LopSided

User Guide Contributor
  • Content Count

    304
  • Joined

  • Last visited

  • Days Won

    2

Everything posted by LopSided

  1. You are not providing a callback to your `UPDATE` query - which means dbPoll is not being called on the query handler, resulting in the query not being freed. You should instead use dbExec, instead of dbQuery, for your `UPDATE` query - providing you don't need to do anything once the query has completed. Otherwise, see the wiki page for dbQuery on providing a callback function with dbPoll. Regarding your problem with auto increment. You cannot set a text/string type column to auto increment. Auto increment is limited to INT type columns. You should have an additional column (at the start) called `id`, with INT type, which is set to UNIQUE Key and Auto Increment.
  2. Try this addEvent("onSettingChange", true) addEventHandler("onSettingChange", localPlayer, function(variable, value) if variable == "draw_distance" then local state = not (value == "Off") draw.setVisible(state, true) end end) function draw.setVisible(visible, notifyDisplay) draw.visible = visible and true or false draw.changeDistance(draw.visible) if notifyDisplay then triggerEvent("notification:create", localPlayer, "Draw distance", "is now "..(draw.visible and "ON" or "OFF")) end end function draw.changeDistance(max) for i,object in pairs(getElementsByType("object")) do if isElement(object) then local elementID = getElementModel(object) engineSetModelLODDistance(elementID, max and 325 or 100) end end end function initialize() draw.setVisible(true, false) end addEventHandler("onClientResourceStart", resourceRoot, initialize) Your code had all sorts of logic errors, especially with the onClientResourceStart, which was only being added when you ran draw.setVisible, but also being attached for all resources, instead of just the current one. It would never run for the current resource that way.
  3. Just so you know, the actual max value for engineSetModelLODDistance is 325
  4. Can you explain in more detail what you mean by object vs array? Are you referring to JSON data format? If you're referring to element (object) data storage, versus standard storage in Lua tables, then Lua tables are always going to perform better. However, some more understanding of what you mean / what you're trying to do would help explain it
  5. @salh You are storing the password in plain text. This is NOT recommended in any circumstances! (you are breaking European law) I would advise you to remove this code from your server immediately and replace it with a secure login system. Please see the tutorial topic that I sent above.
  6. No, copying that code would not work because you have 2 undefined functions. Furthermore, as stated, this is a bad way to create a remember me functionality because you appear to be storing the password in plaintext (which is illegal if you're accepting European traffic by the way - and just bad practice in general). Instead, you should be using a token system as explained in the linked tutorial
  7. @salh This code doesn't do anything. You haven't defined the `getUserAndPass` function. Furthermore, you wouldn't be saving the actual password, you'd be using a token based system. @Master_11 Please see this tutorial which includes a "remember me" functionality
  8. The "getPedTargetStart" function will retrieve the starting point of the target range. This target range is probably linked to the camera position (I'm not entirely sure though), which would explain why your camera is "always moving forward" Let's say the target start range is always 1 unit in front of the camera. Your camera position is set to 0. Then you set the camera position to the start range (1), and the start range then subsequently changes to 2. This will happen forever whilst you are zoomed in. You should store the initial target start position, instead of getting it on each frame. This can be done quite easily. local targetStartPos = false function aim_test () if getControlState("aim_weapon") == true and getPedWeapon(localPlayer) == 34 then if not targetStartPos then local startX, startY, startZ = getPedTargetStart(localPlayer) targetStartPos = {x = startX, y = startY, z = startZ} end local x, y, z = targetStartPos.x, targetStartPos.y, targetStartPos.z local x2,y2,z2 = getPedTargetEnd(localPlayer) if not x2 then return false end local x3,y3,z3 = getPedTargetCollision(localPlayer) if x3 then setCameraMatrix(x,y,z,x3,y3,z3) else setCameraMatrix(x,y,z,x2,y2,z2) end else if not getCameraTarget(localPlayer) then targetStartPos = false setCameraTarget(localPlayer) end end end addEventHandler("onClientPreRender",root,aim_test) Haven't tested, but I'm fairly certain that should fix your issue.
  9. You want to listen to YouTube audio? You'll need to install these on your server https://github.com/ytdl-org/youtube-dl https://www.ffmpeg.org youtube-dl comes with a tutorial. You need to make a PHP script which is triggered by callRemote to initiate the download
  10. Alternatively, you can create your own file / download manager using PHP. Currently this is the only way.
  11. LopSided

    xml vs json

    Currently, JSON is better for something like that. You can store that information in a database (which is way more efficient than reading/writing XML files) I would give an example, but there really isn't much to show.
  12. Yeah, your arguments are all messed up. unix_socket should be part of the second argument, the string is also formatted incorrectly. dbConnect("mysql", "dbname="..databaseName..";host="..databaseHost..";unix_socket=/var/run/mysqld/mysqld.sock", databaseUsername, databasePassword, "autoreconnect=1")
  13. Your event handling is all wrong. Do not pass the local player as an argument to the event like this: triggerServerEvent("onLoginWith",localPlayer,user,pass) Things wrong here: - you're making the source element the local player, that will not work - you're trying to pass the local player as an argument You should use the predefined variable `client` on the serverside. `client` contains the player that called the event. This is for security purposes. You should also set the source argument to resourceRoot, instead of localPlayer So you'd have: triggerServerEvent("onLoginWith", resourceRoot, pass) addEventHandler("onLoginWith", root, function(pass) local user = client ... end) Now in the rest of your code where you've tried to use 'source' to get the player, replace it with client.
  14. This can be done with some basic math. Let's say we're positioning the notifications from 0,0 on the client's screen (top left) --Notification values local notificationBaseX, notificationBaseY = 0, 0 local notificationWidth, notificationHeight = 200, 60 local notificationMargin = 7 local notifications = {} --Our table where the notifications are stored. function createNotification(text) --Example function to create a notification table.insert(notifications, text) end function renderNotifications() --Draw the notifications for i, notificationText in ipairs(notifications) do local notificationX, notificationY = notificationBaseX + notificationMargin, notificationBaseY + (notificationHeight + notificationMargin) * (i - 1) --Add the notification height & margin, then multiply that by the current notification index. We'll start indexing at 0 by removing 1 from the current index. dxDrawRectangle(notificationX, notificationY, notificationWidth, notificationHeight, tocolor(255, 0, 0)) dxDrawText(notificationText, notificationX, notificationY, notificationX + notificationWidth, notificationY + notificationHeight, tocolor(255,255,255), 1, "default-bold", "center", "center") end end addEventHandler("onClientRender", root, renderNotifications) --Create the notifications createNotification("Notification 1") createNotification("Notification 2") createNotification("Notification 3") I hope that's enough to get you started. Any questions just ask
  15. LopSided

    Ped Atack

    Tons of things wrong with this. For a starter you're calling the onPedRender function every frame without any kind of checks to see if "thePed" exists, or if he already has the weapon which you're trying to give him - that's extremely bad practice. Also, where is this "findRotation" function? You haven't included in the code. In future please provide the full error, I highly doubt it was just "a nil value". That helps no one.
  16. Well it looks like you didn't enable OOP in the meta.xml, using <oop>true</oop>
  17. (edited answer) You are inserting the ped by doing table.insert( taxidf[player].ped, { ped } ) which makes a table inside the ped table. To retrieve the ped, you'd need to do: local ped = taxidf[player].ped[1][1]; But really, unless you need it for a specific reason, you should just change the insert line to: table.insert( taxidf[player].ped, ped )
  18. Use Google to look for other YouTube APIs. or host your own YouTube downloader/converter using youtube-dl and FFmpeg.
  19. LopSided

    table.concat

    You don't. You need the command syntax to be different, such as: /oxquestion This is the question text|This is the answer text addCommandHandler("oxquestion",function(player, cmd, ...) local t = table.concat({ ... }, " ") local questionTable = {} local answerTable = {} local switch = false for i,v in ipairs(t) do if v == "|" then switch = true else if switch then table.insert(answerTable, v) else table.insert(questionTable, v) end end table.remove(t, i) end end) "|" is the separator for question/answer.
  20. LopSided

    MTA not working.

    Did you try reinstalling GTASA rather than MTA? It's a problem with a GTASA file, not MTA (at least as far as I can tell from the info provided) ...GTA:SA had trouble opening the file 'TIMECYC.DAT'... Try restoring that file from the error to original, (google for ''timecyc.dat backup'' for a download) in your GTA folder. (or it may have been removed by customization/bad modding, it should be located at Program Files (x86)\Rockstar Games\GTA San Andreas\data
  21. Does that actually compress the TXD though or the images?
  22. As far as I'm aware you can't compress TXD or DFF. You should compress the images you use rather than the actual TXD. Also don't use huge dimensions for your textures if they are for something that isn't important, or something small. I don't really use many custom TXDs in my stuff but I imagine 512x512 would be the biggest you want your images to be. Again, you can't compress a DFF. File size is linked with the amount of polys used in your models, so you should work on decreasing them - this is especially true if you're downloading free models from around the web as most of them won't be optimized.
  23. https://wiki.multitheftauto.com/wiki/SetPlayerMuted
  24. LopSided

    antiban

    I wasn't aware cancelEvent() couldn't stop the ban, however there's no need to loop through all the bans (highly inefficient), just use the banPointer parameter provided onPlayerBan edit: just checked your errors to the script I provided, it looks to me like you either tried banning a player via console or you're using a custom ban script and not utilizing the responsibleElement argument within banPlayer()/addBan() function verifyBan(banPointer, responsiblePlayer) if not isElement(responsiblePlayer) then print("responsibleElement is Console or none stated for current ban"); return false end if getElementType(responsiblePlayer) ~= "player" then return false end if isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then removeBan(banPointer)--Remove the ban on admin, using banPointer addBan(getPlayerIP(responsiblePlayer), nil, getPlayerSerial(responsiblePlayer), root, "Banning other admins") --Ban the offending moderator outputChatBox (getPlayerName(responsiblePlayer).." has been banned for banning admins!", getRootElement(), 255, 0, 0) -- Output the ban. end end addEventHandler ( "onPlayerBan", getRootElement(), verifyBan )