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Ben Lagg

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Everything posted by Ben Lagg

  1. Robber rox, since it has cool skin, and good players need no railgun (by the way, it's m60) or armor. They kill with any char.
  2. EVERYBODY won't kill you, since the class you're in doesn't get money but LOOSE it by killing you, as you are their teammate (ok, at least classmate), only non-classmates get money for it (x-ample: robber killin' high wanted level robber loses money, while cop killing robber gets it). I think some ppl don't like their enemies getting better guns, 'n so they'll probably even help you (probably... or just go foolin' around, since who cares if you get popped, since you're annoying coz havin more money... )
  3. There's my poll in the "roleplaying MTA" in the "general MTA"-forum. Read it, and think about it! For those too lazy to read it, here it is: "In the single player, you can buy buildings, like Malibu, Printworks and Pole Position (in vice city). Ok, s'pose you could Extort places like that, and you would get money for that. There are gangs, two or more, and cops. The gangs must take control over the places, and cops must prevent it. Places which refuse the generous offer must be dealt damage (add the chaosmeter (it just got into my mind)) and extortion and taking over requires some time spent at the place, bigger places require more time. Also the amount of gangers in the place makes it faster and easier, since, for x-ample, Malibu workers would probably only laugh themselves dead if some single guy just walked in and told them that he's taking over. The place could be taken over by another gang or cops by the same way, but they'd need to get rid of them earlier owners (just make them leave. dead... maybe) -Different to cops, they wouldn't need to do damage to the place (something wicked called 'morale'(do cops have THAT???)) if they'll refuse, just keep gangsters away and/or lower the gangs power. -Anytime someone is taking over a place occupied by others, the owners of the place get a warning about it. -Money in this kind of scenario could be used for buying car respawns, weapon pickups and gang member/cop respawning times (the last one wouldn't be very good in this version, since many get the most horrible death: the computer error!) -And for the cops: they could arrest people, so they wouldn't get killed, cops would get their money and guns, and they'd go in jail, and they could get freed by fellow gangsters. What do you think? It may have some things wrong in it, but I had no patience to look for them."
  4. go to http://66.74.150.215/gtafx/index.php?page=home where some gangs are listed. And remember, the biggest isn't always the best (damn I'm good at this!)
  5. Ben Lagg

    Medic

    I don't think there'd be many people who want to drive stiffs to hospital, instead of making them (the stiffs, I mean)
  6. Hey, another of my crazy ideas! In the single player, you can buy buildings, like Malibu, Printworks and Pole Position (in vice city). Ok, s'pose you could Extort places like that, and you would get money for that. There are gangs, two or more, and cops. The gangs must take control over the places, and cops must prevent it. Places which refuse the generous offer must be dealt damage (add the chaosmeter (it just got into my mind)) and extortion and taking over requires some time spent at the place, bigger places require more time. Also the amount of gangers in the place makes it faster and easier, since, for x-ample, Malibu workers would probably only laugh themselves dead if some single guy just walked in and told them that he's taking over. The place could be taken over by another gang or cops by the same way, but they'd need to get rid of them earlier owners (just make them leave. dead... maybe) -Different to cops, they wouldn't need to do damage to the place (something wicked called 'morale'(do cops have THAT???)) if they'll refuse, just keep gangsters away and/or lower the gangs power. -Anytime someone is taking over a place occupied by others, the owners of the place get a warning about it. -Money in this kind of scenario could be used for buying car respawns, weapon pickups and gang member/cop respawning times (the last one wouldn't be very good in this version, since many get the most horrible death: the computer error!) -And for the cops: they could arrest people, so they wouldn't get killed, cops would get their money and guns, and they'd go in jail, and they could get freed by fellow gangsters. What do you think? It may have some things wrong in it, but I had no patience to look for them.
  7. Remember what they say at KChat: -"Computers are evil!" -"No, computers aren't evil! People who make computers are evil."
  8. I have also lost my bike a couple of times, and it's annoying. But I think that it shouldn't be unavailable, since you can take a nearby car and get it back!
  9. I think the heli blades are fun, in killing or getting killed (do not doubt my sanity) although they get boring afterwards. Getting killed can be avoided easily, just take cover or run. It's simple. And leaving the heli without dying is possible in land, midair and moving. When heli is on the ground, I've left it before the driver did, and survived (=came out from the door) many times. When midair, you just fall down, you don't get to the roof. When moving, you can just leave with the rolling jump (if you DON'T KNOW, try driving fast with a car and exiting when driving). I've done this for long!
  10. I think they can do it, but when they get MTA working with animations, this can't still be seen coz there's no animation for that. Not that it's needed... I think payers would also want the ability to ride on back of a truck (Enforcer, Ambulance(?)), then the drive by's couldn't be performed (naturally).
  11. Hmm... I remember that I once left the chopper in midair and just fell down, without dying into the blade of a whirly. It was on fire, and just about on the shore. I had 007 hp when I jumped, and even though I managed to get on the beach (not falling down into water as all other guys in heli) I died since my hp ran out. *sob*
  12. Yes, the passenger drive-bys would make a good addition (4 guys in a car shooting another one on the side...), but i guess there ain't animations for that, i mean, for passengers.
  13. MTA could make good RP sessions (but not in public servers...) and the mission idea is great. I think there should be added money and the meter, and ammunation and pay 'n spray, and cops should be able to arrest (by same style as in Single Player) and there should be places to rob (in North Point Mall ect). But as missions.
  14. They're Hampsters (http://www.hampsterdance.com). Posting these replies is a good way to get rid of the "newbie" rank in my avatar.
  15. lol , that´s the funniest thing since the gunshot ending Maria's complaining in the ending of GTA3.
  16. In single player, it isn't possible to enter the Love Fist concert through the door, but by the mission getting finished. MTA is made on the single player mode, so I'm not sure if it's possible. It could still be neat though.
  17. If there would be peds, and if we forget the lag 'n technical restrictions, Vice City would look a bit more living, but even the 96 peds in the city would be very small amount, and it wouldn't help much. If there would be peds, people would like to kill them and forget the other players. And of course, there IS a possibility that people like killing peds so much, that they use all their ammo to them and whine about it and want more weapon pickups into the game
  18. The boats are needed into the next version, since chases with them could be cool, and add some 'Miami Vice' feeling into the game (if u forget the -<[XYZ]>-5upr3m3_4ll4h names)
  19. There should be Baggage carriers or whatever they're called at the airport, Ramp truck at film studios and Angels at the Greasy Choper (next to Howlin' Petes bike shop) And don't forget to put there Pizza Boys near the Well-Stacked Pizza places!
  20. Ben Lagg

    Weapons

    A friend of mine searched the whole Vice City to find a Sniper rifle, until somebody told hit that there aren't any. It could be unfair, but that wouldn't be so bad since it would add another dimension to firefights. Not that it would be needed though.
  21. My pikachu is gone now... I hope youre happy... CAUSE I CERTAINLY AM!
  22. I've read some comments about friendly fire -option, and i think it wouldn't be so fun(?) that you couldn't accidentally cancel your teammates. Loosing money would get there the real "friendly fire" option. There wouldn't also be anyone with enough money to kill anyone he wants since the game still tilts, and people die occasionally. And IF they wanted to people obey it EXTREMELY well, they'd remove all weapon pickups. But I don't see that absolutely necessary, since pickups fit in the game somehow.
  23. Well the city/cities of GTA5 wouldn't be any of the "real" world, as there hasn't been any "real" place in GTA-series.
  24. Can't you make the jump out of a (fast) moving vechile and avoid turning into sushi?
  25. The money meter? Why not allowing Ammunation, and make it so that you can only get money for killing enemies, and lose it for killing friends (could prevent cops killing cops). The wanted meter is, as you all know, not useful in MTA. Why not making some use for it? For x-ample: Killing people makes ti go up, and the non-teammates who kill you get money for it (bigger the wanted level, more worth to kill). Pay 'n Spray service should cost very much and only take one or two W-levels away (needed to enable Pay 'n Spray, right). This would make use for those two unneeded meters.
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