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banoka

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Everything posted by banoka

  1. That hurts, yet so true. huh? i meaning can you add skill weap to this system or you cant? (tonumber(H) >= 0 and tonumber(H) <=999) then setElementData(killer, "LV", 1) elseif (tonumber(H) >= 1000 and tonumber(H) <=1999) then setElementData(killer, "LV", 2) elseif (tonumber(H) >= 2000 and tonumber(H) <=2999) then setElementData(killer, "LV", 3)
  2. if (tonumber(H) >= 0 and tonumber(H) <=999) then setElementData(killer, "LV", 1) setElementData(killer, "experience.rank", "1") elseif (tonumber(H) >= 1000 and tonumber(H) <=1999) then setElementData(killer, "LV", 2) dude its my system, i did use math.floor.
  3. dude i mean if players got level weap skill get high for example level 1 = 0 skill and level 50 = 500 skill and level 100 = max.
  4. Resource loading failed!!
  5. Bro dont working,can you add to my system? the Skill?
  6. bro i uploaded the resources to this link (http://www.mediafire.com/download/t8ibe ... MTA_SA.zip) can you download it and fix it?!
  7. hello dudes can you help me to add skills/stats to this system For example if EXP get, >= 1000 and <=1999 the skill of AK47 get 500.? function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "EXP") or 0 local S = getElementData(killer, "LV") or 0 local noob = getPlayerName(source) local experience = 200 setElementData(killer, "EXP", tonumber(H)+experience) local H = tonumber(H) + experience triggerClientEvent(killer, "onTestExp", killer, experience) if (tonumber(H) >= 0 and tonumber(H) <=999) then setElementData(killer, "LV", 1) setElementData(killer, "experience.rank", "1") elseif (tonumber(H) >= 1000 and tonumber(H) <=1999) then setElementData(killer, "LV", 2) elseif (tonumber(H) >= 2000 and tonumber(H) <=2999) then setElementData(killer, "LV", 3) elseif (tonumber(H) >= 3000 and tonumber(H) <=3999) then setElementData(killer, "LV", 4)
  8. hello dudes can you help me to add skills/stats to this system For example if EXP get, >= 1000 and <=1999 the skill of AK47 get 500.? function win(ammo, killer, weapon, bodypart) if (killer and getElementType(killer) == "player" and killer ~= source) then local H = getElementData(killer, "EXP") or 0 local S = getElementData(killer, "LV") or 0 local noob = getPlayerName(source) local experience = 200 setElementData(killer, "EXP", tonumber(H)+experience) local H = tonumber(H) + experience triggerClientEvent(killer, "onTestExp", killer, experience) if (tonumber(H) >= 0 and tonumber(H) <=999) then setElementData(killer, "LV", 1) setElementData(killer, "experience.rank", "1") elseif (tonumber(H) >= 1000 and tonumber(H) <=1999) then setElementData(killer, "LV", 2) elseif (tonumber(H) >= 2000 and tonumber(H) <=2999) then setElementData(killer, "LV", 3) elseif (tonumber(H) >= 3000 and tonumber(H) <=3999) then setElementData(killer, "LV", 4)
  9. banoka

    [HELP] :v

    dude, forum mta sa dont have my language and i dont mean create for me, i meaning tell me way to make it or a person have this system give me if he wanna.
  10. nope, my question is still warp player to vehicles, dont disable all warp, i saw in some server i will warp to the player in vehicle, it have message "disable warping vehicles" and i don't know how can i fix it, i found warp to vehicles in freeroam but remove it all warp stilled
  11. in my freeroam if kill player in vehicles by RPGs, Hydra, Rihon, Hunter..... the killer dont get (kills scorre) or (kills mutch) help me if play dead by this things killer get it ..................................... thanks for your help
  12. how can i disable warping to vehicles in my freeroam, note: i have parachute warping and i wanna dont stop warping with parachute.
  13. banoka

    [HELP] :v

    help me to make cross for Rhino and how to make square selecter of player in hydra Thanks to helps
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