R41N

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  1. R41N

    Set Weapon Property

    --[[ #---------------------------------------------------------------# ---- DayZ MTA Script survivorSystem.lua ---- ----* This Script is owned by TioSaam, you are not allowed to use or own it. ----* Owner: TioSaam ----* Skype: colombiano.colombiano3 ----* *---- #---------------------------------------------------------------# ]] local vehicleDataTableForTent = { {"vaga"}, {"Toxic"}, {"M1911"}, {"ACR"}, {"M9 SD"}, {"Benelli M3"}, {"PDW"}, {"Hunting knife"}, {"Axe"}, {"Grenade"}, {"Desert Deagle"}, {"Sawn-Off Shotgun"}, {"SPAZ-12"}, {"G36K"}, {"Lee Enfield"}, {"PDW"}, {"FN SCAR"}, {"Crossbow"}, {"M136 Rocket"}, {"M4A1 Holo"}, {"ACR"}, --{"M4"}, {"AK-107"}, {"MK48"}, {"G36C SD"}, {"AKS"}, {"AS50"}, {"SVD Camo"}, {"CZ 550"}, {"DMR"}, {"KVSK"}, {"M24"}, {"M249 SAW"}, {"M107"}, {"M4A03"}, {"M14"}, {"JNG-90"}, {"SA-58 ACOG"}, {"M240"}, --{"AKM GP"}, {"Baseball bat"}, {"Shovel"}, {"Golf club"}, {"Watch"}, {"Radio"}, {"Parachute"}, {"Radio"}, {"Satchel"}, {"Infared goggles"}, {"Night vision goggles"}, {"Toolbox"}, {"Tear Gas"}, {"Binoculars"}, {"GPS"}, {"Map"}, {"M1911 Mag"}, {"M9 SD Mag"}, {"Desert Deagle Mag"}, {"ACR Mag"}, {"PDW Mag"}, {"G36K Mag"}, {"FN SCAR Mag"}, --{"M4 Mag"}, {"AK-107 Mag"}, {"AKS Mag"}, {"MK48 Mag"}, {"G36C SD Mag"}, {"AS50 Mag"}, {"SVD Camo Mag"}, {"M4A1 Holo Mag"}, {"ACR Mag"}, {"CZ 550 Mag"}, {"DMR Mag"}, {"KVSK Mag"}, {"M24 Mag"}, {"M249 SAW Mag"}, {"M107 Mag"}, {"M4A03 Mag"}, {"M14 Mag"}, {"JNG-90 Mag"}, {"SA-58 ACOG Mag"}, {"M240 Mag"}, --{"AKM GP Mag"}, {"Lee Enfield Mag"}, {"Benelli M3 Mag"}, {"2Rnd. Slug"}, {"SPAZ-12 Mag"}, {"Wood Pile"}, {"Box of Matches"}, {"Roadflare"}, {"Empty Soda Bottle"}, {"scrap"}, {"Painkiller"}, {"Medic Kit"}, {"Heat Pack"}, {"Blood Bag"}, {"Bandage"}, {"Morphine"}, {"Pizza"}, {"Soda Bottle"}, {"Canteen"}, {"Pasta Can"}, {"Beans Can"}, {"Burger"}, {"Cooked Meat"}, {"Raw meat"}, {"Milk"}, {"Empty Canteen"}, {"Wire Fence"}, {"Tent"}, {"Anti-tank hedgehog"}, {"Sandbags"}, {"Mine"}, {"Empty Gas Canister"}, {"Full Gas Canister"}, {"Tire"}, {"Engine"}, {"Tank Parts"}, {"Survivor Clothing"}, {"Ghillie Suit"}, {"Army Clothing"}, {"Ghilli Suit Woman"}, {"BAT Clothing"}, {"Army[F] Clothing"}, {"Bag"}, {"Drybag Backpack (Black)"}, {"Drybag Backpack (Blue)"}, {"Drybag Backpack (Green)"}, {"Drybag Backpack (Red)"}, {"Drybag Backpack (White)"}, {"Drybag Backpack (Yellow)"}, {"Coyote Backpack"}, {"Coyote Camo Backpack"}, {"Coyote Desert Backpack"}, {"Mountain Backpack (Green)"}, {"Mountain Backpack (Blue)"}, {"Mountain Backpack (Red)"}, {"Alone Backpack"}, } weaponAmmoTable = { ["M1911 Mag"] = { {"M1911",22}, }, ["M9 SD Mag"] = { {"M9 SD",23}, }, ["Desert Deagle Mag"] = { {"Desert Deagle",24}, }, ["PDW Mag"] = { {"PDW",28}, }, ["AKS Mag"] = { {"AKS",30}, }, ["G36K Mag"] = { {"G36K",30}, }, ["FN SCAR Mag"] = { {"FN SCAR",30}, }, ["Arrow"] = { {"Crossbow",33}, }, ["MK48 Mag"] = { {"MK48",31}, }, ["M4 Mag"] = { {"M4",31}, }, ["AK-107 Mag"] = { {"AK-107",30}, }, ["Benelli M3 Mag"] = { {"Benelli M3",25}, }, ["2Rnd. Slug"] = { {"Sawn-Off Shotgun",26}, }, ["SPAZ-12 Mag"] = { {"SPAZ-12",27}, }, ["AS50 Mag"] = { {"AS50",34}, }, ["ACR Mag"] = { {"ACR",30}, }, ["G36C SD Mag"] = { {"G36C SD",30}, }, ["M4A1 Holo Mag"] = { {"M4A1 Holo",30}, }, ["SA-58V ACOG Mag"] = { {"SA-58V ACOG",30}, }, ["SVD Camo Mag"] = { {"SVD Camo",34}, }, ["CZ 550 Mag"] = { {"CZ 550",34}, }, ["DMR Mag"] = { {"DMR",34}, }, ["KVSK Mag"] = { {"KVSK",34}, }, ["M24 Mag"] = { {"M24",34}, }, ["M249 SAW Mag"] = { {"M249 SAW",31}, }, ["M107 Mag"] = { {"M107",34}, }, ["M4A03 Mag"] = { {"M4A03",34}, }, ["M14 Mag"] = { {"M14",33}, }, ["JNG-90 Mag"] = { {"JNG-90",33}, }, ["M240 Mag"] = { {"M240",31}, }, ["Lee Enfield Mag"] = { {"Lee Enfield",33}, }, ["G17 Mag"] = { {"G17",23}, }, ["MP5A5 Mag"] = { {"MP5A5",29}, }, ["others"] = { {"Parachute",46}, {"Satchel",39}, {"Tear Gas",17}, {"Grenade",16}, {"Hunting knife",4}, {"Axe",8}, {"Binoculars",43}, {"Baseball bat",5}, {"Shovel",6}, {"Golf club",2}, {"Radio",1}, }, } function getWeaponAmmoType (weaponName,notOthers) if not notOthers then for i,weaponData in ipairs(weaponAmmoTable["others"]) do if weaponName == weaponData[1] then return weaponData[1],weaponData[2] end end end for i,weaponData in ipairs(weaponAmmoTable["M1911 Mag"]) do if weaponName == weaponData[1] then return "M1911 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M9 SD Mag"]) do if weaponName == weaponData[1] then return "M9 SD Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Desert Deagle Mag"]) do if weaponName == weaponData[1] then return "Desert Deagle Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["PDW Mag"]) do if weaponName == weaponData[1] then return "PDW Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["G36K Mag"]) do if weaponName == weaponData[1] then return "G36K Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["FN SCAR Mag"]) do if weaponName == weaponData[1] then return "FN SCAR Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Arrow"]) do if weaponName == weaponData[1] then return "Arrow",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4 Mag"]) do if weaponName == weaponData[1] then return "M4 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["MK48 Mag"]) do if weaponName == weaponData[1] then return "MK48 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AKS Mag"]) do if weaponName == weaponData[1] then return "AKS Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AK-107 Mag"]) do if weaponName == weaponData[1] then return "AK-107 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Benelli M3 Mag"]) do if weaponName == weaponData[1] then return "Benelli M3 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["2Rnd. Slug"]) do if weaponName == weaponData[1] then return "2Rnd. Slug",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SPAZ-12 Mag"]) do if weaponName == weaponData[1] then return "SPAZ-12 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["AS50 Mag"]) do if weaponName == weaponData[1] then return "AS50 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["ACR Mag"]) do if weaponName == weaponData[1] then return "ACR Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["G36C SD Mag"]) do if weaponName == weaponData[1] then return "G36C SD Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["G17 Mag"]) do if weaponName == weaponData[1] then return "G17 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["MP5A5 Mag"]) do if weaponName == weaponData[1] then return "MP5A5 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4A1 Holo Mag"]) do if weaponName == weaponData[1] then return "M4A1 Holo Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SA-58V ACOG Mag"]) do if weaponName == weaponData[1] then return "SA-58V ACOG Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["SVD Camo Mag"]) do if weaponName == weaponData[1] then return "SVD Camo Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["CZ 550 Mag"]) do if weaponName == weaponData[1] then return "CZ 550 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["DMR Mag"]) do if weaponName == weaponData[1] then return "DMR Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["KVSK Mag"]) do if weaponName == weaponData[1] then return "KVSK Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M24 Mag"]) do if weaponName == weaponData[1] then return "M24 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M249 SAW Mag"]) do if weaponName == weaponData[1] then return "M249 SAW Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M107 Mag"]) do if weaponName == weaponData[1] then return "M107 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M4A03 Mag"]) do if weaponName == weaponData[1] then return "M4A03 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M14 Mag"]) do if weaponName == weaponData[1] then return "M14 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["JNG-90 Mag"]) do if weaponName == weaponData[1] then return "JNG-90 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["M240 Mag"]) do if weaponName == weaponData[1] then return "M240 Mag",weaponData[2] end end for i,weaponData in ipairs(weaponAmmoTable["Lee Enfield Mag"]) do if weaponName == weaponData[1] then return "Lee Enfield Mag",weaponData[2] end end return false end function rearmPlayerWeapon (weaponName,slot) takeAllWeapons (source) local ammoData,weapID = getWeaponAmmoType (weaponName) if getElementData(source,ammoData) <= 0 then triggerClientEvent (source, "displayClientInfo", source,"Rearm",shownInfos["nomag"],89, 161, 58, 255) return end setElementData(source,"currentweapon_"..slot,weaponName) local weapon = getElementData(source,"currentweapon_1") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), false ) end local weapon = getElementData(source,"currentweapon_2") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), false ) end local weapon = getElementData(source,"currentweapon_3") if weapon then local ammoData,weapID = getWeaponAmmoType (weapon) giveWeapon(source,weapID,getElementData(source,ammoData), false ) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end if elementWeaponBackM[source] then detachElementFromBone(elementWeaponBackM[source]) destroyElement(elementWeaponBackM[source]) elementWeaponBackM[source] = false end setElementModel(source, getElementData(source,"skin")) end addEvent("onPlayerRearmWeapon",true) addEventHandler("onPlayerRearmWeapon",getRootElement(),rearmPlayerWeapon) weaponIDtoObjectID = { {30,355}, {31,356}, {25,349}, {26,350}, {27,351}, {33,357}, {34,358}, {36,360}, {35,359}, {2,333}, {5,336}, {6,337}, } function getWeaponObjectID (weaponID) for i,weaponData in ipairs(weaponIDtoObjectID) do if weaponID == weaponData[1] then return weaponData[2] end end end elementBackpack = {} function backPackBack (dataName,oldValue) if getElementType(source) == "player" and dataName =="vaga" then local newValue = getElementData(source,dataName) if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) elementBackpack[source] = false end local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if newValue == 1 then elementBackpack[source] = createObject(1248,x,y,z) elseif newValue == 2 then elementBackpack[source] = createObject(1575,x,y,z) elseif newValue == 3 then elementBackpack[source] = createObject(1830,x,y,z) elseif newValue == 4 then elementBackpack[source] = createObject(1831,x,y,z) elseif newValue == 5 then elementBackpack[source] = createObject(1832,x,y,z) elseif newValue == 6 then elementBackpack[source] = createObject(1252,x,y,z) elseif newValue == 7 then elementBackpack[source] = createObject(2410,x,y,z) elseif newValue == 8 then elementBackpack[source] = createObject(2000,x,y,z) elseif newValue == 9 then elementBackpack[source] = createObject(2405,x,y,z) elseif newValue == 10 then elementBackpack[source] = createObject(2406,x,y,z) elseif newValue == 11 then elementBackpack[source] = createObject(1833,x,y,z) elseif newValue == 12 then elementBackpack[source] = createObject(1834,x,y,z) elseif newValue == 13 then elementBackpack[source] = createObject(1835,x,y,z) elseif newValue == 14 then elementBackpack[source] = createObject(1836,x,y,z) elseif newValue == 15 then elementBackpack[source] = createObject(1837,x,y,z) elseif newValue == 16 then elementBackpack[source] = createObject(1838,x,y,z) elseif newValue == 17 then elementBackpack[source] = createObject(3918,x,y,z) elseif newValue == 18 then elementBackpack[source] = createObject(1934,x,y,z) elseif newValue == 19 then elementBackpack[source] = createObject(1935,x,y,z) elseif newValue == 20 then elementBackpack[source] = createObject(1661,x,y,z) elseif newValue == 21 then elementBackpack[source] = createObject(1937,x,y,z) elseif newValue == 22 then elementBackpack[source] = createObject(1938,x,y,z) elseif newValue == 23 then elementBackpack[source] = createObject(1939,x,y,z) elseif newValue == 24 then elementBackpack[source] = createObject(1940,x,y,z) elseif newValue == 25 then elementBackpack[source] = createObject(1942,x,y,z) elseif newValue == 26 then elementBackpack[source] = createObject(1751,x,y,z) elseif newValue == 27 then elementBackpack[source] = createObject(1781,x,y,z) elseif newValue == 28 then elementBackpack[source] = createObject(1782,x,y,z) elseif newValue == 29 then elementBackpack[source] = createObject(1783,x,y,z) elseif newValue == 30 then elementBackpack[source] = createObject(1785,x,y,z) elseif newValue == 31 then elementBackpack[source] = createObject(1786,x,y,z) elseif newValue == 32 then elementBackpack[source] = createObject(1787,x,y,z) elseif newValue == 33 then elementBackpack[source] = createObject(1788,x,y,z) elseif newValue == 34 then elementBackpack[source] = createObject(1790,x,y,z) elseif newValue == 35 then elementBackpack[source] = createObject(1791,x,y,z) elseif newValue == 36 then elementBackpack[source] = createObject(1792,x,y,z) elseif newValue == 8 then return end if newValue == 1 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 2 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 3 then attachElementToBone(elementBackpack[source],source,3,0,-0.21,0.05,90,0,0) elseif newValue == 4 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 5 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 6 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 7 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 8 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 9 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 10 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 11 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 12 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 13 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 14 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 15 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 16 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 17 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 18 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 19 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 20 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 21 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 22 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 23 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 24 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 25 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 26 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 27 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 28 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 29 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 30 then attachElementToBone(elementBackpack[source],source,3,0,-0.21,0.05,270,0,180) elseif newValue == 31 then attachElementToBone(elementBackpack[source],source,3,0,-0.21,0.05,270,0,180) elseif newValue == 32 then attachElementToBone(elementBackpack[source],source,3,0,-0.21,0.05,270,0,180) elseif newValue == 33 then attachElementToBone(elementBackpack[source],source,3,0,-0.21,0.05,270,0,180) elseif newValue == 34 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 35 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) elseif newValue == 36 then attachElementToBone(elementBackpack[source],source,3,0,-0.225,0.05,90,0,0) else attachElementToBone(elementBackpack[source],source,3,0,-0.21,0.05,270,0,180) end end if getElementType(source) == "player" and dataName == "ColeteOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local colete = createObject(1516, x, y, z) setElementData ( source, "coleteObject", colete ) local skin = getElementModel ( source ) if skin == 0 then -- Parte,Largura,Frente Traz,Altura,Z,ROTX,ROTY,ROT-- attachElementToBone(colete, source, 3, 0, -0.00, -0.550, -1, 0, 90) elseif skin == 287 then attachElementToBone(colete, source, 3, 0, -0.01, -0.500, -1, 0, 90) end else if isElement ( getElementData ( source, "coleteObject" ) ) then detachElementFromBone( getElementData ( source, "coleteObject" ) ) destroyElement ( getElementData ( source, "coleteObject" ) ) setElementData ( source, "coleteObject", false ) end end end if getElementType(source) == "player" and dataName == "Colete3On" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Colete3 = createObject(1313, x, y, z) setElementData ( source, "Colete3Object", Colete3 ) local skin = getElementModel ( source ) if skin == 0 then -- Parte,Largura,Frente Traz,Altura,Z,ROTX,ROTY,ROT-- attachElementToBone(Colete3, source, 3, 0, 0.030, -0.50, 0, 0, 90) elseif skin == 287 then attachElementToBone(Colete3, source, 3, 0, 0.030, -0.50, 0, 0, 90) end else if isElement ( getElementData ( source, "Colete3Object" ) ) then detachElementFromBone( getElementData ( source, "Colete3Object" ) ) destroyElement ( getElementData ( source, "Colete3Object" ) ) setElementData ( source, "Colete3Object", false ) end end end if getElementType(source) == "player" and dataName == "Colete4On" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Colete4 = createObject(2033, x, y, z) setElementData ( source, "Colete4Object", Colete4 ) local skin = getElementModel ( source ) if skin == 0 then -- Parte,Largura,Frente Traz,Altura,Z,ROTX,ROTY,ROT-- attachElementToBone(Colete4, source, 3, 0, 0.020, -0.50, 0, 0, 90) elseif skin == 287 then attachElementToBone(Colete4, source, 3, 0, 0.020, -0.50, 0, 0, 90) end else if isElement ( getElementData ( source, "Colete4Object" ) ) then detachElementFromBone( getElementData ( source, "Colete4Object" ) ) destroyElement ( getElementData ( source, "Colete4Object" ) ) setElementData ( source, "Colete4Object", false ) end end end if getElementType(source) == "player" and dataName == "Colete2On" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Colete2 = createObject(1643, x, y, z) setElementData ( source, "Colete2Object", Colete2 ) local skin = getElementModel ( source ) if skin == 0 then -- Parte,Largura,Frente Traz,Altura,Z,ROTX,ROTY,ROT-- attachElementToBone(Colete2, source, 3, 0, 0.035, -0.50, 0, 0, 90) elseif skin == 287 then attachElementToBone(Colete2, source, 3, 0, 0.035, -0.50, 0, 0, 90) end else if isElement ( getElementData ( source, "Colete2Object" ) ) then detachElementFromBone( getElementData ( source, "Colete2Object" ) ) destroyElement ( getElementData ( source, "Colete2Object" ) ) setElementData ( source, "Colete2Object", false ) end end end if getElementType(source) == "player" and dataName == "HelmetOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Helmet = createObject(902, x, y, z) setElementData ( source, "HelmetObject", Helmet ) local skin = getElementModel ( source ) if skin == 0 then attachElementToBone(Helmet, source, 1, 0.00, 0.06, -0.570, -1, 0, 90) elseif skin == 287 then attachElementToBone(Helmet, source, 1, 0.02, 0.06, -0.520, -1, 0, 90) end else if isElement ( getElementData ( source, "HelmetObject" ) ) then detachElementFromBone( getElementData ( source, "HelmetObject" ) ) destroyElement ( getElementData ( source, "HelmetObject" ) ) setElementData ( source, "HelmetObject", false ) end end end if getElementType(source) == "player" and dataName == "CapaceteOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Capacete = createObject(1852, x, y, z) setElementData ( source, "CapaceteObject", Capacete ) local skin = getElementModel ( source ) if skin == 0 then attachElementToBone(Capacete, source, 1, 0, -0.040, -0.690, 0, 0, 90) elseif skin == 287 then attachElementToBone(Capacete, source, 1, 0, -0.040, -0.630, 0, 0, 90) end else if isElement ( getElementData ( source, "CapaceteObject" ) ) then detachElementFromBone( getElementData ( source, "CapaceteObject" ) ) destroyElement ( getElementData ( source, "CapaceteObject" ) ) setElementData ( source, "CapaceteObject", false ) end end end if getElementType(source) == "player" and dataName == "Mascara1On" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Mascara1 = createObject(2043, x, y, z) setElementData ( source, "Mascara1Object", Mascara1 ) local skin = getElementModel ( source ) if skin == 0 then attachElementToBone(Mascara1, source, 1, 0, 0.014, -0.550, 0, 1, 90) elseif skin == 287 then attachElementToBone(Mascara1, source, 1, 0, 0.014, -0.550, 0, 1, 90) end else if isElement ( getElementData ( source, "Mascara1Object" ) ) then detachElementFromBone( getElementData ( source, "Mascara1Object" ) ) destroyElement ( getElementData ( source, "Mascara1Object" ) ) setElementData ( source, "Mascara1Object", false ) end end end if getElementType(source) == "player" and dataName == "Mascara2On" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Mascara2 = createObject(1851, x, y, z) setElementData ( source, "Mascara2Object", Mascara2 ) local skin = getElementModel ( source ) if skin == 0 then attachElementToBone(Mascara2, source, 1, 0, -0.016, -0.597, 0, 0, 90) elseif skin == 287 then attachElementToBone(Mascara2, source, 1, 0, 0, -0.597, 0, 0, 90) end else if isElement ( getElementData ( source, "Mascara2Object" ) ) then detachElementFromBone( getElementData ( source, "Mascara2Object" ) ) destroyElement ( getElementData ( source, "Mascara2Object" ) ) setElementData ( source, "Mascara2Object", false ) end end end if getElementType(source) == "player" and dataName == "MusgoOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Musgo = createObject(1518, x, y, z) setElementData ( source, "MusgoObject", Musgo ) local skin = getElementModel ( source ) if skin == 0 then attachElementToBone(Musgo, source, 1, 0.01, 0.01, -0.580, -1, 0, 90) elseif skin == 287 then attachElementToBone(Musgo, source, 1, 0.01, 0.01, -0.580, -1, 0, 90) end else if isElement ( getElementData ( source, "MusgoObject" ) ) then detachElementFromBone( getElementData ( source, "MusgoObject" ) ) destroyElement ( getElementData ( source, "MusgoObject" ) ) setElementData ( source, "MusgoObject", false ) end end end if getElementType(source) == "player" and dataName == "RespiradorOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Respirador = createObject(1521, x, y, z) setElementData ( source, "RespiradorObject", Respirador ) local skin = getElementModel ( source ) if skin == 0 then attachElementToBone(Respirador, source, 1, 0, -0.015, -0.589, 0, 0, 90) elseif skin == 287 then attachElementToBone(Respirador, source, 1, 0, -0.015, -0.589, 0, 0, 90) end else if isElement ( getElementData ( source, "RespiradorObject" ) ) then detachElementFromBone( getElementData ( source, "RespiradorObject" ) ) destroyElement ( getElementData ( source, "RespiradorObject" ) ) setElementData ( source, "RespiradorObject", false ) end end end if getElementType(source) == "player" and dataName == "MonkeyOn" then if getElementData ( source, dataName ) then local x, y, z = getElementPosition(source) local Monkey = createObject(1517, x, y, z) setElementData ( source, "MonkeyObject", Monkey ) local skin = getElementModel ( source ) if skin == 0 then attachElementToBone(Monkey, source, 1, 0, -0.01, -0.600, -1, 0, 90) elseif skin == 287 then attachElementToBone(Monkey, source, 1, 0, -0.01, -0.600, -1, 0, 90) end else if isElement ( getElementData ( source, "MonkeyObject" ) ) then detachElementFromBone( getElementData ( source, "MonkeyObject" ) ) destroyElement ( getElementData ( source, "MonkeyObject" ) ) setElementData ( source, "MonkeyObject", false ) end end end end addEventHandler ( "onElementDataChange", getRootElement(), backPackBack ) function backpackRemoveQuit () if elementWeaponRaplace[source] then detachElementFromBone(elementWeaponRaplace[source]) destroyElement(elementWeaponRaplace[source]) elementWeaponRaplace[source] = false end if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end if getElementData ( source, "coleteObject" ) then local colete = getElementData ( source, "coleteObject" ) if isElement ( colete ) then destroyElement ( colete ) end end if getElementData ( source, "Colete2Object" ) then local Colete2 = getElementData ( source, "Colete2Object" ) if isElement ( Colete2 ) then destroyElement ( Colete2 ) end end if getElementData ( source, "Colete3Object" ) then local Colete3 = getElementData ( source, "Colete3Object" ) if isElement ( Colete3 ) then destroyElement ( Colete3 ) end end if getElementData ( source, "Colete4Object" ) then local Colete4 = getElementData ( source, "Colete4Object" ) if isElement ( Colete4 ) then destroyElement ( Colete4 ) end end if getElementData ( source, "HelmetObject" ) then local Helmet = getElementData ( source, "HelmetObject" ) if isElement ( Helmet ) then destroyElement ( Helmet ) end end if getElementData ( source, "MusgoObject" ) then local Musgo = getElementData ( source, "MusgoObject" ) if isElement ( Musgo ) then destroyElement ( Musgo ) end end if getElementData ( source, "CapaceteObject" ) then local Capacete = getElementData ( source, "CapaceteObject" ) if isElement ( Capacete ) then destroyElement ( Capacete ) end end if getElementData ( source, "Mascara1Object" ) then local Mascara1 = getElementData ( source, "Mascara1Object" ) if isElement ( Mascara1 ) then destroyElement ( Mascara1 ) end end if getElementData ( source, "Mascara2Object" ) then local Mascara2 = getElementData ( source, "Mascara2Object" ) if isElement ( Mascara2 ) then destroyElement ( Mascara2 ) end end if getElementData ( source, "RespiradorObject" ) then local Respirador = getElementData ( source, "RespiradorObject" ) if isElement ( Respirador ) then destroyElement ( Respirador ) end end if getElementData ( source, "MonkeyObject" ) then local Monkey = getElementData ( source, "MonkeyObject" ) if isElement ( Monkey ) then destroyElement ( Monkey ) end end end addEventHandler ( "onPlayerQuit", getRootElement(), backpackRemoveQuit ) elementWeaponRaplace = {} function weaponReplace ( previousWeaponID, currentWeaponID ) local weapon1 = getElementData(source,"currentweapon_1") if not weapon1 then return end local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if currentWeaponID == weapID1 then if elementWeaponRaplace[source] then detachElementFromBone(elementWeaponRaplace[source]) destroyElement(elementWeaponRaplace[source]) elementWeaponRaplace[source] = false end if weapon1 == "M14" then elementWeaponRaplace[source] = createObject(2726,x,y,z) elseif weapon1 == "SVD Camo" then elementWeaponRaplace[source] = createObject(2730,x,y,z) elseif weapon1 == "AS50" then elementWeaponRaplace[source] = createObject(2731,x,y,z) elseif weapon1 == "CZ 550" then elementWeaponRaplace[source] = createObject(2732,x,y,z) elseif weapon1 == "DMR" then elementWeaponRaplace[source] = createObject(2733,x,y,z) elseif weapon1 == "KVSK" then elementWeaponRaplace[source] = createObject(2734,x,y,z) elseif weapon1 == "M24" then elementWeaponRaplace[source] = createObject(2735,x,y,z) elseif weapon1 == "M249 SAW" then elementWeaponRaplace[source] = createObject(2748,x,y,z) elseif weapon1 == "M107" then elementWeaponRaplace[source] = createObject(2737,x,y,z) elseif weapon1 == "M4A03" then elementWeaponRaplace[source] = createObject(2738,x,y,z) elseif weapon1 == "JNG-90" then elementWeaponRaplace[source] = createObject(2729,x,y,z) elseif weapon1 == "M240" then elementWeaponRaplace[source] = createObject(2728,x,y,z) elseif weapon1 == "AK-107" then elementWeaponRaplace[source] = createObject(2725,x,y,z) elseif weapon1 == "AKS" then elementWeaponRaplace[source] = createObject(3000,x,y,z) elseif weapon1 == "G36K" then elementWeaponRaplace[source] = createObject(2708,x,y,z) elseif weapon1 == "M4" then elementWeaponRaplace[source] = createObject(2468,x,y,z) elseif weapon1 == "Lee Enfield" then elementWeaponRaplace[source] = createObject(2562,x,y,z) elseif weapon1 == "FN SCAR" then elementWeaponRaplace[source] = createObject(2644,x,y,z) elseif weapon1 == "MK48" then elementWeaponRaplace[source] = createObject(2571,x,y,z) elseif weapon1 == "Crossbow" then elementWeaponRaplace[source] = createObject(2565,x,y,z) elseif weapon1 == "ACR" then elementWeaponRaplace[source] = createObject(2747,x,y,z) elseif weapon1 == "G36C SD" then elementWeaponRaplace[source] = createObject(2751,x,y,z) elseif weapon1 == "G17" then elementWeaponRaplace[source] = createObject(2749,x,y,z) elseif weapon1 == "M4A1 Holo" then elementWeaponRaplace[source] = createObject(2742,x,y,z) elseif weapon1 == "SA-58V ACOG" then elementWeaponRaplace[source] = createObject(2745,x,y,z) elseif weapon1 == "M9 SD" then elementWeaponRaplace[source] = createObject(2766,x,y,z) elseif weapon1 == "M1911" then elementWeaponRaplace[source] = createObject(2767,x,y,z) end if elementBackpack[source] then attachElementToBone(elementWeaponRaplace[source],source,12,0,0,0,179,90,180) else attachElementToBone(elementWeaponRaplace[source],source,12,0,0,0,179,90,180) end elseif previousWeaponID == weapID1 then detachElementFromBone(elementWeaponRaplace[source]) destroyElement(elementWeaponRaplace[source]) elementWeaponRaplace[source] = false end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponReplace ) elementWeaponBack = {} elementWeaponBackM = {} function weaponSwitchBack ( previousWeaponID, currentWeaponID ) local weapon1 = getElementData(source,"currentweapon_1") local weapon2 = getElementData(source,"currentweapon_2") if not weapon1 and not weapon2 then return end local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local ammoData2,weapID2 = getWeaponAmmoType(weapon2) local x,y,z = getElementPosition(source) local rx,ry,rz = getElementRotation(source) if currentWeaponID == weapID2 then setElementData ( source, "selectedWeapon",weapon2) elseif currentWeaponID == weapID1 then setElementData ( source, "selectedWeapon",weapon1) elseif currentWeaponID == weapID3 then setElementData ( source, "selectedWeapon",weapon3) end if getElementData ( source, "usingGrenadeThrower" ) then toggleControl ( source, 'fire', true ) setElementData ( source, "usingGrenadeThrower", false ) end if previousWeaponID == weapID1 then ----------- Destruir Arma Quando Morrer ou Deslogar Sen�o Ela Fica no Ar ------------- if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end if weapon1 == "M14" then elementWeaponBack[source] = createObject(2726,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "SVD Camo" then elementWeaponBack[source] = createObject(2730,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "AS50" then elementWeaponBack[source] = createObject(2731,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "CZ 550" then elementWeaponBack[source] = createObject(2732,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "DMR" then elementWeaponBack[source] = createObject(2733,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "KVSK" then elementWeaponBack[source] = createObject(2734,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M24" then elementWeaponBack[source] = createObject(2735,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M249 SAW" then elementWeaponBack[source] = createObject(2748,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M107" then elementWeaponBack[source] = createObject(2737,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M4A03" then elementWeaponBack[source] = createObject(2738,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "JNG-90" then elementWeaponBack[source] = createObject(2729,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M240" then elementWeaponBack[source] = createObject(2728,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "AK-107" then elementWeaponBack[source] = createObject(2725,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "AKS" then elementWeaponBack[source] = createObject(3000,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "MK48" then elementWeaponBack[source] = createObject(2571,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M4" then elementWeaponBack[source] = createObject(2468,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "Lee Enfield" then elementWeaponBack[source] = createObject(2562,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "G36K" then elementWeaponBack[source] = createObject(2708,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "FN SCAR" then elementWeaponBack[source] = createObject(2644,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "Crossbow" then elementWeaponBack[source] = createObject(2565,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "ACR" then elementWeaponBack[source] = createObject(2747,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "G36C SD" then elementWeaponBack[source] = createObject(2751,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "G17" then elementWeaponBack[source] = createObject(2749,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M4A1 Holo" then elementWeaponBack[source] = createObject(2742,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "SA-58V ACOG" then elementWeaponBack[source] = createObject(2745,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M9 SD" then elementWeaponBack[source] = createObject(2766,x,y,z) setObjectScale(elementWeaponBack[source],0.875) elseif weapon1 == "M1911" then elementWeaponBack[source] = createObject(2767,x,y,z) setObjectScale(elementWeaponBack[source],0.875) else elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1),x,y,z) setObjectScale(elementWeaponBack[source],0.875) end if elementBackpack[source] then attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.31,-0.1,0,270,-90) else attachElementToBone(elementWeaponBack[source],source,3,0.19,-0.11,-0.1,0,270,10) end elseif currentWeaponID == weapID1 then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler ( "onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack ) function removeBackWeaponOnDrop () if elementWeaponRaplace[source] then detachElementFromBone(elementWeaponRaplace[source]) destroyElement(elementWeaponRaplace[source]) elementWeaponRaplace[source] = false end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end if elementWeaponBackM[source] then detachElementFromBone(elementWeaponBackM[source]) destroyElement(elementWeaponBackM[source]) elementWeaponBackM[source] = false end end addEvent("removeBackWeaponOnDrop",true) addEventHandler("removeBackWeaponOnDrop",getRootElement(),removeBackWeaponOnDrop) function removeAttachedOnDeath () if elementWeaponRaplace[source] then detachElementFromBone(elementWeaponRaplace[source]) destroyElement(elementWeaponRaplace[source]) elementWeaponRaplace[source] = false end if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end if elementWeaponBackM[source] then detachElementFromBone(elementWeaponBackM[source]) destroyElement(elementWeaponBackM[source]) elementWeaponBackM[source] = false end if getElementData ( source, "ColeteOn" ) == true then setElementData ( source, "ColeteOn", false ) end if getElementData ( source, "Colete2On" ) == true then setElementData ( source, "Colete2On", false ) end if getElementData ( source, "Colete3On" ) == true then setElementData ( source, "Colete3On", false ) end if getElementData ( source, "Colete4On" ) == true then setElementData ( source, "Colete4On", false ) end if getElementData ( source, "HelmetOn" ) == true then setElementData ( source, "HelmetOn", false ) end if getElementData ( source, "MusgoOn" ) == true then setElementData ( source, "MusgoOn", false ) end if getElementData ( source, "CapaceteOn" ) == true then setElementData ( source, "CapaceteOn", false ) end if getElementData ( source, "Mascara1On" ) == true then setElementData ( source, "Mascara1On", false ) end if getElementData ( source, "Mascara2On" ) == true then setElementData ( source, "Mascara2On", false ) end if getElementData ( source, "RespiradorOn" ) == true then setElementData ( source, "RespiradorOn", false ) end if getElementData ( source, "MonkeyOn" ) == true then setElementData ( source, "MonkeyOn", false ) end end addEvent("kilLDayZPlayer",true) addEventHandler("kilLDayZPlayer",getRootElement(),removeAttachedOnDeath) function weaponDelete(dataName,oldValue) if getElementType(source) == "player" then -- check if the element is a player local weapon1 = getElementData(source,"currentweapon_1") or "noweap" local weapon2 = getElementData(source,"currentweapon_2") or "noweap" local weapon3 = getElementData(source,"currentweapon_3") or "noweap" if dataName == weapon1 or dataName == weapon2 or dataName == weapon3 then if getElementData (source,dataName) == 0 then local ammoData,weapID = getWeaponAmmoType(dataName) takeWeapon (source,weapID) if dataName == weapon1 or dataName == weapon2 or dataName == weapon3 then if getElementData (source,dataName) == 0 then local ammoData,weapID = getWeaponAmmoType(dataName) takeWeapon (source,weapID) if dataName == weapon1 then setElementData(source,"currentweapon_1",false) elseif dataName == weapon2 then setElementData(source,"currentweapon_2",false) elseif dataName == weapon3 then setElementData(source,"currentweapon_3",false) end return true end end end end local weapon1 = getElementData(source,"currentweapon_1") local weapon2 = getElementData(source,"currentweapon_2") local weapon3 = getElementData(source,"currentweapon_3") local ammoData1,weapID1 = getWeaponAmmoType(weapon1) local ammoData2,weapID2 = getWeaponAmmoType(weapon2) local ammoData3,weapID3 = getWeaponAmmoType(weapon3) if dataName == ammoData1 then local newammo = oldValue - getElementData (source,dataName) if newammo == 1 then return end if getElementData (source,dataName) < oldValue then takeWeapon (source,weapID1,newammo) if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elseif getElementData (source,dataName) > oldValue then giveWeapon(source,weapID1,getElementData (source,dataName)-oldValue,true) end end if dataName == ammoData2 then local newammo = oldValue - getElementData (source,dataName) if newammo == 1 then return end if getElementData (source,dataName) < oldValue then takeWeapon (source,weapID2,newammo) elseif getElementData (source,dataName) > oldValue then giveWeapon(source,weapID2,getElementData (source,dataName)-oldValue,false) end end if dataName == ammoData3 then local newammo = oldValue - getElementData (source,dataName) if newammo == 1 then return end if getElementData (source,dataName) < oldValue then takeWeapon (source,weapID3,newammo) elseif getElementData (source,dataName) > oldValue then giveWeapon(source,weapID3,getElementData (source,dataName)-oldValue,false) end end end end addEventHandler("onElementDataChange",getRootElement(),weaponDelete) function addPlayerStats (player,data,value) if data == "food" then local current = getElementData(player,data) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "thirst" then local current = getElementData(player,data) if current + value > 100 then setElementData(player,data,100) elseif current + value < 1 then setElementData(player,data,0) setElementData(player,"blood",getElementData(player,"blood")-math.random(50,120)) else setElementData(player,data,current+value) end elseif data == "blood" then local current = getElementData(player,data) if current + value > 12000 then setElementData(player,data,12000) elseif current + value < 1 then setElementData(player,data,0) else setElementData(player,data,current+value) end elseif data == "temperature" then local current = getElementData(player,data) if current + value > 41 then setElementData(player,data,41) elseif current + value <= 31 then setElementData(player,data,31) else setElementData(player,data,current+value) end elseif data == "humanity" then local current = getElementData(player,data) if current + value > 5000 then setElementData(player,data,5000) else setElementData(player,data,current+value) end end end function checkTemperature() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = 0 if getWeather == 7 then value = -0.1 elseif getWeather == 12 then value = 0 elseif getWeather == 16 then value = -0.4 elseif getWeather == 4 then value = -0.1 end local hour, minutes = getTime() if hour >= 21 and hour <= 8 then value = value-0.05 end addPlayerStats (player,"temperature",value) end end end setTimer(checkTemperature,60000,0) function checkTemperature2() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = 0 if isElementInWater(player) then value = gameplayVariables["temperaturewater"] end if getControlState (player,"sprint") then value = value+gameplayVariables["temperaturesprint"] end addPlayerStats (player,"temperature",value) end end end setTimer(checkTemperature2,10000,0) function setHunger() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = gameplayVariables["loseHunger"] addPlayerStats (player,"food",value) end end end setTimer(setHunger,60000,0) function setThirsty() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = gameplayVariables["loseThirst"] addPlayerStats (player,"thirst",value) end end end setTimer(setThirsty,60000,0) function checkThirsty() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then value = 0 if getControlState (player,"sprint") then value = gameplayVariables["sprintthirst"] end addPlayerStats (player,"thirst",value) end end end setTimer(checkThirsty,10000,0) function checkHumanity() for i,player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then if getElementData(player,"humanity") < 2500 then addPlayerStats (player,"humanity",30) if getElementData(player,"humanity") > 2000 then setElementData(player,"bandit",false) end end end end end setTimer(checkHumanity,60000,0) function onPlayerRequestChangingStats(itemName,itemInfo,data) if data == "food" then if itemName == "Burger" then blood = 300 elseif itemName == "Pizza" then blood = 300 elseif itemName == "Cooked Meat" then blood = 800 elseif itemName == "Beans Can" then blood = 200 elseif itemName == "Pasta Can" then blood = 200 end setPedAnimation (source,"FOOD","EAT_Burger",-1,false,false,nil,false) setElementData(source,itemName,getElementData(source,itemName)-1) addPlayerStats (source,"blood",blood) addPlayerStats (source,data,gameplayVariables["foodrestore"]) -- Restores a random amount between 40-100 (hunger) - default: 100 elseif data == "thirst" then setElementData(source,itemName,getElementData(source,itemName)-1) addPlayerStats (source,data,gameplayVariables["thirstrestore"]) -- Restores a random amount between 40-100 (thirst) default: 100 setPedAnimation (source,"VENDING","VEND_Drink2_P",-1,false,false,nil,false) if itemName == "Water Bottle" then setElementData(source,"Empty Water Bottle",(getElementData(source,"Empty Water Bottle") or 0)+1) end end triggerClientEvent (source, "displayClientInfo", source,"Food",shownInfos["youconsumed"].." "..itemName,22,255,0) triggerClientEvent(source,"refreshInventoryManual",source) end addEvent("onPlayerRequestChangingStats",true) addEventHandler("onPlayerRequestChangingStats",getRootElement(),onPlayerRequestChangingStats) function onPlayerUseMedicObject(itemName) local playersource = source setPedAnimation (playersource,"BOMBER","BOM_Plant",-1,false,false,nil,false) setTimer( function () if itemName == "Bandage" then setElementData(playersource,"bleeding",0) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Medic Kit" then addPlayerStats (playersource,"blood",7000) setElementData(playersource,"bleeding",0) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Heat Pack" then setElementData(playersource,"cold",false) setElementData(playersource,"temperature",37) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Painkiller" then setElementData(playersource,"pain",false) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Morphine" then setElementData(playersource,"brokenbone",false) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) elseif itemName == "Blood Bag" then addPlayerStats (playersource,"blood",12000) setElementData(playersource,itemName,getElementData(playersource,itemName)-1) end end,1500,1) triggerClientEvent(playersource,"refreshInventoryManual",playersource) end addEvent("onPlayerUseMedicObject",true) addEventHandler("onPlayerUseMedicObject",getRootElement(),onPlayerUseMedicObject) function onPlayerGiveMedicObject(itemName,player) local playersource = source setPedAnimation (playersource,"BOMBER","BOM_Plant", -1, false, false, false, false) setTimer( function () if itemName == "bandage" then setElementData(player,"bleeding",0) setElementData(playersource,"Bandage",getElementData(playersource,"Bandage")-1) addPlayerStats (playersource,humanity,40) elseif itemName == "giveblood" then addPlayerStats (player,"blood",12000) setElementData(playersource,"Blood Bag",getElementData(playersource,"Blood Bag")-1) addPlayerStats (playersource,humanity,250) end end,1500,1) end addEvent("onPlayerGiveMedicObject",true) addEventHandler("onPlayerGiveMedicObject",getRootElement(),onPlayerGiveMedicObject) skinTable = { {"Survivor Clothing",73}, {"Ghillie Suit",287}, {"Army Clothing",285}, {"Ghilli Suit Woman",257}, {"BAT Clothing",164}, {"Army[F] Clothing",90}, {"BF3 Clothing",295}, {"Millitary Clothing",284}, {"Soldier Clothing",283}, } function getSkinIDFromName(name) for i,skin in ipairs(skinTable) do if name == skin[1] then return skin[2] end end end function getSkinNameFromID(id) for i,skin in ipairs(skinTable) do if id == skin[2] then return skin[1] end end end function addPlayerSkin (skin) local current = getElementData(source,"skin") local name = getSkinNameFromID(current) setElementData(source,name,getElementData(source,name)+1) setElementData(source,skin,getElementData(source,skin)-1) local id = getSkinIDFromName(skin) setElementData(source,"skin",id) setElementModel(source,id) triggerClientEvent(source,"refreshInventoryManual",source) triggerClientEvent("updatePlayerClothes",source,id) end addEvent("onPlayerChangeSkin",true) addEventHandler("onPlayerChangeSkin",getRootElement(),addPlayerSkin) function onPlayerRefillWaterBottle (itemName) if isElementInWater(source) then setElementData(source,"Canteen",getElementData(source,"Canteen")+1) setElementData(source,itemName,getElementData(source,itemName)-1) triggerClientEvent(source,"refreshInventoryManual",source) triggerClientEvent (source, "displayClientInfo", source,"Canteen",shownInfos["filledup"],89, 161, 58, 255) else triggerClientEvent (source, "displayClientInfo", source,"Canteen",shownInfos["needwatersource"],89, 161, 58, 255) end end addEvent("onPlayerRefillWaterBottle",true) addEventHandler("onPlayerRefillWaterBottle",getRootElement(),onPlayerRefillWaterBottle) function getPointFromDistanceRotation(x, y, dist, angle) local a = math.rad(90 - angle); local dx = math.cos(a) * dist; local dy = math.sin(a) * dist; return x+dx, y+dy; end function onPlayerPitchATent (itemName) setElementData(source,itemName,getElementData(source,itemName)-1) setPedAnimation (source,"BOMBER","BOM_Plant",-1,false,false,nil,false) local source = source setTimer( function () local x,y,z = getElementPosition(source) local xr,yr,zr = getElementRotation(source) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px + 5 * math.cos(offsetRot) local vy = py + 5 * math.sin(offsetRot) local vz = pz + 2 local vrot = prot+180 tent = createObject(3243,vx,vy,z-1,0,0,vrot) setObjectScale(tent,1.3) tentCol = createColSphere(x,y,z,4) attachElements ( tentCol, tent, 0, 0, 0 ) setElementData(tentCol,"parent",tent) setElementData(tent,"parent",tentCol) setElementData(tentCol,"tent",true) setElementData(tentCol,"vehicle",true) setElementData(tentCol,"MAX_Slots",100) triggerClientEvent(source,"refreshInventoryManual",source) end,1500,1) end addEvent("onPlayerPitchATent",true) addEventHandler("onPlayerPitchATent",getRootElement(),onPlayerPitchATent) function removeTent (object) local x,y,z = getElementPosition(getElementData(object,"parent")) local item,itemString = getItemTablePosition("Tent") local itemPickup = createItemPickup(item,x,y,z+1,itemString) destroyElement(getElementData(object,"parent")) destroyElement(object) end addEvent("removeTent",true) addEventHandler("removeTent",getRootElement(),removeTent) function onPlayerBuildAWireFence (itemName) setElementData(source,itemName,getElementData(source,itemName)-1) setPedAnimation (source,"BOMBER","BOM_Plant",-1,false,false,nil,false) local source = source setTimer( function () local x,y,z = getElementPosition(source) local xr,yr,zr = getElementRotation(source) --outputChatBox(zr) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px + 1 * math.cos(offsetRot) local vy = py + 1 * math.sin(offsetRot) local vz = pz + 2 local vrot = prot+90 --local x,y = getPointFromDistanceRotation(x,y,5,0) tent = createObject(983,vx,vy,pz,xr,yr,vrot) setObjectScale(tent,1) tentCol = createColSphere(x,y,z,2) attachElements ( tentCol, tent, 0, 0, 0 ) setElementData(tentCol,"parent",tent) setElementData(tent,"parent",tentCol) setElementData(tentCol,"wirefence",true) triggerClientEvent(source,"refreshInventoryManual",source) end,1500,1) end addEvent("onPlayerBuildAWireFence",true) addEventHandler("onPlayerBuildAWireFence",getRootElement(),onPlayerBuildAWireFence) function removeWirefence (object) destroyElement(getElementData(object,"parent")) destroyElement(object) end addEvent("removeWirefence",true) addEventHandler("removeWirefence",getRootElement(),removeWirefence) --[[function onPlayerBuildATank (itemName) setElementData(source,itemName,getElementData(source,itemName)-1) setPedAnimation (source,"BOMBER","BOM_Plant", -1, false, false, false, false) local source = source setTimer( function () local x,y,z = getElementPosition(source) local xr,yr,zr = getElementRotation(source) --outputChatBox(zr) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px + 1 * math.cos(offsetRot) local vy = py + 1 * math.sin(offsetRot) local vz = pz + 2 local vrot = prot+90 --local x,y = getPointFromDistanceRotation(x,y,5,0) tent = createObject(2409,vx,vy,z-1,xr,yr,vrot) setObjectScale(tent,2) tentCol = createColSphere(x,y,z,3) attachElements ( tentCol, tent, 0, 0, 0 ) setElementData(tentCol,"parent",tent) setElementData(tent,"parent",tentCol) setElementData(tentCol,"tank",true) triggerClientEvent(source,"refreshInventoryManual",source) end,1500,1) end addEvent("onPlayerBuildATank",true) addEventHandler("onPlayerBuildATank",getRootElement(),onPlayerBuildATank) function removeTank (object) local x,y,z = getElementPosition(getElementData(object,"parent")) local item,itemString = getItemTablePosition("Anti-tank hedgehog") local itemPickup = createItemPickup(item,x,y,z+1,itemString) destroyElement(getElementData(object,"parent")) destroyElement(object) end addEvent("removeTank",true) addEventHandler("removeTank",getRootElement(),removeTank)--]] --[[function onPlayerBuildASandbag (itemName) setElementData(source,itemName,getElementData(source,itemName)-1) setPedAnimation (source,"BOMBER","BOM_Plant", -1, false, false, false, false) local source = source setTimer( function () local x,y,z = getElementPosition(source) local xr,yr,zr = getElementRotation(source) --outputChatBox(zr) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px + 1 * math.cos(offsetRot) local vy = py + 1 * math.sin(offsetRot) local vz = pz + 2 local vrot = prot+90 --local x,y = getPointFromDistanceRotation(x,y,5,0) tent = createObject(1908,vx,vy,z-0.5,xr,yr,vrot) setObjectScale(tent,1.3) tentCol = createColSphere(x,y,z,1) attachElements ( tentCol, tent, 0, 0, 0 ) setElementData(tentCol,"parent",tent) setElementData(tent,"parent",tentCol) setElementData(tentCol,"sandbag",true) triggerClientEvent(source,"refreshInventoryManual",source) end,1500,1) end addEvent("onPlayerBuildASandbag",true) addEventHandler("onPlayerBuildASandbag",getRootElement(),onPlayerBuildASandbag) function removeSandbag (object) local x,y,z = getElementPosition(getElementData(object,"parent")) local item,itemString = getItemTablePosition("Sandbags") local itemPickup = createItemPickup(item,x,y,z+1,itemString) destroyElement(getElementData(object,"parent")) destroyElement(object) end addEvent("removeSandbag",true) addEventHandler("removeSandbag",getRootElement(),removeSandbag)--]] function onPlayerPutMine(itemName) setPedAnimation(source, "BOMBER", "BOM_Plant", -1, false, false, false, false) setElementData(source,"Mine",getElementData(source,"Mine")-1) local x,y,z = getElementPosition(source) local carmine = createObject(1510,x,y,z-0.999,0,2,3.18) local carmineCol = createColSphere(x,y,z,2) setElementFrozen(carmine, true) setElementData(carmineCol,"type","pedhit") setElementData(carmineCol,"carmine",carmine) setElementData(carmineCol,"terror",source) triggerClientEvent(source,"refreshInventoryManual",source) setTimer(function() destroyElement(carmineCol) destroyElement(carmine) end,600000,1) end addEvent("onPlayerPutMine",true) addEventHandler("onPlayerPutMine",getRootElement(),onPlayerPutMine) function boomCarmine(player) if (getElementData (source, "type") == "pedhit") then local carmine = getElementData(source, "carmine") local terror = getElementData (source, "terror") local x,y,z = getElementPosition (source) setTimer(function(carmine_destroy) if not isElement ( carmine_destroy ) then return true end local mx,my,mz = getElementPosition(carmine_destroy) local px,py,pz = getElementPosition(player) local distance = getDistanceBetweenPoints3D(px,py,pz,mx,my,mz) or 0 if distance <= 3 then setElementData(player,"blood",getElementData(player,"blood")-10) createExplosion(x,y,z,20,terror) destroyElement(carmine_destroy) destroyElement(source) end end,300,1, carmine) end end addEventHandler("onColShapeHit", getRootElement(), boomCarmine) addEvent("destroyCarmine", true) addEventHandler("destroyCarmine", getRootElement(), function(carmine) local x,y,z = getElementPosition(carmine) local terror = getElementData(carmine, "terror") local carmineCol = getElementData(carmine, "carmine") setTimer(function() createExplosion(x,y,z,20,terror) destroyElement(carmineCol) destroyElement(carmine) end,100,1) end) ---------------------------------------------------------------------???????? ------????.. --[[addEvent("createArrow",true) addEventHandler("createArrow",getRootElement(),function(x,y,z,vz,hitElement) local item,itemString = getItemTablePosition("Arrow") local itemPickup = createItemPickup(item,x,y,z,itemString,vz, 1.75) attachElements ( itemPickup, hitElement, 0, 0, 0 ) end)]] ------????.. addEvent("addPlayerCookMeat",true) addEventHandler("addPlayerCookMeat",getRootElement(),function() local source = source if isPedInVehicle(source) then return end if isElementInWater(source) then return end setPedAnimation(source,"BOMBER","BOM_Plant",-1,false,false,false,false) setTimer(function() setElementData(source,"Raw meat",getElementData(source,"Raw meat")-1) setElementData(source,"Cooked Meat",getElementData(source,"Cooked Meat")+1) triggerClientEvent (source, "displayClientInfo", source,"Inventory","Voc� Cozinhou carne",22,255,0) setPedWeaponSlot(source, 0) triggerClientEvent(source,"refreshInventoryManual",source) end,3000,1) end) addEvent("onPlayerMakeAFire",true) addEventHandler("onPlayerMakeAFire",getRootElement(),function(itemName) local source = source if isPedInVehicle(source) then return end if isElementInWater(source) then return end setElementData(source,"Wood Pile",getElementData(source,"Wood Pile")-1) local xr,yr,_ = getElementRotation(source) px, py, pz = getElementPosition(source) prot = getPedRotation(source) local offsetRot = math.rad(prot+90) local vx = px+1*math.cos(offsetRot) local vy = py+1*math.sin(offsetRot) local vz = pz+2 local vrot = prot+90 local wood = createObject(2807,vx,vy,pz-0.87,xr,yr,vrot) setObjectScale(wood,2.9) setElementFrozen(wood,true) local fireCol = createColSphere(vx,vy,pz-0.75,2.5) -- if getWeather() == 16 or getWeather() == 8 then -- triggerClientEvent(source,"displayClientInfo",source,"fireplace","????? ?? ????? ?????? ?? ????? ?????!",255,22,0) -- end fire = createObject(3525,vx,vy,pz-0.8,xr,yr,vrot) setObjectScale(fire,0) maker = createMarker(vx,vy,pz+0.2,"corona",3,240,220,130,50) attachElements ( fireCol, wood, 0, 0, 0 ) setElementData(fireCol,"parent",wood) setElementData(fireCol,"fireplace",true) setPedWeaponSlot(source, 0) x43,y43,z43 = getElementPosition(fire) triggerClientEvent(source,"fireplaceSound",source,x43,y43,z43) triggerClientEvent(source,"refreshInventoryManual",source) setPedAnimation(source,"BOMBER","BOM_Plant", -1, false, false, false, false) setTimer(function() if fire then destroyElement(fire) triggerClientEvent(source,"fireplaceStop",source) destroyElement(maker) end destroyElement(fireCol) destroyElement(wood) end,720000,1) end) --[[ function checkWeatherForFireplace() if getWeather() == 16 or getWeather() == 8 then if fire then destroyElement(fire) destroyElement(maker) triggerClientEvent(source,"fireplaceStop",source) setElementData(fireCol,"fireplace",false) end end end setTimer(checkWeatherForFireplace,2800,0)--]] ---------------------------------------------------------------------------------------------------------------------------------------------* addEvent("onPlayerPlaceRoadflare",true) addEventHandler("onPlayerPlaceRoadflare",getRootElement(),function(itemName) setElementData(source,itemName,getElementData(source,itemName)-1) local source = source if isPedInVehicle(source) then return end if isElementInWater(source) then return end setPedAnimation (source,"BOMBER","BOM_Plant",-1,false,false,false,false) setTimer(function() local x,y,z = getElementPosition(source) local object = createObject(354,x,y,z-0.6) local maker = createMarker (x,y,z-0.3,"corona",7,250,5,5) setTimer(destroyElement,300000,1,object) setTimer(destroyElement,300000,1,maker) setPedWeaponSlot(source,0) triggerClientEvent(source,"refreshInventoryManual",source) end,800,1) end) ---------------------------------------------------------------------------------------------------fireplace function math.round(number, decimals, method) decimals = decimals or 0 local factor = 10 ^ decimals if (method == "ceil" or method == "floor") then return math[method](number * factor) / factor else return tonumber(("%."..decimals.."f"):format(number)) end end -------------------------------------------------------- --Chat Systeme -- -------------------------------------------------------- local chatRadius = 15 local chatEadioRadius = 250 function sendMessageToNearbyPlayers( message, messageType ) cancelEvent() if (messageType == 0) then local posX, posY, posZ = getElementPosition( source ) local chatSphere = createColSphere( posX, posY, posZ, chatRadius ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do outputChatBox("#008000"..string.gsub((getPlayerName(source).." : "..message), '#%x%x%x%x%x%x', ''),nearbyPlayer, 211,211,211,true ) end end end addEventHandler( "onPlayerChat", getRootElement(), sendMessageToNearbyPlayers ) globalchat = true function globalchatstate(playerSource) if getElementData(playerSource, "admin") == true or getElementData(playerSource, "sadmin") == true or getElementData(playerSource, "smanager") == true or getElementData(playerSource, "owner") == true then if globalchat == true then globalchat = false outputChatBox(getPlayerName(playerSource).." has deactivatet the Global Chat!", getRootElement(), 255, 0, 0) elseif globalchat == false then globalchat = true outputChatBox(getPlayerName(playerSource).." has activatet the Global Chat!", getRootElement(), 255, 0, 0) end end end addCommandHandler("globalstate", globalchatstate) function GlobalChat ( playerSource, commandname, ... ) if globalchat == true then local playerName = getPlayerName ( playerSource ) if(isPlayerMuted ( playerSource ) ~= true) then if(... ~= nil) then local arg = {...} local text = table.concat( arg, " " ) if isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ( "VIP" ) ) then outputChatBox ( "#FFF60C*VIP* - [#00CCFF"..playerName.."#FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ( "Supporter" ) ) then outputChatBox ( "#FFF60C*SUPPORTER* - [#64a500"..playerName.."#FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ( "Mod" ) ) then outputChatBox ( "#FFF60C*MODERATOR* - [#FF9900"..playerName.."#FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ( "SuperMod" ) ) then outputChatBox ( "#FFF60C*SUPERMOD* - [#00CC33"..playerName.."#FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ("Administrator" ) ) then outputChatBox ( "#FFF60C*ADMIN* - [#0000CD"..playerName.."#FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ("SuperAdministrator" ) ) then outputChatBox ( "#FFF60C*SUPERADMIN* - [#7B68EE"..playerName.."#FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ("ServerManager" ) ) then outputChatBox ( "#FFF60C*SERVERMANANGER* - [#FF0000"..playerName.."#FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ( "Admin" ) ) then outputChatBox ( "#FFF60C*OWNER* - [#FF0000"..playerName.."##FFFFFF]:#FFF60C "..text, getRootElement(), 255, 255, 255, true) elseif isObjectInACLGroup ( "user." .. getAccountName(getPlayerAccount(playerSource)), aclGetGroup ( "co-owner" ) ) then outputChatBox ( "#FFF60C*CO-OWNER* - [#FF0000"..playerName.."##FFFFFF]#FFF60C: "..text, getRootElement(), 255, 255, 255, true) else outputChatBox ( "#006400[GlobalChat] #FFFFFF-["..playerName.."#FFFFFF]:#87CEFA "..string.gsub(text, '#%x%x%x%x%x%x', ''), getRootElement(), 255, 255, 255, true) end else outputChatBox ( "Usage: /GlobalChat <text>",playerSource,255,255,0) end else outputChatBox ( "You are muted, you cant write now!",playerSource,255,255,0) end else outputChatBox(playerName.." deactivateted the global chat!", playerSource, 255, 255, 0) end end addCommandHandler("GlobalChat",GlobalChat) function playerRadioChat(playersource,cmd,...) if cmd == "radiochat" then local msg2 = table.concat({...}, " ") if (getElementData(playersource,"Radio") or 0) <= 0 then outputChatBox(shownInfos["noradio"],playersource) return end local posX, posY, posZ = getElementPosition( playersource ) local chatSphere = createColSphere( posX, posY, posZ, chatEadioRadius ) local nearbyPlayers = getElementsWithinColShape( chatSphere, "player" ) destroyElement( chatSphere ) for index, nearbyPlayer in ipairs( nearbyPlayers ) do if getElementData(nearbyPlayer,"Radio") > 0 then outputChatBox(""..string.gsub((getPlayerName(playersource).." : "..msg2), '#%x%x%x%x%x%x', ''),nearbyPlayer, 89, 161, 58, 255,true ) end end end end addCommandHandler( "radiochat", playerRadioChat ) antiSpam = {} timerSpam = {} spamTick = 10 function antiFlood() --if (isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin"))) then --return --end --if (not antiSpam[source]) then --antiSpam[source] = 1 --elseif (antiSpam[source] == spamTick) then --cancelEvent() --kickPlayer(source,"Eliminado pelo alagamento.") --else --antiSpam[source] = antiSpam[source] + 1 --if (antiSpam[source] > 2) then --outputChatBox("N�o inunda��o! Aviso permanece: "..spamTick-antiSpam[source],source,255,255,255) --cancelEvent() --end --if isTimer(timerSpam[source]) then --killTimer(timerSpam[source]) --end --timerSpam[source] = setTimer(function() antiSpam = {} end, 1000, 1, source) --end end --addEventHandler( "onPlayerCommand", getRootElement(), antiFlood ) function blockChatMessage(m,mt) if mt == 1 then cancelEvent() end end addEventHandler( "onPlayerChat", getRootElement(), blockChatMessage ) function checkBandit () for i, player in ipairs(getElementsByType("player")) do if getElementData(player,"logedin") then local current = getElementData(player,"skin") if getElementData(player,"bandit") then if current == 179 or current == 287 then setElementModel(player,288) elseif current == 73 then setElementModel(player,180) elseif current == 285 then setElementModel(player,95) end elseif getElementData(player,"humanity") >= 4000 then if current == 73 or current == 179 or current == 287 then setElementModel(player,210) end else setElementModel(player,getElementData(player,"skin")) end end end end setTimer(checkBandit,20000,0) function setElementModelFromClient(model) setElementModel(source,model) setElementData ( source, "skin", model ) end addEvent("setElementModelFromClient",true) addEventHandler("setElementModelFromClient",getRootElement(),setElementModelFromClient) local infoTimer = 1200000 function outputInfo1 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","To accept any options in the menu on the left press 'middle mouse'",200,200,22) end setTimer(outputInfo2,infoTimer,1) end setTimer(outputInfo1,infoTimer,1) function outputInfo2 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","Press 'o' to open the Support chat, hide youself first",200,200,22) end setTimer(outputInfo3,infoTimer,1) end function outputInfo3 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","Visit our Community: www.facebook.com/MTA DayZ:Retribution",200,200,22) end setTimer(outputInfo4,infoTimer,1) end function outputInfo4 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","You can enable/disable the 'Debugmonitor' using F5",200,200,22) end setTimer(outputInfo5,infoTimer,1) end function outputInfo5 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayClientInfo", player,"Info","DayZ Team Member online: "..getTeamMemberOnline(),200,200,22) end setTimer(outputInfo6,infoTimer,1) end function outputInfo6 () for i, player in ipairs(getElementsByType("player")) do triggerClientEvent (player, "displayerClientInfo", player,"Info","Combat log/Duping/item glitchting/buguse is forbidden!",200,200,22) end setTimer(outputInfo1,infoTimer,1) end function getTeamMemberOnline () theTableMembersOnline = "" for i,player in ipairs(getElementsByType("player")) do local account = getPlayerAccount(player) if not isGuestAccount(account) then if getElementData(player,"supporter") or getElementData(player,"moderator") or getElementData(player,"smoderator") or getElementData(player,"admin") or getElementData(player,"sadmin") or getElementData(player,"smanager") or getElementData(player, "co-owner") or getElementData(player, "owner") or getElementData(player, "communitysupporter") or getElementData(player, "communityfounder") then theTableMembersOnline = theTableMembersOnline..","..getPlayerName(player) end end end if theTableMembersOnline == "" then return "None" else return theTableMembersOnline end end --player Wildcard function getPlayerWildcard(namePart) namePart = string.lower(namePart) local bestaccuracy = 0 local foundPlayer, b, e for _,player in ipairs(getElementsByType("player")) do b,e = string.find(string.lower(string.gsub(getPlayerName(player), "#%x%x%x%x%x%x", "")), namePart) if b and e then if e-b > bestaccuracy then bestaccuracy = e-b foundPlayer = player end end end if (foundPlayer) then return foundPlayer else return false end end ---------------------Set Admin/Supporter-------------------------------------------------- function setGroup (playersource,command,teamName,targetString) if (isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(playersource)), aclGetGroup("Admin"))) then local foundTargetPlayer = getPlayerWildcard(targetString) if (foundTargetPlayer) then --Team Strings Rework if teamName == "supporter" or teamName == "communityfounder" or teamName == "communitysupporter" or teamName == "moderator" or teamName == "smoderator" or teamName == "admin" or teamName == "sadmin" or teamName == "smanager" or teamName == "owner" or teamName == "VIP" or teamName == "remove" then --nüx else outputChatBox ("#FFFFFF Nutze follgendes:",playersource,27, 89, 224,true) outputChatBox ("#FFFFFF supporter / moderator / communitysupporter / communityfounder / smoderator / admin / sadmin / smanager / owner / VIP / remove",playersource,27, 89, 224,true) return end --Set Player to Teams if teamName == "remove" then value = false account = getPlayerAccount(foundTargetPlayer) setAccountData(account,"owner",value) setAccountData(account,"co-owner",value) setAccountData(account,"communitysupporter",value) setAccountData(account,"smanager",value) setAccountData(account,"sadmin",value) setAccountData(account,"admin",value) setAccountData(account,"smoderator",value) setAccountData(account,"moderator",value) setAccountData(account,"supporter",value) setElementData(foundTargetPlayer,"owner",value) setElementData(foundTargetPlayer,"co-owner",value) setElementData(foundTargetPlayer,"smanager",value) setElementData(foundTargetPlayer,"sadmin",value) setElementData(foundTargetPlayer,"admin",value) setElementData(foundTargetPlayer,"smoderator",value) setElementData(foundTargetPlayer,"moderator",value) setElementData(foundTargetPlayer,"supporter",value) else value = true end account = getPlayerAccount(foundTargetPlayer) accountname = getAccountName(account) setAccountData(account,teamName,value) setElementData(foundTargetPlayer,teamName,value) if value == true then outputChatBox ("#FFFFFF"..getPlayerName (foundTargetPlayer).." #FF0000 is now a "..teamName,getRootElement(),27, 89, 224,true) else outputChatBox ("#FFFFFF"..getPlayerName (foundTargetPlayer).." #FF0000 was removed from his admin rank.",getRootElement(),27, 89, 224,true) end else outputChatBox ("#FFFFFF Spieler nicht gefunden",playersource,27, 89, 224,true) end end end addCommandHandler("add",setGroup) function banPLayer (playersource,command,targetString,banTime,reason) if getAccountData(getPlayerAccount(playersource),"admin") == true then local foundTargetPlayer = getPlayerWildcard(targetString) local banTime = banTime or 0 local reason = reason or "Unknown" if (foundTargetPlayer) then local account = getPlayerAccount() local ip = getPlayerIP(foundTargetPlayer) local serial = getPlayerSerial(foundTargetPlayer) local name = getPlayerName(foundTargetPlayer) kickPlayer(foundTargetPlayer,playersource,reason) addBan (ip,name,serial,playersource,reason,banTime*86400) outputChatBox ("#FFFFFF"..name.." #FF0000 was banned for "..banTime.." Day(Z)'s.",getRootElement(),27, 89, 224,true) else outputChatBox ("##FFFFFF Target not found.",playersource,27, 89, 224,true) end else outputChatBox ("#FFFFFFyou are not admin! ",playersource,27, 89, 224,true) end end addCommandHandler("playerban",banPLayer) function pmsgAdmin (playersource,command,...) local msg = table.concat({...}, " ") if getAccountData(getPlayerAccount(playersource), "admin") == true or getAccountData(getPlayerAccount(playersource), "sadmin") == true or getAccountData(getPlayerAccount(playersource), "smanager") == true or getAccountData(getPlayerAccount(playersource), "owner") == true then outputChatBox ("[RetributionZ]"..getPlayerName(playersource)..": "..msg,getRootElement(),60,200,40,true) else outputChatBox ("#FFFFFFyou are not admin! ",playersource,27, 89, 224,true) end end addCommandHandler("pmsg",pmsgAdmin) --[[ function SideChannel (playersource,command,...) local msg5 = table.concat({...}, " ") if cmd == "sidechannel" then outputChatBox ("[SIDE CHANNEL]"..getPlayerName(playersource)..":" ..msg,getRootElement(),100,149,237,true) else outputChatBox ("#FFFFFFSide Channel is disabled!",playersource,27,89,224,true) end end addCommandHandler("sidechannel", SideChannel) bindKey(source,"g","down",SideChannel) ]] botSupportTable = { --Website {"website","what","","The URL is: www.community.vavegames.net.","","James"}, {"website","where","","The URL is: www.community.vavegames.net.","","James"}, {"website","which","","The URL is: www.community.vavegames.net.","","James"}, {"website","how","","The URL is: www.community.vavegames.net.","","James"}, {"website","got","","The URL is: www.community.vavegames.net.","","James"}, {"website","know","","The URL is: www.community.vavegames.net.","","James"}, --Chat {"hey","james","","Hey.","","James"}, {"hey","paul","","Yo!.","","Paul"}, {"hey","sandra","","Hello.","","Sandra"}, {"how are","you","james","I am fine, thank you.","","James"}, {"how are","you","paul","Feeling absolutely splendid today, why, thanks!","","Paul"}, {"how are","you","sandra","I am perfectly fine.","","Sandra"}, {"i love","you","sandra","ERROR: Can't access emotions.exe.","Thanks.","Sandra"}, {"thank","you","james","You are welcome.","","James"}, {"thank","paul","you","Hey, that's my job!","","Paul"}, {"thank","sandra","you","You are welcome.","","Sandra"}, --IngameHelp (james) {"how","use","map","Press F11 to use the map.","","James"}, {"how","use","gps","The GPS activates automatically. You can see it at the lower left corner.","","James"}, {"how","take","items","Press 'J' to open your inventory. Alternatively, you can press the middle mouse button or '-' to pick items up.","","James"}, {"how","open","inven","By pressing 'J', you can open your inventory.","","James"}, --Cyxno {"drop","item","","Press 'J' to open your inventory, select the item you want to drop and press the arrow pointing to the left.","","Paul"}, {"fuel","car","how","You need an 'Empty Gas Canister'. You can fill it at a gas station.","","Sandra"}, {"pick","items","how","Press the middle mouse button (or '-') when the name of the item is written on the left of your screen.","","Sandra"}, {"fence","wire","destroy","You need a toolbox to destroy a wirefence.","","James"}, {"register","how","to","You need to fill in your name and password. Afterwards, press 'Register'. If it doesn't work, reconnect.","","James"}, {"bugged","stuck","help","Wait until an admin contacts and helps you.","","Sandra"}, --Marwin {"radio","chat","","Press 'Z' to use the radio device.","","James"}, } function botCheck (text,player) for i, data in ipairs(botSupportTable) do if string.find(text:lower(), data[1]:lower(), 1, true) and string.find(text:lower(), data[2]:lower(), 1, true) and string.find(text:lower(), data[3]:lower(), 1, true) then answere = data[4] if data[5] ~= "" then local randomNumber = math.random(4,5) answere = data[randomNumber] end setTimer(onServerSupportChatMessage,math.random(3000,6000),1,data[6],string.gsub(getPlayerName ( player ), '#%x%x%x%x%x%x', '')..", "..answere) end end end function onServerSupportChatMessage (player2,text) notGoOn = false mutedmessage = false for i, player in ipairs(getElementsByType("player")) do if player2 == "Sandra" or player2 == "James" or player2 == "Paul" then triggerClientEvent(player,"onSupportChatMessage",player,player2,text) notGoOn = true elseif getElementData(player, "supporter") == true or getElementData(player, "moderator") == true or getElementData(player, "smoderator") == true or getElementData(player, "admin") == true or getElementData(player, "sadmin") == true or getElementData(player, "smanager") == true or getElementData(player, "owner") == true or getElementData(player, "communitysupporter") == true or getElementData(player, "communityfounder") == true then if not getElementData(player2,"owner") then if not getElementData(player2, "smanager") then if not getElementData(player2, "sadmin") then if not getElementData(player2,"admin") then if not getElementData(player2,"smoderator") then if not getElementData(player2,"moderator") then if not getElementData(player2,"supporter") then if not getElementData(player2,"co-owner") then if not getElementData(player2,"communitysupporter") then if not isPlayerMuted(player2) then outputChatBox("#2200ddNew Support Message from "..getPlayerName(player2),player,255,255,255,true) end end end end end end end end end end end if not notGoOn then if not isPlayerMuted(player2) then triggerClientEvent(player,"onSupportChatMessage",player,player2,text) else mutedmessage = true end end end if not notGoOn then botCheck(text,player2) end if mutedmessage then outputChatBox("#2200ddYou are Muted",player2,255,255,255,true) end end addEvent("onServerSupportChatMessage",true) addEventHandler("onServerSupportChatMessage", getRootElement(),onServerSupportChatMessage) --Weapon Property setWeaponProperty ("m4","poor","maximum_clip_ammo",30) setWeaponProperty ("m4","std","maximum_clip_ammo",30) setWeaponProperty ("m4","pro","maximum_clip_ammo",30) setWeaponProperty ("M249 SAW","poor","maximum_clip_ammo",100) setWeaponProperty ("M249 SAW","std","maximum_clip_ammo",100) setWeaponProperty ("M249 SAW","pro","maximum_clip_ammo",100) setWeaponProperty("M240", "pro", "maximum_clip_ammo", 100) setWeaponProperty("MK48", "pro", "flags", 0x000800) setWeaponProperty("MK48", "pro", "flags", 0x000002) setWeaponProperty("MK48", "pro", "maximum_clip_ammo", 100) function kickPLayer (playersource,command,targetString,banTime,reason) if getAccountData(getPlayerAccount(playersource),"admin") == true then for i,player in ipairs(getElementsByType("player")) do if player ~= playersource then kickPlayer(player,"Server Script Restart, #Hotfix") end end else outputChatBox ("#FFFFFFyou are not admin! ",playersource,27, 89, 224,true) end end addCommandHandler("kickplayer",banPLayer) function kickAll (playersource,command,reason) if (isObjectInACLGroup("user." ..getAccountName(getPlayerAccount(playersource)), aclGetGroup("Admin"))) then for i, player in ipairs(getElementsByType("player")) do if player == playersource then break end kickPlayer(player,reason) end else outputChatBox ("#you are not admin!",playersource,27, 89, 224,true) end end addCommandHandler("kickall",kickAll) --Supportermode local supporterMode = {} local foodd = {} local thirstt = {} function Supportermode (playersource,command) if getAccountData(getPlayerAccount(playersource),"supporter") == true then supporterMode[playersource] = not (supporterMode[playersource] or false) if supporterMode[playersource] then setElementAlpha(playersource,0) setElementFrozen(playersource,true) foodd[playersource] = getElementData(playersource,"food") thirstt[playersource] = getElementData(playersource,"thirst") else setElementAlpha(playersource,255) setElementFrozen(playersource,false) end else outputChatBox ("#FFFFFFVoc� n�o � um torcedor, voc� n�o pode usar este comando!",playersource,27, 89, 224,true) end end addCommandHandler("supportmode",Supportermode) function StatsSupportermode () for i,player in ipairs(getElementsByType("player")) do if supporterMode[player] then setElementData (player,"food",foodd[player]) setElementData (player,"thirst",thirstt[player]) end end end setTimer(StatsSupportermode,60000,0) function preventCommandSpam(commandName) if commandName == "login" or commandName == "logout" then cancelEvent() end end addEventHandler("onPlayerCommand", root, preventCommandSpam) --Pingkick --[[ function kickPlayerOnHighPing () outputChatBox (getPlayerName(source).." was kicked, highping.",getRootElement(),27, 89, 224,true) kickPlayer(source,"Your Ping was straight to high.") end addEvent("kickPlayerOnHighPing",true) addEventHandler("kickPlayerOnHighPing", getRootElement(),kickPlayerOnHighPing) --]] local handsUp = false local siting = false local lying = false function funcBindHandsup ( player, key, keyState ) if getElementData(player,"isUseMedic") == false and getElementData(player,"isEating") == false and getElementData(player,"isDrinking") == false and getElementData(player,"isSetingTent") == false and getElementData(player,"Repairing") == false then if not getElementData ( player, "inComa" ) then if handsUp then setPedAnimation (player,false) handsUp = false else if isPedInVehicle (player) then return end setPedAnimation (player,"BEACH","ParkSit_M_loop",-1,false,false,false,false) handsUp = true end end end end function funcBindSit ( player, key, keyState ) if getElementData(player,"isUseMedic") == false and getElementData(player,"isEating") == false and getElementData(player,"isDrinking") == false and getElementData(player,"isSetingTent") == false and getElementData(player,"Repairing") == false then if not getElementData ( player, "inComa" ) then if siting then setPedAnimation (player,false) siting = false else if isPedInVehicle (player) then return end setPedAnimation (player,"SHOP","SHP_Rob_HandsUp",-1,false,false,false,false) siting = true end end end end function funcBindLie ( player, key, keyState ) if getElementData(player,"isUseMedic") == false and getElementData(player,"isEating") == false and getElementData(player,"isDrinking") == false and getElementData(player,"isSetingTent") == false and getElementData(player,"Repairing") == false then if not getElementData ( player, "inComa" ) then if lying then setPedAnimation (player,false) lying = false else if isPedInVehicle (player) then return end setPedAnimation (player, "PARACHUTE", "FALL_skyDive_DIE", -1, false, false, false, true) lying = true function setVisibility() value = 0 end end end end end function bindTheKeys () bindKey(source,",","down",funcBindHandsup) bindKey(source,".","down",funcBindSit) bindKey(source,"l","down",funcBindLie) end addEventHandler("onPlayerLogin", getRootElement(), bindTheKeys) ------------HUD.. function quitar ( ) setPlayerHudComponentVisible (source, "health", false ) setPlayerHudComponentVisible (source, "money", false ) setPlayerHudComponentVisible (source, "clock", false ) setPlayerHudComponentVisible (source, "weapon", false ) setPlayerHudComponentVisible (source, "ammo", false) setPlayerHudComponentVisible (source, "money", false ) setPlayerHudComponentVisible (source, "wanted", false ) setPlayerHudComponentVisible (source, "crosshair", true ) end addEventHandler ( "onPlayerJoin", getRootElement(), quitar ) addEventHandler ( "onResourceStart", getRootElement(), quitar ) ------------HUD.. function makeRadioStayOff() setRadioChannel(0) cancelEvent() end addEventHandler("onClientPlayerVehicleEnter",getRootElement(),makeRadioStayOff) addEventHandler("onClientPlayerRadioSwitch",getRootElement(),makeRadioStayOff) function onPlayerHideBody() local col = getElementData(source,"currentCol") if getElementData(source,"Shovel") >= 1 then if isElement (col) then if getElementData(col,"deadman") then setElementData(source,"loot",false) setElementData(source,"currentCol",false) setTimer(function(colision) if isElement (getElementData(colision,"parent")) then destroyElement(getElementData(colision,"parent")) end destroyElement(colision) end,2000,1,col) end end end end addEvent("onPlayerHideBody",true) addEventHandler("onPlayerHideBody",getRootElement(),onPlayerHideBody) sorry forgot :3 but,why in other server its works?
  2. [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2392: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'M249 SAW'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2393: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'M249 SAW'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2394: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'M249 SAW'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2395: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'M240'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2396: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'M240'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2397: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'M240'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2398: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'MK48'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2399: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'MK48'] [10:43:18] WARNING: [RZDayZ]/DayZ/survivorSystem.lua:2400: Bad argument @ 'setWeaponProperty' [Expected weapon-type at argument 1, got string 'MK48'] Can you help me?
  3. R41N

    [VID]Spidey buisness.

    you have skype?
  4. R41N

    [VID]Spidey buisness.

    Nice Loki you owner kbk?