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AhmadHwetat

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  1. GUIEditor_Window[1] = guiCreateWindow(23,26,765,557,"Gun",false) guiSetAlpha(GUIEditor_Window[1],1) pi1 = guiCreateStaticImage(45,40,86,81,"images/sa1.png",false,GUIEditor_Window[1]) ---colt sl1 = guiCreateButton(26,132,106,39,"100$",false,GUIEditor_Window[1]) guiSetFont(sl1,"default-bold-small") pi2 = guiCreateStaticImage(160,40,86,81,"images/sa2.png",false,GUIEditor_Window[1]) --scilend sl2 = guiCreateButton(148,132,106,39,"150$",false,GUIEditor_Window[1]) guiSetFont(sl2,"default-bold-small") pi3 = guiCreateStaticImage(285,40,86,81,"images/sa3.png",false,GUIEditor_Window[1]) --deagle sl3 = guiCreateButton(274,132,106,39,"250$",false,GUIEditor_Window[1]) guiSetFont(sl3,"default-bold-small") pi4 = guiCreateStaticImage(400,40,86,81,"images/sa4.png",false,GUIEditor_Window[1]) -- shoutgun sl4 = guiCreateButton(394,132,106,39,"500$",false,GUIEditor_Window[1]) guiSetFont(sl4,"default-bold-small") pi5 = guiCreateStaticImage(530,40,86,81,"images/sa5.png",false,GUIEditor_Window[1]) -- sawn GUIEditor_Button[1] = guiCreateButton(520,132,106,39,"250$",false,GUIEditor_Window[1]) guiSetFont(GUIEditor_Button[1],"default-bold-small") pi6 = guiCreateStaticImage(648,40,86,81,"images/sa6.png",false,GUIEditor_Window[1]) ---- combat sl5 = guiCreateButton(520,132,106,39,"1000$",true,GUIEditor_Window[1]) guiSetFont(sl5,"default-bold-small") sl6 = guiCreateButton(639,132,106,39,"1000$",false,GUIEditor_Window[1]) guiSetFont(sl6,"default-bold-small") pi7 = guiCreateStaticImage(45,175,86,81,"images/sa7.png",false,GUIEditor_Window[1]) ---uzi sl7 = guiCreateButton(26,266,106,39,"1000$",false,GUIEditor_Window[1]) guiSetFont(sl7,"default-bold-small") pi8 = guiCreateStaticImage(160,175,86,81,"images/sa8.png",false,GUIEditor_Window[1]) ----MP5 sl8 = guiCreateButton(149,266,106,39,"1000$",false,GUIEditor_Window[1]) guiSetFont(sl8,"default-bold-small") pi10 = guiCreateStaticImage(400,175,86,81,"images/sa10.png",false,GUIEditor_Window[1]) --- M4 sl10 = guiCreateButton(394,266,106,39,"1500$",false,GUIEditor_Window[1]) guiSetFont(sl10,"default-bold-small") pi11 = guiCreateStaticImage(530,175,86,81,"images/sa11.png",false,GUIEditor_Window[1]) --- tec sl11 = guiCreateButton(520,266,106,39,"1000$",false,GUIEditor_Window[1]) guiSetFont(sl11,"default-bold-small") pi9 = guiCreateStaticImage(285,175,86,81,"images/sa9.png",false,GUIEditor_Window[1]) ---- ak sl9 = guiCreateButton(269,266,106,39,"1500$",false,GUIEditor_Window[1]) guiSetFont(sl9,"default-bold-small") pi12 = guiCreateStaticImage(648,175,86,81,"images/sa12.png",false,GUIEditor_Window[1]) --- rifle sl12 = guiCreateButton(641,266,106,39,"1000$",false,GUIEditor_Window[1]) guiSetFont(sl12,"default-bold-small") pi13 = guiCreateStaticImage(45,310,86,81,"images/sa13.png",false,GUIEditor_Window[1]) ---SNIPER sl13 = guiCreateButton(26,395,106,39,"1000$",false,GUIEditor_Window[1]) guiSetFont(sl13,"default-bold-small") pi14 = guiCreateStaticImage(160,310,86,81,"images/sa14.png",false,GUIEditor_Window[1]) ---rocket sl14 = guiCreateButton(152,395,106,39,"5000$",false,GUIEditor_Window[1]) guiSetFont(sl14,"default-bold-small") pi15 = guiCreateStaticImage(285,310,86,81,"images/sa15.png",false,GUIEditor_Window[1]) ---rocketfollowing sl15 = guiCreateButton(272,395,106,39,"5500$",false,GUIEditor_Window[1]) guiSetFont(sl15,"default-bold-small") pi16 = guiCreateStaticImage(400,310,86,81,"images/sa16.png",false,GUIEditor_Window[1]) ----firegun sl16 = guiCreateButton(392,395,106,39,"5500$",false,GUIEditor_Window[1]) guiSetFont(sl16,"default-bold-small") guiSetFont(GUIEditor_Button[2],"default-bold-small") guiSetFont(GUIEditor_Button[3],"default-bold-small") pi19 = guiCreateStaticImage(285,419,208,127,"images/Mypicture.png",false,GUIEditor_Window[1]) addEventHandler("onClientMarkerHit" , Marker , markerhit) function markerhit(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(GUIEditor_Window[1]) then guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end end end Marker = createMarker(223.64908 ,1861.93970 ,13.14696-1.5,"cylinder",2.5,122,9,107,255) nah
  2. addEventHandler("onClientMarkerHit" , Marker , markerhit) function markerhit(hitElement) if getElementType(hitElement) == "player" and (hitElement == localPlayer) then if not guiGetVisible(GUIEditor_Window[1]) then guiSetVisible(GUIEditor_Window[1], true) showCursor(true) end end end thats dont work .
  3. getRootElement وش وظيفتها هذي
  4. شكرا حليتها اشكرك انت اهم شيء افدتني
  5. المنطقه ما عاد تبين ف الخريطه ف المرهه اسف ع دبل بوست بس بعد ما حولت ف الكود ما صار يطلق برا المنطقه صار بس ف داخل وش الحل safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 0, 255, 255,200 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone ( hitPlayer ) local Skin = getElementModel ( hitPlayer ) if ( Skin == 217 ) or ( Skin == 287 ) or ( Skin == 233 ) or ( Skin == 233 ) or ( Skin == 217 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) else destroyElement (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone ( hitPlayer ) toggleControl (hitPlayer, "fire", false ) toggleControl (hitPlayer, "aim_weapon", false) toggleControl (hitPlayer, "vehicle_fire", false) end addEventHandler ( "onColShapeHit", safecol, enterZone ) addEventHandler ( "onColShapeLeave", safecol, leaveZone )
  6. سويت ي هوه و ضبط بس ابي يخليلي ياه ع تيم بدال سكن
  7. ي اخوي التيم موجود بس بدي ياه يدخل المنطقه ما يموت ولما يطلع ما يموت ولاهنت اكثر من تيم @F_F
  8. شكرا سويت المشكله بس انا ابيه ل تيم مو ل سكن شف هذا الكود وش استخدم وانا ابيه اكثر من تيم مب ل تيم واحد اتمنى تساعدني @Abdul KariM safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 0, 255, 255,200 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) if ( skin == 287 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) else destroyElement (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone(hitPlayer,thePlayer) local skin = getElementModel (hitPlayer) toggleControl (hitPlayer, "fire", true) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) if not ( skin == 287 ) then destroyElement (hitPlayer) end end addEventHandler( "onColShapeLeave", safecol, leaveZone )
  9. safecol = createColCuboid ( 95.974617004395, 1751.3895263672, 17.640625, 255, 255, 255 ) safeZoneRadar = createRadarArea ( 95.974617004395, 1751.3895263672, 255, 255, 0, 255, 255,200 ) setElementData (safeZoneRadar, "zombieProof", true) function enterZone ( hitPlayer ) local Skin = getElementModel ( hitPlayer ) if ( Skin == 217 ) or ( Skin == 287 ) or ( Skin == 233 ) or ( Skin == 233 ) or ( Skin == 217 ) then toggleControl (hitPlayer, "fire", true ) toggleControl (hitPlayer, "aim_weapon", true) toggleControl (hitPlayer, "vehicle_fire", true) else killPed (hitPlayer) end end addEventHandler( "onColShapeHit", safecol, enterZone ) function leaveZone ( hitPlayer ) toggleControl (hitPlayer, "fire", false ) toggleControl (hitPlayer, "aim_weapon", false) toggleControl (hitPlayer, "vehicle_fire", false) end addEventHandler ( "onColShapeHit", safecol, enterZone ) addEventHandler ( "onColShapeLeave", safecol, leaveZone ) المشكله عندي ان الزومبي يرسبن داخل هذي المنطقه يرسبن ويموت سريع ابيه ما يرسبن الا برا المنطقه لاهنتم
  10. اوك لو ابي اكتب x[ مساعده ] x بدي اتعلم برمجه
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