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Posts posted by dsmatias
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Essa é uma Equipe Drift Online que foi inspirada pela grande equipe de Drift-Show DS que domina as pistas da vida real e agora virtual.
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This is a Drift Online team was inspired by the great team Drift Show-DS dominating the tracks of real life and now virtual.#EquipeDriftShowVirtual / #EquipeDSVirtual -
Server IP: mtasa://198.50.141.252:22003
º WebSite Oficial DS: http://driftshowdsvirtual.wix.com/dsvirtual
⇨ Channel Oficial DS Virtual: https://goo.gl/i2NZQx
⇨ Extensão DS Virtual - Instale:http://goo.gl/gdybTt
⇨ Blog Oficial DS: http://goo.gl/LK3C51Total server Drift - Today Today is the best BR Drift MTA. The server contains a maximum of 450MB with the Best Cars, Tracks, Mods and Scripts, Drift Server Lightest MTA BR and with a great connection for you to have a great development on the slopes, most things all exclusive Drift-Show Virtual DS Team - Want to know more about the Server and Team only go straight on their page: ( Link )
SpoilerEquipe DriftShow DS Virtual
Battle
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Long Beach - FD
1 Album Photos <
2 Camp Drift Long Beach, Photos <
3 Camp Drift Long Beach, Photos <
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Veja mais vídeos / See more videos: Channel -
Line 214: else
Line 248: local model = getElementModel ( vehicle )
The lines are in this part of the client that sent the top
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Error, Help?
Line:if curGear > lastGear then playBlowoffSound(vehicle) end if downgrading then if ( lastRPM < rpm and ( lastGear <= curGear ) ) or lastGear < curGear then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = false end local temprpm = interpolateBetween ( downgradingRPM[1], 0, 0, downgradingRPM[2], 0, 0, downgradingProgress, "Linear" ) setSoundSpeed ( sound, temprpm/vehiclesSounds[model].coeff ) else setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end setElementData ( vehicle, "carsound:lastGear", curGear, false ) setElementData ( vehicle, "carsound:lastRPM", rpm, false ) end end end end end
function playGearSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 10 then local model = getElementModel ( vehicle ) local gearSound = playSound3D ( vehiclesSounds[model].gear, x, y, z, false ) setSoundVolume(gearSound, 2) attachElements ( gearSound, vehicle ) end end end
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radioSound = { } addEventHandler("onClientResourceStart", resourceRoot, function() bindKey("r", "down", clientToggleRadio) bindKey("mouse_wheel_up", "down", volumeUp) bindKey("mouse_wheel_down", "down", volumeDown) end ) addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) if thePlayer == getLocalPlayer() then local msg = "Aperte 'R' para ligar a Radio. Bom Jogo #EquipeDSVirtual" if radioSound[source] == nil then outputChatBox(msg, 124, 252, 0) else if radioSound[source].soundElement == nil then outputChatBox(msg, 124, 252, 0) end end end end ) addEventHandler("onClientSoundStream", root, function(success, length, streamName) if streamName then local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] == nil then return end if radioSound[veh].soundElement == source then outputChatBox("#696969Rádio: #22AA22 " .. streamName, 0, 0, 0, true) end end end end ) addEventHandler("onClientSoundChangedMeta", root, function(streamTitle) if streamTitle then local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] == nil then return end if radioSound[veh].soundElement == source then outputChatBox("#696969Música: #AA2222 " .. streamTitle, 0, 0, 0, true) end end end end ) addEvent("onServerToggleRadio", true) addEventHandler("onServerToggleRadio", getLocalPlayer(), function(toggle, url, veh, volume) if not isElement(veh) then if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) radioSound[veh].soundElement = nil end return end if toggle == true then local x, y, z = getElementPosition(veh) if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) local sound = playSound3D(url, x, y, z) if volume ~= nil then setSoundVolume(sound, volume) end setSoundMinDistance(sound, 6.0) setSoundMaxDistance(sound, 25.0) attachElements(sound, veh) radioSound[veh] = { } radioSound[veh].soundElement = sound else local sound = playSound3D(url, x, y, z) if volume ~= nil then setSoundVolume(sound, volume) end setSoundMinDistance(sound, 6.0) setSoundMaxDistance(sound, 25.0) attachElements(sound, veh) radioSound[veh] = { } radioSound[veh].soundElement = sound end else if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) radioSound[veh].soundElement = nil end end end ) addEvent("onServerRadioURLChange", true) addEventHandler("onServerRadioURLChange", getLocalPlayer(), function(newurl, veh, volume) if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) local x, y, z = getElementPosition(veh) local sound = playSound3D(newurl, x, y, z) if volume ~= nil then setSoundVolume(sound, volume) end setSoundMinDistance(radioSound, 6.) setSoundMaxDistance(radioSound, 25.0) attachElements(sound, veh) radioSound[veh] = { } radioSound[veh].soundElement = sound end end ) addEvent("onServerVolumeChangeAccept", true) addEventHandler("onServerVolumeChangeAccept", getLocalPlayer(), function(veh, newVolume) if veh then if radioSound[veh] ~= nil then setSoundVolume(radioSound[veh].soundElement, newVolume) end end end ) function clientToggleRadio() triggerServerEvent("onPlayerToggleRadio", getLocalPlayer()) end function volumeUp() local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] ~= nil then local volume = getSoundVolume(radioSound[veh].soundElement) if volume ~= false then triggerServerEvent("onPlayerRadioVolumeChange", getLocalPlayer(), volume, true) end end end end function volumeDown() local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] ~= nil then local volume = getSoundVolume(radioSound[veh].soundElement) if volume ~= false then triggerServerEvent("onPlayerRadioVolumeChange", getLocalPlayer(), volume, false) end end end end
g_VehicleList = {} local radioStreams = 0 local defaultRadio = "http://172.82.128.10:19342/Principal" local defaultRadio = "http://172.82.128.10:19342/Principal" addEventHandler("onResourceStart", resourceRoot, function() for i,veh in ipairs(getElementsByType("vehicle")) do g_VehicleList[veh] = { } g_VehicleList[veh].radio = false g_VehicleList[veh].radioStation = defaultRadio g_VehicleList[veh].volume = 1.0 end end ) addEventHandler("onPlayerJoin", root, function() for i,veh in ipairs(getElementsByType("vehicle")) do if g_VehicleList[veh] ~= nil then if g_VehicleList[veh].radio == true then triggerClientEvent(source, "onServerToggleRadio", root, true, g_VehicleList[veh].radioStation, veh, g_VehicleList[veh].volume) end end end end ) addEventHandler("onVehicleExplode", root, function() if g_VehicleList[source] ~= nil then if g_VehicleList[source].radio == true then triggerClientEvent("onServerToggleRadio", root, false, nil, source) g_VehicleList[source].radio = false destroyElement(g_VehicleList[source].radioMarker) killTimer(g_VehicleList[source].idleTimer) if radioStreams ~= 0 then radioStreams = radioStreams - 1 end end end end ) addEventHandler("onElementDestroy", root, function() if g_VehicleList[source] ~= nil then if g_VehicleList[source].radio == true then triggerClientEvent("onServerToggleRadio", root, false, nil, source) g_VehicleList[source].radio = false destroyElement(g_VehicleList[source].radioMarker) killTimer(g_VehicleList[source].idleTimer) if radioStreams ~= 0 then radioStreams = radioStreams - 1 end end end end ) addEvent("onPlayerToggleRadio", true) addEventHandler("onPlayerToggleRadio", root, function() if source and getElementType(source) == "player" then toggleRadio(source) end end ) function toggleRadio(player) local veh = getPedOccupiedVehicle(player) if veh then local occupants = getVehicleOccupants(veh) local seats = getVehicleMaxPassengers(veh) local playerSeat = getPedOccupiedVehicleSeat(player) if playerSeat ~= 0 and playerSeat ~= 1 then outputChatBox("You can't switch the radio.", player, 255, 255, 255) return end if g_VehicleList[veh] == nil then g_VehicleList[veh] = { } g_VehicleList[veh].radio = false g_VehicleList[veh].radioStation = defaultRadio g_VehicleList[veh].volume = 1.0 end if g_VehicleList[veh].radio == false then if not get("toggleAntifloodTick") or not get("streamLimit") or not get("radioEnabledIdleTime") then return end local settingToggleAntifloodTick = get("toggleAntifloodTick") local settingStreamLimit = get("streamLimit") local idleTime = get("radioEnabledIdleTime") if g_VehicleList[veh].lastTick and (getTickCount() - g_VehicleList[veh].lastTick) <= settingToggleAntifloodTick then return end if radioStreams >= settingStreamLimit then outputChatBox("The limit of streams has reached (" .. settingStreamLimit .. ")", player, 255, 255, 255) return end local x, y, z = getElementPosition(veh) g_VehicleList[veh].radio = true g_VehicleList[veh].lastTick = getTickCount() g_VehicleList[veh].turnedOnBy = getPlayerName(player) g_VehicleList[veh].radioMarker = createMarker(x, y, z, "corona", 0.05, 255, 0, 0) attachElements(g_VehicleList[veh].radioMarker, veh) g_VehicleList[veh].idleTimer = setTimer(radioIdleTimer, idleTime, 0, veh) radioStreams = radioStreams + 1 outputServerLog(getPlayerName(player) .. " has turned the radio on in his vehicle (streams: " .. radioStreams .. ")") for seat = 0, seats do local occupant = occupants[seat] if occupant and getElementType(occupant) == "player" then triggerClientEvent("onServerToggleRadio", root, true, g_VehicleList[veh].radioStation, veh, g_VehicleList[veh].volume) local r, g, b = getPlayerNametagColor(player) colorHex = string.format("%02X%02X%02X", r, g, b) outputChatBox("#" .. colorHex .. "" .. getPlayerName(player) .. " #696969Rádio: [#00ff00ON#696969]", occupant, 0, 0, 0, true) end end else g_VehicleList[veh].radio = false destroyElement(g_VehicleList[veh].radioMarker) killTimer(g_VehicleList[veh].idleTimer) radioStreams = radioStreams - 1 outputServerLog(getPlayerName(player) .. " has turned the radio off in his vehicle (streams: " .. radioStreams .. ")") for seat = 0, seats do local occupant = occupants[seat] if occupant and getElementType(occupant) == "player" then triggerClientEvent("onServerToggleRadio", root, false, nil, veh, g_VehicleList[veh].volume) local r, g, b = getPlayerNametagColor(player) colorHex = string.format("%02X%02X%02X", r, g, b) outputChatBox("#" .. colorHex .. "" .. getPlayerName(player) .. " #696969Rádio: [#ff0000OFF#696969]", occupant, 0, 0, 0, true) end end end end end function radioIdleTimer(veh) if not get("radioIdlePlayerDistanceCheck") then return end local settingDist = get("radioIdlePlayerDistanceCheck") if veh then if g_VehicleList[veh] ~= nil then if g_VehicleList[veh].radio == true then local playerInRange = false local vx, vy, vz = getElementPosition(veh) for i,player in ipairs(getElementsByType("player")) do local px, py, pz = getElementPosition(player) local distance = getDistanceBetweenPoints3D(vx, vy, vz, px, py, pz) if distance ~= false and distance < settingDist then playerInRange = true end end if playerInRange == false then triggerClientEvent("onServerToggleRadio", root, false, nil, veh) g_VehicleList[veh].radio = false destroyElement(g_VehicleList[veh].radioMarker) killTimer(g_VehicleList[veh].idleTimer) if radioStreams ~= 0 then radioStreams = radioStreams - 1 end outputServerLog("An " .. getVehicleName(veh) .. "'s radio has been idled (streams: " .. radioStreams .. ")") end end end end end addEvent("onPlayerRadioVolumeChange", true) addEventHandler("onPlayerRadioVolumeChange", root, function(currentVol, volumeUp) local veh = getPedOccupiedVehicle(source) if veh then local playerSeat = getPedOccupiedVehicleSeat(source) if playerSeat == 0 or playerSeat == 1 then if volumeUp == true then g_VehicleList[veh].volume = currentVol + 0.05 if g_VehicleList[veh].volume >= 1.00 then g_VehicleList[veh].volume = 1.00 end else g_VehicleList[veh].volume = currentVol - 0.05 if g_VehicleList[veh].volume <= 0.00 then g_VehicleList[veh].volume = 0.00 end end triggerClientEvent("onServerVolumeChangeAccept", root, veh, g_VehicleList[veh].volume) end end end ) function cmdChangeRadioURL(source, commandName, url) if not url then outputChatBox("Usage: /setradio newurl", source, 255, 255, 255) return end local veh = getPedOccupiedVehicle(source) if veh then local occupants = getVehicleOccupants(veh) local seats = getVehicleMaxPassengers(veh) if g_VehicleList[veh] == nil then local x, y, z = getElementPosition(veh) g_VehicleList[veh] = { } g_VehicleList[veh].radio = true g_VehicleList[veh].lastTick = getTickCount() g_VehicleList[veh].radioStation = defaultRadio g_VehicleList[veh].volume = 1.0 g_VehicleList[veh].radioMarker = createMarker(x, y, z, "corona", 0.1, 255, 0, 0) attachElements(g_VehicleList[veh].radioMarker, veh) g_VehicleList[veh].idleTimer = setTimer(radioIdleTimer, idleTime, 0, veh) end local playerSeat = getPedOccupiedVehicleSeat(source) if playerSeat ~= 0 and playerSeat ~= 1 then outputChatBox("You can't switch the radio station URL.", source, 255, 255, 255) return end for seat = 0, seats do local occupant = occupants[seat] if occupant and getElementType(occupant) == "player" then g_VehicleList[veh].radioStation = url g_VehicleList[veh].changedBy = getPlayerName(source) if g_VehicleList[veh].radio == true then triggerClientEvent("onServerRadioURLChange", root, g_VehicleList[veh].radioStation, veh, g_VehicleList[veh].volume) end local r, g, b = getPlayerNametagColor(source) colorHex = string.format("%02X%02X%02X", r, g, b) outputChatBox("#" .. colorHex .. "" .. getPlayerName(source) .. " #FFFFFFhas changed the radio station.", occupant, 0, 0, 0, true) outputConsole(getPlayerName(source) .. " has changed the radio station on his vehicle to: " .. url, occupant) end end outputServerLog(getPlayerName(source) .. " has changed the radio station on his vehicle to: " .. url) end end function cmdDumpVehRadioInfo(source, commandName) for i,veh in ipairs(getElementsByType("vehicle")) do if g_VehicleList[veh] ~= nil then if g_VehicleList[veh].radio == true then local strOut if g_VehicleList[veh].changedBy ~= nil then strOut = "Vehicle: " .. getVehicleName(veh) .. ", URL = " .. g_VehicleList[veh].radioStation .. ", Turned on by: " .. g_VehicleList[veh].turnedOnBy .. ", URL changed by: " .. g_VehicleList[veh].changedBy else strOut = "Vehicle: " .. getVehicleName(veh) .. ", URL = " .. g_VehicleList[veh].radioStation .. ", Turned on by: " .. g_VehicleList[veh].turnedOnBy end if getElementType(source) == "console" then outputServerLog(strOut) elseif getElementType(source) == "player" then outputChatBox(strOut, source, 255, 255, 255) end end end end end addCommandHandler("setradio", cmdChangeRadioURL) addCommandHandler("dumpradio", cmdDumpVehRadioInfo)
<meta> <info author="EquipeDS" description="Vehicle radio 3D resource" type="script" version="1.2.0" /> <script src="sVehRadio3D.lua" /> <script src="cVehRadio3D.lua" type="client" /> <settings> <setting name="*streamLimit" value="[4]" /> <setting name="*toggleAntifloodTick" value="[2000]" /> <setting name="*radioEnabledIdleTime" value="[60000]" /> <setting name="*radioIdlePlayerDistanceCheck" value="[100.00]" /> </settings> </meta>
Can anyone check if you have a problem with my radio?
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<meta> <info name="backfire" author="EquipeDS_Matias" version="1.0" type="script" /> <script src="backfire_server.lua" type="server"/> <script src="backfire_client.lua" type="client"/> <file src="sound/backfire1.wav" /> <file src="backfire_settings.xml" /> </meta>
local fxShowValTest = false local curEngine = 0 function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix ( element ) local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] return x, y, z end function getElementSpeed(element,unit) if (unit == nil) then unit = 0 end if (isElement(element)) then local x,y,z = getElementVelocity(element) if (unit=="mph" or unit==1 or unit =='1') then return (x^2 + y^2 + z^2) ^ 0.5 * 100 else return (x^2 + y^2 + z^2) ^ 0.5 * 1.61 * 100 end else outputDebugString("Not an element. Can't get speed") return false end end function getVectors(x, y, z, x2, y2, z2) return x - x2, y - y2, z-z2; end function createBackFire(theVeh, scx, scy, scz) local fireChords={} local dist = 0.04 for i = 1, 6 do local x, y, z = getPositionFromElementOffset(theVeh,scx,scy-dist,scz) fireChords[i]= {pX = x, pY = y, pZ = z} dist = dist + 0.2 end local x,y,z = getPositionFromElementOffset(theVeh,scx,scy,scz) local x2,y2,z2 = getPositionFromElementOffset(theVeh,scx,0,scz) local v1, v2, v3 = getVectors(x,y,z, x2,y2,z2) for i, val in ipairs(fireChords) do fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2,v3, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1+1.5,v2,v3, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1-1.5,v2,v3, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2,v3-0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2+1,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2+2,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2+10,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2-10,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2-2,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2-1,v3+0.8, true) end local s = playSound3D("sound/backfire1.wav", x,y,z, false) setSoundMaxDistance( s, 80 ) setSoundVolume(s, 0.5) end function chandeMonitoringState(state,veh) if (state) then theVehicle = veh addEventHandler ( "onClientPreRender", root, monitorCurEngine ) else removeEventHandler ( "onClientPreRender", root, monitorCurEngine ) theVehicle=nil theTestVehicle=nil end end addEvent ( "chandeMonitoringState", true ) addEventHandler ( "chandeMonitoringState", getRootElement(), chandeMonitoringState) --[[ addEventHandler("onClientPlayerVehicleExit",getRootElement(), function(theVeh, seat) if ( seat==0 ) then theVehicle = nil theTestVehicle=nil removeEventHandler ( "onClientPreRender", root, monitorCurEngine ) end end ) ]] addCommandHandler("devm", function(cmd, val) if tonumber(val) == 0 then removeEventHandler ( "onClientPreRender", root, testMode ) removeEventHandler("onClientKey", root, playerPressedKey) else theTestVehicle = getPedOccupiedVehicle ( localPlayer ) if theTestVehicle then tpx, tpy, tpz = 0, 0, 1 if fxShowValTest then --fxShowValTest = false --removeEventHandler ( "onClientPreRender", root, testMode ) else fxShowValTest = true addEventHandler ( "onClientPreRender", root, testMode ) addEventHandler("onClientKey", root, playerPressedKey) end else outputChatBox("get in vehicle!!!", 255,0,0) end end end) local step = 0.2 function playerPressedKey(button, press) if button == "arrow_u" or button == "arrow_d" or button == "arrow_r" or button == "arrow_l" then local curstep = step if (press) then if getKeyState( "lalt" ) == true or getKeyState( "ralt" ) == true then curstep=step/2 end if button == "arrow_u" then if getKeyState( "lctrl" ) == true or getKeyState( "rctrl" ) == true then tpy = tpy+curstep else tpz = tpz+curstep end elseif button == "arrow_d" then if getKeyState( "lctrl" ) == true or getKeyState( "rctrl" ) == true then tpy = tpy-curstep else tpz = tpz-curstep end elseif button == "arrow_l" then tpx = tpx-curstep elseif button == "arrow_r" then tpx = tpx+curstep end outputChatBox("x= "..tostring(tpx).." y= "..tostring(tpy).." z= "..tostring(tpz), 255,255,0) end end end function testMode() local x, y, z = getPositionFromElementOffset(theTestVehicle,tpx, tpy, tpz) local x2, y2, z2 = getPositionFromElementOffset(theTestVehicle,tpx, 0, tpz) local v1, v2, v3 = getVectors(x, y, z, x2, y2, z2) fxAddGunshot(x, y, z, v1,v2,v3, true) end local refreshTime = 50 --ms local aLastCheck = 0 function monitorCurEngine() if ( getTickCount() >= aLastCheck ) then local cur = tonumber(getVehicleCurrentGear (theVehicle)) if ( cur ~= curEngine ) then if (tonumber(getElementSpeed(theVehicle, "kph")) > 5 ) then triggerServerEvent ( "create3DBackfireSound", root, theVehicle) curEngine = cur end end aLastCheck = getTickCount() + refreshTime end end addEvent ( "create3DBackfireSoundClient", true ) addEventHandler ( "create3DBackfireSoundClient", getRootElement(), createBackFire)
local CarsSettings = {} function setElementSpeed(element, unit, speed) if (unit == nil) then unit = 0 end if (speed == nil) then speed = 0 end speed = tonumber(speed) local acSpeed = getElementSpeed(element, unit) if (acSpeed~=false) then local diff = speed/acSpeed local x,y,z = getElementVelocity(element) setElementVelocity(element,x*diff,y*diff,z*diff) return true end return false end function getElementSpeed(element,unit) if (unit == nil) then unit = 0 end if (isElement(element)) then local x,y,z = getElementVelocity(element) if (unit=="mph" or unit==1 or unit =='1') then return (x^2 + y^2 + z^2) ^ 0.5 * 100 else return (x^2 + y^2 + z^2) ^ 0.5 * 1.61 * 100 end else outputDebugString("Not an element. Can't get speed") return false end end addEventHandler ( "onResourceStart", resourceRoot, function ( ) local StationsFile = xmlLoadFile ( "backfire_settings.xml" ) if ( StationsFile ) then outputDebugString ( "backfire_settings.xml successfully open") for _, data in ipairs ( xmlNodeGetChildren ( StationsFile ) ) do local attrs = xmlNodeGetAttributes ( data ) CarsSettings[tostring(attrs.name)] = { x = tonumber(attrs.x), y = tonumber(attrs.y), z = tonumber(attrs.z) } end else outputDebugString ( "Failed to open to backfire_settings.xml", 1 ) end end ) addEvent ( "create3DBackfireSound", true ) addEventHandler ( "create3DBackfireSound", root, function ( theVehicle) if ( theVehicle ) then local vehicleName = getVehicleName( theVehicle ) if ( type(CarsSettings[vehicleName]) == "table" ) then local x, y, z = tonumber(CarsSettings[vehicleName].x), tonumber(CarsSettings[vehicleName].y), tonumber(CarsSettings[vehicleName].z); triggerClientEvent(root, "create3DBackfireSoundClient", root, theVehicle, x, y, z) end end end ) function startMonitoring ( thePlayer, seat, jacked ) if (seat == 0) then triggerClientEvent(thePlayer, "chandeMonitoringState", thePlayer, true, source) end end addEventHandler ( "onVehicleEnter", getRootElement(), startMonitoring ) function stopMonitoring ( thePlayer, seat, jacked ) if (seat == 0) then triggerClientEvent(thePlayer, "chandeMonitoringState", thePlayer, false) end end addEventHandler ( "onVehicleExit", getRootElement(), stopMonitoring )
The script ta normal functioning, but errors can cause a server problem?
Matter of giving lag etc ...?
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Error's - F8 Help?
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sorry but I did not understand what exactly should I do, you could send me the moon ready? my user is matias
If it does not bother you clear
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This radar was a guy who passed me, he says that this is>
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1
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He gave me this
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Nothing appears friend
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Hello, I have a radar on my server when I'll turn it does not appear, someone help me?
local screenW,screenH = guiGetScreenSize() local resW,resH = 1366,768 local sW,sH = (screenW/resW), (screenH/resH) local turn = true local alpha = 255 addEventHandler( "onClientResourceStart", resourceRoot, function() setPlayerHudComponentVisible ( "radar", false ) --# Create Textures hudMaskFX = dxCreateShader("mask.fx") radarTexture = dxCreateTexture("img/map.png") maskTexture = dxCreateTexture("img/radar_mask.png") checkTextures = ( hudMaskFX and radarTexture and maskTexture ) if not ( checkTextures ) then outputChatBox( "[Arma II DayZ Radar]: Could not create textures. Please use debugscript 3" ) else dxSetShaderValue( hudMaskFX, "sPicTexture", radarTexture ) dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) end end ) function drawRadar() if not ( checkTextures ) then return end dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) local x,y = getElementPosition( localPlayer ) local zoom = 13 x = ( x ) / 6000 y = ( y ) / -6000 dxSetShaderValue( hudMaskFX, "gUVPosition", x,y ) dxSetShaderValue( hudMaskFX, "gUVScale", 1/zoom, 1/zoom ) --# Get rotations local _, _, c_Rot = getElementRotation( getCamera()); local _, _, p_Rot = getElementRotation( localPlayer ) dxSetShaderValue( hudMaskFX, "gUVRotAngle", math.rad( -c_Rot )) if getElementData(getLocalPlayer(),"GPS") >= 1 then setPlayerHudComponentVisible ( "radar", false ) --# Alpha --dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW, 9.2*sH, HP_Alpha) --dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW, 9.2*sH, tocolor(0, 102, 255, 100)) --dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW, 9.2*sH, tocolor(255, 255, 0, 100)) --# Bars --dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW/maxHealth*playerHealth, 9.2*sH, HP_Colour) --dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW/100*playerArmor, 9.2*sH, tocolor(0, 102, 255, 190)) --dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW/1000*playerOxygen, 9.2*sH, tocolor(255, 255, 0, 190)) --# Minimap x,y,w,h 21 -- dxDrawImage(-6*sW, 500*sH, 300*sW, 250*sH, "img/radar_cover.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(0*sW, 592*sH, 216*sW, 183*sH, "img/radar_cover.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawImage(0*sW, 598*sH, 197*sW, 125*sH, hudMaskFX, 0,0,0, tocolor(255,255,255,255)) dxDrawImage(90*sW, 655*sH, 21*sW, 21*sH, "img/radar_player.png", -p_Rot+c_Rot, 0, 0, tocolor(200, 200, 200, 200)) end --# Wanted local g_wl = getPlayerWantedLevel( localPlayer ) if ( g_wl > 0 ) then if ( turn == true ) then alpha = alpha + 5 if ( alpha > 180 ) then alpha = 180 turn = false end elseif ( turn == false ) then alpha = alpha - 5 if ( alpha < 0 ) then alpha = 0 turn = true end end --dxDrawRectangle(23*sW, 536*sH, 265*sW, 135*sH, tocolor(0, 102, 255, alpha)) else return end end addEventHandler( "onClientRender", root, drawRadar) addEventHandler( "onClientResourceStop", resourceRoot, function() setPlayerHudComponentVisible ( "radar", true ) end)
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ah ok I understand, thank you friend.
ah ok I understand, thank you friend.
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Can someone help me? when I give restart this script appears this error, how can I solve?
Erro: http://prntscr.com/cgkemp -
Jeez he's compiled, I have not decompiled
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Thank you friend, but that there is very heavy, I have tested once
I wanted one that used the own link youtube -
Example2:
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Hello,
How can I create a Smooth steering?
Example:--
º Site Oficial DS: http://driftshowdsvirtual.wix.com/dsvirtual
⇨ Canal Oficial DS Virtual: https://goo.gl/i2NZQx
⇨ Extensão DS Virtual - Instale:http://goo.gl/gdybTt
⇨ Blog Oficial DS: http://goo.gl/LK3C51Server IP: mtasa://198.15.64.3:22003
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I would like to know too
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Hello,
How can I create a Smooth steering?
Example:--
º Site Oficial DS: http://driftshowdsvirtual.wix.com/dsvirtual
⇨ Canal Oficial DS Virtual: https://goo.gl/i2NZQx
⇨ Extensão DS Virtual - Instale:http://goo.gl/gdybTt
⇨ Blog Oficial DS: http://goo.gl/LK3C51Server IP: mtasa://198.15.64.3:22003
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Friend, if not too uncomfortable, could you explain me better how to
I do not understand much about scripting ... if you want you want to help me, you can call me in the inbox -
Hi,
Is there any way to use a youtube video on the login screen?
Example: Example- 1
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Hi Guy,
these functions I can create smoke like the Paradise Drift MTA?
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Hello, come take a doubt
Is there any way I use smoke Cropduster or Stuntplane plane in the car? Today the MTA exists only 2 servers that have a Smoke Drift script that are [Drop Club and Paradise MTA] Smoke Paradise:
Even have a smoke Drift on my server but is not so good, vídeo my smoke: Link1: https://www.facebook.com/EquipeDriftShowDSVirtual/videos/639481579541357/ Link2: http://driftshow-ds.blogspot.com.br/2016/08/real-smoke-drift-primeiro-servidor-br.html - image my smoke: My smoke / image airplane: Cropduster / image airplane: Stuntplane
If you see, the smoke of paradise seems to be the Cropduster or Stuntplane, Anyway, I would like to know if you can put a function to be able to use the smoke from the plane in the car, in this case, the rear wheels.
MTA Server DriftShow - (Equipe DriftShow DS Virtual)
in Servers
Posted · Edited by dsmatias
Official Shirt, Equipe DriftShow DS Virtual
Look that! First Fan's Drift Show-Team DS Virtual [Brandão] went straight there Paraiba JP know the Founder of Virtual Team DS [Matias] and Finished winning a shirt Official Team. : ? the #EquipeDSVirtual # MK12
Very satisfying the love we never think that one day this would happen. Thanks to everyone who somehow likes the work and Admira Drift Show-Team DS Virtual ???
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