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dzek (varez)

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Everything posted by dzek (varez)

  1. im looking for event triggered when ped/vehicle gets in water.. is there something like that (cant found in wiki) or should i write it by myself using onClientFrameRender and isElementInWater ?
  2. ok, i will peak into it later, after finish the script, thanks for the info
  3. ok, i will peak into it later, after finish the script, thanks for the info
  4. Hi, Im writing some scripts for Freeroam server My idea is to DISABLE freeroam`s commands (and menus) while players is on a mission im writing, but i dont have an idea how to do it? can i do it without modyfing Freeroam resource? or in other words: i want to disable events from another resource greets ~varez
  5. Hi, Im writing some scripts for Freeroam server My idea is to DISABLE freeroam`s commands (and menus) while players is on a mission im writing, but i dont have an idea how to do it? can i do it without modyfing Freeroam resource? or in other words: i want to disable events from another resource greets ~varez
  6. LOD is set to 500 which is MTA maximum. Btw: in GTA (dunno about San Andreas, but it was working that way in Vice City) where you set too high LOD value, object loosing collisions whatever you do. It was visible from another end of the map, but you was just passing through it wen stryng to iht the object. I`ve temporarly fixed it by reloading model, textures and collisions when player gets nearby, but objects are "blinking" with that method
  7. LOD is set to 500 which is MTA maximum. Btw: in GTA (dunno about San Andreas, but it was working that way in Vice City) where you set too high LOD value, object loosing collisions whatever you do. It was visible from another end of the map, but you was just passing through it wen stryng to iht the object. I`ve temporarly fixed it by reloading model, textures and collisions when player gets nearby, but objects are "blinking" with that method
  8. Hi. I have a mta server, I have there a custom models,textures and collisions (a skate park, downloaded from community). The problem is the collisions of custom models sometimes stop to work (collisions are getting back to that ones from original model, replaced by the script). I had the same problem with old_garage resource. I tried to fix this, writing a script that "refreshes" the collisions when a player gets near custom models (150m from whole skatepark). Now i see even that models are loosing their collisions (and dissapear when im really close to them). My fix works great with old_garage resource, but i cannot fix this in that way The strangest thing is that i put more than one of object (same object, just cloned it) and one work ok, another fails.. Any ideas?
  9. Hi. I have a mta server, I have there a custom models,textures and collisions (a skate park, downloaded from community). The problem is the collisions of custom models sometimes stop to work (collisions are getting back to that ones from original model, replaced by the script). I had the same problem with old_garage resource. I tried to fix this, writing a script that "refreshes" the collisions when a player gets near custom models (150m from whole skatepark). Now i see even that models are loosing their collisions (and dissapear when im really close to them). My fix works great with old_garage resource, but i cannot fix this in that way The strangest thing is that i put more than one of object (same object, just cloned it) and one work ok, another fails.. Any ideas?
  10. @subenji99: I knew what i was doing everything is fine now, server was online for some hours and game monitor now displays it.. thanks for advices
  11. Hi, I`ve set up a server on Debian 5.0, but its not visible in game-monitor site, and built-in browser .. Everything looks fine: = Server IP address : 195.162.25.38 = Server port : 22003 = = Log file : /root/mta/mods/deathmatch/logs/server.log = Maximum players : 10 = MTU packet size : 1264 = HTTP port : 22005 =========================================================== [13:31:17] Resources: 111 loaded, 0 failed [13:31:17] Querying game-monitor.com master server... success! [13:31:17] Starting resources............... [13:31:17] Server started and is ready to accept connections! I`ve tried to set up a server about year ago, and it was invisible too.. (used Debian 4.0, and another machine) Its no problem to connect via IP. Anyone knows whats wrong?
  12. i tried it works fine, race mode is ok, but when somebody dies when playing it will respawn .. how to change that? i dont want them to respawn
  13. Hi I would like to create a server with RACE mod on it, but players shouldnt be respawning when they die - they must wait to someone finish the race.. something like old MTA: Race 1.0 note: when someone joins the server he should also wait to the end of race.. greets ~varez
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