#_iMr,[E]coo

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#_iMr,[E]coo last won the day on November 7

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About #_iMr,[E]coo

  • Rank
    Foot Soldier
  • Birthday 31/10/2000

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  • Gang
    [Gta-Ar|6ArH]
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    الأردن أولاً

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  1. #_iMr,[E]coo

    طلب فنكشنات

    dxCreateScreenSource
  2. #_iMr,[E]coo

    [Release]thisdp's Dx GUI System

    Can I create a frame around the button?
  3. #_iMr,[E]coo

    playSound3d - تحقق من رابط الصوت

    Returns a sound element if the sound was successfully created, false otherwise. if ( sound == false ) then return end
  4. #_iMr,[E]coo

    مساعدة

    لا ما في داعي , في مثال هنا https://wiki.multitheftauto.com/wiki/Vector/Vector3
  5. #_iMr,[E]coo

    مساعدة

    eventName: This is the string of the name of the event that was called upon (i.e. the event name that was added with addEventHandler). https://wiki.multitheftauto.com/wiki/Event_system
  6. #_iMr,[E]coo

    مساعدة

    function TextStats ( ) triggerClientEvent ( source , 'TextShowing' , source , string.sub ( eventName , 9 ) ) end addEventHandler ( 'onPlayerLogin' , root , TextStats ) addEventHandler ( 'onPlayerJoin' , root , TextStats ) function DrawText ( ) end addEvent ( 'TextShowing' , true ) addEventHandler ( 'TextShowing' , root , function ( EventName ) if ( EventName == 'Login' ) then removeEventHandler ( 'onClientRender' , root , DrawText ) else addEventHandler ( 'onClientRender' , root , DrawText ) end end )
  7. #_iMr,[E]coo

    مساعدة

    @*AnGeL - الله يهديك .
  8. #_iMr,[E]coo

    [Release]thisdp's Dx GUI System

    I want to make the size of the painting suitable for measuring the screen
  9. #_iMr,[E]coo

    [Release]thisdp's Dx GUI System

    How relative elements ?
  10. كل عام وانت بخير

    1. ميدوح

      ميدوح

      كل عام وانت بخير

    2. killerProject

      killerProject

      😀😁


      وانتم بألف خير يالطيبين
      الحين صرت 18 ذذ

  11. #_iMr,[E]coo

    لوق لمود معين

    https://forum.mtasa.com/topic/110821-xmlsave-sql-سكربت-حفظ-المعلومات-بديل/
  12. #_iMr,[E]coo

    مساعدة

    -- #Client 'onClientPlayerJoin' 'onClientRender' addEventHandler removeEventHandler -- #Server 'onPlayerLogin' triggerClientEvent
  13. #_iMr,[E]coo

    Help

    Yes I want to make a lead direction (costum weapon ) Similar to the direction of the original weapon
  14. #_iMr,[E]coo

    Help

    not working, this code : test = createWeapon ( 'ak-47' , Vector3 ( getElementPosition ( localPlayer ) ) ) exports [ 'bone_attach' ]:attachElementToBone ( test , localPlayer , 12 , 0 , 0 , 0 , 0 , -90 ) addEventHandler ( 'onClientPlayerWeaponFire' , root , function ( weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement , x , y , z ) setPedAimTarget ( localPlayer , hitX, hitY, hitZ , x , y , z ) fireWeapon ( test ) end )