Jump to content

zeRo-liMit

Members
  • Posts

    39
  • Joined

  • Last visited

Everything posted by zeRo-liMit

  1. The subject is also a quote. Well...more a parody of a quote, but still from the show being talked about.
  2. I'd like to second the simple fact that they don't owe you shit and add that it's only been idle for like six months. I believe the last time the core progress bar moved was some time around .3 realease.
  3. In case no one else checked yet and is curious, the host (or at least that IP) is located where eAi said. I'm too slow. I also get 110-115ms.
  4. Hmm, I'd like to clarify what I was saying there. I only have 80 points, and I'm only trying to get a 150 point wall light with there still being two months left in the game. I was simply noting what would be a dumbass thing to do. There, that's better.
  5. That is really strange - I just downloaded the newest tool and tried it myself. I can't find any way to make the dropdown selectable. No big deal though - just edit your mtaserver.cfg on the "gamemode" line. 1 is deathmatch, and 2 is stunt.
  6. Also make sure you're not rapidly mashing the use key in an attempt to play MTA even sooner. This will usually crash it to the desktop.
  7. There is also 2126 and 4003, which you can always try opening, but they shouldn't be needed for you to play on a remote server - they are used when hosting.
  8. Are you trying to host a server which no one can see, or are you just trying to play on another server (from ASE or whatever) and can't see anyone?
  9. Unfortunately some of us have lots of money, but live in a hole where such things actually aren't available. Some day damnit!! Some day!
  10. Which machine is the server on, and how are you connecting to it when you test it (externally via internet, or LAN)? Also, what brand is your router? Some are pretty difficult to convice that you really do want ports opened up. Here is the config on my Netgear. This is a deathmatch and a stunt server on two different physical machines, both are setup to register with ASE, and both can be remotely admined.
  11. Fiiiiiine, I'll just sit on my ass and play MTA for a while longer.
  12. Perhaps someone has misinformed you, or you're thinking of a different game. These are the only two modes available to set in the .cfg file for MTA server. (clip of actual mtaserver.cfg file) # GameMode # Required: Yes and MUST be set to 1 (Regular) or 2 (Stunt) # Purpose: Defines the Game Mode that the Server will be running (and in turn all Client's will be force to use for this Server) # Notes: # 1 - Regular (mta.scm which holds regular deathmatch) # 2 - Stunt (mtas.scm which holds stunt gameplay) GameMode 2 That's not to say a bunch of people couldn't set up their own game and rules to follow for manhunt, which would be cool, but there are no such contraints built into MTA yet.
  13. That'll happen with those things that don't exist. Perhaps you heard about that in the "suggestions" section? Some of those modes may come in the future, but right now there is only deathmatch and stunt mode.
  14. Wow that site is extremely impressive, and by impressive, I mean really really crappy. Good job on implementing a ban system MTA team - you people have done so much work without asking anything in return. We should all be so lucky that you try to clean up the cheaters.
  15. Without actually testing it, I do know for sure that you can start a dedicated server and then connect to it from the same machine using your MTA client. Whether or not it works, and how well (think possible lag, and crashes) will be up to you to test, as I'm at work right now. It's generally not recommended as this defeats the purpose of a dedicated server, but MTA really has no other option, so give it a shot. Try to follow what I said above to get your IP address, and then search for, or browse to mtaserver.cfg, put that address next to "GameIPAddress" (see example above) and enter that same address in your MTA client. Fire MTA up, and see what it does.
  16. Alrighty, this all makes a lot more sense now. Your IP addresses are class "C" - take this for example: 192.168.9.150 "192.168.9" is the network portion of the address, and "150" is the node portion of the address. You computers must have the same "network" portion to communicate with eachother, and the nodes must be different. There, you just had a networking lesson. A WAN address is the address used on the "internet" side of your firewall/router. It is a totally different network* (see lesson above) than your regular LAN IPs. Your internet provider assigns this address, and you can't change it. You don't need to worry about this one unless you want to call your friends up and tell them to connect to your server. If you are planning to have people play by looking you up on ASE, you don't need to worry about it at all - ASE will do the work for you. As for LAN play, and actual server setup. I'm familiar with smoothwall and, as you said, you can't put anything on that machine other than smoothwall. What you want to do is put the MTA server on your slowest machine, or one that you won't care to play on. Then do what I said above to check the IP address of that machine (the one you wish to have the server on) or check it any other way you like. Once you have the address of the machine you wish to use as the server, open up your mtaserver.cfg (on your server machine now) and put the address in there under GameIPAddress like I have in my example above. That address should look like 192.168.9.XXX. Then give it a name, and run mtaserver.exe. Now if you want to play on your fancy new server, go to a different machine and open up your MTA client. Enter the IP address of the server (the one you put in the mtaserver.cfg) and the port that is listed in your .cfg (see my example above again). You should now be able to connect to your own server. Some things to check when editing the .cfg file - make sure you delete the # in front of whatever you're changing, otherwise it will ignore what you put in there. Also make sure to have " " around the value (see example above again). You should be all set - as for getting internet users on your server, I'm not familiar enough with smoothwall to explain how to open ports off the top of my head, but you can let it run for a couple days and see if anybody connects to you. If you can't get any internet players, read your smoothwall documentation about opening ports (if that ability exists) and open 2003, 2126, and 4003 (if you left them default in the mtaserver.cfg).
  17. Well, this will be a problem if they are using the same IP. You can't have two nodes on the same physical network with identical IP addresses (unless they are on different subnets). What you need to do is figure out what the IP of the linux box/router is (hopefully it's different than your other PCs) and put that address in the server .cfg file for "gameIpaddress." This will still work fine for online games. You will show up in ASE with your WAN address listed. ASE doesn't look at your .cfg file for that, so you needn't worry. If you get that all done, what you will need to do is put the address of the linux box/router into the MTA client on your playing machine to connect to it while you are on the local LAN. People outside your network will connect by using your WAN address which they will find in ASE. Hope that helps some.
  18. For the IP, you need to put the IP of the machine itself - go to "start", "run" from your task bar. Then in the "run" box, type CMD, and then you should have a command prompt. Type "ipconfig" and it should give you your IP address. This is what you will put in your .cfg file. Here is part of mine for an example. # ServerName # Required: Yes and MUST have a length of atleast 3 # Purpose: Defines the name in which the Server will be known as. Useful for ASE support and the upcoming Listing Server # Notes: # None ServerName "zeRo's MTA Stunt 0.2.2 - http://www.ring-o-matic.com/mta.htm" # GameIPAddress # Required: No. Will set to default if no explicit specification. # Purpose: Defines which IP address GAME server will listen on. # Notes: # Must be in IP address form. Comment this line out for default. GameIPAddress "192.168.0.2" # AdminIPAddress # Required: No. Will set to default if no explicit specification. # Purpose: Defines which IP address ADMIN server will listen on. # Notes: # Must be in IP address form. Comment this line out for default. AdminIPAddress "192.168.0.2" # ServerPort # Required: Yes and MUST be greater than 0 # Purpose: Defines the port in which the Server will listen on for incoming connections. # Notes: # This port must not be used by any other process and MUST be opened for UDP traffic on your firewall ServerPort 2004 You don't even need to configure the other options if you don't want. The server should run if you just give it an IP. Keep in mind that you shouldn't try to join the server from the machine you're running it on. So you would want to use a different computer to test it. Also, when the server is running, you're supposed to just have the dos window. Nothing GUI with dedicated servers.
  19. What specifically are you having trouble with? You should just browse to your MTA install directory, edit your mtaserver.cfg, and then run mtaserver.exe. It's not too difficult - if you have a specific question, make sure to ask it.
  20. Rob is correct that compatibility mode is a Windows XP feature, but it is also a Windows 2000 feature unless you are missing something (as you would if the install was a minimal one or something). You can download a compatibility toolkit from Microsoft that will give you the missing components here: http://download.microsoft.com/download/a/6/f/a6f42077-eae3-4d4c-8df6-7ac402594127/act30pkg.exe I'm not sure off the top of my head what components you need to select during the install to make sure you get compatibility mode, but I do know that I've had it install with and without. edit: You need to be at service pack 3 to use that toolkit FYI.
  21. Well if you need to ask, you don't have one and you don't need to worry about it. Do you have any apps running like kazaa or similar? Those will tend to eat up your bandwidth in a hurry and cause this sort of problem. Just to add something though - if any router ever causes high enough latency to give you timeouts all the time, you need to throw it in the garbage - that shouldn't be happening just because of the router...ever.
  22. Agreed in every possible way. The only cheap weapon is the one you pull out of your ass instead of pulling it out of somewhere in your back (like us non-cheaters).
  23. That server is wojjie PA, #1 (one of the official servers), so I'll bet a member of the team could help you out if they happen to read your thread.
  24. Are the other people connecting to your server running any mods or other wacky stuff?
×
×
  • Create New...