Jump to content

Grozz

Members
  • Content Count

    52
  • Joined

  • Last visited

  • Days Won

    1

Grozz last won the day on January 1 2018

Grozz had the most liked content!

Community Reputation

73 Popular

About Grozz

  • Rank
    Snitch
  • Birthday 05/05/1998

Details

  • Location
    Hungary
  • Interests
    Scripting, Modelling.

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Any ideas how can I calculate the camera perspective's 4 corners into a flat 2D map? Here's what the camera should see: And here is what should it look like from the outside: I need to calculate the 4 points position
  2. simply set the diffuse color of the texture with a shader
  3. Of course man. If you're not able to do something, it's not even possible, right?
  4. its dxDrawMaterialLine3D() or setSkyGradient()
  5. thats a simple vertex displacement shader
  6. A poor demonstration of custom face morphing
  7. A simple script of dressable characters and deformable faces. You can move every vertex of the head with a simple displacement shader. The script is in test state right now, I'll create a new editor later. Hope you like it.
  8. Hey. No, I will use it on my server.
×
×
  • Create New...