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Yung_Lungs

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About Yung_Lungs

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  1. Hello I have, going to do a ranking of players where considered to be, and their quantity. The entry points I made to the MySQL database, there is written the number of points, the player and continuously updated. 3D GUI also I have done, I give the code below. I would like to make in this GUI was displayed ranking 10 or 5 players with the most points. I have no idea how I make such a ranking. This is beyond my skills. Here is the code for 3D GUI: local renderTarget = dxCreateRenderTarget(1000, 1000, true) local X, Y, Z = -345.5341796875, -1031.6298828125, 59.296432495117 local title_
  2. @thisdp hello can you paste there examples for Font functions?
  3. If it was not possible to have them move and sometimes can be. This can be by the duty? The duty can beat and aim and the player who is not on duty may not.
  4. Yes num_8 and num_2. Sometimes it works and sometimes not, or I work and the other person does not.
  5. Hi, I have a question, what determines whether the forklift can raise the forks? Because sometimes I can raise them and sometimes not.
  6. Hello, I have a problem with the script on the notifications. The point is that the notifications show up one what I mean, but if you call it a few times the notification is imposed on each other. I want to show only one and the other to display only when the first one disappears. I have no idea how to do it. Thank you in advance for your help! Here The Code: local cFunc={} local cSetting={} NTSClient={} NTSClient.__index=NTSClient addEvent('onClientAddNotification', true) -- send to client - triggerClientEvent(player, 'onClientAddNotification', player, text, 'type') -- send to
  7. Hello, I have a problem with the script. The point is that the script showing two messages over my head and i don't know how to fix it thank you in advance for your help! Client Side: local selfVisible = true -- Want to see your own message? local messages = {} -- {text, player, lastTick, alpha, yPos} local textures = {} local timeVisible = 8500 local distanceVisible = 30 local bubble = true -- Rounded rectangle(true) or not(false) function addBubble(text, player, tick) if (not messages[player]) then messages[player] = {} end local width = dxGetTextWidth(text:gsub("#%x%x%x%x%x%x
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