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Slim

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Everything posted by Slim

  1. Weird, the textures are jacked, errors and strange skeletal stuff. I fixed the errors, but I don't know what all that skeletal stuff is suppose to be there for and zModeler automatically removed all of it lolz. Fixed. DOWNLOAD
  2. Slim

    question

    Whatever you name the texture you're texturing your object with in 3DS Max, will have to be the same texture name in the TXD file or it won't work. Hopefully you know how to work with basic TXD files. Add me to Skype if you need help.
  3. I still think you could retrieve ground position of anywhere by dropping a bot ped and letting it fall, no need to even make it transparent if you know how to work with dimension. Not positive it would work though. Maybe could even work with vehicles.
  4. Maybe could utilize this, can detect when a player presses their preferred "enter_exit" key. https://wiki.multitheftauto.com/wiki/Control_names
  5. You only need the TXD file to modify the texture. Please be more specific why/how you need the .DFF modified.
  6. Maybe you could drop a transparent ped and check the Z location. Idk.
  7. Your server? I thought it's "our server" x D Between you me and Shy we've all done so much. Nice "Battle Bot" Hunt, lol x D
  8. What component are you trying to color?
  9. This resource causes FPS drop in DM race servers
  10. This is a very easy script xD. If you can get someone to show you the basics/how to organize the files for MTA scripts, you'll be able to do this xD.
  11. #1. You can edit the way objects stream into view. #2. I'm pretty sure there's ways to remove the default GTA map also, but there's no point in my opinion because default GTA objects require no extra download. #3. If you're good enough, you could use EngineRestoreModel and EngineRestoreCOL and EngineLoadDFF and EngineLoadTXD depending on how your server transfers players from city to city, load/restore models depending on which city they're playing in.. You could essentially add unlimited custom cities considering the objects would only change on the clients screen, so the players in other cities wouldn't be effected if they all used the same barrel object for a wall or something.
  12. I don't understand, please be more specific. Are you using pre-made scripts with car mods in them that you want to disable? Or are you talking about the default cars in the game?
  13. You can remove the vehicle smoke/fire by modifying .DFF files.
  14. Refresh rate is a factor that makes everything work yes I was just saying that's not how THIS works Your method could work, but it's nothing compared to what he's actually asking for, these DVO/HLSL in the video he provided above from the ER server, the file sizes are extremely small compared to a .GIF Edit: DVO/HLSL aren't even images
  15. Just save paint job string name with your preferred method (account data or MySQL or cookies) and use the above code I provided.. The client will check other players paint job string names for which paint job to use then it applies it accordingly, it can be tricky but that simple.
  16. NeXuS, he wants HLSL or DVO, so the paintjob moves with the map music or just by itself. What you provided is for paintjobs that don't move, was an honest mistake Nobody will do it for you probably, but learn the basics of MTA and you'll be able to navigate the wiki. Until that point, you should either be asking friends/players to show you how MTA scripting/files work together, it's just climbing the ladder of knowledge. Once you know certain things you can follow the link I provided in my previous post, it does exactly what you're asking, but you won't get the same effects as the video you provided you have to make them yourself and convert them to MTA.
  17. The sync for this is easy. theVehicle = getPedOccupiedVehicle ( thePlayer ) engineApplyShaderToWorldTexture( myShader, "vehiclegrunge256", theVehicle )
  18. Goodluck It's basically DirectX Some refer to it as DVO, some refer to it as HLSL. It's a special .FX file. There's actually an example on MTA wiki, it took me a long time to figure out how to use it https://wiki.multitheftauto.com/wiki/Element/Shader
  19. Well then maybe you should figure it out yourself.
  20. You should be looking into the better ways of detecting acceleration and the clients preferred key set, as for some players use different keys or controllers. It's somewhere in the wiki. MTA Wiki
  21. https://wiki.multitheftauto.com/wiki/File:PedShellScreen.jpg This might work better for you, I haven't tested it but it does have an option to modify the color of the shell.
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