~~|Tampon)

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  1. Any news yet? My Timecyc still doesn't work :( The only way to use my custom Timecyc is when I check the option "use modified GTA:SA files" but the result is I get kicked out of every server...
  2. https://upload.mtasa.com/u/104655221/timecyc.dat_
  3. Ok that fixed it for me now. But isn't there technically another methode like cleaning the registry editor? Unfortunately I couldn't find something related to MTA. Another question: Since the reinstallment, the custom timecyc doesn't work anymore?
  4. Today it suddenly happened for me too. I was playing at FFS, first it starts bugging heavily then the game freezed so I had to close it via taskmanager. When I tried to restart MTA I've got the same error message. I can't join any server nor my map editor. Version = 1.5.6-release-18427.0.000 Time = Thu Jun 6 22:53:12 2019 Module = D:\Program Files (x86)\MTA San Andreas 1.5\mods\deathmatch\client.dll Code = 0xC0000005 Offset = 0x00281DCA EAX=00000000 EBX=01CE98E0 ECX=D031FC29 EDX=64FFC430 ESI=00000004 EDI=01CE8608 EBP=0177F0E8 ESP=0177F0D4 EIP=00349C94 FLG=00210202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B
  5. I've noticed since an upate in july 2018 it isn't really possible to have modified textures anymore. But it has a weird order: Most of those objects who got their textures changed just disappear in the game, some of them get their original textures back and some keep the custom ones. The collision and shadow of the invisible objects is still there. When I enter a server or the mapeditor it laggs pretty heavily at first and when I try to create an object in the mapeditor which has custom textures and isn't visible, it laggs so hard that i can't place it in the world. Is this meant to be a disallowance to use custom textures in MTA? Btw: This bug/disallowance doesn't effect to all vehicles.
  6. Why is it still not fixed after the 1.5.6 update? :(
  7. Update: While the issue isn't fixed yet, I had to remove all the custom vegetation texutres... I still have mipmapped textures in my gta3.img but I've figured out that every object loads fine except the objects from the area51 which contains textures from the "a51_ext.txd" and "a51.txd". They still won't load the objects and give me massive laggs.
  8. I just have a question: I've got another patch today. But it still doesn't work. So this wasn't the fixing patch for this problem yet, right?
  9. Since the latest patch/update my MTA doesn't work probably anymore. I have some custom textures for my vegetation in the gta3.img. Just for having a higher resolution. After the update I'll get massive laggs while entering a server or my mapeditor. After waiting for some time most of the trees in the gta world disappered. Some of them got the original texture back and some keep the custom ones. I don't really understand this order. Anyways I hope this will be fixed soon.
  10. Why should .txd and .dff files be blocked, too? They doesn't affect the game at all. (except the .dff's from the vehicles cause they have the .col file included) I think it would be better if the server can analyze the .dff's from vehicles and check if they still have the original .col inside. That would allow at least tuned cars. I'm also using mipmapped textures on MTA. Blocking textures in general would be so useless.
  11. I usually play with the second newest ENB version (v0.248). - Didn't work on 1.5.3 Then I tried it with the newest (v0.306) didn't work either What is that? Do I have to change something in the enblocal.ini for working? Please fix that.