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Mohamed_king

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Everything posted by Mohamed_king

  1. تمام غدا بطرحا الحين فاتح من جوال
  2. عبيط ؟ كانا خبير راهو فهم ع طاير راهو قالي وين انحطه كود
  3. -- On Client Side Font = guiCreateFont( "font.ttf", 13 ) GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(0.2618,0.1567,0.4681,0.5556,"كشك",true) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Image[1] = guiCreateStaticImage(32,138,207,177,"weskt.png",false,GUIEditor_Window[1]) GUIEditor_Image[2] = guiCreateStaticImage(418,134,194,194,"bafra.png",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(59,340,171,64,"السكير",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(426,340,171,64,"بافرة",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(243,426,194,60,"اغلاق",false,GUIEditor_Window[1]) marker = createMarker ( -709.19879150391,958.26226806641,11, "cylinder", 2, 255, 0, 0, 170 ) addEventHandler("onClientMarkerHit",marker, function (player) if (player == localPlayer) then showCursor(true) guiSetVisible(GUIEditor_Window[1],true) end end ) function onGuiClick () if (source == GUIEditor_Button[1]) then triggerServerEvent ("Weapon", getLocalPlayer()) elseif (source == GUIEditor_Button[2]) then triggerServerEvent ("Weapon2", getLocalPlayer()) elseif (source == GUIEditor_Button[3]) then guiSetVisible (GUIEditor_Window[1],false) showCursor ( false ) end end addEventHandler ("onClientGUIClick", getRootElement(), onGuiClick) -- On Server Side function Weapon1 () giveWeapon(source, 46, 100) giveWeapon(source, 46, 100) setElementHealth (source, 100 ) setPedArmor( source, 0 ) outputChatBox ( "سكيرا هنيئا", source, 255, 0, 0 ) end addEvent( "Weapon", true ) addEventHandler ( "Weapon", getRootElement(), Weapon1 ) function Weapon2 () giveWeapon(source, 48, 100) giveWeapon(source, 48, 100) setElementHealth (source, 100 ) setPedArmor( source, 0 ) outputChatBox ( "بافرة طيبة للطيب", source, 255, 0, 0 ) end addEvent( "Weapon2", true ) addEventHandler ( "Weapon2", getRootElement(), Weapon2 ) السلام عليكم عندي مشكلة بسيطة انا عامل زر السكير لما اضغط عليه يشتغل طبيعي مشكلة اهنئ لما اضغط علي زر بافرة مايعطيني سلاح ممكن مساعدة للخبراء فقط انا سويت ماركر للكشك دخان بس ف مشكلة زر اول امتع سكير انرص علي زر يعطيني سلاح اما زر تاني فيه خلل انرص علي زر بافرة مايعطيني سلاح
  4. السلام عليكم انا سويت لوحة انتقالات بس لما انشغل مود تفتح ف وجهي وجربت كود يلي مايخليها تفتح ف وجهي بس مود يخرب معش يفتح ممكن مساعدة وين انحط كود
  5. السلام عليكم بدي اعمل لوحة تسجيل دخول ب صورة بدي اكود ملفات server client util util_server gui وشكرا
  6. لغة عربية شن ندوي امازيغي (: قصدي اني زر بافرة يلي عامله اني لما اضغط عليه ما يعطيني سلاح
  7. دمت معاك قعدت تضرب ؟
  8. مشكلة الان هي خيار امتع بافرة لما اضغط عليه مايعطيني سلاح
  9. اول كود لل client وتاني للسيرفر ؟
  10. انا عملت اخطاء كتيرا ف ملف سيرفر
  11. يتعدل من ملف سيرفر اسلحة ولا
  12. انا اريد تغير اي بي سلاح مايرضي ايغير غيرته ايجيني مطلة ممكن مساعدتك
  13. السلام عليكم انا القيت مود خاص ف اف 4 بس مارضا يشتغل ارجو تصحيح كود وشكرا client g_LocalPlayer = getLocalPlayer() g_Root = getRootElement() g_ThisResource = getThisResource() g_ResourceRoot = getResourceRootElement(getThisResource()) chat = {} -- table to store chat windows in newmsg = {show=false, tick=getTickCount(), showtime=5000, img=nil, lbl=nil } -- new msg table anims = {} function buildPlayerList() local x,y = guiGetScreenSize() local width,height = 210,375 x = x-width y = (y-height)/2 wndPlayers = guiCreateWindow(x,y,width,height,"شات الخاض", false) fond = guiCreateStaticImage(0.0405,0.0525,0.9189,0.9213,"image/mtalogo.png",true,wndPlayers) grdPlayers = guiCreateGridList(0.025,0.2065, 0.975,0.915, true, wndPlayers) colPlayers = guiGridListAddColumn(grdPlayers, "الاعبين", 0.85) local players = getElementsByType("player") for k,v in ipairs(players) do addPlayerToList(v) end guiSetProperty(fond,"Disabled","true") guiWindowSetSizable(wndPlayers, false) guiSetProperty(wndPlayers, "RollUpEnabled", "true") guiSetProperty(wndPlayers, "Dragable", "true") guiSetAlpha(wndPlayers, 0) -- create animations for it anims.plfadein = Animation.create(wndPlayers, Animation.presets.guiFadeIn(1000)) anims.plfadeout = Animation.create(wndPlayers, Animation.presets.guiFadeOut(1000)) anims.nmfadein = Animation.create(newmsg.img, Animation.presets.guiFadeIn(1000)) anims.nmfadeout = Animation.create(newmsg.img, Animation.presets.guiFadeOut(1000)) anims.nmtextin = Animation.create(newmsg.lbl, Animation.presets.guiFadeIn(1000)) anims.nmtextout = Animation.create(newmsg.lbl, Animation.presets.guiFadeOut(1000)) --[[ local x,y = guiGetPosition(newmsg.img) outputDebugString("guigetPostions: " ..tostring(x).." "..tostring(y)) local scrx,scry = guiGetScreenSize() anims.nmslidein = Animation.create(newmsg.img, Animation.presets.guiMove(x,y))--, 1000,false, scrx,scry, false)) anims.nmslideout = Animation.create(newmsg.img, Animation.presets.guiMove(scrx,scry))--, 1000,false, x,y, false)) ]] bindKey("F4", "down", togglePmGui) end function addPlayerToList(ply) --outputDebugString("addPlayerToList:" ..getPlayerName(ply)) local row = guiGridListAddRow(grdPlayers) local name = getPlayerName(ply) guiGridListSetItemText(grdPlayers,row,colPlayers, name, false, false) guiGridListSetItemColor (grdPlayers, row, colPlayers, math.random (0, 255), math.random (0, 255), math.random (0, 255) ) end function removePlayerFromList(ply) --outputDebugString("removePlayerFromList:" ..getPlayerName(ply)) local name=getPlayerName(ply) for row=0,guiGridListGetRowCount(grdPlayers) do if guiGridListGetItemText(grdPlayers, row, colPlayers) == name then guiGridListRemoveRow(grdPlayers, row) outputDebugString("remove row" ..tostring(row)) end end end function showPmGui(state) if state == true then anims.plfadein:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,true) end showCursor(true) elseif state == false then anims.plfadeout:play() for k,v in pairs(chat) do guiSetVisible(chat[k].wnd,false) end showCursor(false) guiSetInputEnabled(false) end end function togglePmGui() if not anims.plfadein:isPlaying() and not anims.plfadeout:isPlaying() then if guiGetAlpha(wndPlayers) > .1 then showPmGui(false) else showPmGui(true) end end end function buildChatWindow(ply) local x,y = guiGetScreenSize() local width,height = 500,350 x = x*.5 y = y*.5 chat[ply] = {} chat[ply].wnd = guiCreateWindow(337,277,395,252, getPlayerName(ply), false) chat[ply].img = guiCreateStaticImage(0.0228,0.0754,0.9544,0.8889,"image/shruk.png",true,chat[ply].wnd) chat[ply].memo = guiCreateMemo(0.043,0.1746,0.9089,0.623, "", true, chat[ply].wnd) chat[ply].edit = guiCreateEdit(0.043,0.8214,0.7089,0.1111, "", true, chat[ply].wnd) chat[ply].btnX = guiCreateButton(0.9215,0.0754,0.0557,0.0794, "x", true, chat[ply].wnd) chat[ply].btnSend = guiCreateButton(0.757,0.8135,0.2127,0.1429, "أرسل", true, chat[ply].wnd) guiSetProperty(chat[ply].img,"Disabled","true") guiMemoSetReadOnly(chat[ply].memo, true) guiWindowSetSizable(chat[ply].wnd, false) guiSetProperty(chat[ply].wnd, "RollUpEnabled", "true") guiSetProperty(chat[ply].wnd, "Dragable", "true") if anims.plfadein:isPlaying() then-- in process of fading in guiSetVisible(chat[ply].wnd, true) elseif anims.plfadeout:isPlaying() then -- in process of fading out guiSetVisible(chat[ply].wnd, false) else -- not in process of either if guiGetAlpha(wndPlayers) > .1 then guiSetVisible(chat[ply].wnd, true) -- is showing else guiSetVisible(chat[ply].wnd, false) -- isnt showing end end end function destroyChatWindow(ply) if chat[ply] and isElement(chat[ply].wnd) then destroyElement(chat[ply].wnd) chat[ply] = nil end end xNoSay = {"كس", "خنيث", "امك", "جرار", "اختك", "منيوك", "اختك", "طيز", "وصخ", "جدتك", "جدك", "حمار", "تبن", "يلعنك", "خرا", "زق", "كلب", "نقلع", "شرموط", "امك", "زبي", "ورع", "انيك", "ابوك", "اختك", "_!_", ":O", "سيرفر", "البحث", "توزيع", "مشرف", "بسيرفر", "اكتب", "آكتب", "حياكم", "حيااكم", "حيآكم", "لايفوتكم", "Q.5", "حصريات", "أكتب", ":O"} function sendChatMessage(ply) --outputDebugString("sendChatMessage: " .. tostring(ply)) if chat[ply] and isElement(chat[ply].wnd) then local newText = guiGetText(chat[ply].edit) if newText and string.len(newText) > 0 then local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end for k,v in ipairs (xNoSay) do if string.find(newText,v) then newText = '*** هذا الكلام ممنوع ^_^ ***' end end oldText = oldText .. getPlayerName(g_LocalPlayer) .. ": " .. newText .. "\n" guiSetText(chat[ply].memo, oldText) guiSetText(chat[ply].edit, "") guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) triggerServerEvent("onGUIPrivateMessage", g_LocalPlayer, ply,newText) end end end function recieveChatMessage(ply, msg) --outputDebugString("recieveChatMessage: " .. msg) if not chat[ply] then buildChatWindow(ply) end newmsg.show = true newmsg.tick = getTickCount() ---guiSetText(newmsg.lbl, msg .. ": " .. getPlayerName(ply) .. "\n") outputChatBox("#FFFF00*[رسائل خاصه]: #AAAAAAلـ فتح الرسائل الخاصة [F4] أضغط #FF0000( " .. getPlayerName(ply) .. "#FF0000 ) #AAAAAAلديك رسالة جديدة من ",255,255,255,true) local sound = playSound("GatkResalh~.m4a",false) setSoundVolume(sound, 0.2) anims.nmfadein:play() anims.nmtextin:play() --anims.nmslidein:play() local oldText = guiGetText(chat[ply].memo) if not oldText then oldText = "" end oldText = oldText .. getPlayerName(ply) .. ": " .. msg .. "\n" guiSetText(chat[ply].memo, oldText) guiMemoSetCaretIndex(chat[ply].memo, string.len(oldText)) end event_resource_start = function(res) buildPlayerList() end event_resource_stop = function(res) unbindKey("F4", "down", togglePmGui) showPmGui(false) end event_player_nick = function() event_player_quit() event_player_join() end event_player_join = function() --outputDebugString("onClientPlayerJoin") addPlayerToList(source) end event_player_quit = function() --outputDebugString("onClientPlayerQuit") removePlayerFromList(source) destroyChatWindow(source) end event_gui_click = function(button, state, absx, absy) if button == "left" and state == "up" then if getElementType(source) == "gui-button" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if source == chat[ply].btnX then destroyChatWindow(ply) guiSetInputEnabled(false) elseif source == chat[ply].btnSend then sendChatMessage(ply) guiSetInputEnabled(false) end end end elseif getElementType(source) == "gui-edit" then local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if source == chat[ply].edit then guiSetInputEnabled(true) end end else guiSetInputEnabled(false) end end end event_gui_doubleclick = function(button, state, absx, absy) if button == "left" and state == "up" then if source == grdPlayers then local row, col = guiGridListGetSelectedItem(grdPlayers) --outputDebugString("double clicked row: "..tostring(row)) if row == -1 or col == -1 then return end local name = guiGridListGetItemText(grdPlayers, row, col) local ply = getPlayerFromName(name) if not chat[ply] then buildChatWindow(ply) end guiBringToFront(chat[ply].wnd) end end end event_gui_accepted = function(element) local parent = getElementParent(source) if parent ~= false then local ply = getPlayerFromName(guiGetText(parent)) if ply then if element == chat[ply].edit then sendChatMessage(ply) end end end end event_render = function() if newmsg.show == true then if getTickCount() > newmsg.tick + newmsg.showtime then anims.nmfadeout:play() anims.nmtextout:play() newmsg.show = false end end end addEvent("onPrivateChatSent", true) addEventHandler("onPrivateChatSent", g_Root, recieveChatMessage) addEventHandler("onClientResourceStart", g_ResourceRoot, event_resource_start) addEventHandler("onClientResourceStop", g_ResourceRoot, event_resource_stop) addEventHandler("onClientGUIDoubleClick", g_ResourceRoot, event_gui_doubleclick) addEventHandler("onClientGUIClick", g_ResourceRoot, event_gui_click) addEventHandler("onClientGUIAccepted", g_ResourceRoot, event_gui_accepted) addEventHandler("onClientChangeNick", g_Root, event_player_nick) addEventHandler("onClientPlayerJoin", g_Root, event_player_join) addEventHandler("onClientPlayerQuit", g_Root, event_player_quit) addEventHandler("onClientRender", g_Root, event_render) ---server function SendMsgToPlayer (player,rePlaer,text) if rePlaer then -- نديرو تحقق للاعب local receiver = getPlayerFromName(rePlaer) -- نجيب الاعب من اسمه triggerClientEvent (receiver,"ReceiveMsg",receiver,getPlayerName(player),tostring(text)) -- نرجع الكلام الي جانا من الكلينت end end addEvent ("SendMsgToPlayer", true) addEventHandler ("SendMsgToPlayer", getRootElement(), SendMsgToPlayer)
  14. شكرا اخوي فهد اشتغل مود بس لما اندير اتيار للسكير ولا تانية به يعطيني بروشوت ممكن تغيرلي اي بي امتع اسلحة الي 46 48
  15. كفو اخوي فهد الحين بجرب
  16. Client Font = guiCreateFont( "font.ttf", 13 ) GUIEditor_Window = {} GUIEditor_Button = {} GUIEditor_Image = {} GUIEditor_Window[1] = guiCreateWindow(0.2618,0.1567,0.4681,0.5556,"كشك",true) guiSetVisible(GUIEditor_Window[1],false) GUIEditor_Image[1] = guiCreateStaticImage(32,138,207,177,"weskt.png",false,GUIEditor_Window[1]) GUIEditor_Image[2] = guiCreateStaticImage(418,134,194,194,"bafra.png",false,GUIEditor_Window[1]) GUIEditor_Button[1] = guiCreateButton(59,340,171,64,"السكير",false,GUIEditor_Window[1]) GUIEditor_Button[2] = guiCreateButton(426,340,171,64,"بافرة",false,GUIEditor_Window[1]) GUIEditor_Button[3] = guiCreateButton(243,426,194,60,"اغلاق",false,GUIEditor_Window[1]) marker = createMarker ( -709.19879150391,958.26226806641,11, "cylinder", 2, 255, 0, 0, 170 ) addEventHandler("onClientMarkerHit",marker, function (player) if (getElementType (player) == "player") and (player == localPlayer) then showCursor(true) guiSetVisible(GUIEditor_Window[1],true) end end ) function onGuiClick () if (source == GUIEditor_Button[1]) then triggerServerEvent ("Weapon", getLocalPlayer()) end end function onGuiClick () if (source == GUIEditor_Button[2]) then triggerServerEvent ("Weapon2", getLocalPlayer()) end end addEventHandler ("onClientGUIClick", getRootElement(), onGuiClick) --- addEventHandler("onClientGUIClick",getRootElement(), function (player) if (source == GUIEditor_Button[3]) then guiSetVisible (GUIEditor_Window[1],false) if showCursor (false) then end end end) server addEvent( "Weapon", true ) function Weapon1 () giveWeapon(source, 46, 100) giveWeapon(source, 46, 100) setElementHealth (source, 100 ) setPedArmor( source, 0 ) outputChatBox ( "سكيرا هنيئا", source, 255, 0, 0 ) end guiSetVisible(GUIEditor_Window[1],false) addEventHandler ( "Weapon", getRootElement(), Weapon1 ) addEvent( "Weapon2", true ) function Weapon2 () giveWeapon(source, 48, 100) giveWeapon(source, 48, 100) setElementHealth (source, 100 ) setPedArmor( source, 0 ) outputChatBox ( "بافرة طيبة للطيب", source, 255, 0, 0 ) end guiSetVisible(GUIEditor_Window[1],false) addEventHandler ( "Weapon2", getRootElement(), Weapon1 ) انا حبيت اعمل ماركر للكشك امتاعي لما اضغط علي السكير او بافرة مابده تخدم ممكن تصخيخ كود وجعل سعر خاص ب اغراض الاتنين وشكر
  17. مافي حد فهم طلب تبعك
  18. مشكور احمد انا الان فاتح من هاتف غدا باطرحا
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