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dromer

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  1. dromer

    dbExec warning

    The connection runs script start loaded datas local connection = exports["connection"]:getConnection()
  2. What could be the error? Bad argument @ 'dbExec' [Expected db-connection at argument 1] addEventHandler("onResourceStop", resourceRoot, function() for k,v in pairs(getElementsByType("vehicle")) do saveVehicle(id) end end ) function saveVehicle(id) local vehicle = elements[id] if vehicle then local modelid = getElementModel(vehicle) dbExec(connection, "UPDATE vehicle SET model=? WHERE id=?",modelid, id) end end
  3. dromer

    Object delete

    I tried to delete that object but it does not work. removeWorldModel(1260,100,521.37902832031, -1307.7121582031, 30.470401763916) https://imgur.com/a/3GKZG
  4. How can I get the vehicle hp addEventHandler ( "onClientElementDataChange", getRootElement(), function ( dataName ) if getElementType ( source ) == "vehicle" and dataName == "getElementHealth" then if getElementHealth(source) <= 320 then setVehicleDamageProof(source, true) else setVehicleDamageProof(source, false) end end )
  5. dromer

    Object id

    Hello guys! Someone would know this object id?
  6. dromer

    dbPoll error

    local mysql = exports.mysql local loadedVehicle = {} enginelessVehicle = { [510]=true, [509]=true, [481]=true } _createVehicle = createVehicle function createVehicle(model, x, y, z, rx, ry, rz) local veh = _createVehicle(model, x, y, z, rx, ry, rz) if getRandomPlayer() then triggerClientEvent(root, "onClientVehicleCreate", root, veh) end return veh end function loadAllVehicle() local connectionParams = exports.mysql:getConnectionParams() newsql = dbConnect("mysql",connectionParams[1],connectionParams[2],connectionParams[3],connectionParams[4],connectionParams[5]) if not newsql then outputDebugString("Error") return end dbQuery(function(qh) local res, rows, errorMsg = dbPoll(qh, 0) if rows > 0 then for k,v in pairs(res) do loadOneVehicle(res[k]) end end end, newsql, "SELECT * FROM cars") end addEventHandler("onResourceStart", resourceRoot, loadAllVehicle) local savedTuning = {} function saveTuning(veh, savedUpdate) if savedUpdate then if savedTuning[veh] then return end savedTuning[veh] = true end local json = {} for i=0,16 do local upgrade = tonumber(getElementData(veh, "veh:Upgrade"..i)) or 0 json[i] = upgrade end local json2 = {} for i=1,4 do local level = tonumber(getElementData(veh, "veh:Level"..i)) or 0 json2[i] = level end local airRide = getElementData(veh, "veh:AirRide") if airRide then airRide = 1 else airRide = 0 end local doorID = getElementData(veh, "vDoorType") and 1 or 0 local chip = getElementData(veh, "veh:Chip") if chip then chip = 1 else chip = 0 end local neonID = tonumber(getElementData(veh, "veh:Neon")) or 0 local id = tonumber(getElementData(veh, "dbid")) or 0 if id > 0 then dbExec(newsql, "UPDATE cars SET door = ?, neon = ?, airRide = ?, levels = ?, upgrades = ?, chip = ? WHERE id = ?", doorID, neonID, airRide, toJSON({json2[1],json2[2],json2[3],json2[4]}), toJSON({json[1],json[2],json[3],json[4],json[5],json[6],json[7],json[8],json[9],json[10],json[11],json[12],json[13],json[14],json[15],json[16]}), chip, id) end end addEvent("saveTuning", true) addEventHandler("saveTuning", root, saveTuning) addEventHandler("onResourceStart", root, function(resource) if getResourceName(resource) == "ex_tuning" then savedTuning = {} end end) addEventHandler("onResourceStop", root, function(resource) if getResourceName(resource) == "ex_tuning" then for k,veh in ipairs(getElementsByType("vehicle")) do exports.vehicle:saveTuning(veh, true) end end end) function saveOneVehicle(v, pos) if not newsql then return end local id = tonumber(getElementData(v, "dbid")) or -1 if id > 0 then local int = getElementInterior(v) local dim = getElementDimension(v) if pos then local x,y,z = getElementPosition(v) local rx,ry,rz = getElementRotation(v) setElementData(v, "veh:Int", int) setElementData(v, "veh:Dim", dim) setVehicleRespawnPosition(v, x,y,z,rx,ry,rz) dbExec(newsql, "UPDATE cars SET interior = ?, dimension = ?, x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ? WHERE id = ?", int, dim, x, y, z, rx, ry, rz, id) return end local boxArray = {} for i=1,4 do boxArray[#boxArray+1] = getElementData(v, "box_object"..i) or -1 end local boxs = toJSON(boxArray) local health = getElementHealth(v) local r,g,b,r1,g1,b1 = getVehicleColor(v, true) local r2,g2,b2 = getVehicleHeadLightColor(v) local owner = tonumber(getElementData(v, "veh:Owner")) or -1 local fuel = tonumber(getElementData(v, "veh:FuelData")) or -1 local locked = tonumber(getElementData(v, "veh:Locked")) or 1 local handbrake = tonumber(getElementData(v, "handbrake")) or 1 local carshop_id = tonumber(getElementData(v, "veh:CarshopID")) or 0 local carshop_pos = tonumber(getElementData(v, "veh:CarshopPos")) or 0 local carshop_price = tonumber(getElementData(v, "veh:Price")) or 0 local pj = tonumber(getElementData(v, "veh:PaintJob")) or 0 local model = getElementModel(v) if owner ~= -1 then saveTuning(v) dbExec(newsql, "UPDATE cars SET plate = ?, handbrake = ?, locked = ?, r1 = ?, g1 = ?, b1 = ?, model = ?, health = ?, owner = ?, fuel = ?, boxs = ?, pj = ? WHERE id = ?", getVehiclePlateText(v), handbrake, locked, r1, g1, b1, model, health, owner, fuel, boxs, pj, id) end end end addEventHandler("onResourceStop", resourceRoot, function() for k,v in ipairs(getElementsByType("vehicle")) do saveOneVehicle(v) end end) addEvent("onServerVehicleLightsStateChange", true) addEventHandler("onServerVehicleLightsStateChange", getRootElement(), function(v,s) setVehicleOverrideLights(v,s) end) addEvent("onClientParkVehicle", true) addEventHandler("onClientParkVehicle", root, function(veh) saveOneVehicle(veh, true) end) local getPlayerName = function(p) return string.gsub(tostring(p:getData("char:Name")), " ", "_") end function loadOneVehicle(data, shop) local id = tonumber(data["id"]) or 0 if id > 0 then loadedVehicle[id] = createVehicle(data["model"], data["x"], data["y"], data["z"], data["rx"], data["ry"], data["rz"]) if loadedVehicle[id] then setVehicleVariant(loadedVehicle[id], data["var1"], data["var2"]) setVehicleRespawnPosition(loadedVehicle[id], data["x"], data["y"], data["z"], data["rx"], data["ry"], data["rz"]) setElementID(loadedVehicle[id], "veh:"..id) setElementData(loadedVehicle[id], "dbid", id) setElementData(loadedVehicle[id], "veh:Owner", data["owner"]) setElementData(loadedVehicle[id], "veh:FuelData", data["fuel"]) setElementData(loadedVehicle[id], "veh:Engine", 0) setElementData(loadedVehicle[id], "veh:Lights", 0) setElementData(loadedVehicle[id], "veh:Faction", data["faction"]) setElementData(loadedVehicle[id], "veh:Locked", data["locked"]) local boxs = fromJSON(data["boxs"]) for i=1,4 do if(boxs[i])then setElementData(loadedVehicle[id], "box_object"..i, tonumber(boxs[i] or -1)) end end if data["locked"] == 1 and data["owner"] > 0 then setVehicleLocked(loadedVehicle[id], true) end if data["airRide"] == 1 then setElementData(loadedVehicle[id], "veh:AirRide", true) end if data["impound"] == 1 then setElementData(loadedVehicle[id], "veh:Impound", true) end if data["pj"] > 0 then setElementData(loadedVehicle[id], "veh:PaintJob", data["pj"]) end setElementData(loadedVehicle[id], "veh:headlightOn", 0) setElementData(loadedVehicle[id], "veh:headlightColor", fromJSON(data["headlight"])) setVehicleFuelTankExplodable(loadedVehicle[id], false) setElementData(loadedVehicle[id], "veh:lockedTrunk", false) if data["health"] <= 400 then setElementData(loadedVehicle[id], "veh:EngineCrash", 1) else setElementData(loadedVehicle[id], "veh:EngineCrash", 0) end local handbrake = data["handbrake"] if handbrake == 1 then setElementFrozen(loadedVehicle[id], true) else setElementFrozen(loadedVehicle[id], false) end setElementData(loadedVehicle[id], "handbrake", handbrake) local thex = tonumber(data["x"]) or 0 if thex < -4125 then setElementData(loadedVehicle[id], "parked", false) else setElementData(loadedVehicle[id], "parked", true) end setElementHealth(loadedVehicle[id], data["health"]) setVehicleColor(loadedVehicle[id], data["r"], data["g"], data["b"], data["r1"], data["g1"], data["b1"]) if not shop and data["owner"] > 0 and data["interior"] == 0 and data["dimension"] == 0 then setElementInterior(loadedVehicle[id], 255) setElementDimension(loadedVehicle[id], 65000) else setElementInterior(loadedVehicle[id], data["interior"]) setElementDimension(loadedVehicle[id], data["dimension"]) end setElementData(loadedVehicle[id], "veh:Int", data["interior"]) setElementData(loadedVehicle[id], "veh:Dim", data["dimension"]) setVehicleEngineState(loadedVehicle[id], false) if not shop then setElementData(loadedVehicle[id], "veh:Neon", data["neon"]) if data["door"] == 1 then setElementData(loadedVehicle[id], "vDoorType", "scissor") end local carshop_id = tonumber(data["carshop_id"]) or 0 local carshop_pos = tonumber(data["carshop_pos"]) or 0 local carshop_price = tonumber(data["carshop_price"]) or 0 setElementData(loadedVehicle[id], "veh:CarshopID", carshop_id) setElementData(loadedVehicle[id], "veh:CarshopPos", carshop_pos) setElementData(loadedVehicle[id], "veh:Price", carshop_price) if carshop_id > 0 then exports.enterprise:addVehicleToCarshop(loadedVehicle[id], carshop_id, carshop_pos) end local upgrades = fromJSON(data["upgrades"]) for slot, upgrade in ipairs(upgrades) do if upgrade and tonumber(upgrade) > 0 then setElementData(loadedVehicle[id], "veh:Upgrade"..slot, upgrade) end end local chip = data["chip"] if chip == 1 then chip = true setElementData(loadedVehicle[id], "veh:Chip", true) else chip = false end local levels = fromJSON(data["levels"]) setElementData(loadedVehicle[id], "veh:Level1", levels[1]) setElementData(loadedVehicle[id], "veh:Level2", levels[2]) setElementData(loadedVehicle[id], "veh:Level3", levels[3]) exports.handling:loadHandling(loadedVehicle[id], levels[1], levels[2], levels[3], chip, false, true) else exports.handling:loadHandling(loadedVehicle[id]) end return loadedVehicle[id] end end end function onGuiHandbrakeStateChange(veh, state) setElementFrozen(veh, state) end addEvent("onGuiHandbrakeStateChange", true) addEventHandler("onGuiHandbrakeStateChange", getRootElement(), onGuiHandbrakeStateChange) addEvent("onServerVehicleEngineStateChange", true) addEventHandler("onServerVehicleEngineStateChange", getRootElement(), function(v,s) setVehicleEngineState(v, s) end) addEvent("onServerVehicleLockStateChange", true) addEventHandler("onServerVehicleLockStateChange", root, function(veh, state) setVehicleLocked(veh, state) end) function findVehicle(id) local id = tonumber(id) if loadedVehicle[id] then return loadedVehicle[id] else return false end end local tempVehs = {} function createTempVehicle(element, model) if element and model then local thisID = -(#tempVehs+1) local x,y,z = getElementPosition(element) local rx,ry,rz = getElementRotation(element) x = x + ( ( math.cos ( math.rad ( rz ) ) ) * 5 ) y = y + ( ( math.sin ( math.rad ( rz ) ) ) * 5 ) local vehicle = createVehicle(model, x,y,z,rx,ry,rz) local dim, int = getElementDimension(element), getElementInterior(element) if vehicle then tempVehs[vehicle] = thisID setElementHealth(vehicle, 1000) setVehicleColor ( vehicle, 255, 255, 255, 255, 255, 255) setVehicleHeadLightColor ( vehicle, 255, 255, 255 ) setElementData(vehicle, "veh:EngineCrash", 0) setElementData(vehicle, "dbid", thisID) setElementData(vehicle, "veh:Owner", -1) setElementData(vehicle, "veh:FuelData", 100) setElementData(vehicle, "veh:Engine", 0) setElementData(vehicle, "veh:Lights", 0) setElementData(vehicle, "veh:Faction", 0) setElementInterior(vehicle, int) setElementDimension(vehicle, dim) setElementInterior(vehicle, int) setElementData(vehicle, "veh:Int", int) setElementDimension(vehicle, dim) setElementData(vehicle, "veh:Dim", dim) setVehicleEngineState(vehicle, false) exports.handling:loadHandling(vehicle) setVehiclePlateText(vehicle, "") setVehicleRespawnPosition(vehicle, x,y,z,rx,ry,rz) end end end function vehicleExploded() if tempVehs[source] then destroyElement(source) return end setTimer(respawnVehicle, 5000, 1, source) setVehicleDamageProof(source, false) end addEventHandler("onVehicleExplode", getRootElement(), vehicleExploded) function vehicleExit(thePlayer, seat) if tempVehs[source] and seat == 0 then destroyElement(source) end end addEventHandler("onVehicleExit", getRootElement(), vehicleExit) function createShopVehicle(targetPlayer, model, x, y, z, rx, ry, rz, int, dim, r, g, b, r1, g1, b1, var1, var2) local owner = tonumber(getElementData(targetPlayer, "dbid")) or 0 if owner > 0 then dbExec(newsql, "INSERT INTO cars SET interior = ?, dimension = ?, model = ?, x = ?, y = ?, z = ?, rx = ?, ry = ?, rz = ?, r = ?, g = ?, b = ?, r1 = ?, g1 = ?, b1 = ?, owner = ?, health = ?, var1 = ?, var2 = ?", int, dim, model, -4125.1044921875, -1482.158203125, 6.2468748092651, rx, ry, rz, r, g, b, r1, g1, b1, owner, 1000, var1, var2) dbQuery(function(qh, targetPlayer, x, y, z) local res, rows, err = dbPoll(qh, 0) if rows > 0 then local data = res[1] local veh = loadOneVehicle(data, true) setElementPosition(veh, x, y, z) exports.inventory:giveItem(targetPlayer, 29, data["id"]) exports.streamer:addVehicleToPlayer(getElementData(targetPlayer, "dbid"), veh) warpPedIntoVehicle(targetPlayer, veh) setElementFrozen(veh, false) end end, {targetPlayer, x, y, z}, newsql, "SELECT * FROM cars WHERE id = LAST_INSERT_ID()") end end addEvent("createShopVehicle", true) addEventHandler("createShopVehicle", getRootElement(), createShopVehicle) function getCarOwner(player, cmd) if(not exports.core:isSuperAdmin(player))then return end local veh = getPedOccupiedVehicle(player) if(not veh)then outputChatBox("", player, 255, 30, 30, true) return end local id = tonumber(getElementData(veh, "veh:Owner") or -1) if(id>0)then dbQuery(function(qh) local res, rows, errorMsg = dbPoll(qh, 0) if rows > 0 then for k,v in pairs(res) do outputChatBox(""..v["charactername"]:gsub("_", " "), player, 30, 100, 250, true) end end end, newsql, "SELECT * FROM players WHERE id = ? LIMIT 1",id) else outputChatBox("", player, 255, 30, 30, true) end end addCommandHandler("getcarowner", getCarOwner) addCommandHandler("getvehowner", getCarOwner) addEvent("startStopVehicle", true) addEventHandler("startStopVehicle", root, function(veh, state) triggerClientEvent(root, "startStopVehicle", root, veh, state) end)
  7. dromer

    dbPoll error

    Bad argument @ 'dbPoll' [Expected db-query at argument 1, got db-connection] local savedTuning = {} function saveTuning(veh, savedUpdate) if savedUpdate then if savedTuning[veh] then return end savedTuning[veh] = true end local json = {} for i=0,16 do local upgrade = tonumber(getElementData(veh, "veh:Upgrade"..i)) or 0 json[i] = upgrade end local json2 = {} for i=1,4 do local level = tonumber(getElementData(veh, "veh:Level"..i)) or 0 json2[i] = level end local airRide = getElementData(veh, "veh:AirRide") if airRide then airRide = 1 else airRide = 0 end local doorID = getElementData(veh, "vDoorType") and 1 or 0 local chip = getElementData(veh, "veh:Chip") if chip then chip = 1 else chip = 0 end local neonID = tonumber(getElementData(veh, "veh:Neon")) or 0 local id = tonumber(getElementData(veh, "dbid")) or 0 if id > 0 then dbExec(newsql, "UPDATE kocsik SET door = ?, neon = ?, airRide = ?, levels = ?, upgrades = ?, chip = ? WHERE id = ?", doorID, neonID, airRide, toJSON({json2[1],json2[2],json2[3],json2[4]}), toJSON({json[1],json[2],json[3],json[4],json[5],json[6],json[7],json[8],json[9],json[10],json[11],json[12],json[13],json[14],json[15],json[16]}), chip, id) end end addEvent("saveTuning", true) addEventHandler("saveTuning", root, saveTuning)
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