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Content Count
52 -
Joined
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Last visited
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Days Won
1
Grozz last won the day on January 1 2018
Grozz had the most liked content!
Community Reputation
74 PopularAbout Grozz
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Rank
Snitch
- Birthday 05/05/1998
Details
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Location
Hungary
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Interests
Scripting, Modelling.
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Grozz started following [HELP] Camera Perspective Calculation
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Any ideas how can I calculate the camera perspective's 4 corners into a flat 2D map? Here's what the camera should see: And here is what should it look like from the outside: I need to calculate the 4 points position
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blackstockk started following Grozz
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simply set the diffuse color of the texture with a shader
- 17 replies
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- customization
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Developer. started following Grozz
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Thanks bro!
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Of course man. If you're not able to do something, it's not even possible, right?
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its dxDrawMaterialLine3D() or setSkyGradient()
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thats a simple vertex displacement shader
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you can check the character editor here
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A poor demonstration of custom face morphing
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Thanks mate!
- 17 replies
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- customization
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I don't know, a lot.
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- customization
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It does.
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A simple script of dressable characters and deformable faces. You can move every vertex of the head with a simple displacement shader. The script is in test state right now, I'll create a new editor later. Hope you like it.
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Hey. No, I will use it on my server.