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~~|Tampon)

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Posts posted by ~~|Tampon)

  1. 8 minutes ago, LuciferMorningstar said:

    Yes, I noticed that as well. I have just installed custom gun mods but somehow they've been replaced with the default ones. And the game is unplayable whenever it loads smth my SSD usage spikes up to 100% and it stays like that for a while till I get kicked from the server. My specs: R5-3600, RTX 2060, 16 GB RAM

    Have the same behavior with the replaced models...

  2. 16 hours ago, ccw said:

    Please try the following workaround:

    Uninstall MTA completely. Delete the folder (Program Files (x86)) > MTA San Andreas 1.5 after uninstalling using the MTA uninstaller.

    * Now move the GTA installation directory (where gta_sa.exe and all data files are located, that is) to another location, in a newly created folder.

    * Re-download MTA from https://mtasa.com and clean-install it, but also into a new folder, different from the previous installation directory that you deleted. Make sure of that. Change the installation path in MTA installer wizard.

    Ok that fixed it for me now.
    But isn't there technically another methode like cleaning the registry editor? Unfortunately I couldn't find something related to MTA.
    Another question: Since the reinstallment, the custom timecyc doesn't work anymore?

  3. Today it suddenly happened for me too. I was playing at FFS, first it starts bugging heavily then the game freezed so I had to close it via taskmanager. When I tried to restart MTA I've got the same error message. I can't join any server nor my map editor.

     

    Version = 1.5.6-release-18427.0.000
    Time = Thu Jun  6 22:53:12 2019
    Module = D:\Program Files (x86)\MTA San Andreas 1.5\mods\deathmatch\client.dll
    Code = 0xC0000005
    Offset = 0x00281DCA

    EAX=00000000  EBX=01CE98E0  ECX=D031FC29  EDX=64FFC430  ESI=00000004
    EDI=01CE8608  EBP=0177F0E8  ESP=0177F0D4  EIP=00349C94  FLG=00210202
    CS=0023   DS=002B  SS=002B  ES=002B   FS=0053  GS=002B
     

  4. I've noticed since an upate in july 2018 it isn't really possible to have modified textures anymore. But it has a weird order:

    Most of those objects who got their textures changed just disappear in the game, some of them get their original textures back and some keep the custom ones.

    The collision and shadow of the invisible objects is still there.

    mta-screen_2019-01-10_22-55-57.png

    When I enter a server or the mapeditor it laggs pretty heavily at first and when I try to create an object in the mapeditor which has custom textures and isn't visible, it laggs so hard that i can't place it in the world.

    Is this meant to be a disallowance to use custom textures in MTA?

    Btw: This bug/disallowance doesn't effect to all vehicles.

     

  5. Since the latest patch/update my MTA doesn't work probably anymore. I have some custom textures for my vegetation in the gta3.img. Just for having a higher resolution. After the update I'll get massive laggs while entering a server or my mapeditor. After waiting for some time most of the trees in the gta world disappered. Some of them got the original texture back and some keep the custom ones. I don't really understand this order. Anyways I hope this will be fixed soon.

  6. 3 hours ago, ALBANDER said:

    ccw should block any modifition (without kick player) in "gta3 , gta_int" by default in next version "1.5.4" like : ifp , col , txd , dff , ipe , ipl ...... etc

    but make it optional in mtaserver.conf if the server owner want to make img mods usable.

     

    Why should .txd and .dff files be blocked, too? They doesn't affect the game at all. (except the .dff's from the vehicles cause they have the .col file included)
    I think it would be better if the server can analyze the .dff's from vehicles and check if they still have the original .col inside. That would allow at least tuned cars.

    I'm also using mipmapped textures on MTA. Blocking textures in general would be so useless.

    • Like 1
  7. On 20.10.2016 at 7:01 PM, jhxp said:

    If you want to use ENB mod in 1.5.3, please update it to a newer version if your current one does not work.

    I usually play with the second newest ENB version (v0.248). - Didn't work on 1.5.3
    Then I tried it with the newest (v0.306) didn't work either

    What is that? Do I have to change something in the enblocal.ini for working?
    Please fix that.
     

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