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Ben Lagg

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  • Posts

    175
  • Joined

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  • Gang
    VCES / SAES
  • Location
    Out of bounds
  • Occupation
    Evil Overlord
  • Interests
    Eternal life and/or eternal money

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  1. Maybe... but MTA being in this stage, I think it'll take some time, so if anyone has anything to say about the subject, please post now (or remain silent forever )
  2. He has maybe played to much Tenchu...
  3. I agree with Vendetta, Samurais don't really fit into Vice City, the Ninja idea was better though. I think the radar invisibility should be used in an objective-centered game mode, like some missions or something... But the ninja seems more like fit for some special game mode, not normal DM.
  4. What's the problem with boats anyway? I mean, it has been sugged many times earlier (mostly by forum noobs ) and told to be impossible (at least now) because of the TNT-water MTA has. But what is the technical fact that makes them blow in water? Is it only water exploding all vechiles (which could be fixed by marking the boats as another class or something) or what? What's the major prob anyway?
  5. Only HtH? I don't know... Why to have it only like that? On the other hand, ppl have different opinions about it, so my advice is to let admin disable weapons (any of them he likes). Or something...
  6. I agree. I think I've heard/read that it is under construction, or something...
  7. Ben Lagg

    camera ?

    Use "print screen" -button or get a picture capturing program, there's no need for a camera in MTA.
  8. I think teaming should be made thru some script, so there could be ppl of any classes. When teamed up, they'd have colored names, one per team.
  9. But Kruger's ChinkChinkChink sounds good sometimes, and SPAS KaChunk is nice to hear, especially when targeted to somebody elses direction... Enough about noises... Golf Club is the best there is (is it there? )
  10. ->Teaming Script ->Friendly Fire -option ->Option (for Admin) to make all players invisible in radar. Their location could be shown in scoreboard as text (Downtown, Little Haiti 'n whatever...)
  11. Well, ok maybe you're right (damn!) about regening hlth, and I agree with armor-to-everyone-idea, but... how different are char classes then exept for skins and spawn points (maybe it wouldn't be so bad afterall, but still...)
  12. Sailors health regens back so slowly that it doesn't usually help them, and everyone can replenish health by the pickups. I know, it's not the same thing, but the help sailors get during a firefight by the regening health is minimal. Cops have much worse weapons, and their armor doesn't replenish, as stated before. Are these 2 really the most overpowered classes?
  13. Anything with enough BANG is a good weapon. M16/M4 is what I like, and Uzi/Mac-10 since they make PAT PAT PAT -sound. 'Nades also make me happy with a BOOM.
  14. Mac, Hapsterdance avatars are my Copyright! arrgh!! Robber overpowering mexican?? lol Sailors are ok otherwise, but the overly faggish skin is the #1 reason I don't play with them (If they'd just change it...)
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