[EDITOR]Song

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About [EDITOR]Song

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    I ordered some spaghetti with marinara sauce and I got egg noodles and ketchup. I'm an average nobody.

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  • Gang
    Turkish
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    Turkish
  • Occupation
    Turkish
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    Turkish
  1. Freeroam Warning Help !!!

    Freeroam Warining Help Me !!!! http://i.hizliresim.com/8MW5Vk.png g_Root = getRootElement() g_ResRoot = getResourceRootElement(getThisResource()) g_PlayerData = {} g_VehicleData = {} local chatTime = {} local lastChatMessage = {} g_ArmedVehicles = { [425] = true, [447] = true, [520] = true, [430] = true, [464] = true, [432] = true } g_Trailers = { [606] = true, [607] = true, [610] = true, [590] = true, [569] = true, [611] = true, [584] = true, [608] = true, [435] = true, [450] = true, [591] = true } g_RPCFunctions = { addPedClothes = { option = 'clothes', descr = 'Modifying clothes' }, addVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, fadeVehiclePassengersCamera = true, fixVehicle = { option = 'repair', descr = 'Repairing vehicles' }, giveMeVehicles = { option = 'createvehicle', descr = 'Creating vehicles' }, giveMeWeapon = { option = 'weapons.enabled', descr = 'Getting weapons' }, givePedJetPack = { option = 'jetpack', descr = 'Getting a jetpack' }, killPed = { option = 'kill', descr = 'Killing yourself' }, removePedClothes = { option = 'clothes', descr = 'Modifying clothes' }, removePedFromVehicle = true, removePedJetPack = { option = 'jetpack', descr = 'Removing a jetpack' }, removeVehicleUpgrade = { option = 'upgrades', descr = 'Adding/removing upgrades' }, setElementAlpha = { option = 'alpha', descr = 'Changing your alpha' }, setElementPosition = true, setElementInterior = true, setMyGameSpeed = { option = 'gamespeed.enabled', descr = 'Setting game speed' }, setMySkin = { option = 'setskin', descr = 'Setting skin' }, setPedAnimation = { option = 'anim', descr = 'Setting an animation' }, setPedFightingStyle = { option = 'setstyle', descr = 'Setting fighting style' }, setPedWalkingStyle = { option = 'walkstyle', descr = 'Setting walking style' }, setPedGravity = { option = 'gravity.enabled', descr = 'Setting gravity' }, setPedStat = { option = 'stats', descr = 'Changing stats' }, setTime = { option = 'time.set', descr = 'Changing time' }, setTimeFrozen = { option = 'time.freeze', descr = 'Freezing time' }, setVehicleColor = true, setVehicleHeadLightColor = true, setVehicleOverrideLights = { option = 'lights', descr = 'Forcing lights' }, setVehiclePaintjob = { option = 'paintjob', descr = 'Applying paintjobs' }, setVehicleRotation = true, setWeather = { option = 'weather', descr = 'Setting weather' }, spawnMe = true, warpMe = { option = 'warp', descr = 'Warping' }, setMyPos = true } g_OptionDefaults = { alpha = true, anim = true, clothes = true, createvehicle = true, gamespeed = { enabled = false, min = 0.0, max = 1 }, gravity = { enabled = true, min = 0, max = 0.1 }, jetpack = true, kill = true, lights = true, paintjob = true, repair = true, setskin = true, setstyle = true, walkstyle= true, spawnmaponstart = true, spawnmapondeath = true, stats = true, time = { set = false, freeze = false }, upgrades = true, warp = true, weapons = { enabled = true, vehiclesenabled = true, disallowed = {} }, weather = false, welcometextonstart = true, vehicles = { maxidletime = 100000, idleexplode = true, maxperplayer = 1, disallowed = {} } } function getOption(optionName) local option = get(optionName:gsub('%.', '/')) if option then if option == 'true' then option = true elseif option == 'false' then option = false end return option end option = g_OptionDefaults for i,part in ipairs(optionName:split('.')) do option = option[part] end return option end addEventHandler('onResourceStart', g_ResRoot, function() table.each(getElementsByType('player'), joinHandler) end ) function joinHandler(player) if not player then player = source end local r, g, b = math.random(50, 255), math.random(50, 255), math.random(50, 255) setPlayerNametagColor(player, r, g, b) g_PlayerData[player] = { vehicles = {} } g_PlayerData[player].blip = createBlipAttachedTo(player, 0, 2, r, g, b) if g_FrozenTime then clientCall(player, 'setTimeFrozen', true, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) end if getOption('welcometextonstart') then end end addEventHandler('onPlayerJoin', g_Root, joinHandler) addEvent('onLoadedAtClient', true) addEventHandler('onLoadedAtClient', g_ResRoot, function() if getOption('spawnmaponstart') and isPedDead(client) then clientCall(client, 'showWelcomeMap') end end, false ) addEventHandler('onPlayerWasted', g_Root, function() if not getOption('spawnmapondeath') then return end local player = source setTimer( function() if isPedDead(player) then clientCall(player, 'showMap') end end, 2000, 1 ) end ) addEvent('onClothesInit', true) addEventHandler('onClothesInit', resourceRoot, function() local result = {} local texture, model result.allClothes = {} local typeGroup, index for type=0,17 do typeGroup = {'group', type = type, name = getClothesTypeName(type), children = {}} table.insert(result.allClothes, typeGroup) index = 0 texture, model = getClothesByTypeIndex(type, index) while texture do table.insert(typeGroup.children, {id = index, texture = texture, model = model}) index = index + 1 texture, model = getClothesByTypeIndex(type, index) end end result.playerClothes = {} for type=0,17 do texture, model = getPedClothes(client, type) if texture then result.playerClothes[type] = {texture = texture, model = model} end end triggerClientEvent(client, 'onClientClothesInit', resourceRoot, result) end ) addEvent('onPlayerGravInit', true) addEventHandler('onPlayerGravInit', resourceRoot, function() triggerClientEvent(root, 'onClientPlayerGravInit', resourceRoot, getPedGravity(client)) end ) function setMySkin(skinid) if isPedDead(source) then local x, y, z = getElementPosition(source) if isPedTerminated(source) then x = 0 y = 0 z = 3 end local r = getPedRotation(source) local interior = getElementInterior(source) spawnPlayer(source, x, y, z, r, skinid) setElementInterior(source, interior) setCameraInterior(source, interior) else setElementModel(source, skinid) setElementHealth(source, 200) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function spawnMe(x, y, z) if not x then x, y, z = getElementPosition(source) end if isPedTerminated(source) then repeat until spawnPlayer(source, x, y, z, 0, math.random(9, 288)) else spawnPlayer(source, x, y, z, 0, getPedSkin(source)) end setCameraTarget(source, source) setCameraInterior(source, getElementInterior(source)) end function warpMe(targetPlayer) if isPedDead(source) then spawnMe() end local vehicle = getPedOccupiedVehicle(targetPlayer) local interior = getElementInterior(targetPlayer) if not vehicle then local x, y, z = getElementPosition(targetPlayer) clientCall(source, 'setPlayerPosition', x + 2, y, z) setElementInterior(source, interior) setCameraInterior(source, interior) else if getPedOccupiedVehicle(source) then outputChatBox('Get out of your vehicle first.', source) return end local numseats = getVehicleMaxPassengers(vehicle) for i=0,numseats do if not getVehicleOccupant(vehicle, i) then if isPedDead(source) then local x, y, z = getElementPosition(vehicle) spawnMe(x + 4, y, z + 1) end setElementInterior(source, interior) setCameraInterior(source, interior) warpPedIntoVehicle(source, vehicle, i) return end end outputChatBox('No free seats left in ' .. getPlayerName(targetPlayer) .. '\'s vehicle.', source, 255, 0, 0) end end local sawnoffAntiAbuse = {} function giveMeWeapon(weapon, amount) if weapon and weapon > 50 then return end if table.find(getOption('weapons.disallowed'), weapon) then errMsg((getWeaponNameFromID(weapon) or tostring(weapon)) .. 's are not allowed', source) else giveWeapon(source, weapon, amount, true) if weapon == 26 then if not sawnoffAntiAbuse[source] then setControlState (source, "aim_weapon", false) setControlState (source, "fire", false) toggleControl (source, "fire", false) reloadPedWeapon (source) sawnoffAntiAbuse[source] = setTimer (function(source) if not source then return end toggleControl (source, "fire", true) sawnoffAntiAbuse[source] = nil end, 3000, 1, source) end end end end function killSawnOffTimersOnQuit() if isTimer (sawnoffAntiAbuse[source]) then killTimer (sawnoffAntiAbuse[source]) sawnoffAntiAbuse[source] = nil end end addEventHandler ("onPlayerQuit", root, killSawnOffTimersOnQuit) function giveMeVehicles(vehicles) if type(vehicles) == 'number' then vehicles = { vehicles } end local px, py, pz, prot local radius = 3 local playerVehicle = getPedOccupiedVehicle(source) if playerVehicle and isElement(playerVehicle) then px, py, pz = getElementPosition(playerVehicle) prot, prot, prot = getVehicleRotation(playerVehicle) else px, py, pz = getElementPosition(source) prot = getPedRotation(source) end local offsetRot = math.rad(prot) local vx = px + radius * math.cos(offsetRot) local vy = py + radius * math.sin(offsetRot) local vz = pz + 2 local vrot = prot local vehicleList = g_PlayerData[source].vehicles local vehicle if ( not vehicles ) then return end for i,vehID in ipairs(vehicles) do if vehID < 400 or vehID > 611 then errMsg(vehID ..' is incorrect vehicle model', source) elseif not table.find(getOption('vehicles.disallowed'), vehID) then if #vehicleList >= getOption('vehicles.maxperplayer') then unloadVehicle(vehicleList[1]) end vehicle = createVehicle(vehID, vx, vy, vz, 0, 0, vrot) if (not isElement(vehicle)) then return end setElementInterior(vehicle, getElementInterior(source)) setElementDimension(vehicle, getElementDimension(source)) table.insert(vehicleList, vehicle) g_VehicleData[vehicle] = { creator = source, timers = {} } if vehID == 464 then warpPedIntoVehicle(source, vehicle) elseif not g_Trailers[vehID] then if getOption('vehicles.idleexplode') then g_VehicleData[vehicle].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, vehicle) end g_VehicleData[vehicle].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, vehicle) end vx = vx + 4 vz = vz + 4 else errMsg(getVehicleNameFromModel(vehID):gsub('y$', 'ie') .. 's are not allowed', source) end end end _setPlayerGravity = setPedGravity function setPedGravity(player, grav) if grav < getOption('gravity.min') then errMsg(('Minimum allowed gravity is %.5f'):format(getOption('gravity.min')), player) elseif grav > getOption('gravity.max') then errMsg(('Maximum allowed gravity is %.5f'):format(getOption('gravity.max')), player) else _setPlayerGravity(player, grav) end end function setMyGameSpeed(speed) if speed < getOption('gamespeed.min') then errMsg(('Minimum allowed gamespeed is %.5f'):format(getOption('gamespeed.min')), source) elseif speed > getOption('gamespeed.max') then errMsg(('Maximum allowed gamespeed is %.5f'):format(getOption('gamespeed.max')), source) else clientCall(source, 'setGameSpeed', speed) end end function setTimeFrozen(state) if state then g_FrozenTime = { getTime() } g_FrozenWeather = getWeather() clientCall(g_Root, 'setTimeFrozen', state, g_FrozenTime[1], g_FrozenTime[2], g_FrozenWeather) else if g_FrozenTime then setTime(unpack(g_FrozenTime)) g_FrozenTime = nil setWeather(g_FrozenWeather) g_FrozenWeather = nil end clientCall(g_Root, 'setTimeFrozen', state) end end function fadeVehiclePassengersCamera(toggle) local vehicle = getPedOccupiedVehicle(source) if not vehicle then return end local player for i=0,getVehicleMaxPassengers(vehicle) do player = getVehicleOccupant(vehicle, i) if player then fadeCamera(player, toggle) end end end addEventHandler('onPlayerChat', g_Root, function(msg, type) if type == 0 then cancelEvent() if chatTime[source] and chatTime[source] + tonumber(get("*chat/mainChatDelay")) > getTickCount() then outputChatBox("Teker teker yazınız!", source, 255, 0, 0) return else chatTime[source] = getTickCount() end if get("*chat/blockRepeatMessages") == "true" and lastChatMessage[source] and lastChatMessage[source] == msg then outputChatBox("Aynı kelimeleri tekrarlamayınız!", source, 255, 0, 0) return else lastChatMessage[source] = msg end local r, g, b = getPlayerNametagColor(source) outputServerLog( "CHAT: " .. getPlayerName(source) .. ": " .. msg ) end end ) addEventHandler('onVehicleEnter', g_Root, function(player, seat) if not g_VehicleData[source] then return end if g_VehicleData[source].timers.fire then killTimer(g_VehicleData[source].timers.fire) g_VehicleData[source].timers.fire = nil end if g_VehicleData[source].timers.destroy then killTimer(g_VehicleData[source].timers.destroy) g_VehicleData[source].timers.destroy = nil end if not getOption('weapons.vehiclesenabled') and g_ArmedVehicles[getElementModel(source)] then toggleControl(player, 'vehicle_fire', false) toggleControl(player, 'vehicle_secondary_fire', false) end end ) function setMyPos(x, y, z) if not isElement(client) or getElementType(client) ~= "player" then return end local veh = getPedOccupiedVehicle (client) if veh then if getVehicleController(veh) == client then setElementPosition (veh, x, y, z) setElementInterior (veh, getElementInterior (client)) for s = 1, getVehicleMaxPassengers (veh) do local occ = getVehicleOccupant (veh, s) if occ then setElementInterior (occ, getElementInterior(veh)) end end else removePedFromVehicle(source) end end setElementPosition (client, x, y, z) fadeCamera (client, true) end addEventHandler('onVehicleExit', g_Root, function(player, seat) if not g_VehicleData[source] then return end if not g_VehicleData[source].timers.fire then for i=0,getVehicleMaxPassengers(source) or 1 do if getVehicleOccupant(source, i) then return end end if getOption('vehicles.idleexplode') then g_VehicleData[source].timers.fire = setTimer(commitArsonOnVehicle, getOption('vehicles.maxidletime'), 1, source) end g_VehicleData[source].timers.destroy = setTimer(unloadVehicle, getOption('vehicles.maxidletime') + (getOption('vehicles.idleexplode') and 10000 or 0), 1, source) end if g_ArmedVehicles[getElementModel(source)] then toggleControl(player, 'vehicle_fire', true) toggleControl(player, 'vehicle_secondary_fire', true) end end ) function commitArsonOnVehicle(vehicle) g_VehicleData[vehicle].timers.fire = nil setElementHealth(vehicle, 0) end addEventHandler('onVehicleExplode', g_Root, function() if not g_VehicleData[source] then return end if g_VehicleData[source].timers.fire then killTimer(g_VehicleData[source].timers.fire) g_VehicleData[source].timers.fire = nil end if not g_VehicleData[source].timers.destroy then g_VehicleData[source].timers.destroy = setTimer(unloadVehicle, 5000, 1, source) end end ) function unloadVehicle(vehicle) if not g_VehicleData[vehicle] then return end for name,timer in pairs(g_VehicleData[vehicle].timers) do if isTimer(timer) then killTimer(timer) end g_VehicleData[vehicle].timers[name] = nil end local creator = g_VehicleData[vehicle].creator if g_PlayerData[creator] then table.removevalue(g_PlayerData[creator].vehicles, vehicle) end g_VehicleData[vehicle] = nil if isElement(vehicle) then destroyElement(vehicle) end end function quitHandler(player) if type(player) ~= 'userdata' then player = source end if g_PlayerData[player].blip and isElement(g_PlayerData[player].blip) then destroyElement(g_PlayerData[player].blip) end table.each(g_PlayerData[player].vehicles, unloadVehicle) g_PlayerData[player] = nil chatTime[player] = nil lastChatMessage[player] = nil end addEventHandler('onPlayerQuit', g_Root, quitHandler) addEventHandler('onResourceStop', g_ResRoot, function() for player,data in pairs(g_PlayerData) do quitHandler(player) end end ) addEvent('onServerCall', true) addEventHandler('onServerCall', resourceRoot, function(fnName, ...) source = client local fnInfo = g_RPCFunctions[fnName] if fnInfo and ((type(fnInfo) == 'boolean' and fnInfo) or (type(fnInfo) == 'table' and getOption(fnInfo.option))) then local fn = _G for i,pathpart in ipairs(fnName:split('.')) do fn = fn[pathpart] end fn(...) elseif type(fnInfo) == 'table' then errMsg(fnInfo.descr .. ' is not allowed', source) end end ) function clientCall(player, fnName, ...) triggerClientEvent(player, 'onClientCall', g_ResRoot, fnName, ...) end
  2. Turkish Multiplayer Server

    Server İsim (Server Name) TURKİSH MULTİPLAYER SERVER Server IP ; 5.62.70.105:220003 Facebook Sayfa (Facebook Page) www.fb.com/TurkishMultiplayerS Fotoğraflar (Photo) http://i.hizliresim.com/vXnRZz.jpg