Dvojité V

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Everything posted by Dvojité V

  1. Yes i know that. But I need gridlist to make that inventory work well I was thinking to set it as dx gridlist but that gridlist dont have two functions that I need ( guiGridListClear and guiGridListGetSelectedItem ) everything else what I needed have dx gridlist too.
  2. Hello community, I just wanted ask if I can change or remove background for button and gridlist and if yes then how. Becouse I am creating a inventory and need change its background to white or just remove its backgrounds so only text stays visible. Thanks.
  3. I know but I need somehow make that if the player buys one from shop script automatic generate the interior in dimension with other base interiors and make a marker for player where he can enter his base but that marker will be visible only for him or his group mates. So I need make script for automatic generation of base from pattern. I mean that I create some example base and then use it for script that will be generate it automatic after players payment.
  4. Yeah i want make that bases what are in gta online. I could use interior dymension and then just port user in his base with tp function. But the question is how to get work that automatic generation.
  5. Hello community, I am wondering if it is posible to make an layout for underground base and then create script that will create a copy of that layout to every player who buys it in shop and make for him a marker for enterance on one of enterance locations on map. But that enterance marker should be visible only for that player or his group becouse his and other player marker should be on same location due to limitation of possible enterance marker positions.
  6. Oh what a stupid mistake. Anyway thanks a lot man.
  7. Here is the full script. Everything works even textures for VEGETATION and for LAB X 18 (old A51 area) but the textures for BUILDINGS and DECORATIONS are not (that is the problem for them only works colision and model) addEventHandler("onClientResourceStart", resourceRoot, function() -- VEGETÁCIA - VEGETATION --// MODELY - MODELS Elmred_hi = engineLoadDFF("modely/objekty/priroda/Elmred_hi.dff", 0); Elmred_hism = engineLoadDFF("modely/objekty/priroda/Elmred_hism.dff", 0); Elmtreegrn_hi = engineLoadDFF("modely/objekty/priroda/Elmtreegrn_hi.dff", 0); Elmtreegrn_hism = engineLoadDFF("modely/objekty/priroda/Elmtreegrn_hism.dff", 0); Elmtreegrn2_hi = engineLoadDFF("modely/objekty/priroda/Elmtreegrn2_hi.dff", 0); genVEG_bush01 = engineLoadDFF("modely/objekty/priroda/genVEG_bush01.dff", 0); sand_josh1 = engineLoadDFF("modely/objekty/priroda/sand_josh1.dff", 0); sand_josh2 = engineLoadDFF("modely/objekty/priroda/sand_josh2.dff", 0); sjmpalm = engineLoadDFF("modely/objekty/priroda/sjmpalm.dff", 0); sjmpalmbig = engineLoadDFF("modely/objekty/priroda/sjmpalmbig.dff", 0); sjmpalmtall = engineLoadDFF("modely/objekty/priroda/sjmpalmtall.dff", 0); sm_bush_small_1 = engineLoadDFF("modely/objekty/priroda/sm_bush_small_1.dff", 0); sm_bushvbig = engineLoadDFF("modely/objekty/priroda/sm_bushvbig.dff", 0); sm_des_agave1 = engineLoadDFF("modely/objekty/priroda/sm_des_agave1.dff", 0); sm_veg_tree4 = engineLoadDFF("modely/objekty/priroda/sm_veg_tree4.dff", 0); sm_veg_tree6 = engineLoadDFF("modely/objekty/priroda/sm_veg_tree6.dff", 0); sm_veg_tree7vbig = engineLoadDFF("modely/objekty/priroda/sm_veg_tree7vbig.dff", 0); sm_vegvbbig = engineLoadDFF("modely/objekty/priroda/sm_vegvbbig.dff", 0); vbg_fir_copse = engineLoadDFF("modely/objekty/priroda/vbg_fir_copse.dff", 0); veg_palm02 = engineLoadDFF("modely/objekty/priroda/veg_palm02.dff", 0); veg_palm03 = engineLoadDFF("modely/objekty/priroda/veg_palm03.dff", 0); veg_palm04 = engineLoadDFF("modely/objekty/priroda/veg_palm04.dff", 0); veg_palmbig14 = engineLoadDFF("modely/objekty/priroda/veg_palmbig14.dff", 0); veg_palmkb13 = engineLoadDFF("modely/objekty/priroda/veg_palmkb13.dff", 0); veg_palwee02 = engineLoadDFF("modely/objekty/priroda/veg_palwee02.dff", 0); veg_tree3 = engineLoadDFF("modely/objekty/priroda/veg_tree3.dff", 0); veg_treea1 = engineLoadDFF("modely/objekty/priroda/veg_treea1.dff", 0); veg_treea3 = engineLoadDFF("modely/objekty/priroda/veg_treea3.dff", 0); veg_treeb1 = engineLoadDFF("modely/objekty/priroda/veg_treeb1.dff", 0); vgs_palm01 = engineLoadDFF("modely/objekty/priroda/vgs_palm01.dff", 0); vgs_palm03 = engineLoadDFF("modely/objekty/priroda/vgs_palm03.dff", 0); vgs_palm04 = engineLoadDFF("modely/objekty/priroda/vgs_palm04.dff", 0); vgs_palmvtall = engineLoadDFF("modely/objekty/priroda/vgs_palmvtall.dff", 0); vgsn_nitree_b01 = engineLoadDFF("modely/objekty/priroda/vgsn_nitree_b01.dff", 0); vgsn_nitree_r01 = engineLoadDFF("modely/objekty/priroda/vgsn_nitree_r01.dff", 0); vgsn_nitree_y01 = engineLoadDFF("modely/objekty/priroda/vgsn_nitree_y01.dff", 0); --// TEXTÚRY - TEXTURES badlands = engineLoadTXD("modely/objekty/priroda/badlands.txd"); des_trees = engineLoadTXD("modely/objekty/priroda/des_trees.txd"); gta_cactus = engineLoadTXD("modely/objekty/priroda/gta_cactus.txd"); gta_deserttrees = engineLoadTXD("modely/objekty/priroda/gta_deserttrees.txd"); gta_potplantsaa = engineLoadTXD("modely/objekty/priroda/gta_potplantsaa.txd"); gta_proc_bush = engineLoadTXD("modely/objekty/priroda/gta_proc_bush.txd"); gta_proc_ferns = engineLoadTXD("modely/objekty/priroda/gta_proc_ferns.txd"); gta_proc_grassland = engineLoadTXD("modely/objekty/priroda/gta_proc_grassland.txd"); gta_proc_grasslanda = engineLoadTXD("modely/objekty/priroda/gta_proc_grasslanda.txd"); gta_proc_rushes = engineLoadTXD("modely/objekty/priroda/gta_proc_rushes.txd"); gta_procdesert = engineLoadTXD("modely/objekty/priroda/gta_procdesert.txd"); gta_tree_bevhills = engineLoadTXD("modely/objekty/priroda/gta_tree_bevhills.txd"); gta_tree_boak = engineLoadTXD("modely/objekty/priroda/gta_tree_boak.txd"); gta_tree_oldpine = engineLoadTXD("modely/objekty/priroda/gta_tree_oldpine.txd"); gta_tree_palm = engineLoadTXD("modely/objekty/priroda/gta_tree_palm.txd"); gta_tree_pine = engineLoadTXD("modely/objekty/priroda/gta_tree_pine.txd"); gta_tree_pineprc = engineLoadTXD("modely/objekty/priroda/gta_tree_pineprc.txd"); gtatreesh = engineLoadTXD("modely/objekty/priroda/gtatreesh.txd"); gtatreesh04 = engineLoadTXD("modely/objekty/priroda/gtatreesh04.txd"); gtatreeshi = engineLoadTXD("modely/objekty/priroda/gtatreeshi.txd"); gtatreeshi7 = engineLoadTXD("modely/objekty/priroda/gtatreeshi7.txd"); gtatreeshi9 = engineLoadTXD("modely/objekty/priroda/gtatreeshi9.txd"); gtatreeshifir = engineLoadTXD("modely/objekty/priroda/gtatreeshifir.txd"); tree1 = engineLoadTXD("modely/objekty/priroda/tree1.txd"); tree1prc = engineLoadTXD("modely/objekty/priroda/tree1prc.txd"); tree3 = engineLoadTXD("modely/objekty/priroda/tree3.txd"); tree3prc = engineLoadTXD("modely/objekty/priroda/tree3prc.txd"); vgsn_nitree = engineLoadTXD("modely/objekty/priroda/vgsn_nitree.txd"); --// ZMENA MODELOV A TEXTÚR - CHANGE OF MODELS AND TEXTURES engineLoadDFF(Elmred_hi, 772); engineLoadDFF(Elmred_hism, 778); engineLoadDFF(Elmtreegrn_hi, 767); engineLoadDFF(Elmtreegrn_hism, 782); engineLoadDFF(Elmtreegrn2_hi, 768); engineLoadDFF(genVEG_bush01, 801); engineLoadDFF(sand_josh1, 904); engineLoadDFF(sand_josh2, 858); engineLoadDFF(sjmpalm, 649); engineLoadDFF(sjmpalmbig, 652); engineLoadDFF(sjmpalmtall, 739); engineLoadDFF(sm_bush_small_1, 760); engineLoadDFF(sm_bushvbig, 707); engineLoadDFF(sm_des_agave1, 677); engineLoadDFF(sm_veg_tree4, 669); engineLoadDFF(sm_veg_tree6, 700); engineLoadDFF(sm_veg_tree7vbig, 705); engineLoadDFF(sm_vegvbbig, 706); engineLoadDFF(vbg_fir_copse, 791); engineLoadDFF(veg_palm02, 621); engineLoadDFF(veg_palm03, 622); engineLoadDFF(veg_palm04, 620); engineLoadDFF(veg_palmbig14, 645); engineLoadDFF(veg_palmkb13, 641); engineLoadDFF(veg_palwee02, 624); engineLoadDFF(veg_tree3, 615); engineLoadDFF(veg_treea1, 616); engineLoadDFF(veg_treea3, 618); engineLoadDFF(veg_treeb1, 617); engineLoadDFF(vgs_palm01, 710); engineLoadDFF(vgs_palm03, 712); engineLoadDFF(vgs_palm04, 718); engineLoadDFF(vgs_palmvtall, 740); engineLoadDFF(vgsn_nitree_b01, 3511); engineLoadDFF(vgsn_nitree_r01, 3509); engineLoadDFF(vgsn_nitree_y01, 3505); --... --... engineImportTXD(badlands, 701); engineImportTXD(des_trees, 16060); engineImportTXD(gta_cactus, 650); engineImportTXD(gta_deserttrees, 674); engineImportTXD(gta_potplantsaa, 625); engineImportTXD(gta_proc_bush, 647); engineImportTXD(gta_proc_ferns, 801); engineImportTXD(gta_proc_grassland, 812); engineImportTXD(gta_proc_grasslanda, 804); engineImportTXD(gta_proc_rushes, 806); engineImportTXD(gta_procdesert, 858); engineImportTXD(gta_tree_bevhills, 716); engineImportTXD(gta_tree_boak, 615); engineImportTXD(gta_tree_oldpine, 654); engineImportTXD(gta_tree_palm, 619); engineImportTXD(gta_tree_pine, 670); engineImportTXD(gta_tree_pineprc, 881); engineImportTXD(gtatreesh, 726); engineImportTXD(gtatreesh04, 727); engineImportTXD(gtatreeshi, 728); engineImportTXD(gtatreeshi7, 729); engineImportTXD(gtatreeshi9, 731); engineImportTXD(gtatreeshifir, 730); engineImportTXD(tree1, 767); engineImportTXD(tree1prc, 886); engineImportTXD(tree3, 882); engineImportTXD(tree3prc, 882); engineImportTXD(vgsn_nitree, ID); end); addEventHandler("onClientResourceStart", resourceRoot, function() -- BUDOVY - BUILDINGS --// MODELY - MODELS hostelDFF = engineLoadDFF("modely/objekty/stavby/trailer_large1_01.dff", 0); stanica_bus1DFF = engineLoadDFF("modely/objekty/stavby/hillhouse13_LA.dff", 0); stanica_bus2DFF = engineLoadDFF("modely/objekty/stavby/land:~_24_sfe.dff", 0); office_panelakDFF = engineLoadDFF("modely/objekty/stavby/LibrTow1_LAn.dff", 0); knihkupectvoDFF = engineLoadDFF("modely/objekty/stavby/DYN_SLOT_PROP.dff", 0); dom1DFF = engineLoadDFF("modely/objekty/stavby/des_bigbull.dff", 0); dom2DFF = engineLoadDFF("modely/objekty/stavby/dckwrkhut.dff", 0); dom3DFF = engineLoadDFF("modely/objekty/stavby/box_hse_07_SFXRF.dff", 0); dom4DFF = engineLoadDFF("modely/objekty/stavby/des_westrn9_03.dff", 0); dom5DFF = engineLoadDFF("modely/objekty/stavby/TCElhouse06.dff", 0); dom6DFF = engineLoadDFF("modely/objekty/stavby/preshoos03_SFN02.dff", 0); mlynDFF = engineLoadDFF("modely/objekty/stavby/carlshou1_LAe2.dff", 0); veza1DFF = engineLoadDFF("modely/objekty/stavby/vegascowboy1.dff", 0); veza2DFF = engineLoadDFF("modely/objekty/stavby/bobbi-room01.dff", 0); --// KOLÍZIE - COLISIONS hostelCOL = engineLoadCOL("modely/objekty/stavby/:Oysouth.col"); stanica_bus1COL = engineLoadCOL("modely/objekty/stavby/laxref.col"); stanica_bus2COL = engineLoadCOL("modely/objekty/stavby/sfe_8.col"); office_panelakCOL = engineLoadCOL("modely/objekty/stavby/lan2_2.col"); knihkupectvoCOL = engineLoadCOL("modely/objekty/stavby/dynamic2.col"); dom1COL = engineLoadCOL("modely/objekty/stavby/countryn_4.col"); dom2COL = engineLoadCOL("modely/objekty/stavby/laxrefdocks.col"); dom3COL = engineLoadCOL("modely/objekty/stavby/sfxref.col"); dom4COL = engineLoadCOL("modely/objekty/stavby/countryn_9.col"); dom5COL = engineLoadCOL("modely/objekty/stavby/lahills_5.col"); dom6COL = engineLoadCOL("modely/objekty/stavby/sfn_1.col"); mlynCOL = engineLoadCOL("modely/objekty/stavby/lae2_4.col"); veza1COL = engineLoadCOL("modely/objekty/stavby/vegasn_4.col"); veza2COL = engineLoadCOL("modely/objekty/stavby/gen_int4_1.col"); --// TEXTÚRY - TEXTURES hostelTXD = engineLoadTXD("modely/objekty/stavby/trailers.txd"); stanica_bus1TXD = engineLoadTXD("modely/objekty/stavby/hillhousex13_6.txd"); stanica_bus2TXD = engineLoadTXD("modely/objekty/stavby/chinatown2.txd"); office_panelakTXD = engineLoadTXD("modely/objekty/stavby/skyscr1_lan2.txd"); knihkupectvoTXD = engineLoadTXD("modely/objekty/stavby/dsfs.txd"); dom1TXD = engineLoadTXD("modely/objekty/stavby/des_steakhouse.txd"); dom2TXD = engineLoadTXD("modely/objekty/stavby/dockcargo1_las.txd"); dom3TXD = engineLoadTXD("modely/objekty/stavby/boxhses_SFSX.txd"); dom4TXD = engineLoadTXD("modely/objekty/stavby/des_farmstuff.txd"); dom5TXD = engineLoadTXD("modely/objekty/stavby/lahillshilhs1d.txd"); dom6TXD = engineLoadTXD("modely/objekty/stavby/presidio01_SFN.txd"); mlynTXD = engineLoadTXD("modely/objekty/stavby/contachou1_lae2.txd"); veza1TXD = engineLoadTXD("modely/objekty/stavby/vgnfremntsgn.txd"); veza2TXD = engineLoadTXD("modely/objekty/stavby/gf2.txd"); --// ZMENA MODELOV, COLÍZII A TEXTÚR - CHANGE OF MODELS, COLLISIONS AND TEXTURES engineReplaceModel(hostelDFF, 3167); engineReplaceModel(stanica_bus1DFF, 3609); engineReplaceModel(stanica_bus2DFF, 10031); engineReplaceModel(office_panelakDFF, 4550); engineReplaceModel(knihkupectvoDFF, 1515); engineReplaceModel(dom1DFF, 11470); engineReplaceModel(dom2DFF, 3626); engineReplaceModel(dom3DFF, 3827); engineReplaceModel(dom4DFF, 11501); engineReplaceModel(dom5DFF, 13697); engineReplaceModel(dom6DFF, 9272); engineReplaceModel(mlynDFF, 17697); engineReplaceModel(veza1DFF, 7073); engineReplaceModel(veza2DFF, 14865); --... --... engineReplaceCOL(hostelCOL, 3167); engineReplaceCOL(stanica_bus1COL, 3609); engineReplaceCOL(stanica_bus2COL, 10031); engineReplaceCOL(office_panelakCOL, 4550); engineReplaceCOL(knihkupectvoCOL, 1515); engineReplaceCOL(dom1COL, 11470); engineReplaceCOL(dom2COL, 3626); engineReplaceCOL(dom3COL, 3827); engineReplaceCOL(dom4COL, 11501); engineReplaceCOL(dom5COL, 13697); engineReplaceCOL(dom6COL, 9272); engineReplaceCOL(mlynCOL, 17697); engineReplaceCOL(veza1COL, 7073); engineReplaceCOL(veza2COL, 14865); --... --... engineImportTXD(hostelTXD, 3167); engineImportTXD(stanica_bus1TXD, 3600); engineImportTXD(stanica_bus2TXD, 10031); engineImportTXD(office_panelakTXD, 4550); engineImportTXD(knihkupectvoTXD, 1515); engineImportTXD(dom1TXD, 11469); engineImportTXD(dom2TXD, 3621); engineImportTXD(dom3TXD, 3827); engineImportTXD(dom4TXD, 11501); engineImportTXD(dom5TXD, 13697); engineImportTXD(dom6TXD, 9272); engineImportTXD(mlynTXD, 17566); engineImportTXD(veza1TXD, 7073); engineImportTXD(veza2TXD, 14865); end); addEventHandler("onClientResourceStart", resourceRoot, function() -- DEKORÁCIE - DECORATIONS --// MODELY - MODELS volgaDFF = engineLoadDFF("modely/objekty/dekoracia/briefcase.dff", 0); ikarusBusDFF = engineLoadDFF("modely/objekty/dekoracia/:Owjunk01.dff", 0); pickupDFF = engineLoadDFF("modely/objekty/dekoracia/sw_pickupwreck01.dff", 0); smetiDFF = engineLoadDFF("modely/objekty/dekoracia/blackbag2.dff", 0); --// KOLÍZIE - COLISIONS volgaCOL = engineLoadCOL("modely/objekty/dekoracia/dynamic.col"); ikarusBusCOL = engineLoadCOL("modely/objekty/dekoracia/countrys_2.col"); --// TEXTÚRY - TEXTURES volgaTXD = engineLoadTXD("modely/objekty/dekoracia/briefcase.txd"); ikarusBusTXD = engineLoadTXD("modely/objekty/dekoracia/cw_junkyarddigcs_t.txd"); pickupTXD = engineLoadTXD("modely/objekty/dekoracia/sw_oldshack.txd"); smetiTXD = engineLoadTXD("modely/objekty/dekoracia/drubish.txd"); --// ZMENA TEXTÚR, MODELOV A KOLÍZII - CHANGE OF TEXTURES, MODELS AND COLISIONS engineReplaceModel(volgaDFF, 1210); engineReplaceModel(ikarusBusDFF, 18248); engineReplaceModel(pickupDFF, 12957); engineReplaceModel(smetiDFF, 1265); --... --... engineReplaceCOL(volgaCOL, 1210); engineReplaceCOL(ikarusBusCOL, 18248); --... --... engineImportTXD(volgaTXD, 1210); engineImportTXD(ikarusBusTXD, 18247); engineImportTXD(pickupTXD, 12937); engineImportTXD(smetiTXD, 1264); end); addEventHandler("onClientResourceStart", resourceRoot, function() -- LAB X 18 (OLD A51) --// TEXTÚRY - TEXTURES a51 = engineLoadTXD("modely/objekty/lab_x_18/a51.txd"); a51_alpha = engineLoadTXD("modely/objekty/lab_x_18/a51_alpha.txd"); a51_detailstuff = engineLoadTXD("modely/objekty/lab_x_18/a51_detailstuff.txd"); a51_ext = engineLoadTXD("modely/objekty/lab_x_18/a51_ext.txd"); a51_labs = engineLoadTXD("modely/objekty/lab_x_18/a51_labs.txd"); a51_spotlight = engineLoadTXD("modely/objekty/lab_x_18/a51_spotlight.txd"); a51_stores = engineLoadTXD("modely/objekty/lab_x_18/a51_stores.txd"); a51_undergrnd = engineLoadTXD("modely/objekty/lab_x_18/a51_undergrnd.txd"); country_breakable = engineLoadTXD("modely/objekty/lab_x_18/country_breakable.txd"); des_cen = engineLoadTXD("modely/objekty/lab_x_18/des_cen.txd"); milbase = engineLoadTXD("modely/objekty/lab_x_18/milbase.txd"); moregenroofstuff = engineLoadTXD("modely/objekty/lab_x_18/moregenroofstuff.txd"); --// ZMENA TEXTÚR - CHANGE OF TEXTURES engineImportTXD(a51, 16640); engineImportTXD(a51_alpha, 16646); engineImportTXD(a51_detailstuff, 16644); engineImportTXD(a51_ext, 16093); engineImportTXD(a51_labs, 16639); engineImportTXD(a51_spotlight, 2887); engineImportTXD(a51_stores, 16322); engineImportTXD(a51_undergrnd, 16293); engineImportTXD(country_breakable, 3221); engineImportTXD(des_cen, 16102); engineImportTXD(milbase, 3267); engineImportTXD(moregenroofstuff, 1692); end);
  8. They are correct. @LopSided_ That models I download from site for example this one https://libertycity.net/files/gta-san-andreas/94243-dva-razvalennye-verandy-iz-s.t.a.l.k.e.r.html So they should have working textures.
  9. Hello MTA community, I recently add some custom objects to my map DFF and COL works fine but textures are missing. Idk why becouse the script is correct without errors or something else here is small part of it: engineImportTXD(hostelTXD, 3167); engineImportTXD(stanica_bus1TXD, 3600); engineImportTXD(stanica_bus2TXD, 10031); engineImportTXD(office_panelakTXD, 4550); engineImportTXD(knihkupectvoTXD, 1515); engineImportTXD(dom1TXD, 11469); engineImportTXD(dom2TXD, 3621); engineImportTXD(dom3TXD, 3827); engineImportTXD(dom4TXD, 11501); engineImportTXD(dom5TXD, 13697); engineImportTXD(dom6TXD, 9272); engineImportTXD(mlynTXD, 17566); engineImportTXD(veza1TXD, 7073); engineImportTXD(veza2TXD, 14865); Everything is written in meta file but after all of that textures are not showing in game it is just bunch of white build with model and colision working. Thanks for answers.
  10. Well it works again. I found that accidentally delete that file from editor_main so I redownload editor and it works again. This topic can be lock.
  11. Greetings community, My Map Editor started throw a error in console but when I connect to server it is all loaded up but I am missing that bottom left bar and editor wont load any map so I cant edit map or create new ones. So then I saw error in console "ERROR: edf\edf.lua:220: editor_main: couldn't load edf file" But I dont make changes to edf file... So I dont know why it start throwing that error. Can someone help me with this? Thanks and have a good day or night (Idk what time it is in your country...) :).
  12. Hello community, I just want ask you if there is possible to add custom objects without replacing another to map editor or it its just possible to do it that way eat replacing a existing one. Thanks
  13. I saw some a some months ago but cant find them now so I just want ask if someone dont know about some.
  14. Hello guys, I am creating a map for my new gamemode and I am sarching for some objects for post apocalyptic style like vehicle / plane / helicopter wrecks, corpses and something like that. So I was searching on google for that objects but can't find them so I want just ask you if you dont know about some. Thanks for any help.
  15. Hello MTA community, I was searching for some collision ID list but cant find it anywhere and I need know IDs for these collision files and one texture file that I cant find ID anywhere. Can someone help me with this? Thanks. engineReplaceCOL(countrys_5, ID); engineReplaceCOL(countryw_1, ID); engineReplaceCOL(countryw_8, ID); engineReplaceCOL(procobj, ID); engineReplaceCOL(vegepart, ID); engineReplaceCOL(sfe_6, ID); engineReplaceCOL(sfn_1, ID); engineReplaceCOL(sfn_2, ID); engineReplaceCOL(sfs_1, ID); engineReplaceCOL(sfs_4, ID); engineReplaceCOL(sfs_5, ID); engineReplaceCOL(sfs_6, ID); engineReplaceCOL(sfs_7, ID); engineReplaceCOL(sfse_7, ID); engineReplaceCOL(sfse_9, ID); engineReplaceCOL(sfse_10, ID); engineReplaceCOL(sfse_12, ID); engineReplaceCOL(sfse_13, ID); engineReplaceCOL(sfse_14, ID); engineReplaceCOL(sfse_15, ID); engineReplaceCOL(sfse_16, ID); engineReplaceCOL(sfse_17, ID); engineReplaceCOL(sfw_6, ID); -- and this is the missing texture ID engineImportTXD(vgsn_nitree, ID);
  16. Dobrý večer, Tak trošku si myslím, že si vybral zlé fórum na hľadanie bo toto je primárne určené pre programátorov v jazyku LUA teda pre MTA alebo mapperov pre MTA ale aj support pre clienta ale to je jedno aj také sa tu nájde si myslím. Odpísal som ti na SS takže viac tam. Len opravím @Rataja, že to nieje DayZ server ale na spôsob DayZ no to je v podstate jedno lebo nemal ako vedieť o aký projekt sa presne jedná.
  17. No ako tak pozerám tak naša scéna ohľadom LUA alebo len mappingu pre MTA je dosť mala oproti ostatnými no nesledujem ich všetky tak neviem. Chcelo by to rozšíriť len neviem stále ako.
  18. Zle si ma pochopil ale to je moja chyba ja viem, že to je script ten script som sám nascriptoval a dal som to do tej vety len aby som to doplnil.
  19. No ak by si bol ochotný. Prípadne do súkromnej mi posla´t nejaké tie screeny len neviem ako by sme sa dohodli keďže moc financií nemám a mám akurát na rozbehnutie projektu v čom rátam doménu to je nejakých 10 € cca hosting VPSka pre minimálne 1 MTA, 1 Unturned / MineCraft a 1 TS server potom ešte webhosting atď. No ale bolo by fajn lebo nikde neviem takú mapu nájsť a fakt by som potreboval možno tak spodnú časť tej mapy keďže mosty by boli zabarikádované a keď niekto pôjde do vody má pár sekúnd to to aby znej odišiel živý.
  20. Rozhodol som sa, že si tu spravíme taký menší zoznam kto všetku to je keďže ten zoznam pred týmto je už neaktívny tak by som ho chcel obnoviť a trochu upraviť. Takže ako prvý sa predstavím ja: Volám sa Dávid v rôznych hrách alebo na nete ma môžete stretnúť pod prezývkou SoulHunteR / ThePingu alebo Dvojité V <-(len občasne väčšinou tieto používam iba v hrách) hlavná prezývka teda SoulHunteR. K MTA ako samotnému som sa dostal pred pár rokmi ale nezaujímal som sa oň ako teraz. Momentálne pracujem na svojom vlastnom projekte takže väčšinu času trávim na testovacom servery. Medzi moje záľuby patrí okrem hrania hier aj Florball alebo Airsoft atď. Okrem MTA sa ešte zaujímam o HTML a CSS vlastne všeobecne Grafiku, ktoré tiež študujem ako odbor na strednej. Takže to by bolo asi všetko. Tento zoznam hodlám aktualizovať hneď ako pribudne nejaký nový komentár. PS: Zabudol som, že spomeňte či ste Slovák alebo Čech síce to sa dá zistiť aj podľa jazyka písma. *AKTUÁLNY ZOZNAM* • SoulHunter (Slovensko / Slovakia)
  21. Ja mám problém ohľadom mapy potrebujem upravenú čast mapy asi Los Santos a okolie tá spodná časť do post apokalyptického štýlu lenže ja a Map Editor to nejde do hromady takže tak. Čo sa týka stránky zo scriptom tak to spravím v pohode len tá časť s Mapovaním už je komplikovanejšia .
  22. Tak to je dobré vedieť, že sa tu nachádzajú aj Slováci a Česi. A kto sa z vás zaujíma o LUA scripting alebo Map editor .
  23. Zdravím, Len som zvedavý či tu vlastne je niekto aktívny aj zo Slovenska alebo Česka okrem mňa. Ak teda hej tak stačí len odpovedať :D. Povedzme, že toto je taký môj malý súkromný prieskum.