
itHyperoX
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itHyperoX last won the day on January 10 2018
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40 GoodAbout itHyperoX
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- Birthday 14/05/1998
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Nice one thanks. Another question , is there any function, or something to check that is the object is still visible ? I mean when i change the Z pos (to down - ) of the object, i want to stop to the object go under the world
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You are the best mate, one more question. How can i decrease / increase with 0.1 the Z player position after the player scrolling ?
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Hi, there is an object which is attached to a player cache['objectAttach'][client] = createObject(id, myX, myY, myZ) attachElements(cache['objectAttach'][client], client, 0, 0, 0) My question is, how can i change the Z cord if it's attached ? i was trying like local x, y, z = getElementPosition(client) newZ = z - 0.05 setElementPosition(cache['objectAttach'][client], x, y, newZ) but i don't think that i can change the attached object pos; any help thanks
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Ya man, already did that but forgot to mention that, thx anyway
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Hi, i'm creating a server side object, but i want to disable the object collision just for the local player. How is this possible ? http://prntscr.com/o6553f[/img]
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What you can do is: when purchasing a vip, insert it into your mysql (dbExec), then make a timer that check every minute the whole table. If that found something, then you can do the rest
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A long time ago i was suffering with this issue too. I figured it out, and since that, i'm using this. This will put the dx on the center of the screen always. local screenSize = {guiGetScreenSize()} local panelW, panelH = 300, 150 --// panelW = panel Widht | panelH = panelHeight local panelX, panelY = screenSize[1]/2-panelW/2, screenSize[2]/2-panelH/2 --// use addEventHandler('onClientRender', root, function() dxDrawRectangle(panelX, panelY, panelW, panelH, tocolor(0, 0, 0, 200) ) --// if you want to make a button of course smaller, you can do like this dxDrawRectan
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maybe a stupid idea, but string.find ?
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try: setVehicleVariant
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Másik megoldás, getElementsByType('ped) - létrehozol pedeket (createPed), adsz nekik pl egy math.random(0, 9999) elementData értéket (setElementData(ped, 'teszt', math.random(0, 9999), majd úgy ténylegesen is látod, hogy jó e.
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loop getElementsByType setElementPosition addCommandHandler
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function getDistanceBetweenElements(arg1, arg2) local element1 = Vector3(getElementPosition( arg1 )) local element2 = Vector3(getElementPosition( arg2 )) local distance = getDistanceBetweenPoints3D( element1,element2 ) return distance end
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local List = { [520] = true, --hydra [432] = true, --rhino } function checkVehicles(theVehicle) local vehicleModel = getElementModel(theVehicle) if List[vehicleModel] then setVehicleGunsEnabled(theVehicle, false ) end end addEventHandler("onClientPlayerVehicleEnter",getRootElement(),checkVehicles)