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About Hoffmann

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  1. Если уж на то пошло, то fadeCamera(player, true) в серверном скрипте. Если сервер freeroam, то попробуй запустить ресурс play, в котором прописаны спавны.
  2. function darmanKardan (thePlayer, command, player) local taraf = getPlayerFromName(player) if player then setElementData(taraf,"healrequest", pending) outputChatBox("#00ff00The doctor is willing to heal you. Do you accept?", taraf, 255, 255, 255, true) else outputChatBox("#ff0000Syntax: /heal <Name>", thePlayer, 255, 255, 255, true) end end addCommandHandler("heal", darmanKardan) function acceptHeal (thePlayer, command) local requestStatus = getElementData(thePlayer, "healrequest") if (requestStatus == "pending") then setElementData(player,"healrequest", unpending) setElementHealth(player, 100) outputChatBox("#00ff00You have been healed by the doctor.", thePlayer, 255, 255, 255, true) else outputChatBox("#ff0000[Error]: #ffffffYou have no pending request.", thePlayer, 255, 255, 255, true) end end addCommandHandler("aheal", acceptHeal) The equality operator == is missing in line 14. This code should work
  3. Is render target destroyed every time onClientMarkerHit event is triggered? Did you test it with new markers?
  4. It won't look as cool as this decision.
  5. The onClientRender event and some basic math are decision if you want to make movements smoother
  6. Seems like those scripts are leaked.
  7. You could get vehicle's rotation with getElementRotation function and set wheels' rotation with setVehicleComponentRotation for each frame in onClientRender event so wheels will stay straight relative to your vehicle.
  8. Hoffmann

    teaDecode help

    Which error? Also make sure you can't encode the file while the resource is running.
  9. Hoffmann

    set skin

    Probably this is what you wanna do: local validSkins = {29, 30, 100, 101, 102, 104, 106, 107, 108, 109, 110, 114, 115, 116, 118, 144, 165, 173, 174, 175, 280, 283, 285, 286, 287, 294} function spawnOnJoin() local rndSkin = validSkins[math.random(0,#validSkins)] -- get random valid skin from the table spawnPlayer(source, 0,0, 5, 0, rndSkin) -- spawn a player when he joins the server fadeCamera(source, true) setCameraTarget(source, source) end end addEventHandler("onPlayerJoin", root, spawnOnJoin)
  10. Hoffmann


    onVehicleExplode is a serverside event though. Use onClientVehicleExplode instead.
  11. Hoffmann


    Function attached to event onVehicleExplode has no parameters. And source is an element that the event is originated from and it's predefined. I suppose it's just a fragment of full code. I can't see veh4 table and Bfim4 element declarations. Moreover, using outputChatBox for source element in this case doesn't make sense because source is actually a vehicle. Try this code and reply if it's working. function blowveh4 () --if (veh4[source]) and isElement(veh4[source]) then destroyElement (source) setElementVisibleTo ( Bfim4, source, false ) outputChatBox("#ff0000Mission failled, your vehicle blow", root ,0,0,0,true) --else --end end addEventHandler ( "onVehicleExplode", getRootElement(), blowveh4 )
  12. Any serverside .lua script. Learn how to script and ask only if you have question related to scripting problem.
  13. You have to disable the default /me command and write new one. Try this code: addEventHandler("onPlayerChat", root, function(message, type) if type == 1 then -- if action message cancelEvent() -- prevent from sending it into chatbox local actionMessage = string.gsub(getPlayerName(source), "#%x%x%x%x%x%x", "").." "..message outputChatBox(actionMessage, root, 255, 255, 255, false) end end
  14. Clientside events hideinventory and showinventory are missed. I don't see them in your code.