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Posts posted by GhostKratos Z
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'setElementRotation' [Expected number, got NaN]
WARNING: [DayZ-MTA]/MW-DAYZ/bone/bone_attach_c.Lua:76: Bad argument @'setElementPosition' [Expected number, got NaN] [DUP X1655]
WARNING: [DayZ-MTA]/MW-DAYZ/bone/bone_attach_c.Lua:77: Bad argument @'setElementRotation' [Expected number, got NaN] [DUP X402]
function sendReadyMessage()
triggerServerEvent("boneAttach_requestAttachmentData",root)
end
addEventHandler("onClientResourceStart",resourceRoot,sendReadyMessage)function getAttachmentData(ped,bone,x,y,z,rx,ry,rz)
for element,att_ped in pairs(ped) do
setElementCollisionsEnabled(element,false)
attached_ped[element] = att_ped
attached_bone[element] = bone[element]
attached_x[element] = x[element]
attached_y[element] = y[element]
attached_z[element] = z[element]
attached_rx[element] = rx[element]
attached_ry[element] = ry[element]
attached_rz[element] = rz[element]
end
end
addEvent("boneAttach_sendAttachmentData",true)
addEventHandler("boneAttach_sendAttachmentData",root,getAttachmentData)function initAttach()
addEvent("boneAttach_attach",true)
addEvent("boneAttach_detach",true)
addEventHandler("boneAttach_attach",root,attachElementToBone)
addEventHandler("boneAttach_detach",root,detachElementFromBone)
end
addEventHandler("onClientResourceStart",resourceRoot,initAttach)bone_0,bone_t,bone_f = {},{},{}
bone_0[1],bone_t[1],bone_f[1] = 5,nil,6
bone_0[2],bone_t[2],bone_f[2] = 4,5,8
bone_0[3],bone_t[3],bone_f[3] = 3,nil,31
bone_0[4],bone_t[4],bone_f[4] = 1,2,3
bone_0[5],bone_t[5],bone_f[5] = 4,32,5
bone_0[6],bone_t[6],bone_f[6] = 4,22,5
bone_0[7],bone_t[7],bone_f[7] = 32,33,34
bone_0[8],bone_t[8],bone_f[8] = 22,23,24
bone_0[9],bone_t[9],bone_f[9] = 33,34,32
bone_0[10],bone_t[10],bone_f[10] = 23,24,22
bone_0[11],bone_t[11],bone_f[11] = 34,35,36
bone_0[12],bone_t[12],bone_f[12] = 24,25,26
bone_0[13],bone_t[13],bone_f[13] = 41,42,43
bone_0[14],bone_t[14],bone_f[14] = 51,52,53
bone_0[15],bone_t[15],bone_f[15] = 42,43,44
bone_0[16],bone_t[16],bone_f[16] = 52,53,54
bone_0[17],bone_t[17],bone_f[17] = 43,42,44
bone_0[18],bone_t[18],bone_f[18] = 53,52,54
bone_0[19],bone_t[19],bone_f[19] = 44,43,42
bone_0[20],bone_t[20],bone_f[20] = 54,53,52function putAttachedElementsOnBones()
for element,ped in pairs(attached_ped) do
if not isElement(element) then
clearAttachmentData(element)
elseif isElementStreamedIn(ped) then
local bone = attached_bone[element]
local x,y,z = getPedBonePosition(ped,bone_0[bone])
local xx,xy,xz,yx,yy,yz,zx,zy,zz = getBoneMatrix(ped,bone)
local offx,offy,offz = attached_x[element],attached_y[element],attached_z[element]
local offrx,offry,offrz = attached_rx[element],attached_ry[element],attached_rz[element]
local objx = x+offx*xx+offy*yx+offz*zx
local objy = y+offx*xy+offy*yy+offz*zy
local objz = z+offx*xz+offy*yz+offz*zz
local rxx,rxy,rxz,ryx,ryy,ryz,rzx,rzy,rzz = getMatrixFromEulerAngles(offrx,offry,offrz)
local txx = rxx*xx+rxy*yx+rxz*zx
local txy = rxx*xy+rxy*yy+rxz*zy
local txz = rxx*xz+rxy*yz+rxz*zz
local tyx = ryx*xx+ryy*yx+ryz*zx
local tyy = ryx*xy+ryy*yy+ryz*zy
local tyz = ryx*xz+ryy*yz+ryz*zz
local tzx = rzx*xx+rzy*yx+rzz*zx
local tzy = rzx*xy+rzy*yy+rzz*zy
local tzz = rzx*xz+rzy*yz+rzz*zz
offrx,offry,offrz = getEulerAnglesFromMatrix(txx,txy,txz,tyx,tyy,tyz,tzx,tzy,tzz)
setElementPosition(element,objx,objy,objz) --LINE 76
setElementRotation(element,offrx,offry,offrz,"ZXY") --LINE 77
else
setElementPosition(element,getElementPosition(ped))
end
end
end
addEventHandler("onClientPreRender",root,putAttachedElementsOnBones) -
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( By: GhostKratos Z )
LINK de um vídeo mostrando a GM:
SpoilerDOWNLOAD DA GAMEMODE:
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Qualquer coisa chama lá!
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in Servers
Posted
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