dsmatias

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About dsmatias

  • Rank
    Advanced Member
  • Birthday 07/10/1996

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  • Gang
    DriftShow
  • Location
    Brazil
  • Occupation
    SF
  • Interests
    Script Drift

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  1. Official Shirt, Equipe DriftShow DS Virtual Look that! First Fan's Drift Show-Team DS Virtual [Brandão] went straight there Paraiba JP know the Founder of Virtual Team DS [Matias] and Finished winning a shirt Official Team. : 👊 the #EquipeDSVirtual # MK12 Very satisfying the love we never think that one day this would happen. Thanks to everyone who somehow likes the work and Admira Drift Show-Team DS Virtual 🚗💨💨 Stay on top of all the news team: FanPage
  2. Essa é uma Equipe Drift Online que foi inspirada pela grande equipe de Drift-Show DS que domina as pistas da vida real e agora virtual. / This is a Drift Online team was inspired by the great team Drift Show-DS dominating the tracks of real life and now virtual. #EquipeDriftShowVirtual / #EquipeDSVirtual - 🚗 Server IP: mtasa://198.50.141.252:22003 º WebSite Oficial DS: http://driftshowdsvirtual.wix.com/dsvirtual⇨ Channel Oficial DS Virtual: https://goo.gl/i2NZQx ⇨ Extensão DS Virtual - Instale:http://goo.gl/gdybTt ⇨ Blog Oficial DS: http://goo.gl/LK3C51 Server MTA Drift This server is fully focused on Drift on the server you can find many suitable car to drift. On the server is performed campenatos Drift, inspired by the great world of Drift (Formula Drift) Come to the server. - Total server Drift - Today Today is the best BR Drift MTA. The server contains a maximum of 450MB with the Best Cars, Tracks, Mods and Scripts, Drift Server Lightest MTA BR and with a great connection for you to have a great development on the slopes, most things all exclusive Drift-Show Virtual DS Team - Want to know more about the Server and Team only go straight on their page: ( Link ) Battle =--- Long Beach - FD 1 Album Photos < 2 Camp Drift Long Beach, Photos < 3 Camp Drift Long Beach, Photos < _____ Veja mais vídeos / See more videos: Channel
  3. Line 214: else Line 248: local model = getElementModel ( vehicle ) The lines are in this part of the client that sent the top
  4. Error, Help? Line: if curGear > lastGear then playBlowoffSound(vehicle) end if downgrading then if ( lastRPM < rpm and ( lastGear <= curGear ) ) or lastGear < curGear then if isTimer ( downgradingTimers[1] ) then killTimer ( downgradingTimers[1] ) end if isTimer ( downgradingTimers[2] ) then killTimer ( downgradingTimers[2] ) end downgrading = false end local temprpm = interpolateBetween ( downgradingRPM[1], 0, 0, downgradingRPM[2], 0, 0, downgradingProgress, "Linear" ) setSoundSpeed ( sound, temprpm/vehiclesSounds[model].coeff ) else setSoundSpeed ( sound, rpm/vehiclesSounds[model].coeff ) end end setElementData ( vehicle, "carsound:lastGear", curGear, false ) setElementData ( vehicle, "carsound:lastRPM", rpm, false ) end end end end end function playGearSound(vehicle) if isElement ( vehicle ) then local x,y,z = getElementPosition ( vehicle ) local px,py,pz = getElementPosition ( localPlayer ) if getDistanceBetweenPoints3D ( x,y,z, px,py,pz ) < 10 then local model = getElementModel ( vehicle ) local gearSound = playSound3D ( vehiclesSounds[model].gear, x, y, z, false ) setSoundVolume(gearSound, 2) attachElements ( gearSound, vehicle ) end end end
  5. radioSound = { } addEventHandler("onClientResourceStart", resourceRoot, function() bindKey("r", "down", clientToggleRadio) bindKey("mouse_wheel_up", "down", volumeUp) bindKey("mouse_wheel_down", "down", volumeDown) end ) addEventHandler("onClientVehicleEnter", root, function(thePlayer, seat) if thePlayer == getLocalPlayer() then local msg = "Aperte 'R' para ligar a Radio. Bom Jogo #EquipeDSVirtual" if radioSound[source] == nil then outputChatBox(msg, 124, 252, 0) else if radioSound[source].soundElement == nil then outputChatBox(msg, 124, 252, 0) end end end end ) addEventHandler("onClientSoundStream", root, function(success, length, streamName) if streamName then local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] == nil then return end if radioSound[veh].soundElement == source then outputChatBox("#696969Rádio: #22AA22 " .. streamName, 0, 0, 0, true) end end end end ) addEventHandler("onClientSoundChangedMeta", root, function(streamTitle) if streamTitle then local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] == nil then return end if radioSound[veh].soundElement == source then outputChatBox("#696969Música: #AA2222 " .. streamTitle, 0, 0, 0, true) end end end end ) addEvent("onServerToggleRadio", true) addEventHandler("onServerToggleRadio", getLocalPlayer(), function(toggle, url, veh, volume) if not isElement(veh) then if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) radioSound[veh].soundElement = nil end return end if toggle == true then local x, y, z = getElementPosition(veh) if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) local sound = playSound3D(url, x, y, z) if volume ~= nil then setSoundVolume(sound, volume) end setSoundMinDistance(sound, 6.0) setSoundMaxDistance(sound, 25.0) attachElements(sound, veh) radioSound[veh] = { } radioSound[veh].soundElement = sound else local sound = playSound3D(url, x, y, z) if volume ~= nil then setSoundVolume(sound, volume) end setSoundMinDistance(sound, 6.0) setSoundMaxDistance(sound, 25.0) attachElements(sound, veh) radioSound[veh] = { } radioSound[veh].soundElement = sound end else if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) radioSound[veh].soundElement = nil end end end ) addEvent("onServerRadioURLChange", true) addEventHandler("onServerRadioURLChange", getLocalPlayer(), function(newurl, veh, volume) if radioSound[veh] ~= nil then stopSound(radioSound[veh].soundElement) local x, y, z = getElementPosition(veh) local sound = playSound3D(newurl, x, y, z) if volume ~= nil then setSoundVolume(sound, volume) end setSoundMinDistance(radioSound, 6.) setSoundMaxDistance(radioSound, 25.0) attachElements(sound, veh) radioSound[veh] = { } radioSound[veh].soundElement = sound end end ) addEvent("onServerVolumeChangeAccept", true) addEventHandler("onServerVolumeChangeAccept", getLocalPlayer(), function(veh, newVolume) if veh then if radioSound[veh] ~= nil then setSoundVolume(radioSound[veh].soundElement, newVolume) end end end ) function clientToggleRadio() triggerServerEvent("onPlayerToggleRadio", getLocalPlayer()) end function volumeUp() local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] ~= nil then local volume = getSoundVolume(radioSound[veh].soundElement) if volume ~= false then triggerServerEvent("onPlayerRadioVolumeChange", getLocalPlayer(), volume, true) end end end end function volumeDown() local veh = getPedOccupiedVehicle(getLocalPlayer()) if veh then if radioSound[veh] ~= nil then local volume = getSoundVolume(radioSound[veh].soundElement) if volume ~= false then triggerServerEvent("onPlayerRadioVolumeChange", getLocalPlayer(), volume, false) end end end end g_VehicleList = {} local radioStreams = 0 local defaultRadio = "http://172.82.128.10:19342/Principal" local defaultRadio = "http://172.82.128.10:19342/Principal" addEventHandler("onResourceStart", resourceRoot, function() for i,veh in ipairs(getElementsByType("vehicle")) do g_VehicleList[veh] = { } g_VehicleList[veh].radio = false g_VehicleList[veh].radioStation = defaultRadio g_VehicleList[veh].volume = 1.0 end end ) addEventHandler("onPlayerJoin", root, function() for i,veh in ipairs(getElementsByType("vehicle")) do if g_VehicleList[veh] ~= nil then if g_VehicleList[veh].radio == true then triggerClientEvent(source, "onServerToggleRadio", root, true, g_VehicleList[veh].radioStation, veh, g_VehicleList[veh].volume) end end end end ) addEventHandler("onVehicleExplode", root, function() if g_VehicleList[source] ~= nil then if g_VehicleList[source].radio == true then triggerClientEvent("onServerToggleRadio", root, false, nil, source) g_VehicleList[source].radio = false destroyElement(g_VehicleList[source].radioMarker) killTimer(g_VehicleList[source].idleTimer) if radioStreams ~= 0 then radioStreams = radioStreams - 1 end end end end ) addEventHandler("onElementDestroy", root, function() if g_VehicleList[source] ~= nil then if g_VehicleList[source].radio == true then triggerClientEvent("onServerToggleRadio", root, false, nil, source) g_VehicleList[source].radio = false destroyElement(g_VehicleList[source].radioMarker) killTimer(g_VehicleList[source].idleTimer) if radioStreams ~= 0 then radioStreams = radioStreams - 1 end end end end ) addEvent("onPlayerToggleRadio", true) addEventHandler("onPlayerToggleRadio", root, function() if source and getElementType(source) == "player" then toggleRadio(source) end end ) function toggleRadio(player) local veh = getPedOccupiedVehicle(player) if veh then local occupants = getVehicleOccupants(veh) local seats = getVehicleMaxPassengers(veh) local playerSeat = getPedOccupiedVehicleSeat(player) if playerSeat ~= 0 and playerSeat ~= 1 then outputChatBox("You can't switch the radio.", player, 255, 255, 255) return end if g_VehicleList[veh] == nil then g_VehicleList[veh] = { } g_VehicleList[veh].radio = false g_VehicleList[veh].radioStation = defaultRadio g_VehicleList[veh].volume = 1.0 end if g_VehicleList[veh].radio == false then if not get("toggleAntifloodTick") or not get("streamLimit") or not get("radioEnabledIdleTime") then return end local settingToggleAntifloodTick = get("toggleAntifloodTick") local settingStreamLimit = get("streamLimit") local idleTime = get("radioEnabledIdleTime") if g_VehicleList[veh].lastTick and (getTickCount() - g_VehicleList[veh].lastTick) <= settingToggleAntifloodTick then return end if radioStreams >= settingStreamLimit then outputChatBox("The limit of streams has reached (" .. settingStreamLimit .. ")", player, 255, 255, 255) return end local x, y, z = getElementPosition(veh) g_VehicleList[veh].radio = true g_VehicleList[veh].lastTick = getTickCount() g_VehicleList[veh].turnedOnBy = getPlayerName(player) g_VehicleList[veh].radioMarker = createMarker(x, y, z, "corona", 0.05, 255, 0, 0) attachElements(g_VehicleList[veh].radioMarker, veh) g_VehicleList[veh].idleTimer = setTimer(radioIdleTimer, idleTime, 0, veh) radioStreams = radioStreams + 1 outputServerLog(getPlayerName(player) .. " has turned the radio on in his vehicle (streams: " .. radioStreams .. ")") for seat = 0, seats do local occupant = occupants[seat] if occupant and getElementType(occupant) == "player" then triggerClientEvent("onServerToggleRadio", root, true, g_VehicleList[veh].radioStation, veh, g_VehicleList[veh].volume) local r, g, b = getPlayerNametagColor(player) colorHex = string.format("%02X%02X%02X", r, g, b) outputChatBox("#" .. colorHex .. "" .. getPlayerName(player) .. " #696969Rádio: [#00ff00ON#696969]", occupant, 0, 0, 0, true) end end else g_VehicleList[veh].radio = false destroyElement(g_VehicleList[veh].radioMarker) killTimer(g_VehicleList[veh].idleTimer) radioStreams = radioStreams - 1 outputServerLog(getPlayerName(player) .. " has turned the radio off in his vehicle (streams: " .. radioStreams .. ")") for seat = 0, seats do local occupant = occupants[seat] if occupant and getElementType(occupant) == "player" then triggerClientEvent("onServerToggleRadio", root, false, nil, veh, g_VehicleList[veh].volume) local r, g, b = getPlayerNametagColor(player) colorHex = string.format("%02X%02X%02X", r, g, b) outputChatBox("#" .. colorHex .. "" .. getPlayerName(player) .. " #696969Rádio: [#ff0000OFF#696969]", occupant, 0, 0, 0, true) end end end end end function radioIdleTimer(veh) if not get("radioIdlePlayerDistanceCheck") then return end local settingDist = get("radioIdlePlayerDistanceCheck") if veh then if g_VehicleList[veh] ~= nil then if g_VehicleList[veh].radio == true then local playerInRange = false local vx, vy, vz = getElementPosition(veh) for i,player in ipairs(getElementsByType("player")) do local px, py, pz = getElementPosition(player) local distance = getDistanceBetweenPoints3D(vx, vy, vz, px, py, pz) if distance ~= false and distance < settingDist then playerInRange = true end end if playerInRange == false then triggerClientEvent("onServerToggleRadio", root, false, nil, veh) g_VehicleList[veh].radio = false destroyElement(g_VehicleList[veh].radioMarker) killTimer(g_VehicleList[veh].idleTimer) if radioStreams ~= 0 then radioStreams = radioStreams - 1 end outputServerLog("An " .. getVehicleName(veh) .. "'s radio has been idled (streams: " .. radioStreams .. ")") end end end end end addEvent("onPlayerRadioVolumeChange", true) addEventHandler("onPlayerRadioVolumeChange", root, function(currentVol, volumeUp) local veh = getPedOccupiedVehicle(source) if veh then local playerSeat = getPedOccupiedVehicleSeat(source) if playerSeat == 0 or playerSeat == 1 then if volumeUp == true then g_VehicleList[veh].volume = currentVol + 0.05 if g_VehicleList[veh].volume >= 1.00 then g_VehicleList[veh].volume = 1.00 end else g_VehicleList[veh].volume = currentVol - 0.05 if g_VehicleList[veh].volume <= 0.00 then g_VehicleList[veh].volume = 0.00 end end triggerClientEvent("onServerVolumeChangeAccept", root, veh, g_VehicleList[veh].volume) end end end ) function cmdChangeRadioURL(source, commandName, url) if not url then outputChatBox("Usage: /setradio newurl", source, 255, 255, 255) return end local veh = getPedOccupiedVehicle(source) if veh then local occupants = getVehicleOccupants(veh) local seats = getVehicleMaxPassengers(veh) if g_VehicleList[veh] == nil then local x, y, z = getElementPosition(veh) g_VehicleList[veh] = { } g_VehicleList[veh].radio = true g_VehicleList[veh].lastTick = getTickCount() g_VehicleList[veh].radioStation = defaultRadio g_VehicleList[veh].volume = 1.0 g_VehicleList[veh].radioMarker = createMarker(x, y, z, "corona", 0.1, 255, 0, 0) attachElements(g_VehicleList[veh].radioMarker, veh) g_VehicleList[veh].idleTimer = setTimer(radioIdleTimer, idleTime, 0, veh) end local playerSeat = getPedOccupiedVehicleSeat(source) if playerSeat ~= 0 and playerSeat ~= 1 then outputChatBox("You can't switch the radio station URL.", source, 255, 255, 255) return end for seat = 0, seats do local occupant = occupants[seat] if occupant and getElementType(occupant) == "player" then g_VehicleList[veh].radioStation = url g_VehicleList[veh].changedBy = getPlayerName(source) if g_VehicleList[veh].radio == true then triggerClientEvent("onServerRadioURLChange", root, g_VehicleList[veh].radioStation, veh, g_VehicleList[veh].volume) end local r, g, b = getPlayerNametagColor(source) colorHex = string.format("%02X%02X%02X", r, g, b) outputChatBox("#" .. colorHex .. "" .. getPlayerName(source) .. " #FFFFFFhas changed the radio station.", occupant, 0, 0, 0, true) outputConsole(getPlayerName(source) .. " has changed the radio station on his vehicle to: " .. url, occupant) end end outputServerLog(getPlayerName(source) .. " has changed the radio station on his vehicle to: " .. url) end end function cmdDumpVehRadioInfo(source, commandName) for i,veh in ipairs(getElementsByType("vehicle")) do if g_VehicleList[veh] ~= nil then if g_VehicleList[veh].radio == true then local strOut if g_VehicleList[veh].changedBy ~= nil then strOut = "Vehicle: " .. getVehicleName(veh) .. ", URL = " .. g_VehicleList[veh].radioStation .. ", Turned on by: " .. g_VehicleList[veh].turnedOnBy .. ", URL changed by: " .. g_VehicleList[veh].changedBy else strOut = "Vehicle: " .. getVehicleName(veh) .. ", URL = " .. g_VehicleList[veh].radioStation .. ", Turned on by: " .. g_VehicleList[veh].turnedOnBy end if getElementType(source) == "console" then outputServerLog(strOut) elseif getElementType(source) == "player" then outputChatBox(strOut, source, 255, 255, 255) end end end end end addCommandHandler("setradio", cmdChangeRadioURL) addCommandHandler("dumpradio", cmdDumpVehRadioInfo) <meta> <info author="EquipeDS" description="Vehicle radio 3D resource" type="script" version="1.2.0" /> <script src="sVehRadio3D.lua" /> <script src="cVehRadio3D.lua" type="client" /> <settings> <setting name="*streamLimit" value="[4]" /> <setting name="*toggleAntifloodTick" value="[2000]" /> <setting name="*radioEnabledIdleTime" value="[60000]" /> <setting name="*radioIdlePlayerDistanceCheck" value="[100.00]" /> </settings> </meta> Can anyone check if you have a problem with my radio?
  6. <meta> <info name="backfire" author="EquipeDS_Matias" version="1.0" type="script" /> <script src="backfire_server.lua" type="server"/> <script src="backfire_client.lua" type="client"/> <file src="sound/backfire1.wav" /> <file src="backfire_settings.xml" /> </meta> local fxShowValTest = false local curEngine = 0 function getPositionFromElementOffset(element,offX,offY,offZ) local m = getElementMatrix ( element ) local x = offX * m[1][1] + offY * m[2][1] + offZ * m[3][1] + m[4][1] local y = offX * m[1][2] + offY * m[2][2] + offZ * m[3][2] + m[4][2] local z = offX * m[1][3] + offY * m[2][3] + offZ * m[3][3] + m[4][3] return x, y, z end function getElementSpeed(element,unit) if (unit == nil) then unit = 0 end if (isElement(element)) then local x,y,z = getElementVelocity(element) if (unit=="mph" or unit==1 or unit =='1') then return (x^2 + y^2 + z^2) ^ 0.5 * 100 else return (x^2 + y^2 + z^2) ^ 0.5 * 1.61 * 100 end else outputDebugString("Not an element. Can't get speed") return false end end function getVectors(x, y, z, x2, y2, z2) return x - x2, y - y2, z-z2; end function createBackFire(theVeh, scx, scy, scz) local fireChords={} local dist = 0.04 for i = 1, 6 do local x, y, z = getPositionFromElementOffset(theVeh,scx,scy-dist,scz) fireChords[i]= {pX = x, pY = y, pZ = z} dist = dist + 0.2 end local x,y,z = getPositionFromElementOffset(theVeh,scx,scy,scz) local x2,y2,z2 = getPositionFromElementOffset(theVeh,scx,0,scz) local v1, v2, v3 = getVectors(x,y,z, x2,y2,z2) for i, val in ipairs(fireChords) do fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2,v3, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1+1.5,v2,v3, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1-1.5,v2,v3, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2,v3-0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2+1,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2+2,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2+10,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2-10,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2-2,v3+0.8, true) fxAddGunshot(val.pX,val.pY,val.pZ, v1,v2-1,v3+0.8, true) end local s = playSound3D("sound/backfire1.wav", x,y,z, false) setSoundMaxDistance( s, 80 ) setSoundVolume(s, 0.5) end function chandeMonitoringState(state,veh) if (state) then theVehicle = veh addEventHandler ( "onClientPreRender", root, monitorCurEngine ) else removeEventHandler ( "onClientPreRender", root, monitorCurEngine ) theVehicle=nil theTestVehicle=nil end end addEvent ( "chandeMonitoringState", true ) addEventHandler ( "chandeMonitoringState", getRootElement(), chandeMonitoringState) --[[ addEventHandler("onClientPlayerVehicleExit",getRootElement(), function(theVeh, seat) if ( seat==0 ) then theVehicle = nil theTestVehicle=nil removeEventHandler ( "onClientPreRender", root, monitorCurEngine ) end end ) ]] addCommandHandler("devm", function(cmd, val) if tonumber(val) == 0 then removeEventHandler ( "onClientPreRender", root, testMode ) removeEventHandler("onClientKey", root, playerPressedKey) else theTestVehicle = getPedOccupiedVehicle ( localPlayer ) if theTestVehicle then tpx, tpy, tpz = 0, 0, 1 if fxShowValTest then --fxShowValTest = false --removeEventHandler ( "onClientPreRender", root, testMode ) else fxShowValTest = true addEventHandler ( "onClientPreRender", root, testMode ) addEventHandler("onClientKey", root, playerPressedKey) end else outputChatBox("get in vehicle!!!", 255,0,0) end end end) local step = 0.2 function playerPressedKey(button, press) if button == "arrow_u" or button == "arrow_d" or button == "arrow_r" or button == "arrow_l" then local curstep = step if (press) then if getKeyState( "lalt" ) == true or getKeyState( "ralt" ) == true then curstep=step/2 end if button == "arrow_u" then if getKeyState( "lctrl" ) == true or getKeyState( "rctrl" ) == true then tpy = tpy+curstep else tpz = tpz+curstep end elseif button == "arrow_d" then if getKeyState( "lctrl" ) == true or getKeyState( "rctrl" ) == true then tpy = tpy-curstep else tpz = tpz-curstep end elseif button == "arrow_l" then tpx = tpx-curstep elseif button == "arrow_r" then tpx = tpx+curstep end outputChatBox("x= "..tostring(tpx).." y= "..tostring(tpy).." z= "..tostring(tpz), 255,255,0) end end end function testMode() local x, y, z = getPositionFromElementOffset(theTestVehicle,tpx, tpy, tpz) local x2, y2, z2 = getPositionFromElementOffset(theTestVehicle,tpx, 0, tpz) local v1, v2, v3 = getVectors(x, y, z, x2, y2, z2) fxAddGunshot(x, y, z, v1,v2,v3, true) end local refreshTime = 50 --ms local aLastCheck = 0 function monitorCurEngine() if ( getTickCount() >= aLastCheck ) then local cur = tonumber(getVehicleCurrentGear (theVehicle)) if ( cur ~= curEngine ) then if (tonumber(getElementSpeed(theVehicle, "kph")) > 5 ) then triggerServerEvent ( "create3DBackfireSound", root, theVehicle) curEngine = cur end end aLastCheck = getTickCount() + refreshTime end end addEvent ( "create3DBackfireSoundClient", true ) addEventHandler ( "create3DBackfireSoundClient", getRootElement(), createBackFire) local CarsSettings = {} function setElementSpeed(element, unit, speed) if (unit == nil) then unit = 0 end if (speed == nil) then speed = 0 end speed = tonumber(speed) local acSpeed = getElementSpeed(element, unit) if (acSpeed~=false) then local diff = speed/acSpeed local x,y,z = getElementVelocity(element) setElementVelocity(element,x*diff,y*diff,z*diff) return true end return false end function getElementSpeed(element,unit) if (unit == nil) then unit = 0 end if (isElement(element)) then local x,y,z = getElementVelocity(element) if (unit=="mph" or unit==1 or unit =='1') then return (x^2 + y^2 + z^2) ^ 0.5 * 100 else return (x^2 + y^2 + z^2) ^ 0.5 * 1.61 * 100 end else outputDebugString("Not an element. Can't get speed") return false end end addEventHandler ( "onResourceStart", resourceRoot, function ( ) local StationsFile = xmlLoadFile ( "backfire_settings.xml" ) if ( StationsFile ) then outputDebugString ( "backfire_settings.xml successfully open") for _, data in ipairs ( xmlNodeGetChildren ( StationsFile ) ) do local attrs = xmlNodeGetAttributes ( data ) CarsSettings[tostring(attrs.name)] = { x = tonumber(attrs.x), y = tonumber(attrs.y), z = tonumber(attrs.z) } end else outputDebugString ( "Failed to open to backfire_settings.xml", 1 ) end end ) addEvent ( "create3DBackfireSound", true ) addEventHandler ( "create3DBackfireSound", root, function ( theVehicle) if ( theVehicle ) then local vehicleName = getVehicleName( theVehicle ) if ( type(CarsSettings[vehicleName]) == "table" ) then local x, y, z = tonumber(CarsSettings[vehicleName].x), tonumber(CarsSettings[vehicleName].y), tonumber(CarsSettings[vehicleName].z); triggerClientEvent(root, "create3DBackfireSoundClient", root, theVehicle, x, y, z) end end end ) function startMonitoring ( thePlayer, seat, jacked ) if (seat == 0) then triggerClientEvent(thePlayer, "chandeMonitoringState", thePlayer, true, source) end end addEventHandler ( "onVehicleEnter", getRootElement(), startMonitoring ) function stopMonitoring ( thePlayer, seat, jacked ) if (seat == 0) then triggerClientEvent(thePlayer, "chandeMonitoringState", thePlayer, false) end end addEventHandler ( "onVehicleExit", getRootElement(), stopMonitoring ) The script ta normal functioning, but errors can cause a server problem? Matter of giving lag etc ...?
  7. sorry but I did not understand what exactly should I do, you could send me the moon ready? my user is matias If it does not bother you clear
  8. This radar was a guy who passed me, he says that this is> 1 GPS! Beta Drop club... https://yadi.sk/d/TJAHvbk0udGXs He gave me this
  9. Nothing appears friend
  10. Hello, I have a radar on my server when I'll turn it does not appear, someone help me? local screenW,screenH = guiGetScreenSize() local resW,resH = 1366,768 local sW,sH = (screenW/resW), (screenH/resH) local turn = true local alpha = 255 addEventHandler( "onClientResourceStart", resourceRoot, function() setPlayerHudComponentVisible ( "radar", false ) --# Create Textures hudMaskFX = dxCreateShader("mask.fx") radarTexture = dxCreateTexture("img/map.png") maskTexture = dxCreateTexture("img/radar_mask.png") checkTextures = ( hudMaskFX and radarTexture and maskTexture ) if not ( checkTextures ) then outputChatBox( "[Arma II DayZ Radar]: Could not create textures. Please use debugscript 3" ) else dxSetShaderValue( hudMaskFX, "sPicTexture", radarTexture ) dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) end end ) function drawRadar() if not ( checkTextures ) then return end dxSetShaderValue( hudMaskFX, "sMaskTexture", maskTexture ) local x,y = getElementPosition( localPlayer ) local zoom = 13 x = ( x ) / 6000 y = ( y ) / -6000 dxSetShaderValue( hudMaskFX, "gUVPosition", x,y ) dxSetShaderValue( hudMaskFX, "gUVScale", 1/zoom, 1/zoom ) --# Get rotations local _, _, c_Rot = getElementRotation( getCamera()); local _, _, p_Rot = getElementRotation( localPlayer ) dxSetShaderValue( hudMaskFX, "gUVRotAngle", math.rad( -c_Rot )) if getElementData(getLocalPlayer(),"GPS") >= 1 then setPlayerHudComponentVisible ( "radar", false ) --# Alpha --dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW, 9.2*sH, HP_Alpha) --dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW, 9.2*sH, tocolor(0, 102, 255, 100)) --dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW, 9.2*sH, tocolor(255, 255, 0, 100)) --# Bars --dxDrawRectangle(23.5*sW, 676.5*sH, 130.5*sW/maxHealth*playerHealth, 9.2*sH, HP_Colour) --dxDrawRectangle(156.6*sW, 676.5*sH, 65*sW/100*playerArmor, 9.2*sH, tocolor(0, 102, 255, 190)) --dxDrawRectangle(225*sW, 676.5*sH, 62.6*sW/1000*playerOxygen, 9.2*sH, tocolor(255, 255, 0, 190)) --# Minimap x,y,w,h 21 -- dxDrawImage(-6*sW, 500*sH, 300*sW, 250*sH, "img/radar_cover.png", 0, 0, 0, tocolor(255, 255, 255, 255)) dxDrawImage(0*sW, 592*sH, 216*sW, 183*sH, "img/radar_cover.png", 0, 0, 0, tocolor(255, 255, 255, 255), true) dxDrawImage(0*sW, 598*sH, 197*sW, 125*sH, hudMaskFX, 0,0,0, tocolor(255,255,255,255)) dxDrawImage(90*sW, 655*sH, 21*sW, 21*sH, "img/radar_player.png", -p_Rot+c_Rot, 0, 0, tocolor(200, 200, 200, 200)) end --# Wanted local g_wl = getPlayerWantedLevel( localPlayer ) if ( g_wl > 0 ) then if ( turn == true ) then alpha = alpha + 5 if ( alpha > 180 ) then alpha = 180 turn = false end elseif ( turn == false ) then alpha = alpha - 5 if ( alpha < 0 ) then alpha = 0 turn = true end end --dxDrawRectangle(23*sW, 536*sH, 265*sW, 135*sH, tocolor(0, 102, 255, alpha)) else return end end addEventHandler( "onClientRender", root, drawRadar) addEventHandler( "onClientResourceStop", resourceRoot, function() setPlayerHudComponentVisible ( "radar", true ) end)
  11. dsmatias

    [ HELP ]

    thank you friends, it work
  12. ah ok I understand, thank you friend. ah ok I understand, thank you friend.
  13. dsmatias

    [ HELP ]

    Can someone help me? when I give restart this script appears this error, how can I solve? Erro: http://prntscr.com/cgkemp
  14. Jeez he's compiled, I have not decompiled