GhostKratos Z

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Everything posted by GhostKratos Z

  1. 'setElementRotation' [Expected number, got NaN] WARNING: [DayZ-MTA]/MW-DAYZ/bone/bone_attach_c.Lua:76: Bad argument @'setElementPosition' [Expected number, got NaN] [DUP X1655] WARNING: [DayZ-MTA]/MW-DAYZ/bone/bone_attach_c.Lua:77: Bad argument @'setElementRotation' [Expected number, got NaN] [DUP X402] function sendReadyMessage() triggerServerEvent("boneAttach_requestAttachmentData",root) end addEventHandler("onClientResourceStart",resourceRoot,sendReadyMessage) function getAttachmentData(ped,bone,x,y,z,rx,ry,rz) for element,att_ped in pairs(ped) do setElementCollisionsEnabled(element,false) attached_ped[element] = att_ped attached_bone[element] = bone[element] attached_x[element] = x[element] attached_y[element] = y[element] attached_z[element] = z[element] attached_rx[element] = rx[element] attached_ry[element] = ry[element] attached_rz[element] = rz[element] end end addEvent("boneAttach_sendAttachmentData",true) addEventHandler("boneAttach_sendAttachmentData",root,getAttachmentData) function initAttach() addEvent("boneAttach_attach",true) addEvent("boneAttach_detach",true) addEventHandler("boneAttach_attach",root,attachElementToBone) addEventHandler("boneAttach_detach",root,detachElementFromBone) end addEventHandler("onClientResourceStart",resourceRoot,initAttach) bone_0,bone_t,bone_f = {},{},{} bone_0[1],bone_t[1],bone_f[1] = 5,nil,6 bone_0[2],bone_t[2],bone_f[2] = 4,5,8 bone_0[3],bone_t[3],bone_f[3] = 3,nil,31 bone_0[4],bone_t[4],bone_f[4] = 1,2,3 bone_0[5],bone_t[5],bone_f[5] = 4,32,5 bone_0[6],bone_t[6],bone_f[6] = 4,22,5 bone_0[7],bone_t[7],bone_f[7] = 32,33,34 bone_0[8],bone_t[8],bone_f[8] = 22,23,24 bone_0[9],bone_t[9],bone_f[9] = 33,34,32 bone_0[10],bone_t[10],bone_f[10] = 23,24,22 bone_0[11],bone_t[11],bone_f[11] = 34,35,36 bone_0[12],bone_t[12],bone_f[12] = 24,25,26 bone_0[13],bone_t[13],bone_f[13] = 41,42,43 bone_0[14],bone_t[14],bone_f[14] = 51,52,53 bone_0[15],bone_t[15],bone_f[15] = 42,43,44 bone_0[16],bone_t[16],bone_f[16] = 52,53,54 bone_0[17],bone_t[17],bone_f[17] = 43,42,44 bone_0[18],bone_t[18],bone_f[18] = 53,52,54 bone_0[19],bone_t[19],bone_f[19] = 44,43,42 bone_0[20],bone_t[20],bone_f[20] = 54,53,52 function putAttachedElementsOnBones() for element,ped in pairs(attached_ped) do if not isElement(element) then clearAttachmentData(element) elseif isElementStreamedIn(ped) then local bone = attached_bone[element] local x,y,z = getPedBonePosition(ped,bone_0[bone]) local xx,xy,xz,yx,yy,yz,zx,zy,zz = getBoneMatrix(ped,bone) local offx,offy,offz = attached_x[element],attached_y[element],attached_z[element] local offrx,offry,offrz = attached_rx[element],attached_ry[element],attached_rz[element] local objx = x+offx*xx+offy*yx+offz*zx local objy = y+offx*xy+offy*yy+offz*zy local objz = z+offx*xz+offy*yz+offz*zz local rxx,rxy,rxz,ryx,ryy,ryz,rzx,rzy,rzz = getMatrixFromEulerAngles(offrx,offry,offrz) local txx = rxx*xx+rxy*yx+rxz*zx local txy = rxx*xy+rxy*yy+rxz*zy local txz = rxx*xz+rxy*yz+rxz*zz local tyx = ryx*xx+ryy*yx+ryz*zx local tyy = ryx*xy+ryy*yy+ryz*zy local tyz = ryx*xz+ryy*yz+ryz*zz local tzx = rzx*xx+rzy*yx+rzz*zx local tzy = rzx*xy+rzy*yy+rzz*zy local tzz = rzx*xz+rzy*yz+rzz*zz offrx,offry,offrz = getEulerAnglesFromMatrix(txx,txy,txz,tyx,tyy,tyz,tzx,tzy,tzz) setElementPosition(element,objx,objy,objz) --LINE 76 setElementRotation(element,offrx,offry,offrz,"ZXY") --LINE 77 else setElementPosition(element,getElementPosition(ped)) end end end addEventHandler("onClientPreRender",root,putAttachedElementsOnBones)
  2. NEW SERVER! TOP-GTA 1.4 STYLE INFECTIONZ DAYZ BRASIL IP: mtasa://198.50.207.61:22003
  3. • GAMEMODE MTA DayZ [GK v0.1] • •GM simples e básica, pra quem quiser abrir um servidor -Nova interface (HUD, DEBUG, etc...); -100% traduzida para Português BR; -Personagens do Arma2 DayZ MOD; -Weapons do Arma2 DayZ MOD (AKM, M16A2 M203, DMR, Mosin Nagant, etc...); -Comando SVP desbugado; -Erros de animações removidos; -Novo inventário (No estilo Arma2 DayZ MOD); -Descrição de todos os itens no inventário está em Português BR; -Novo painel de Login; -Tenda de ADM configurada; -V.I.P Configurado; -Distância (Range) das armas modificado; -Dano das armas optimizado; -Entre outras novidades. •ATENÇÃO! Usei como base a GM 0.5.5 do Marwin (Deixei os créditos dele). A base do inventário é da GM a0.7.3. ( By: GhostKratos Z ) LINK de um vídeo mostrando a GM: DOWNLOAD DA GAMEMODE: Meu discord: GhostKratos#8792 Qualquer coisa chama lá!