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About Thrzu

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  1. i didn't mean dynasty. when it came to copying stuff, i just wanted to remind you of the servers you created using SAES's resources.
  2. Can you point out the things you think are familiar to Dynasty Network so that we can make a change? Dynasty is not even out yet, how in the world are we going to get obsessed about it until we decide to waste our time copying it... besides that don't worry about your stuff being copied, unlike you and your former partner 'infinity' we have no intentions in using people's resources unless its legally released. What a drag...
  3. local enteredPlayers = {} local myMarker = createMarker(0, 0, 2.5, "cylinder", 2.0, 255, 0, 0, 150) function MarkerHit( hitElement, matchingDimension ) if getElementType( hitElement ) == "player" and matchingDimension then if (not enteredPlayers[hitElement]) then enteredPlayers[hitElement] = true outputChatBox(getPlayerName(hitElement).." entered the marker for the first time.", hitElement, 0, 255, 0) else outputChatBox(getPlayerName(hitElement).." entered the marker before.", hitElement, 255, 0, 0) end end end addEventHandler( "onMarkerHit", myMarker, MarkerHit )
  4. Thrzu


    local maxAccountAmout = 3 local query = executeSQLQuery ( "SELECT * FROM accounts WHERE serial=?", getPlayerSerial ( source ) ) if ( query and #query >= maxAccountAmout ) then outputChatBox("You can't register more than "..maxAccountAmout.." accounts.", source, 0, 255, 0) return false end I was hesitating about posting this but i hope it works.
  5. Nvm , i got it all on my own. thanks for help lol.
  6. I fixed the problem above by myself. But there is another problem which is the texture gets applied to the player's weapons, any help on that ?
  7. So i made something similar to this; but with players and the problem is that the texture disappears from some camera angles it happens most of the time when i'm facing south here's some ss: Facing South: Facing the opposite direction with skin texture 1: with skin texture 2:
  8. Thrzu


    This can do the job. local screenW, screenH = guiGetScreenSize() local x, y = (screenW/1600), (screenH/900) local list = { { "playername1", "kills1" }, { "playername2", "kills2" }, { "playername3", "kills3" }, { "playername4", "kills4" }, { "playername5", "kills5" }, { "playername6", "kills6" }, { "playername7", "kills7" }, { "playername8", "kills8" }, { "playername9", "kills9" }, { "playername10", "kills10" } } function drawThisBitch( ) fo
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