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kevincouto6

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  1. Existe outra forma de eu alterar o dano de uma arma, ou eu criar uma arma substituindo alguma existente, tipo um mp5 ou outra armas, porem seria possivel alterar uma mp5 e transformar em uma Desert deagle, algo nesse estilo ?
  2. Andei lendo porem pelo que entendi não e possível aplicar essa função para apenas um jogador tipo, aplicar apenas para um ADMIN ou algo do tipo. Alguém sabe me dizer se é possível faze-lo, aqui esta o link da função, não comecei nada ainda, por ter essa duvida XD https://wiki.multitheftauto.com/wiki/SetWeaponProperty
  3. Quero agradecer a todos pela ajuda, com ajuda de todos consegue finalizar o script e sobre o Thanks termino o resto amanha, ja deu meu limite hoje, obrigado mais uma vez ....
  4. Agora esta porem esta enviando todos para o time PVP - RED, os players que não tem team estão indo para PVP RED, quando morrem
  5. zonapvp = createColRectangle ( 5441.9, -1926.4, 119.5, 133 ) event_iniciado = 1 verificarOne = 0 oldTeam = {} -- Tabela para salvar o Team antigo. local spawns = { {5460.70264, -1825.30945, 10.97057}, {5454.74805, -1884.13953, 10.29621}, {5537.57373, -1887.13306, 11.04092}, {5545.14746, -1829.44873, 10.29401}, {5501.95557, -1861.66174, 10.29621} } function start_admin_event (player) if event_iniciado == 1 then local accName = getAccountName(getPlayerAccount(player)) if isObjectInACLGroup("user."..accName, aclGetGroup("Owner")) then outputDebugString ("Evento Iniciado") event_iniciado = event_iniciado + 1 i = 0 pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0) pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0) pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255) pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0) addCommandHandler ( "pvp", tele ) end end end addCommandHandler ( "eventStart", start_admin_event ) function entrar_na_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then redirecionar_team (thePlayer ) end end addEventHandler("onColShapeHit", zonapvp, entrar_na_zona) function sair_da_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then retirar_team (thePlayer ) end end addEventHandler("onColShapeLeave", zonapvp, sair_da_zona) function tele(player) local teles = math.random ( #spawns ) if ( teles ) then local isTeamPlayer = getPlayerTeam ( player ) verificarOne = verificarOne +1 setElementData(player,"inPVP",true) redirecionar_team(player) setElementPosition(player, unpack ( spawns [ teles ] )) end end function redirecionar_team (thePlayer) playerTeam = getPlayerTeam(thePlayer) i = i + 1 if i > 4 then i = 1 end if pvp_1 and pvp_2 and pvp_3 and pvp_4 then if playerTeam then if not oldTeam[thePlayer] then -- Adicionado oldTeam[thePlayer] = getTeamName(playerTeam) end -- Adicionado else -- Adicionado oldTeam[thePlayer] = true -- Adicionado end if i == 1 then setPlayerTeam ( thePlayer, pvp_1 ) end if i == 2 then setPlayerTeam ( thePlayer, pvp_2 ) end if i == 3 then setPlayerTeam ( thePlayer, pvp_3 ) end if i == 4 then setPlayerTeam ( thePlayer, pvp_4 ) end end end function retirar_team (player) if oldTeam[player] == true then local team = getTeamFromName(oldTeam[player]) or false -- Adicionado if team then -- Adicionado setPlayerTeam(player, getTeamFromName(oldTeam[player])) oldTeam[player] = nil -- Adicionado end else setPlayerTeam(player, nil) -- Adicionado end end addCommandHandler("stop123", function (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then if event_iniciado >= 2 then for k , v in ipairs(getElementsByType("player")) do if getElementData(v,"inPVP") then retirar_team(v) end end destroyElement(pvp_1) destroyElement(pvp_2) destroyElement(pvp_3) destroyElement(pvp_4) removeCommandHandler("pvp") event_iniciado = 1 end end end) Não esta mais funcionando para nenhum team ele não os retorna da esse erro para players que n tem time "" 88:Bad argument @'getTeamFromName' "Expected string at argument 1, got boolean" para players que tem time : não aparece erro mas tmb não o retorna para o time antigo
  6. desculpe não consegui compreender oque devo complementar ? OBS: sou meio lerdo
  7. Eai esta funcionando normalmente só da esse erro quando o player não tem nenhum time , 88:Bad argument @'getTeamFromName' "Expected string at argument 1, got boolean" Acho que tem que criar uma verificação para que se o player não tiver um time remova o do time pvp, Pelo que entedi você fez o aki porem até os player sem time estão sendo add na tabela, assim ele é verificado da msm forma. function retirar_team (player) if oldTeam[player] then local team = getTeamFromName(oldTeam[player]) or false -- Adicionado if team then -- Adicionado setPlayerTeam(player, getTeamFromName(oldTeam[player])) oldTeam[player] = nil -- Adicionado end else setPlayerTeam(player, nil) -- Adicionado end end
  8. Eai parece estar funcionando tds funções mas não retorna o player ao team antigo, exemplo Kevin " team = Dragons" usei o commando /pvp agora estou no team "pvp_1" porem quando morro não retorno ao team Dragons
  9. Line : 91 ( Bad Argument @ 'getTeamFromName' [expected string at argument 1, got nil] ) Quando fui testar apareceu esse erro tentei resolver mas não consegui "playerTeam = getPlayerTeam( thePlayer )" acho que o erro esta nesta parte onde salva o team do player
  10. Primeiro esse é um script de PVP porem um PVP com times, quero mover o jogador por um momento apenas até ele morrer, quando ele morrer deve voltar ao team antigo, só que não esta funcionando e quando funciona, salva-se um team por cima do outro, isso faz com que os players não voltem a seu team antigo e sim para o time do ultimo player que usou o comando. OBS: não tem nada no lado "Client" OBS: Não demonstra nenhum erro no debugscript 3 Esse é o lado "Server" zonapvp = createColRectangle ( 5441.9, -1926.4, 119.5, 133 ) event_iniciado = 1 verificarOne = 0 local spawns = { { 5460.70264, -1825.30945, 10.97057 }, { 5454.74805, -1884.13953, 10.29621 }, { 5537.57373, -1887.13306, 11.04092 }, { 5545.14746, -1829.44873, 10.29401 }, { 5501.95557, -1861.66174, 10.29621 } } function start_admin_event (player) if event_iniciado == 1 then local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then outputDebugString ("Evento Iniciado") event_iniciado = event_iniciado +1 i = 0 pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0) pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0) pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255) pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0) addCommandHandler ( "pvp", tele ) end else outputChatBox("The event is already activated", player, 255, 0, 0) end end addCommandHandler ( "eventStart", start_admin_event ) function entrar_na_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --outputChatBox( "Working One" ) redirecionar_team (thePlayer ) end end addEventHandler("onColShapeHit", zonapvp, entrar_na_zona) function sair_da_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --outputChatBox( "Working Two" ) retirar_team (thePlayer ) end end addEventHandler("onColShapeLeave", zonapvp, sair_da_zona) function tele(player) local teles = math.random ( #spawns ) if ( teles ) then local isTeamPlayer = getPlayerTeam ( player ) if getElementData(player,"SavedTeam") then setElementData(player,"inPVP",true) --outputDebugString (" inPVP ativado ") else --outputDebugString ("Esse playe foi pro pvp mas não tem team") verificarOne = verificarOne +1 end setElementPosition(player, unpack ( spawns [ teles ] )) end end function redirecionar_team (thePlayer) playerTeam = getPlayerTeam(thePlayer) i = i + 1 if i > 4 then i = 1 end if pvp_1 and pvp_2 and pvp_3 and pvp_4 then if i == 1 then setPlayerTeam ( thePlayer, pvp_1 ) end if i == 2 then setPlayerTeam ( thePlayer, pvp_2 ) end if i == 3 then setPlayerTeam ( thePlayer, pvp_3 ) end if i == 4 then setPlayerTeam ( thePlayer, pvp_4 ) end end end function retirar_team (player) if getElementData(player,"SavedTeam") then local t = getElementData ( player, "SavedTeam" ) outputDebugString ("tem timer") setPlayerTeam ( player, getTeamFromName ( t ) ) setElementData(player,"SavedTeam",false) --outputDebugString ("tem time") end end addCommandHandler("stop123", function (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then if event_iniciado >= 2 then for k , v in ipairs(getElementsByType("player")) do if getElementData(v,"inPVP") then retirar_team (v) end end for i, team in ipairs(getElementsByType("team")) do destroyElement(team) end removeCommandHandler ( "pvp" ) event_iniciado = 1 else outputChatBox("Unable to stop because it was not started", player, 255, 0, 0) end end end)
  11. I tried to find a solution but I couldn't, like it works correctly but for players who do not have a team, and this error bad argument @'getteamfromName (expected string at argument 1, got bolean) with what I did until check individually, but when removing remove try to do with all zonapvp = createColRectangle ( 5441.9, -1926.4, 119.5, 133 ) event_iniciado = 1 verificarOne = 0 local spawns = { { 5460.70264, -1825.30945, 10.97057 }, { 5454.74805, -1884.13953, 10.29621 }, { 5537.57373, -1887.13306, 11.04092 }, { 5545.14746, -1829.44873, 10.29401 }, { 5501.95557, -1861.66174, 10.29621 } } function start_admin_event (player) if event_iniciado == 1 then local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then outputDebugString ("Evento Iniciado") event_iniciado = event_iniciado +1 i = 0 pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0) pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0) pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255) pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0) addCommandHandler ( "pvp", tele ) end else outputChatBox("The event is already activated", player, 255, 0, 0) end end addCommandHandler ( "eventStart", start_admin_event ) function entrar_na_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --outputChatBox( "Working One" ) redirecionar_team (thePlayer ) end end addEventHandler("onColShapeHit", zonapvp, entrar_na_zona) function sair_da_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then --outputChatBox( "Working Two" ) retirar_team (thePlayer ) end end addEventHandler("onColShapeLeave", zonapvp, sair_da_zona) function tele(player) local teles = math.random ( #spawns ) if ( teles ) then local isTeamPlayer = getPlayerTeam ( player ) if ( isTeamPlayer ) then setElementData(player,"inPVP",true) setElementData ( player, "SavedTeam", getTeamName ( getPlayerTeam ( player ) ) ) --outputDebugString (" inPVP ativado ") else --outputDebugString ("Esse playe foi pro pvp mas não tem team") verificarOne = verificarOne +1 end setElementPosition(player, unpack ( spawns [ teles ] )) end end function redirecionar_team (thePlayer) playerTeam = getPlayerTeam(thePlayer) i = i + 1 if i > 4 then i = 1 end if pvp_1 and pvp_2 and pvp_3 and pvp_4 then if i == 1 then setPlayerTeam ( thePlayer, pvp_1 ) end if i == 2 then setPlayerTeam ( thePlayer, pvp_2 ) end if i == 3 then setPlayerTeam ( thePlayer, pvp_3 ) end if i == 4 then setPlayerTeam ( thePlayer, pvp_4 ) end end end function retirar_team (player) if verificarOne == 1 then setPlayerTeam ( player, nil ) --outputDebugString ("nao tem time") verificarOne = 0 else local t = getElementData ( player, "SavedTeam" ) outputDebugString ("tem timer") setPlayerTeam ( player, getTeamFromName ( t ) ) setElementData(player,"SavedTeam",false) --outputDebugString ("tem time") end end addCommandHandler("stop123", function (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then if event_iniciado >= 2 then for k , v in ipairs(getElementsByType("player")) do if getElementData(v,"inPVP") then retirar_team (v) end end for i, team in ipairs(getElementsByType("team")) do destroyElement(team) end removeCommandHandler ( "pvp" ) event_iniciado = 1 else outputChatBox("Unable to stop because it was not started", player, 255, 0, 0) end end end)
  12. Basically it is a script where the player uses the command and is moved to a team, when the player dies in the event wanted him to return to his old team, but is saving one on top of the other when more than 1 players use the commando. Like each time the player uses the command of the event, and removed the information playerTeam = getPlayerTeam (player), however if several players use will not save each one individually then, type accurate that each player returns to the team that was, not to the team of the last player who used the commando. Can you tell me how to do it? currently no debug errors ... Sincerely Kevin zonapvp = createColRectangle ( 5441.9, -1926.4, 119.5, 133 ) event_iniciado = 1 local spawns = { { 5460.70264, -1825.30945, 10.97057 }, { 5454.74805, -1884.13953, 10.29621 }, { 5537.57373, -1887.13306, 11.04092 }, { 5545.14746, -1829.44873, 10.29401 }, { 5501.95557, -1861.66174, 10.29621 } } function start_admin_event (player) if event_iniciado == 1 then local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then outputDebugString ("Evento Iniciado") event_iniciado = event_iniciado +1 i = 0 pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0) pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0) pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255) pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0) addCommandHandler ( "pvp", tele ) end else outputChatBox("O evento ja esta ativado", player, 255, 0, 0) end end addCommandHandler ( "eventStart", start_admin_event ) function entrar_na_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then outputChatBox( "Working One" ) redirecionar_team (thePlayer ) end end addEventHandler("onColShapeHit", zonapvp, entrar_na_zona) function sair_da_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then outputChatBox( "Working Two" ) retirar_team (thePlayer ) end end addEventHandler("onColShapeLeave", zonapvp, sair_da_zona) function tele(player) local teles = math.random ( #spawns ) if ( teles ) then setElementPosition(player, unpack ( spawns [ teles ] )) end end function redirecionar_team (thePlayer) playerTeam = getPlayerTeam(thePlayer) i = i + 1 if i > 4 then i = 1 end if pvp_1 and pvp_2 and pvp_3 and pvp_4 then if i == 1 then setPlayerTeam ( thePlayer, pvp_1 ) end if i == 2 then setPlayerTeam ( thePlayer, pvp_2 ) end if i == 3 then setPlayerTeam ( thePlayer, pvp_3 ) end if i == 4 then setPlayerTeam ( thePlayer, pvp_4 ) end end end function retirar_team (player) setPlayerTeam ( player, playerTeam ) end addCommandHandler("stop123", function (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then if event_iniciado >= 2 then destroyElement ( pvp_1 ) destroyElement ( pvp_2 ) destroyElement ( pvp_3 ) destroyElement ( pvp_4 ) removeCommandHandler ( "pvp" ) event_iniciado = 1 retirar_team () else outputChatBox("Não possivel parar, porque não foi iniciado", player, 255, 0, 0) end end end)
  13. function onWasted(totalAmmo, killer, killerWeapon, bodypart, stealth) local ContaDoPlayer = getPlayerAccount ( source ) if (isGuestAccount ( ContaDoPlayer ) then --deixe em branco else local theWeapon = getPedWeapon (source) local weaponAmmo = getPedTotalAmmo (source) takeAllWeapons(source) setPlayerWantedLevel(source, 0) setTimer (spawnPlayer, 1000, 1, source, 1158.344, -1293.679, 16.445, 0, getElementModel (source), 0, 0, getPlayerTeam(source)) fadeCamera ( source, false, 0, 0, 0, 0 ) setTimer ( fadeCamera, 2000, 1, source , true, 0.5 ) setTimer ( setCameraTarget, 1250, 1, source ) end end addEventHandler ("onPlayerWasted", getRootElement(), onWasted) Olá, costumo sempre pedir ajuda aqui, e em um dos meus posts, me recomendaram evitar o uso de if not, então use else assim quando não estiver, vai funcionar. Ouvi isso faz algum tempo espero que tenha ajudado. Alguem com mais experiência pode confirmar oq eu falei para ter certeza....
  14. Entendi o que você quis dizer, porem acho que agr não e mais necessario eu puxei as funções para fora assim elas funcionam para todos, porem agora tenho outra dificuldade .. Tipo cada vez que o jogador usa o commando o evento, e retirado a informação playerTeam = getPlayerTeam(player), porem se varios player usarem não vai salvar individualmente a de cada um então, tipo preciso que cada player retorne ao time que estava, não ao team do ultimo player que usou o commando. sabe me dizer como faze-lo ? zonapvp = createColRectangle ( 5441.9, -1926.4, 119.5, 133 ) event_iniciado = 1 local spawns = { { 5460.70264, -1825.30945, 10.97057 }, { 5454.74805, -1884.13953, 10.29621 }, { 5537.57373, -1887.13306, 11.04092 }, { 5545.14746, -1829.44873, 10.29401 }, { 5501.95557, -1861.66174, 10.29621 } } function start_admin_event (player) if event_iniciado == 1 then local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then outputDebugString ("Evento Iniciado") event_iniciado = event_iniciado +1 i = 0 pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0) pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0) pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255) pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0) addCommandHandler ( "pvp", tele ) end else outputChatBox("O evento ja esta ativado", player, 255, 0, 0) end end addCommandHandler ( "eventStart", start_admin_event ) function entrar_na_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then outputChatBox( "Working One" ) redirecionar_team (thePlayer ) end end addEventHandler("onColShapeHit", zonapvp, entrar_na_zona) function sair_da_zona( thePlayer, matchingDimension ) if getElementType ( thePlayer ) == "player" then outputChatBox( "Working Two" ) retirar_team (thePlayer ) end end addEventHandler("onColShapeLeave", zonapvp, sair_da_zona) function tele(player) local teles = math.random ( #spawns ) if ( teles ) then setElementPosition(player, unpack ( spawns [ teles ] )) end end function redirecionar_team (thePlayer) playerTeam = getPlayerTeam(thePlayer) i = i + 1 if i > 4 then i = 1 end if pvp_1 and pvp_2 and pvp_3 and pvp_4 then if i == 1 then setPlayerTeam ( thePlayer, pvp_1 ) end if i == 2 then setPlayerTeam ( thePlayer, pvp_2 ) end if i == 3 then setPlayerTeam ( thePlayer, pvp_3 ) end if i == 4 then setPlayerTeam ( thePlayer, pvp_4 ) end end end function retirar_team (player) setPlayerTeam ( player, playerTeam ) end addCommandHandler("stop123", function (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then if event_iniciado >= 2 then destroyElement ( pvp_1 ) destroyElement ( pvp_2 ) destroyElement ( pvp_3 ) destroyElement ( pvp_4 ) removeCommandHandler ( "pvp" ) event_iniciado = 1 retirar_team () else outputChatBox("Não possivel parar, porque não foi iniciado", player, 255, 0, 0) end end end)
  15. Eai, preciso de ajuda aqui, estou tentando desenvolver um evento, para todos jogadores, mas que só o admin pode inicia-lo com o comando. Basicamente só esta funcionando com o jogador que cria o evento, tipo só o Admin. Para Finalizar o evento a mesma coisa, só finaliza para o Admin que iniciou. Server-side event_iniciado = 1 local spawns = { { 5460.70264, -1825.30945, 10.97057 }, { 5454.74805, -1884.13953, 10.29621 }, { 5537.57373, -1887.13306, 11.04092 }, { 5545.14746, -1829.44873, 10.29401 }, { 5501.95557, -1861.66174, 10.29621 } } function start_admin_event (player) if event_iniciado == 1 then event_iniciado = event_iniciado +1 local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then zonapvp = createColRectangle ( 5441.9, -1926.4, 119.5, 133 ) function entrar_na_zona( theElement, matchingDimension ) if ( theElement == player ) then outputChatBox( "Working One" ) redirecionar_team (player) end end addEventHandler("onColShapeHit", zonapvp, entrar_na_zona) function sair_da_zona( theElement, matchingDimension ) if ( theElement == player ) then outputChatBox( "Working Two" ) retirar_team (player) end end addEventHandler("onColShapeLeave", zonapvp, sair_da_zona) outputDebugString ("Evento Iniciado") i = 0 pvp_1 = createTeam("PVP-Red [use /pvp]", 255, 0, 0) pvp_2 = createTeam("PVP-Green [use /pvp]", 0, 255, 0) pvp_3 = createTeam("PVP-Blue [use /pvp]", 0, 0, 255) pvp_4 = createTeam("PVP-Yellow [use /pvp]", 255, 255, 0) addCommandHandler ( "pvp", tele ) end else outputChatBox("O evento ja esta ativado", player, 255, 0, 0) end end addCommandHandler ( "startEvent", start_admin_event ) function tele(player) local teles = math.random ( #spawns ) if ( teles ) then setElementPosition(player, unpack ( spawns [ teles ] )) end end function redirecionar_team (thePlayer) playerTeam = getPlayerTeam(thePlayer) i = i + 1 if i > 4 then i = 1 end if pvp_1 and pvp_2 and pvp_3 and pvp_4 then if i == 1 then setPlayerTeam ( thePlayer, pvp_1 ) end if i == 2 then setPlayerTeam ( thePlayer, pvp_2 ) end if i == 3 then setPlayerTeam ( thePlayer, pvp_3 ) end if i == 4 then setPlayerTeam ( thePlayer, pvp_4 ) end end end function retirar_team (player) setPlayerTeam ( player, playerTeam ) end addCommandHandler("stopEvent", function (player) local accName = getAccountName ( getPlayerAccount ( player ) ) if isObjectInACLGroup ("user."..accName, aclGetGroup ( "Owner" ) ) then if event_iniciado >= 2 then destroyElement ( zonapvp ) destroyElement ( pvp_1 ) destroyElement ( pvp_2 ) destroyElement ( pvp_3 ) destroyElement ( pvp_4 ) removeCommandHandler ( "pvp" ) event_iniciado = 1 retirar_team () else outputChatBox("Não possivel parar, porque não foi iniciado", player, 255, 0, 0) end end end)
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