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TadMad

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Everything posted by TadMad

  1. Añado: Cuando elimino la columna created si funciona el players, pero no me deja añadir ninguna columna nueva.
  2. Buenas, yo tenía un servidor de paradise en mi ordenador con Windows 10 de 64 bits, la base de datos en XAMPP y todo funcionaba perfectamente. Deje de usar el servidor por unos meses y cuando lo intenté volver a abrir me daba un error de "Changing field characters.created failed", el módulo de mta_mysql.dll cargaba bien y se conectaba a la base de datos con todos los resources cargando perfectamente, menos el players. Primero decidí actualizar el módulo de mta_mysql.dll, seguía el mismo error, luego decidí probar con el paradise default y generar nuevas tablas a ver si el problema era de mi servidor, un error parecido ahora era "Unable to create table characters". Intenté probar con el módulo de 64 bits, el mismo error, usar otra base de datos que no fuera local, lo mismo, en varios posts he leído que a varias personas les ocurría el mismo error, pero no aportaban ninguna solución. Gracias.
  3. Hey, I'm always getting the error 'There was a problem validating your serial', I tried following the steps mentioned, rebooting the VM, reinstalling MTA on the VM, reinstalling MTA on my PC, and still doesn't work. I'm running the Virtual Machine with Windows 7 and VMware.
  4. No, that doesn't work. What I mean is that I want to get the physical parts that got damaged and which was it's old state when the player hit the vehicle.
  5. That only triggers when you collide with the vehicle not when you hit it, and I still can't get the old state.
  6. I need help because I can't figure out how to get the physical parts (doors, panels) of a vehicle that got damaged, I tried using onClientVehicleDamage, but didn't work. I'd like to do a function that restores the door or panel to it's old state when you damage it. (I mean, if the door was damaged when you hit it, it's still damaged, but if it was intact, it keeps intact). I want to disable damaging vehicle parts with fists but keeping the old part state.
  7. I tried to set a variant manually but still happens the same.
  8. It's using the default one but it also happens with shaders. It happens to all vehicles which have different variants that change their paintjob. (Benson, Mule, Trailers, ...)
  9. The issue happens when I walk a few meters away from the Yankee (it also happens to the Mule, Benson), then the images on its side disappear Does anyone know why it could be happening? Video of the problem:
  10. Thank you all for helping, I'll try and see what i can do
  11. But, how can I do that? do I need to replace all the vehicles dff files? can't I do it with shaders?
  12. Hey, i'm trying to make an indicator system with shaders but if I replace the vehiclelightson128 shader it changes both rear lights. What can I do for it not to apply to both?
  13. TadMad

    Ayuda

    Muchas gracias por tu ayuda, aka Blue
  14. TadMad

    Ayuda

    Bueno, yo hace no mucho que empecé a scriptear y he estado probando algunas cosas con paradise , haciendo scripts, etc, y necesito ayuda ya que al hacer un comando para revivir a alguien cuando está muerto, todo va bien menos que cuando reaparece le sigue saliendo lo de "Wait X Seconds for Respawn" necesito ayuda para quitar eso cuando le reviva, este es el código que tengo: addCommandHandler( "revivir", function( player, commandName, otherPlayer, ... ) local other, name = exports.players:getFromName( player, otherPlayer ) local isdead = isPedDead ( other ) local x, y, z = getElementPosition ( other ) if isdead then spawnPlayer( other, x, y, z ) setCameraTarget ( other ) else outputChatBox( "Este jugador esta vivo.", player, 0, 255, 153 ) end end ) perdón si sale un poco movido pero en el lua original todo esta bien alineado
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