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Posts
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Posts posted by Gordon_G
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I've never understood lua's patterns too, gonna be helpful for me too
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@SaNoR why are you giving him the entire script without even explaining ?
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Yeah this is my help, i'll not give you a code unless you pay me, i'm not your slave or anything like this
This forum changed a lot
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Then create it
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You should create a new register way, a new command for example, or a panel
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I'm always pretty anxious to use a single model for a big projet (i already had bug with collisions because of this)
I prefer splitting objects
Great job anyway
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Could you just reduce your signature @MrKAREEM ? it's painful to hide it manually thanks.
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It was a texture problem, my bad
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Hi,
I searched as far as I could but I still can't get it. I hope someone will be able to help me.
So, how am I supposed to remove this ugly shadow from my model ?
Thanks for any help
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(i didn't made the ifp file by myself) but i'm creating something like this for some fortnite dances
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I still don't understand why peoples keep using the MySQL module...
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So now MTA's forum directly gives scripts
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You want us to create your GM for free, is that it ?
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extract from wiki :
QuoteThis event is triggered when a player stealth kills another player.
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Ok but.. Will it be* ok for low configs ?
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Hi,
I have a shader (here) that replace an object's texture and here is my code : (red.png ; blue.png)
local o = createObject( 2121, 1418.1678466797,-1595.0837402344,13.366353988647 ) dxSetShaderValue( shaderForImageLoading, "gTexture", dxCreateTexture( "red.png" ) ) engineApplyShaderToWorldTexture( shaderForImageLoading, "cj_red_leather", o ) local o1 = createObject( 2121, 1411.8753662109,-1591.5054931641,13.360206604004 ) dxSetShaderValue( shaderForImageLoading, "gTexture", dxCreateTexture( "blue.png" ) ) engineApplyShaderToWorldTexture( shaderForImageLoading, "cj_red_leather", o1 )
So, the prob is that I'd like that the first object to have the texture red.png but it gets the blue.png one
Is it possible to "freeze" the shader for a worldTexture ?
Or... Am I supposed to create a shader for each object I want to replace the texture of ? It will take a lot of the client vram if I have a lot of objects isn't it ?
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Thanks for your time
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You're right, that's now interesting me too
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Could you link what you are talking about ?
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I will create fortnite animation dance soonly, it can be interesting
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11 hours ago, JeViCo said:
if you want to make images of each vehicle for in-game usage, you can use this resource.
Wow, i didn't know that was possible.
Thanks again.
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Yeah, outputChatBox is showing for every client because you have to put the player argument after the string.
Take a look : outputChatBox
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@MIKI785 Oh dude you are saving my a** thanks to you i've got every vehicles image
how to add interior objects??
in Scripting
Posted
@xRGamingxit's a global language section, I think you are supposed to speak English