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Bence2004

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About Bence2004

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    Rat

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  • Gang
    Bence
  • Location
    Magyarország
  • Occupation
    Bence
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    Bence

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  1. - t ad vissza mindig megvan köszi! for i in string.gmatch("2020-20-22", "%d+") do table.insert(asd, i) end
  2. Segítség kéne. local datum = "2020-02-10" -- ez kéne így: local datum = {2020, 02, 10} -- output megoldás vagy függvénynév?
  3. https://community.multitheftauto.com/index.php?p=resources&s=details&id=18208 use external links DONE
  4. Show video: Download: https://community.multitheftauto.com/?p=resources&s=details&id=18204
  5. Unatkoztam, és elkezdtem magyarosítani és alakítgatni egy CSRW játékmódot. Hát ez lett belőle: https://www.youtube.com/watch?v=w42MxGoA0us
  6. Sorry, this is a bug, I fixed it! And this is dX. If you found bug, write comment on community or forum page. https://imgur.com/hvtik71
  7. GTA: V Designed Login screen Included with login screen. Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18162
  8. Show video: Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=18203
  9. How I use dxCreateShader on weapon? What should be elementTypes? dxCreateShader ( string filepath / string raw_data [, float priority = 0, float maxDistance = 0, bool layered = false, string elementTypes = "world,vehicle,object,other" ] )
  10. Bence2004

    Skinsystem

    I want to create a skin system similar to csgo. Changes the texture of your player's weapon as you log in or touch it etc.Can somebody help me?
  11. local weaponsWithSkin = {} function applyWeaponSkin (itemid) local shaderName = premiumItems[itemid][3] local shaderID = itemid setElementData(localPlayer, "weaponShaderID", shaderID) setElementData(localPlayer, "weaponShaderName", shaderName) setWeaponStickerC(localPlayer, shaderName, shaderID) end addEvent("applySkin", true) addEventHandler("applySkin", root, applyWeaponSkin) addEventHandler("onClientResourceStart", resourceRoot, function() for k, v in ipairs(getElementsByType("player")) do local weaponShaderName = getElementData(v, "weaponShaderName") or 0 local weaponShaderID
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