Master_11

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Posts posted by Master_11


  1. I made a simple GUI to warp player (It's not yet completed) but the thing is, I made it so like, It is only opened whenever it is used and does not stays open in the background.

    The problem is, if you just logged in, you will have to step inside the marker twice, Eg > You logged in > You hit the marker for the first time and it won't open, but when you hit the marker for the second time, it will open imminently,  and then again if you reconnect or logout it happens again, why is that so? I don't understand what wrong code I have made.

    Client: 

    function MakeJPanel()
    	if (JoinPanel) then
    		return true
    	end
    	local screenW, screenH = guiGetScreenSize()
    	JoinPanel = guiCreateWindow((screenW - 665) / 2, (screenH - 350) / 2, 665, 350, "Welcome To The MTA Server!", false)
    	guiWindowSetSizable(JoinPanel, false)
    	guiSetProperty(JoinPanel, "CaptionColour", "FFD1039E")
    
    	WelcomeLable = guiCreateLabel(8, 19, 647, 60, "Blah BLah", false, JoinPanel)
    	guiLabelSetColor(WelcomeLable, 150, 251, 89)
    	LSClothButton = guiCreateButton(155, 164, 112, 22, "Cloth Shop", false, JoinPanel)
    	guiSetProperty(LSClothButton, "NormalTextColour", "FFAAAAAA")
    	LSVehicleButton = guiCreateButton(399, 164, 112, 22, "Vehicle Shop", false, JoinPanel)
    	guiSetProperty(LSVehicleButton, "NormalTextColour", "FFAAAAAA")
    	LVbutton = guiCreateButton(277, 132, 112, 22, "LV", false, JoinPanel)
    	guiSetProperty(LVbutton, "NormalTextColour", "FF9B0DA7")
    	LSButton = guiCreateButton((665 - 112) / 2, (350 - 22) / 2, 112, 22, "LS", false, JoinPanel)
    	guiSetProperty(LSButton, "NormalTextColour", "FF1122A2")
    	SFButton = guiCreateButton(277, 196, 112, 22, "SF", false, JoinPanel)
    	guiSetProperty(SFButton, "NormalTextColour", "FFE9F038")
    	CloseButton = guiCreateButton(296, 320, 73, 20, "Close", false, JoinPanel)
    	guiSetProperty(CloseButton, "NormalTextColour", "FFAAAAAA")
    	InfoLable = guiCreateLabel(9, 228, 646, 85, "Blah Blah", false, JoinPanel)
    	guiLabelSetColor(InfoLable, 255, 0, 0)
    	
    	addEventHandler("onClientGUIClick", CloseButton, closeJGUI, false)
    end
    
    function openJPanel()
    	if (not JoinPanel) then
    		MakeJPanel()
    	end
    	local visible = not guiGetVisible(JoinPanel)
    	guiSetVisible(JoinPanel, visible)
    	showCursor(visible)
    end
    addEvent("startJPanel", true)
    addEventHandler("startJPanel", localPlayer, openJPanel)
    
    function closeJGUI(button)
    	if (button ~= "left") then
    		return false
    	end
    	openJPanel()
    end

    Server:

    local theMarker = createMarker(497.16632080078, -75.45479309082, 997.7378125, "cylinder", 1.6, 0, 120, 200, 255)
    
    function Markers()
    	setElementDimension(theMarker, 99)
    	setElementInterior(theMarker, 11)
    end
    addEventHandler("onResourceStart", resourceRoot, Markers)
    
    function openJGUI(client)
    	if (isGuestAccount(getPlayerAccount(client))) then
    		return false
    	end
    	if (getElementDimension(client) ~= 99 or getElementInterior(client) ~= 11) then
    		return false
    	end
    	triggerClientEvent(client, "startJPanel", client)
    end
    addEventHandler("onMarkerHit", theMarker, openJGUI)

     


  2. Well, checked them all, HassoN's  script isn't working, same problem as mine. Rockyz's script is working, however, thanks Holuzs for helping, but I guess, Rockyz script is more stable to use, however, I would like to see if HassoN's script is fixable too, as his scripting style matches with mine the most, would be easy for me to make further changes in future.

     

    Thanks all!

    Good work, Rockyz.

    • Like 1

  3. Well, while testing this script, and making a few changes to it (With or without making changes) when the player is wasted, it makes the player re-spawn to only one location (Jefferson) out of the 8 provided in the table. I don't understand what's wrong with this script, would be very helpful if you guys give me a hand in checking.

    Also, this script isn't showing any debug error/warning in both In game debugger and on the console. (Most annoying)

    hosp_loc = {
    	{-2655, 635, 14, 180}, -- San Fierro
    	{2038, -1411, 17, 130}, --Jefferson
    	{1173, -1323, 15, 270}, -- All Saints
    	{1242, 327, 19, 340}, -- Red County
    	{1609, 1816, 12, 360}, -- Las Venturas
    	{-2200, -2311, 30, 320}, -- Angel Pine
    	{-320, 1049, 20, 0}, --Fort Carson - Bone County
    	{-1514.5, 2524, 56, 0} --Tierra Robada
    }
    
    function getDistance(thePlayer)
    	local px, py, pz = getElementPosition(thePlayer)
    	local closestDistance
    	local closestPoint
    
    	for i = 1, #hosp_loc do
    		local hx, hy, hz = hosp_loc[i][1], hosp_loc[i][2], hosp_loc[i][3]
    		local distance = getDistanceBetweenPoints3D(hx, hy, hz, px, py, pz)
    		if (not closestDistance or distance < closestDistance) then 
    			closestDistance = distance
    			closestPoint = hosp_loc[i]
    		end
    	end
    	local x = (tostring(closestPoint[1])) --x
    	local y = (tostring(closestPoint[2])) --y
    	local z = (tostring(closestPoint[3])) --z
    	local r = (tostring(closestPoint[4])) --rotation
    
    	skin = getElementData(thePlayer, "respawn-skin")
    	spawnPlayer(thePlayer, x, y, z, r, skin)
    	setElementModel(thePlayer, skin)
    	fadeCamera(thePlayer, true, 2.5)
    end
    
    function Respawn()
    	
    	local skinid = getElementModel(source)
    	setElementData(source, "respawn-skin", skinid)
    	setTimer(getDistance, 7500, 1, source)
    end
    addEventHandler("onPlayerWasted", root, Respawn)

     


  4. Salh, your help is really appreciated but I guess, LopSided is right, the username and password are stored in the plain text. I'll check the tutorial provided by LopSided_, looks safer.

     

    Thank-you both.

     

     

    • Like 1

  5. Hello, I have been working on a login panel, and I need to know, how can one make a functioning "Remember Credentials" checkbox which will then auto write username in the username text box and password in the password text box. What user have to do next is just click the login button instead of typing all the stuff again.

     

    Now... How?


  6. marker1 = createMarker(648.93481445313, -2883.2438964844, 52.553970336914, "arrow", 1.5, 230, 251, 3, 153) 
    marker2 = createMarker(636.20654296875, -2847.8757324219, 1637.8680419922, "arrow", 1.5, 230, 251, 3, 153)  

    Use the space after coma ", "

    Also, try changing the coords. And provide SetElementPosition line too


  7. 2 minutes ago, RandomRambo said:

    Now image is showing when i hit marker but i teleport not to place where coordinates,i teleport under ground in water and im drowning

    Just change the x, y, z in the code. if you have already changed, show me the edited code.


  8. Hello, @RandomRambo

    Server:

    marker1 = createMarker(1800.4868164063, -2141.1555175781, 14.146875, "arrow", 1.5,  0, 250,  0, 153) 
    marker2 = createMarker(1801.6746826172, -2137.8212890625, 14.146875, "arrow", 1.5, 250, 0, 0, 153)  
     
    function teleport(client)
        if (source == marker1 and getElementType(client) == "player") then
    		setElementPosition(client, 1793.2797851563, -2151.337890625, 13.681822776794)
    		setElementFrozen(client, false)
    		setTimer(setElementFrozen, 1000, 1, client, false)
    		triggerClientEvent(client, "onPlayerTP", client)
    	elseif (source == marker2 and getElementType(client) == "player") then
    		setElementPosition(client, 1793.4161376953, -2124.8742675781, 13.546875)
    		setElementFrozen(client, false)
    		setTimer(setElementFrozen, 1000, 1, client, false)
    		triggerClientEvent(client, "onPlayerTP", client)
        end
    end
    addEventHandler("onMarkerHit", resourceRoot, teleport)

    Client:

    local screenW, screenH = guiGetScreenSize()
    	mainWindow = guiCreateWindow((screenW - 1546) / 2, (screenH - 834) / 2, 1546, 834, "News", false)
    	guiWindowSetSizable(mainWindow, false)
    	--GUI Objects--
    	closeButton = guiCreateButton(9, 770, 1527, 54, "Close", false, mainWindow)
    	newsLogo = guiCreateStaticImage(9, 32, 1527, 733, ":news/logotip.png", false, mainWindow)
    
    function resStarts()
    	guiSetVisible(mainWindow, false)
    	showCursor(false)
    end
    addEventHandler("onClientResourceStart", resourceRoot, resStarts)
    	
    function openNewsPanel()
    	guiSetVisible(mainWindow, true)
    	showCursor(true)
    end
    addEvent("onPlayerTP", true)
    addEventHandler("onPlayerTP", localPlayer, openNewsPanel)
    
    function closeNewsPanel(button)
    	if (button ~= "left") then
    		return false
    	end
    	guiSetVisible(mainWindow, false)
    	showCursor(false)
    end
    addEventHandler("onClientGUIClick", closeButton, closeNewsPanel, false)

    Meta:

    <meta>
    	<script src="client.lua" type="client" />
    	<script src="server.lua" type="server" />
    	<file src="logotip.png" />
    </meta>

    Remember, check the full code and see what I have changed and think why I did that. Also, change the image location at client.lua: line 6 {":news/logotip.png"} in this case, my script folder name was "news".

    I had to create a new client program as your one was pretty much buggy and unorganized.

    If you still find any problem, let us know.

    • Thanks 1

  9. client.lua

    local effectNames = {
    "blood_heli","boat_prop","camflash","carwashspray","cement","cloudfast","coke_puff","coke_trail","cigarette_smoke",
    "explosion_barrel","explosion_crate","explosion_door","exhale","explosion_fuel_car","explosion_large","explosion_medium",
    "explosion_molotov","explosion_small","explosion_tiny","extinguisher","flame","fire","fire_med","fire_large","flamethrower",
    "fire_bike","fire_car","gunflash","gunsmoke","insects","heli_dust","jetpack","jetthrust","nitro","molotov_flame",
    "overheat_car","overheat_car_electric","prt_blood","prt_boatsplash","prt_bubble","prt_cardebris","prt_collisionsmoke",
    "prt_glass","prt_gunshell","prt_sand","prt_sand2","prt_smokeII_3_expand","prt_smoke_huge","prt_spark","prt_spark_2",
    "prt_splash","prt_wake","prt_watersplash","prt_wheeldirt","petrolcan","puke","riot_smoke","spraycan","smoke30lit","smoke30m",
    "smoke50lit","shootlight","smoke_flare","tank_fire","teargas","teargasAD","tree_hit_fir","tree_hit_palm","vent","vent2",
    "water_hydrant","water_ripples","water_speed","water_splash","water_splash_big","water_splsh_sml","water_swim","waterfall_end",
    "water_fnt_tme","water_fountain","wallbust","WS_factorysmoke"
    }
    
    function createEffects(_, effectIndex)
    	local effectIndex = tonumber(effectIndex)
    	if (not effectIndex and (not type(effectIndex) == "number")) then
    		return false
    	end
    	if (effectIndex ~= 0 and effectIndex <= #effectNames) then
    		createEffect(effectNames[effectIndex], Vector3(getElementPosition(getLocalPlayer())), Vector3(getElementRotation(getLocalPlayer())))
    	end
    end
    addCommandHandler("createEffect", createEffects)

     

    meta.xml

    <meta>
      <script src="client.lua" type="client" />  
    </meta>

     


  10. @Peti

    Sorry, I was very busy with some other work, so couldn't make a reply.

    On 04/02/2019 at 00:30, Peti said:

    EDIT:

    If I'm correct, here you are passing a parameter to the function:

    
    triggerClientEvent(client, "setMailOnLable", client, eMail)
    

    but here you haven't defined anything:

     

    Yes, I missed defining the parameter on the client side. Thanks for that.

    However, about the main issue, the problem was with this

    triggerServerEvent

    As I forgot to change the extra element "localPlayer" which was passing the player data to the server-side function. Also, "getAccountFromName" was not really useful in the whole function so I replaced it with "getAccount(accName)" which works perfectly fine as expected. Also, there were a few typing mistakes in the code too, I've fixed them. I don't know what happened that day maybe I was just way too tired to check the code carefully. Thanks anyways.

     

    Pasting the fixed code for anyone who needs a reference in future.

    Client:

    function getMailFromAccount(accName)
    	local accName = guiGetText(acceditbox)
    	triggerServerEvent("getMail", resourceRoot, accName)
    end
    addEventHandler("onClientGUIClick", searchButton, getMailFromAccount, false)
    
    function getMailID(mailID)
    	local eMail = mailID
    	if (mailID) then
    		guiSetText(mailoutput, mailID)
    	end
    end
    addEvent("setMailOnLable", true)
    addEventHandler("setMailOnLable", resourceRoot, getMailID)
    
    function invalidAcc()
    	guiSetText(mailoutput, "Invalid Account.")
    end
    addEvent("mailAccInvalid", true)
    addEventHandler("mailAccInvalid", resourceRoot, invalidAcc)

    Server:

    function getMailFromAccount(accName)
    	local account = getAccount(accName)
    	if (not account) then
    		triggerClientEvent(client, "mailAccInvalid", resourceRoot)
    		return false
    	end
    	local eMail = getAccountData(account, "accounts.email")
    	triggerClientEvent(client, "setMailOnLable", resourceRoot, eMail)
    end
    addEvent("getMail", true)
    addEventHandler("getMail", resourceRoot, getMailFromAccount)

     

    This topic can be locked now.

    • Like 1

  11. @Peti

    function getAccountFromName(name)
    	return getAccount(name) or false
    end
    
    function getMailFromAccount(accName, eMail)
    	if (accName) then
    		local account = getAccountFromName(accName)
    	end
    	if (account) then
    		local eMail = getAccountData(account, "accounts.email")
    		triggerClientEvent(client, "setMailOnLable", client, eMail)
    	end
    end
    addEvent("getMail", true)
    addEventHandler("getMail", getRootElement(), getMailFromAccount)

     

    Before using the first function, the value from "getAccountFromName" was (nil)

     

    Aslo, Do you need the full client code too?


  12. Hello,

    Currently, I am working on a script of Player's Email. Its work is to retrieve the player's Email from his/her account name using "getAccountData"

     

    Client: 

    function getMailFromAccount(accName)
    	local accName = guiGetText(acceditbox)
    	triggerServerEvent("getMail", resourceRoot, localPlayer, accName)
    end
    
    function getMailID()
    	if (eMail) then
    	guiSetText(resultmail, "Result: "..eMail..".")
    end
    addEvent("setMailOnLable", true)
    addEventHandler("setMailOnLable", localPlayer, getMailID)
    end

     

    Server:

    function getMailFromAccount(accName, eMail)
    	if (accName) then
    		local account = getAccountFromName(accName)
    	end
    	if (account) then
    		local eMail = getAccountData(account, "accounts.email")
    		triggerClientEvent(client, "setMailOnLable", client, eMail)
    	end
    end
    addEvent("getMail", true)
    addEventHandler("getMail", getRootElement(), getMailFromAccount)

     

    However, this code isn't working and I cannot find any other way to make it work. Any Ideas?

    Also, I keep getting this errors: 

    [20:10:08] WARNING: NTsGetMailID\server.lua:19: Bad argument @ 'getAccount' [Expected string at argument 1, got player]


  13. Hey, I am facing some problem with the Peds health bar, like when the PED is my target the bar is visible, but when I move back or forward the size of the bar changes. Any suggestion regarding this problem? (It's client)

    local PedA = createPed(285, 1571.49634, -1664.07715, 28.39561, 90)
    
    function healthbar()
    	local plr = localPlayer
    	local x, y, z = getElementPosition(PedA)
    	target = getPedTarget(plr)
    	if (not target) then
    		return false
    	end
    	if (not getElementType(target) == "ped" ) then
    		return false
    	end
    	if (not isElementOnScreen(PedA)) then
    		return false
    	end
    	local X, Y = getScreenFromWorldPosition(x, y, z)
    	if (X) then
    		local healthA = dxDrawRectangle(X - 50, Y - 50, 270, 27, tocolor(241, 236, 253, 114), false)
    		local health = getElementHealth(PedA)
    		local lineLength = 256 * (health / 100)
    		local healthB = dxDrawRectangle(X - 44, Y - 44, lineLength, 17, tocolor(9, 172, 213, 254), false)
    	end
    end
    addEventHandler("onClientRender", root, healthbar)

     


  14. 36 minutes ago, DeadthStrock said:

    Server Side Script line 14 replace 1st argument of "triggerClientEvent" to player and 3rd to resourceRoot

    Thanks, pal, it worked.

    For those who may use this as a reference, I replaced client with:

    function OutputAdminList(list, name)
    adminlist = list
    guiGridListClear(AccountList)
    	for i, name in ipairs(adminlist) do
    		local row = guiGridListAddRow(AccountList, name)
    	end
    end
    addEvent("GetAdminList", true)
    addEventHandler("GetAdminList", resourceRoot, OutputAdminList)