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About Gold9

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  1. Serverside: addEventHandler("onVehicleStartExit",root, function(player) if ( getElementDimension(player) == 999 ) then cancelEvent(); end end)
  2. I have been playing this server for a month and i found it interesting but needs some improvements but i liked it at all. Keep your work up!
  3. Here is the solution. Serverside: function createMoney(player) local x, y, z = getElementPosition(player); local x1, y1, x2, y2; x1 = (x-2)+(math.random()*4); y1 = (y-2)+(math.random()*4); x2 = (x-2)+(math.random()*4); y2 = (y-2)+(math.random()*4); local valuemoney = 750 -- value take money local moneyAmmount = valuemoney local time = 25000 -- time in mile seconds moneyAmmount = math.floor(moneyAmmount/1) takePlayerMoney(player, moneyAmmount) moneyAmmount = math.floor(moneyAmmount/3) -- Create the pickups setElementData(createPickup(x1, y1, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); setElementData(createPickup(x2, y2, z, 3, 1212), "ammount", moneyAmmount); end function moneyPickupHit(player) local money = getElementData(source, "ammount"); if money then givePlayerMoney(player, money); destroyElement(source); triggerClientEvent(source,"onmoneyPickupHit",source) end end function playerJustGotDied(ammo, attacker, weapon, bodypart) createMoney(source); end addEventHandler("onPickupUse", getRootElement(), moneyPickupHit); addEventHandler("onPlayerWasted", getRootElement(), playerJustGotDied); Client: addEvent("onmoneyPickupHit",true) function moneyPickupHit() local sound = playSound("money.wav") setSoundVolume(sound, 0.5) end addEventHandler("onmoneyPickupHit", root, moneyPickupHit) You just added a handler without an event called: "onmoneyPickupHit" and you didn't trigger the event on server side on pickup. I hope this would work.