Keiichi1

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About Keiichi1

  • Rank
    Rat
  • Birthday 12/01/2004

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  • Location
    Serbia
  • Occupation
    Mouse
  • Interests
    Nothing

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  1. Keiichi1

    [HELP] Unlimited Money

    You can't set the player's money over that value. Use ElementData. Code (server): -- When this script starts set every players' 'money' elementdata to 0, if they haven't got one already. for _, player in ipairs(getElementsByType("player")) do if not getElementData(player, "money") then setElementData(player, "money", 0) end end -- When a player joins set the 'money' elementdata to 0. addEventHandler("onPlayerJoin", getRootElement(), function() setElementData(source, "money", 0) end) addCommandHandler("givemoney", function(thePlayer, cmd, targetName, amount) if targetName and tonumber(amount) then local target = getPlayerFromName(targetName) if target then setElementData(target, "money", getElementData(target, "money") + tonumber(amount)) outputChatBox("You gave $"..amount.." to "..targetName.."!", thePlayer, 0, 200, 0) outputChatBox("You got $"..amount.."!", target, 0, 200, 0) else outputChatBox("Player not found.", thePlayer, 255, 0, 0) end else outputChatBox("Usage: /givemoney [playername] [amount]", thePlayer, 255, 255, 255) end end)
  2. Keiichi1

    [HELP]Move with cursor enabled

    onClientKey setPedControlState
  3. Keiichi1

    Help How to add animated object

    You can't animate objects. Use moveObject
  4. Keiichi1

    Custom Animations Question

    I think it's because you're using setPedControlState to set the control state to walk. I got the same issue, then i turned that resource off and it works perfectly.
  5. Keiichi1

    [HELP]object.dat

    I think it is not possible in MTA, but wait for someone elses' answer.
  6. Keiichi1

    [HELP]object.dat

    You can change some object properties using ColEditor 2. Try it.
  7. Keiichi1

    [HELP]object.dat

    Replace the default objects with custom ones. This is the only method, you can't add more objects. https://wiki.multitheftauto.com/wiki/EngineLoadDFF Example 4.
  8. Keiichi1

    [HELP] ElementData Problem

    MTA isn't have built-in elementdata save, you have to do it manually. I recommend mysql. dbConnect dbExec dbQuery onPlayerQuit And when the player joins you have to set those element datas with the result you get with query.
  9. Keiichi1

    [Script] Repeat 3DSound

    Set a random interval timer. setTimer math.random
  10. Keiichi1

    [HELP] Script code

    if isObjectInACLGroup("user."..Deadusergroup, aclGetGroup("Polis")) or isObjectInACLGroup("user."..Deadusergroup, aclGetGroup("someGroup")) then
  11. Keiichi1

    [Help] Direction of vehicles

    Set the vehicle variable to the vehicles tables' i index, which should be a number. It can be done easier. for i, vehicle in ipairs(getElementsByType("vehicle")) do setElementPosition(vehicle, 0, 0, 10) -- position setElementRotation(vehicle, 90, 180, 0, "ZYX") -- orientation/rotation end
  12. Keiichi1

    Play Sound

    You won't get help with this attitude, trust me. Start learning...
  13. Keiichi1

    Play Sound

    What's your problem? @IIYAMA wants you to learn, not to beg everytime for scripts. You need to understand first how lua works and then you can go with the MTA:SA functions, events.
  14. Keiichi1

    Vehicle damae proof

    Server for k, v in ipairs(getElementsByType("vehicle")) do setVehicleDamageProof(v, true) end addEventHandler("onVehicleExit", getRootElement(), function() setVehicleDamageProof(source, true) end) addEventHandler("onVehicleEnter", getRootElement(), function() setVehicleDamageProof(source, false) end)
  15. Keiichi1

    [HELP] Play Sound

    There's no marker element in your code.