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Everything posted by Infinity#

  2. Won't affect the server at all. Is pulling from a table with stored players in it. So if X amount of players in the table, same X amount gets pulled.
  3. local timeTable = {} local timePlayers = {} function startTimeStamp() if not timeTable[source] then timeTable[source] = {["hours"]=0,["minutes"]=0,["seconds"]=0} end table.insert(source, timePlayers) setElementData(source, "onlineTime", "0:0:0") end addEventHandler("onPlayerLogin", root, startTimeStamp) function deleteTimeStamp() if timeTable[source] then timeTable[source] = nil end for i, v in ipairs(timePlayers) do if source == v then table.remove(timePlayers, i) end end end addEventHandler("onPlayerLogout", root, deleteTimeStamp) addEventHandler("onPlayerQuit", root, deleteTimeStamp) setTimer(function() for _, players in ipairs(timePlayers) do if isElement(players) and getElementType(players) == "player" and timeTable[players] then timeTable[players]["seconds"] = tonumber(timeTable[players]["seconds"] or 0) + 1 if tonumber(timeTable[players]["seconds"]) > 59 then timeTable[players]["minutes"] = tonumber(timeTable[players]["minutes"] or 0) + 1 timeTable[players]["seconds"] = 0 end if tonumber(timeTable[players]["minutes"]) > 59 then timeTable[players]["minutes"] = 0 timeTable[players]["hours"] = tonumber(timeTable[players]["hours"] or 0) + 1 end local hours = timeTable[players]["hours"] or 0 local minutes = timeTable[players]["minutes"] or 0 local seconds = timeTable[players]["seconds"] or 0 setElementData(source, "onlineTime", "".. string.format("%02d",tostring(hours)) ..":".. string.format("%02d",tostring(minutes)) ..":".. string.format("%02d",tostring(seconds)) .."") end end end, 1000, 0) Worked on a small code for you. This goes on server.Lua (You can implement it into your own code. You are free to take it) If you wish to implement it into your database let me know. I can write that small code for you.
  4. You should run a timer to see how long a player stays on the server for and when the player quits to stop the timer.
  5. Infinity#

    GuiEditor IMAGE

    In addition: - If you don't see the image you recently uploaded, try refreshing by clicking the refresh button - Sometimes GUI editor bugs where it still shows the old image if the image was updated with the same name, you can just restart the resource in that case
  6. timerClient on client.Lua is not identified
  7. addEvent("createGui", true) function guiFunction() okno = guiCreateWindow(0.35, 0.26, 0.16, 0.45, "Praca GAZECIARZ", true) guiWindowSetSizable(okno, false) button = guiCreateButton(0.16, 0.56, 0.73, 0.39, "", true, okno) end function openGui() if not isElement(okno) then guiFunction() showCursor(true) guiSetInputMode("no_binds_when_editing") elseif isElement(okno) then guiSetVisible(okno, not guiGetVisible(okno)) showCursor(not isCursorShowing()) guiSetInputMode("no_binds_when_editing") end end addEventHandler("createGui", getRootElement(), openGui) local jobMarker = createMarker(-2442, 754, 34, "cylinder", 2) addEventHandler("onMarkerHit", jobMarker, function(hitElement, matchingDimension) if isElement(hitElement) and getElementType(hitElement) == "player" and not getPedOccupiedVehicle(hitElement) then -- checks if element exists, if is player, and not inside a car if matchingDimension then -- if both player and marker are on the same dimension -- triggerClientEvent(hitElement, "createGui", hitElement) end end end) Fixed your code, not tested but should work. If you want some help understanding this, you can PM me and I'll be glad to help you.
  8. SARS has been shutdown. We're currently working on something new. Join us at to keep up with the process.
  9. Is sad seeing someone your age still acting the way you're acting. Anyhow, yes, I said if you have any evidence us using your scripts, then report us to MTA. Stop making false accusations, save your words and take the necessary actions you have to, of course, if you have proof of what you're accusing us with. This won't be one of those "WSS vs SAES" endless fighting & arguments you had with the WSS Server back in the day. "We wish all the luck," thank you, but you can save it for when you actually mean it. Because I too can make accusations of how SAES have stolen our ideas that ran in past SARS generations as well. But that won't be looked at, why? Because SARS doesn't have anyone from the MTA Team in the team to believe us, or actually follow up with what we say. You in the SAES Team do. All I ask of you is, stop replying in our topics. You and your SAES team members.
  10. Capital A on "admin", everything else should be good
  11. Give me the image below, and I'll write it down for you. Everything you've above is right and it should work. local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function() local zombieKills = tonumber(getElementData(localPlayer, "Zombie kills")) or 'None' dxDrawRectangle(screenW * 0.0454, screenH * 0.6263, screenW * 0.1691, screenH * 0.0404, tocolor(0, 0, 0, 155), false) dxDrawText("Zombie Kills: ".. zombieKills .."", screenW * 0.0527, screenH * 0.6406, screenW * 0.2072, screenH * 0.6536, tocolor(255, 255, 255, 255), 1.20, "clear", "center", "center", false, false, false, false, false) end) This code will draw a rectangle and a text showing the player's zombie kills. You can add a line to it with the dxDrawImage above, based on the player's zombie kills what image should it draw since that is what you want. So the player can know their rank by the number of zombie kills they've. Perhaps you can even make another line for dxDrawText to show the name of the rank as well. Here you go: If there's anything missing/bugging, let me know. Untested but this should work 100%. And it'll open up more possibilities. exports.scoreboard:addScoreboardColumn('Zombie kills') addEvent("onZombieWasted",true) addEventHandler("onZombieWasted", root, function(killer) givePlayerMoney(killer, 50) addPlayerZombieKills(killer) end) function addPlayerZombieKills(killer) if isElement(killer) then if getElementData(killer, "Zombie kills") then local zombieKills = tonumber(getElementData(killer, "Zombie kills")) setElementData(killer, "Zombie kills", zombieKills + 1) else setElementData(killer, "Zombie kills", 1) outputChatBox("'Zombie kills' stats are now being recorded on your account", killer, 0, 200, 0, false) end end end addEventHandler("onPlayerLogin", root, function(_, account) if isGuestAccount(account) then return end if getPlayerAccount(source) and getAccountData(account, "Zombie kills") then local zombieKills = getAccountData(account, "Zombie kills") if zombieKills then setElementData(source, "Zombie kills", tostring(zombieKills)) else setElementData(source, "Zombie kills", 0) outputChatBox("'Zombie kills' stats are now being recorded on your account", source, 0, 200, 0, false) end end end) function saveZombieData() if getPlayerAccount(source) then local account = getPlayerAccount(source) if getAccountData(account, "Zombie kills") then local zombieKills = tonumber(getElementData(source, "Zombie kills")) if zombieKills then setAccountData(account, "Zombie kills", zombieKills) end end end end addEventHandler("onPlayerQuit", root, saveZombieData) addEventHandler("onPlayerLogout", root, saveZombieData)
  12. I don't understand. Try to explain more of what it is you want and I'll write the script for you myself.
  13. Make it so it gets saved on the element's data. (Show me your function on how the data is saved on players when they kill a zombie) local screenW, screenH = guiGetScreenSize() addEventHandler("onClientRender", root, function() local zombieKills = tonumber(getElementData(localPlayer, "zombieKills")) or 'None' dxDrawRectangle(screenW * 0.0454, screenH * 0.6263, screenW * 0.1691, screenH * 0.0404, tocolor(0, 0, 0, 155), false) dxDrawText("Zombie Kills: ".. zombieKills .."", screenW * 0.0527, screenH * 0.6406, screenW * 0.2072, screenH * 0.6536, tocolor(255, 255, 255, 255), 1.20, "clear", "center", "center", false, false, false, false, false) end)
  14. teleport_s.lua addCommandHandler("gotobeach", function(player) if isElement(player) and not isPedDead(player) then setElementPosition(player, 343.20026, -1780.60388, 5.22299) outputChatBox("You have been successfully teleported to the beach.", player, 0, 200, 0, false) else outputChatBox("You must be alive in order to use this command.", player, 200, 0, 0, false) end end) meta.xml <meta> <script src="teleport_s.lua" type="server"/> </meta>
  15. Infinity#

    testing script

    addEventHandler("onClientPlayerWeaponFire", root, function(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement) if weapon == 38 and isElement(source) and isElement(hitElement) and getElementType(source) == "player" and getElementType(hitElement) == "vehicle" then local r, g, b = getVehicleColor(hitElement) outputChatBox("".. getVehicleName(hitElement) ..": ".. getPlayerName(source) ..", why you shooting me? :(", r, g, b) end end) (untested) but try that. Also, the only problem on your script was the capitalization on "V" when you wrote getElementType(hitElement) == "Vehicle" and for events like that, I don't think is necessary to add a name to it since you won't be calling it from anywhere.
  16. Add
  17. Add it on to your script. Client-side file. So it would be: function isPlayerInTeam(player, team) assert(isElement(player) and getElementType(player) == "player", "Bad argument 1 @ isPlayerInTeam [player expected, got " .. tostring(player) .. "]") assert((not team) or type(team) == "string" or (isElement(team) and getElementType(team) == "team"), "Bad argument 2 @ isPlayerInTeam [nil/string/team expected, got " .. tostring(team) .. "]") return getPlayerTeam(player) == (type(team) == "string" and getTeamFromName(team) or (type(team) == "userdata" and team or (getPlayerTeam(player) or true))) end local screenW, screenH = guiGetScreenSize() function teams_images () local team_mercenarios = isPlayerInTeam(source,"Mercenarios") if team_mercenarios then addEventHandler("onClientRender", root, drawTeamImage) end end addEventHandler("onClientPlayerSpawn", getLocalPlayer(),teams_images) function drawTeamImage() dxDrawImage(100, 100, 40,40,"mercenarios.png") end But you need to do something because this is suppose to be client-side and 'isPlayerInTeam' is a server-side event.
  18. if team_mercenarios then addEventHandler("onClientRender", root, drawTeamImage) end function drawTeamImage() dxDrawImage(100, 100, 40,40,"mercenarios.png") end Then make it onClientPlayerWasted to remove the onClientRender event. Let me know if it works.
  19. Bumped the topic.
  20. Everyone has their own opinion and their own point of view on how they see things. Doesn't give them the right to share their opinions whenever they feel they should, and especially when it isn't a positive one either. But hey, it's your opinion and I respect it. Not everyone is perfect, don't punish these guys for it. Stop by and see, and because you might not like something doesn't mean you should have a say on it. Move on.
  21. We're still up and running on the same IP. Going to update this thread in a few days.
  22. We are still up and running! Our activity seems to be back! Join now and play with us! Forums: MTA:SA Server IP: mtasa:// Our Discord channel:
  23. "Server running on stolen scripts," funny how you talk without knowing the facts whatsoever. Anyhow, proving people wrong is what I'm known for. Name a script, multiple ones to satisfy you enough if you wish, and I'll show you the client and server code myself and you can do the comparison yourself to other servers.