Loteir

Members
  • Content count

    5
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Loteir

  • Rank
    Vic
  1. Problem solved.
  2. Can you say to me which editor did you used for editing your vice city ported map?
  3. Thank you for reply. So I should try to edit it manually then? Or is there analog of Map Editor out there? And will it work with scene2res converted maps?
  4. Hey guys, need your help. Recently I've tried to port vice city stories custom map using Scene2Res. After I've ported It and solve some issues with crashes i've encountered two particular problems. One - I can't save it after editing, no matter what i'm trying to do - server answers "Warning long execution" and it damages resource files. Another one is less anoying but nevertheless, map I'm loading is using one dimension and only visible in full testing mode. I cant understand why I have to move it through dimensions every time I want to edit it and move it once again for testing. Hope to find some people to help me with this, would be very grateful. Thank you for your time.
  5. As ps2 gta sa graphics fan as I am, I am really enjoying playing with SkyGFX mod in singleplayer. So I've tried to run it with MTA and ofcourse I can't cause of ASI scripts. Is there a way for porting at least a half of this mod like original orange color scheme I'll be happy, every pseudo ps2 timecyc mod and ENB's I have tried are nothing in comparison with original PS2 San Andreas post processing technique used in SkyGfx. Looking at how many players are enjoying original post-process effects in PC version, I think it will be very well received. Here is this mod, if you want to look at it: http://gtaforums.com/topic/750681-skygfx-ps2-and-xbox-graphics-for-pc/