
  3. [HELP] Why not working killTimer?

    This not the full code. And yes, correct
  4. [HELP] Why not working killTimer?

    i deleted the local, but still not working the killTimer
  5. This is the code: function stimers(thePlayer) if getElementData(thePlayer,"asdasd") == true then local lejartimer1 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","10 mins!") local lejartimer2 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","9 mins!") end,60000, 1) local lejartimer3 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","8 mins!") end,120000, 1) local lejartimer4 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","7 mins!") end,180000, 1) local lejartimer5 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","6 mins!") end,240000, 1) local lejartimer6 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","5 mins!") end,300000, 1) local lejartimer7 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","4 mins!") end,360000, 1) local lejartimer8 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","3 mins") end,420000, 1) local lejartimer9 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","2 mins") end,480000, 1) local lejartimer10 = setTimer(function() exports.fly_box:showBox (thePlayer,"info","1 mins") end,540000, 1) local lejartimer11 = setTimer(function() setElementVisibleTo(mark, thePlayer, false) setElementData(thePlayer, "asdasd", false) local pos = positions[math.random(1,#positions)] setElementPosition ( mark, pos.x,pos.y,pos.z ) end,600000, 1) end,100,1) --- elseif getElementData(thePlayer,"asdasd") == false then if isTimer ( lejartimer1 ) then killTimer ( lejartimer1 ) end if isTimer ( lejartimer2 ) then killTimer ( lejartimer2 ) end if isTimer ( lejartimer3 ) then killTimer ( lejartimer3 ) end if isTimer ( lejartimer4 ) then killTimer ( lejartimer4 ) end if isTimer ( lejartimer5 ) then killTimer ( lejartimer5 ) end if isTimer ( lejartimer6 ) then killTimer ( lejartimer6 ) end if isTimer ( lejartimer7 ) then killTimer ( lejartimer7 ) end if isTimer ( lejartimer8 ) then killTimer ( lejartimer8 ) end if isTimer ( lejartimer9 ) then killTimer ( lejartimer9 ) end if isTimer ( lejartimer10 ) then killTimer ( lejartimer10 ) end end end addEvent("ctimers",true) addEventHandler("ctimers", root,stimers) Why not working the killTimers? How to fix this?
  6. This is the code: When i type twice " /asd " the marker position does not change.. How to fix this?
  7. I want create a script, which create a marker with random position, from a table. How to make this?
  8. This is the code: And i get this warnings: bad argument @ 'stopSound' [expected sound at argument 1, got nil] and bad argument @ 'detachElement' [expected element at argument 1, got nil] .. -.- how to fix this?
  9. [HELP] libmysql16 problem

    [2018-01-12 14:55:12] ERROR: Could not load /home/gameservers/mta/turbo1/x64/./dbconmy.so - /home/gameservers/mta/turbo1/x64/./dbconmy.so: symbol __cxa_pure_virtual, version libmysqlclient_16 not defined in file libmysqlclient.so.16 with link time reference[2018-01-12 14:55:12] ERROR: san_mysql/server.lua:19: dbConnect failed; Could not connect [2018-01-12 14:55:12] INFO: [mysql]: Sikertelen MYSQL csatlakozás! please help me, how to fix this?
  10. This is the code: addEvent ( "aPlayer", true ) addEventHandler ( "aPlayer", _root, function ( player, action, data, additional, additional2, kickedname ) if checkClient( "command."..action, source, 'aPlayer', action ) then return end if not isElement( player ) then return -- Ignore if player is no longer valid end if ( hasObjectPermissionTo ( source, "command."..action ) ) then local admin = source local mdata = "" local more = "" if ( action == "kick" ) then local reason = data or "" mdata = reason~="" and ( "(" .. reason .. ")" ) or "" setTimer ( kickPlayer, 100, 1, player, source, reason ) exports.ig_kickban:showBoxS (root ,"Kirúgás", player.." kirúgta "..source.." nevű játékost", "kick") the exports.ig_ki...etc line does not working.. why? i get this error: "Attempt to concatenate global source (a userdata value)"
  11. I tried triggering, but does not working :c How to get my account name in client side?
  12. this is the code: and the problem: if i'm far away then the dx elements will be bigger, and when i'm closer.. how to fix this?
  13. this is the code(not the full code): function markerbelepkocsival() if isPedInVehicle ( localPlayer ) then local playerVehicle = getPlayerOccupiedVehicle ( localPlayer ) addEventHandler("onClientRender", root, paynspray1) addEventHandler("onClientRender", root, paynspray2) addEventHandler("onClientRender", root, paynspray4) guiSetVisible(GUIEditor.button[1], true) guiSetVisible(GUIEditor.button[2], true) guiSetVisible(GUIEditor.button[3], true) setElementFrozen ( playerVehicle, true ) playSound("1.mp3") showChat(false) showCursor(true) end end addEventHandler ( "onClientMarkerHit", merker1, markerbelepkocsival ) when i hit the marker, the panel will appear to everyone.. how to fix this? :c