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ZbyK

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  1. No other mods were installed any time soon and the problem has surfaced in the last few days. And as I wrote several times, we turned off every skin modification. No modification is a problem here.
  2. All skin mods have been disabled.
  3. No, the problem, as you can see, is on my server and @Bavieira server. It probably also occurs on other servers, but the problem is more visible when there are more players (>300/400).
  4. The problem occurs with every player on the server. Also for those without modification. It probably started appearing after one of the latest updates.
  5. We have the same problem. We've removed all skin mods and custom animations, but the problem persists.
  6. ZbyK

    gta3.img modifications

    https://github.com/multitheftauto/mtasa-blue/issues/1776 It seems to be resolved
  7. Here is another example from players. This time the two see exactly the same. https://i.imgur.com/gW2j4Ps.mp4 I also attach the results from the shownetstat.
  8. Hey, For several weeks I have a lot of problems with lag on our server when it is full (700-800 players). I have made every effort to get rid of the problem. Unfortunately, the server situation has still not changed. The problem is I don't know what I can do to improve the situation. Statistics (server info in perfomance browser) dont show server overload. Below are some sample screenshots of server info. server specification: CPU: Intel Xeon-E 2288G (4.8GHz Turbo Boost) Bandwidth: 1 Gb/s Memory: 64 GB RAM SSD NVMe In addition, we encounter major synchronization problems (which leads to bugs). For some players, the vehicle stands in one place for several minutes, while in others it drives and synchronizes on a regular basis. The player entering (or onto) the vehicle he is standing at can teleport. Examples in the spoiler. Thank you in advance for your reply and help.
  9. ZbyK

    \n not working

    Hi, For a few days on the server side, I have a problem changing \n to spaces. For example, the output from the outputChatBox("Line 1\nLine 2\nLine3") on the server side returns: Line 1 Line 2 Line 3 On the client side already correctly: Line 1 Line 2 Line 3 Server version: 1.5.4-9.11305.0 (MTA:SA Server v1.5.4-release-11305) Client version: Multi Theft Auto v1.5.4-release-11324 Thank you for your help and sorry for the weak english
  10. Unfortunately, once again there was the same problem Dumps: http://upload.mtasa.com/u/442739849/Crash-4life-11169-20170204-0911.zip_
  11. Dumps from the last crash http://upload.mtasa.com/u/894094708/Crash-4life-11156-20170202-1848.zip_
  12. Done: http://upload.mtasa.com/u/529071047/dumps.zip_
  13. Hello, I apologize in advance for my poor English. I'll start from the beginning. For a long time now I own one of the biggest servers RPG in my country. Unfortunately, as long we struggle with shutdown the server. Error with kernel: Jan 18 9:01:14 p.m. sbg1 kernel: mta-server [31998]: segfault at 9 ip 00000000f6b568d5 sp 00000000f33f7a40 error 4 in deathmatch.so [+ f65a8000 876000] Thank you in advance for your help.
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