Grozz

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Grozz last won the day on January 1 2018

Grozz had the most liked content!

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About Grozz

  • Rank
    Rat
  • Birthday 05/05/1998

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  • Location
    Hungary
  • Interests
    Scripting, Modelling.

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  1. A simple script of dressable characters and deformable faces. You can move every vertex of the head with a simple displacement shader. The script is in test state right now, I'll create a new editor later. Hope you like it.
  2. Grozz

    [SHOW] First Person Weapons

    Hey. No, I will use it on my server.
  3. Grozz

    [SHOW] First Person Weapons

    of course!
  4. Grozz

    [SHOW] First Person Weapons

    not released yet.
  5. Grozz

    [SHOW] First Person Weapons

    My PC is just a piece of... you know. So actually I can't record videos in 30 FPS.
  6. Grozz

    [SHOW] First Person Weapons

    Thanks bro, I'll make better animations somehow! Thank you!
  7. Grozz

    [SHOW] First Person Weapons

    Thanks dude
  8. Grozz

    [SHOW] First Person Weapons

    I created a complex first person movement script with weapons and custom animations. This is the first version of it.
  9. Grozz

    [HELP] tables as shader value

    getElementMatrix returns with a table too, and dx shaders cannot read MTA Vectors.
  10. Grozz

    [HELP] tables as shader value

    There's a shader and a simple float4x4 array in it. I just want to set the array's values with dxSetShaderValue. How should I do this? float4x4 thisBoneMatrix[6] = { float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ), float4x4( 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ) };
  11. I need a function that calculates ped's bone matrices. (bone_attach functions doesn't work) I'm working on a shader that actually can move a ped's bone.