Davision
-
Posts
15 -
Joined
-
Last visited
Posts posted by Davision
-
-
Hey Guys
when i reconnect or i type /kill the weapon back to the current Stats (Minimum stats )
Spoilerlocal asd = getPlayerMoney(thePlayer) addCommandHandler("upstats", function (thePlayer) for _, stat in ipairs({ 69, 70, 71, 72, 74, 75, 76, 77, 78, 79 }) do if ( getPlayerMoney ( thePlayer ) < 1250 ) then return exports.SACGMessages:sendClientMessage ( "You don't have enough money to buy a stats", thePlayer, 0, 255, 0 ) end takePlayerMoney( thePlayer, "125", asd ) setPedStat(thePlayer, stat, 1000) end exports.sacgmessages:sendClientMessage ("Your weapon stats upgraded to maximum! (1250$)", thePlayer, 0, 255, 0, false) end) addCommandHandler("delstats", function(thePlayer) for _, stat in ipairs({ 69, 70, 71, 72, 74, 75, 76, 77, 78, 79 }) do setPedStat(thePlayer, stat, 1000) end exports.sacgmessages:sendClientMessage ("Your weapon stats upgraded to minimum!", thePlayer, 0, 255, 0, false) end) addEventHandler("onPlayerWasted", root, function() refreshPlayerWeapons(source) end) addEventHandler("onPlayerSpawn", root, function() if not playerWeapons[source] then return end setTimer(function(player) if not isElement(player) then return end for weapon, tbl in pairs(playerWeapons[player]) do giveWeapon(player, weapon, 1, tbl.inUsing) setWeaponAmmo(player, weapon, tbl.ammo, tbl.inClip) end end, 200, 1, source) end) addEventHandler("onPlayerQuit", root, function() refreshPlayerWeapons(source) local account = getPlayerAccount(source) if isGuestAccount(account) then return false end onQuit(account, playerWeapons[source]) end) addEventHandler("onPlayerLogout", root, function(account) refreshPlayerWeapons(source) if isGuestAccount(account) then return false end onQuit(account, playerWeapons[source]) takeAllWeapons(source) end)
help me plizz
-
any help ?????
-
any help ?
-
okay.
local sx, sy = guiGetScreenSize ( ) local rsx, rsy = sx / 1280, sy / 1024 local window = guiCreateWindow( ( sx / 2 - ( rsx*354 ) / 2 ), ( sy / 2 - (rsy*400) / 2 ), (rsx*354), (rsy*400), "SACG:RPG Vehicle", false) local vehList = guiCreateGridList((rsx*9), (rsy*26), (rsx*335), (rsy*315), false, window) local btnSpawn = guiCreateButton((rsx*9), (rsy*346), (rsx*149), (rsy*43), "Spawn", false, window) local btnClose = guiCreateButton((rsx*195), (rsy*346), (rsx*149), (rsy*43), "Cancel", false, window) guiWindowSetSizable(window, false) guiSetVisible ( window, false ) guiGridListAddColumn(vehid, "id", 0.9) guiGridListAddColumn(vehList, "Vehicle", 0.9) local marker = nil addEvent ( "SACGSpawners:ShowClientSpawner", true ) addEventHandler ( "SACGSpawners:ShowClientSpawner", root, function ( cars, mrker ) if ( wasEventCancelled ( ) ) then return end if ( not guiGetVisible ( window ) ) then bindKey ( "mouse_wheel_down", "down", spawnClickingFunctions ) showCursor ( true ) guiSetVisible ( window, true ) guiGridListClear ( vehList ) addEventHandler ( 'onClientMarkerLeave', mrker, closeWindow ) marker = mrker job = getElementData ( marker, "SACGVehicles:JobRestriction" ) guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "Free Vehicles", true, true ) for i, v in ipairs ( cars ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end if ( exports.SACGVIP:isPlayerVIP ( ) ) then local level = exports.SACGVIP:getVipLevelFromName ( getElementData ( localPlayer, "VIP" ) ) if ( level and level > 0 and VipVehicles [ level ] and #VipVehicles [ level ] > 0 ) then guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "VIP Vehicles", true, true ) for i, v in pairs ( VipVehicles [ level ] ) do local name = getVehicleNameFromModel ( v ) local row = guiGridListAddRow ( vehList ) guiGridListSetItemText ( vehList, row, 1, name, false, false ) guiGridListSetItemData ( vehList, row, 1, v ) end end end guiGridListSetSelectedItem ( vehList, 0, 1 ) addEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) addEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) end end ) function spawnClickingFunctions ( ) if ( source == btnClose ) then closeWindow ( localPlayer ) elseif ( source == btnSpawn ) or getKeyState( "num_1" ) == true then local row, col = guiGridListGetSelectedItem ( vehList ) if ( row == -1 ) then return exports['SACGMessages']:sendClientMessage ( "Select a vehicle to be spawn.", 255, 255, 0 ) end addEventHandler( "onClientKey", root, function(button,press) -- Since mouse_wheel_up and mouse_wheel_down cant return a release, we dont have to check the press. if button == "mouse_wheel_up" or button == "mouse_wheel_down" then outputDebugString( button .. " moved." ) return true end return false end ) local id = guiGridListGetItemData ( vehList, row, 1 ) triggerServerEvent ( "SACGSpawners:spawnVehicle", localPlayer, id, marker, true ) closeWindow ( localPlayer ) end end function closeWindow ( p ) if ( not p or p == localPlayer ) then removeEventHandler ( 'onClientMarkerLeave', marker, closeWindow ) marker = nil guiSetVisible ( window, false ) showCursor ( false ) guiGridListClear ( vehList ) removeEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions ) removeEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions ) unbindKey ( "num_1", "down", spawnClickingFunctions ) end end addEvent ( "SACGSpawners:CloseWindow", true ) addEventHandler ( "SACGSpawners:CloseWindow", root, closeWindow )
i try like that but not working
-
add it in the script
-
how i can make the spawner cars with key (like saur:rpg) Help me please
spawner_s.lua
Quotelocal spawners = {
['Free'] = { },
['Job'] = { }
}
local spawnedVehciles = { }
function createFreeSpawner ( x, y, z, rz, sx, sy, sz )
local i = #spawners['Free']+1
local z = z - 1
local sx, sy, sz = sx or x, sy or y, sz or z+1.5
local rz = rz or 0
spawners['Free'] = createMarker ( x, y, z, 'cylinder', 2, 255, 255, 255, 120 )
setElementData ( spawners['Free'], "SpawnCoordinates", { sx, sy, sz, rz } )
setElementData ( spawners['Free'], "SACGVehicles:SpawnVehicleList", JobVehicles['Free'] )
setElementData ( spawners['Free'], "SACGVehicles:JobRestriction", false )
addEventHandler ( "onMarkerHit", spawners['Free'], onSpawnerHit )
return spawners['Free']
endfunction createJobSpawner ( job, x, y, z, colors, rz, sx, sy, sz )
local i = #spawners['Job']+1
local z = z - 1
local sx, sy, sz = sx or x, sy or y, sz or z+1.5
local rz = rz or 0
local r, g, b = unpack ( colors )
spawners['Job'] = createMarker ( x, y, z, 'cylinder', 2, r, g, b, 120 )
setElementData ( spawners['Job'], "SpawnCoordinates", { sx, sy, sz, rz } )
setElementData ( spawners['Job'], "SACGVehicles:SpawnVehicleList", JobVehicles[job] )
setElementData ( spawners['Job'], "SACGVehicles:JobRestriction", tostring ( job ) )
addEventHandler ( "onMarkerHit", spawners['Job'], onSpawnerHit )
return spawners['Job']
end
function onSpawnerHit ( p )
local job = string.lower ( getElementData ( source, "SACGVehicles:JobRestriction" ) or "false" )
if ( job == 'false' ) then job = false end
local pJob = string.lower ( getElementData ( p, "Job" ) or "" )
if ( job ) then
if ( pJob ~= job ) then
exports['SACGMessages']:sendClientMessage ( "This spawner is for the "..job.." job. You're not in the "..job.." job.", p, 255, 140, 40 )
return
end
end
if ( getElementType ( p ) == 'player' and not isPedInVehicle ( p ) ) then
local list = getElementData ( source, "SACGVehicles:SpawnVehicleList" );
triggerClientEvent ( p, 'SACGSpawners:ShowClientSpawner', p, list, source )
triggerEvent ( "SACGSpawners:onPlayerOpenSpawner", source, p )
end
end
addEvent ( "SACGSpawners:spawnVehicle", true )
addEventHandler ( "SACGSpawners:spawnVehicle", root, function ( id, x, y, z, rz, job )
local c = exports['SACGAntiRestart']:createPlayerVehicle ( source, id, x, y, z, rz, true, job )
end )for i, v in pairs ( data ) do
if ( i == 'Free' ) then
for k, e in ipairs ( v ) do
createFreeSpawner ( unpack ( e ) )
end
elseif ( i == 'Jobs' ) then
for k, e in ipairs ( v ) do
createJobSpawner ( unpack ( e ) )
end
end
endaddEvent ( "SACGSpawners:onPlayerOpenSpawner", true )
spawner_c.lua
Quotelocal sx, sy = guiGetScreenSize ( )
local rsx, rsy = sx / 1280, sy / 1024
local window = guiCreateWindow( ( sx / 2 - ( rsx*354 ) / 2 ), ( sy / 2 - (rsy*400) / 2 ), (rsx*354), (rsy*400), "SACG:RPG Vehicle", false)
local vehList = guiCreateGridList((rsx*9), (rsy*26), (rsx*335), (rsy*315), false, window)
local btnSpawn = guiCreateButton((rsx*9), (rsy*346), (rsx*149), (rsy*43), "Spawn", false, window)
local btnClose = guiCreateButton((rsx*195), (rsy*346), (rsx*149), (rsy*43), "Cancel", false, window)
guiWindowSetSizable(window, false)
guiSetVisible ( window, false )
guiGridListAddColumn(vehid, "id", 0.9)
guiGridListAddColumn(vehList, "Vehicle", 0.9)
local marker = nil
addEvent ( "SACGSpawners:ShowClientSpawner", true )
addEventHandler ( "SACGSpawners:ShowClientSpawner", root, function ( cars, mrker )
if ( wasEventCancelled ( ) ) then
return
end
if ( not guiGetVisible ( window ) ) then
bindKey ( "num_1", "down", spawnClickingFunctions )
bindKey ( "num_2", "down", spawnClickingFunctions )
showCursor ( true )
guiSetVisible ( window, true )
guiGridListClear ( vehList )
addEventHandler ( 'onClientMarkerLeave', mrker, closeWindow )
marker = mrker
job = getElementData ( marker, "SACGVehicles:JobRestriction" )
guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "Free Vehicles", true, true )
for i, v in ipairs ( cars ) do
local name = getVehicleNameFromModel ( v )
local row = guiGridListAddRow ( vehList )
guiGridListSetItemText ( vehList, row, 1, name, false, false )
guiGridListSetItemData ( vehList, row, 1, v )
end
if ( exports.SACGVIP:isPlayerVIP ( ) ) then
local level = exports.SACGVIP:getVipLevelFromName ( getElementData ( localPlayer, "VIP" ) )
if ( level and level > 0 and VipVehicles [ level ] and #VipVehicles [ level ] > 0 ) then
guiGridListSetItemText ( vehList, guiGridListAddRow ( vehList ), 1, "VIP Vehicles", true, true )
for i, v in pairs ( VipVehicles [ level ] ) do
local name = getVehicleNameFromModel ( v )
local row = guiGridListAddRow ( vehList )
guiGridListSetItemText ( vehList, row, 1, name, false, false )
guiGridListSetItemData ( vehList, row, 1, v )
end
end
end
guiGridListSetSelectedItem ( vehList, 0, 1 )
addEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions )
addEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions )
end
end )
function spawnClickingFunctions ( )
if ( source == btnClose ) then
closeWindow ( localPlayer )
elseif ( source == btnSpawn ) or getKeyState( "num_1" ) == true then
local row, col = guiGridListGetSelectedItem ( vehList )
if ( row == -1 ) then
return exports['SACGMessages']:sendClientMessage ( "Select a vehicle to be spawn.", 255, 255, 0 )
end
function af(button, press)
if button == "1" and press == true then
triggerServerEvent("bo", resourceRoot)
end
end
local id = guiGridListGetItemData ( vehList, row, 1 )
triggerServerEvent ( "SACGSpawners:spawnVehicle", localPlayer, id, marker, true )
closeWindow ( localPlayer )
end
endfunction closeWindow ( p )
if ( not p or p == localPlayer ) then
removeEventHandler ( 'onClientMarkerLeave', marker, closeWindow )
marker = nil
guiSetVisible ( window, false )
showCursor ( false )
guiGridListClear ( vehList )
removeEventHandler ( "onClientGUIClick", btnSpawn, spawnClickingFunctions )
removeEventHandler ( "onClientGUIClick", btnClose, spawnClickingFunctions )
unbindKey ( "num_1", "down", spawnClickingFunctions )
end
end
addEvent ( "SACGSpawners:CloseWindow", true )
addEventHandler ( "SACGSpawners:CloseWindow", root, closeWindow )
(Help)statsweapon
in Scripting
Posted
how with SQL ,?