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Vazern

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  1. Olá pessoal! Estou tendo um pequeno problema, sou iniciante em scripting e estava usando o recurso Object_Preview em um script, e vi um exemplo disso em GUI, mas não sei como fazê-lo em Dx. GUI EXEMPLO: https://wiki.multitheftauto.com/wiki/Resource:Object_preview Meu código: local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 10) local myObject,myElement = nil, nil local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local x, y = (screenW/resW), (screenH/resH) function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function menu() color = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.3307, screenW * 0.3360, screenH * 0.0495) then -- M4 --exports.preview:setPositionOffsets(m4view,0,1.5,0.1) --exports.preview:setRotation(m4view, getTickCount()/10, 0, 0) color = tocolor(16, 102, 231, 100) end color2 = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.3802, screenW * 0.3360, screenH * 0.0495) then -- Desert color2 = tocolor(16, 102, 231, 100) end color3 = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.4297, screenW * 0.3360, screenH * 0.0495) then -- Cacetete color3 = tocolor(16, 102, 231, 100) end color4 = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.4792, screenW * 0.3360, screenH * 0.0495) then -- Vida e colete color4 = tocolor(16, 102, 231, 100) end colorF = tocolor(0, 0, 0, 0) if isCursorOnElement(screenW * 0.6544, screenH * 0.2656, screenW * 0.0228, screenH * 0.0469) then colorF = tocolor(255, 0, 0, 150) end myElement = createObject(356,0,0,0) myObject = exports.preview:createObjectPreview(myElement,0,0,1,1,1,1, true, true, true) dxDrawRectangle(screenW * 0.3221, screenH * 0.2656, screenW * 0.3551, screenH * 0.4844, tocolor(0, 0, 0, 185), false) dxDrawRectangle(screenW * 0.3221, screenH * 0.2656, screenW * 0.3551, screenH * 0.0469, tocolor(0, 0, 0, 185), false) dxDrawText("Menu de itens - #1066E7PMESP", screenW * 0.3294, screenH * 0.2786, screenW * 0.4971, screenH * 0.3242, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.6544, screenH * 0.2656, screenW * 0.0228, screenH * 0.0469, colorF, false) dxDrawText("X", screenW * 0.6618, screenH * 0.2786, screenW * 0.8294, screenH * 0.3242, tocolor(255, 255, 255, 200), x*1.30, "default-bold", "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.3307, screenW * 0.3360, screenH * 0.0495, color, false) dxDrawText("(#1066E7Armamento#FFFFFF) M4", screenW * 0.3368, screenH * 0.3438, screenW * 0.5044, screenH * 0.3893, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.3802, screenW * 0.3360, screenH * 0.0495, color2, false) dxDrawText("(#1066E7Armamento#FFFFFF) Desert Eagle", screenW * 0.3368, screenH * 0.3932, screenW * 0.5044, screenH * 0.4388, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.4297, screenW * 0.3360, screenH * 0.0495, color3, false) dxDrawText("(#1066E7Armamento#FFFFFF) Cacetete", screenW * 0.3368, screenH * 0.4427, screenW * 0.5044, screenH * 0.4883, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.4792, screenW * 0.3360, screenH * 0.0495, color4, false) dxDrawText("Vida e Colete", screenW * 0.3368, screenH * 0.4922, screenW * 0.5044, screenH * 0.5378, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.5612, screenW * 0.3360, screenH * 0.1615, tocolor(0, 0, 0, 185), false) end function render() if not isEventHandlerAdded("onClientRender", root, menu) then addEventHandler("onClientRender", root, menu) showCursor(true) showChat(false) -- l_0_1 = true end end addEvent("openMenuPM", true) addEventHandler("openMenuPM", root, render) function close(_,state) if isEventHandlerAdded("onClientRender", root, menu) then if state == "down" then if isCursorOnElement(screenW * 0.6544, screenH * 0.2656, screenW * 0.0228, screenH * 0.0469) then showCursor(false) showChat(true) playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, menu) if l_0_1 then l_0_1 = false end end end end end addEventHandler("onClientClick", root, close) function m4(_,state) if isEventHandlerAdded("onClientRender", root, menu) then if state == "down" then if isCursorOnElement(screenW * 0.3294, screenH * 0.3307, screenW * 0.3360, screenH * 0.0495) then triggerServerEvent("m4", localPlayer) removeEventHandler("onClientRender", root, menu) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) if l_0_1 then l_0_1 = false end end end end end addEventHandler("onClientClick", root, m4) function isCursorOnElement( posX, posY, width, height ) if isCursorShowing( ) then local mouseX, mouseY = getCursorPosition( ) local clientW, clientH = guiGetScreenSize( ) local mouseX, mouseY = mouseX * clientW, mouseY * clientH if ( mouseX > posX and mouseX < ( posX + width ) and mouseY > posY and mouseY < ( posY + height ) ) then return true end end return false end
  2. Teste assim: local aSavePlaces = { {1587.1513671875, -1152.365234375,245, 160}; -- BOSS LS {2372.2763671875, 1836.701171875,150, 160}; -- BOSS LV {-2140.8330078125, 124.470703125,150, 185}; -- BOSS SF } local aRadarAreaPlaces = { {1587.1513671875, -1152.365234375,245, 160,255,0,0,100}; -- BOSS LS {2372.2763671875, 1836.701171875,150, 160,255,0,0,100}; -- BOSS LV {-2140.8330078125, 124.470703125,150, 185,255,0,0,100}; -- BOSS SF } function criandoareas( ) for _, a in ipairs( aRadarAreaPlaces ) do pRadarArea = createRadarArea ( unpack( a ) ) setElementData( pRadarArea, "zombieProof", true ) end for _, b in ipairs( aSavePlaces ) do zona = createColRectangle ( unpack( b ) ) end end addEventHandler ( "onResourceStart", resourceRoot,criandoareas) function entrando( pHitElement ) if getElementType( pHitElement ) == 'player' then outputChatBox("[BOSS] - Você entrou em área BOSS.", pHitElement, 0, 145, 0, true) elseif getElementData(pHitElement,"zombie") and getElementType( pHitElement ) == 'ped' then killPed(pHitElement) end end addEventHandler ( "onColShapeHit", zona, entrando) function saindo( pHitElement ) if getElementType( pHitElement ) == 'player' then outputChatBox("[BOSS] - Você saiu da área BOSS.", pHitElement, 145, 0, 0, true) elseif getElementData(pHitElement,"zombie") and getElementType( pHitElement ) == 'ped' then killPed(pHitElement) end end addEventHandler ( "onColShapeLeave", zona, saindo)
  3. Hello guys! I'm having a little problem, I'm a beginner in scripting and I was using the Object_Preview resource in a script, and I saw an example of it in GUI, but I do not know how to do it in Dx. GUI EXAMPLE: https://wiki.multitheftauto.com/wiki/Resource:Object_preview Code: local dxfont0_fonte = dxCreateFont("font/fonte.ttf", 10) local myObject,myElement = nil, nil local screenW, screenH = guiGetScreenSize() local resW, resH = 1360,768 local x, y = (screenW/resW), (screenH/resH) function isEventHandlerAdded( sEventName, pElementAttachedTo, func ) if type( sEventName ) == 'string' and isElement( pElementAttachedTo ) and type( func ) == 'function' then local aAttachedFunctions = getEventHandlers( sEventName, pElementAttachedTo ) if type( aAttachedFunctions ) == 'table' and #aAttachedFunctions > 0 then for i, v in ipairs( aAttachedFunctions ) do if v == func then return true end end end end return false end function menu() color = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.3307, screenW * 0.3360, screenH * 0.0495) then -- M4 --exports.preview:setPositionOffsets(m4view,0,1.5,0.1) --exports.preview:setRotation(m4view, getTickCount()/10, 0, 0) color = tocolor(16, 102, 231, 100) end color2 = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.3802, screenW * 0.3360, screenH * 0.0495) then -- Desert color2 = tocolor(16, 102, 231, 100) end color3 = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.4297, screenW * 0.3360, screenH * 0.0495) then -- Cacetete color3 = tocolor(16, 102, 231, 100) end color4 = tocolor(0, 0, 0, 185) if isCursorOnElement(screenW * 0.3294, screenH * 0.4792, screenW * 0.3360, screenH * 0.0495) then -- Vida e colete color4 = tocolor(16, 102, 231, 100) end colorF = tocolor(0, 0, 0, 0) if isCursorOnElement(screenW * 0.6544, screenH * 0.2656, screenW * 0.0228, screenH * 0.0469) then colorF = tocolor(255, 0, 0, 150) end myElement = createObject(356,0,0,0) myObject = exports.preview:createObjectPreview(myElement,0,0,1,1,1,1, true, true, true) dxDrawRectangle(screenW * 0.3221, screenH * 0.2656, screenW * 0.3551, screenH * 0.4844, tocolor(0, 0, 0, 185), false) dxDrawRectangle(screenW * 0.3221, screenH * 0.2656, screenW * 0.3551, screenH * 0.0469, tocolor(0, 0, 0, 185), false) dxDrawText("Menu de itens - #1066E7PMESP", screenW * 0.3294, screenH * 0.2786, screenW * 0.4971, screenH * 0.3242, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.6544, screenH * 0.2656, screenW * 0.0228, screenH * 0.0469, colorF, false) dxDrawText("X", screenW * 0.6618, screenH * 0.2786, screenW * 0.8294, screenH * 0.3242, tocolor(255, 255, 255, 200), x*1.30, "default-bold", "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.3307, screenW * 0.3360, screenH * 0.0495, color, false) dxDrawText("(#1066E7Armamento#FFFFFF) M4", screenW * 0.3368, screenH * 0.3438, screenW * 0.5044, screenH * 0.3893, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.3802, screenW * 0.3360, screenH * 0.0495, color2, false) dxDrawText("(#1066E7Armamento#FFFFFF) Desert Eagle", screenW * 0.3368, screenH * 0.3932, screenW * 0.5044, screenH * 0.4388, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.4297, screenW * 0.3360, screenH * 0.0495, color3, false) dxDrawText("(#1066E7Armamento#FFFFFF) Cacetete", screenW * 0.3368, screenH * 0.4427, screenW * 0.5044, screenH * 0.4883, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.4792, screenW * 0.3360, screenH * 0.0495, color4, false) dxDrawText("Vida e Colete", screenW * 0.3368, screenH * 0.4922, screenW * 0.5044, screenH * 0.5378, tocolor(255, 255, 255, 200), x*1.00, dxfont0_fonte, "left", "top", false, false, false, true, false) dxDrawRectangle(screenW * 0.3294, screenH * 0.5612, screenW * 0.3360, screenH * 0.1615, tocolor(0, 0, 0, 185), false) end function render() if not isEventHandlerAdded("onClientRender", root, menu) then addEventHandler("onClientRender", root, menu) showCursor(true) showChat(false) -- l_0_1 = true end end addEvent("openMenuPM", true) addEventHandler("openMenuPM", root, render) function close(_,state) if isEventHandlerAdded("onClientRender", root, menu) then if state == "down" then if isCursorOnElement(screenW * 0.6544, screenH * 0.2656, screenW * 0.0228, screenH * 0.0469) then showCursor(false) showChat(true) playSound("sfx/hit.mp3", false) removeEventHandler("onClientRender", root, menu) if l_0_1 then l_0_1 = false end end end end end addEventHandler("onClientClick", root, close) function m4(_,state) if isEventHandlerAdded("onClientRender", root, menu) then if state == "down" then if isCursorOnElement(screenW * 0.3294, screenH * 0.3307, screenW * 0.3360, screenH * 0.0495) then triggerServerEvent("m4", localPlayer) removeEventHandler("onClientRender", root, menu) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) if l_0_1 then l_0_1 = false end end end end end addEventHandler("onClientClick", root, m4) function isCursorOnElement( posX, posY, width, height ) if isCursorShowing( ) then local mouseX, mouseY = getCursorPosition( ) local clientW, clientH = guiGetScreenSize( ) local mouseX, mouseY = mouseX * clientW, mouseY * clientH if ( mouseX > posX and mouseX < ( posX + width ) and mouseY > posY and mouseY < ( posY + height ) ) then return true end end return false end
  4. The end result was this, I changed to this mode and it worked, thanks for the help! function tornarPM() if not isObjectInACLGroup("user."..getAccountName(getPlayerAccount(source)), aclGetGroup("PMESP")) then aclGroupAddObject(aclGetGroup("PMESP"), "user."..getAccountName(getPlayerAccount(source))) exports.dxmessages:outputDx(source, "Seja bem vindo a PMESP! Vá até a garagem para aprender como funciona o trabalho!", "success") else exports.dxmessages:outputDx(source, "Você já é policial.", "error") end end addEvent("ingressar",true) addEventHandler("ingressar", root, tornarPM)
  5. Hello guys! I'm having a little problem, I'm a beginner in scripting, and I made this function because I'm creating a "police work" system, but when the event is executed, nothing happens that was written on the server, nor any error in the debug. (Sorry for English, I use a translator.) Server-side: function tornarPM(thePlayer) if not (isElement(thePlayer)) then return end local accountName = getAccountName(getPlayerAccount(thePlayer)) if accountName then aclGroupAddObject(aclGetGroup("PMESP"), "user."..accountName) exports.dxmessages:outputDx(thePlayer, "Seja bem vindo a PMESP! Vá até a garagem para aprender como funciona o trabalho!", "success") end end addEvent("ingressar",true) addEventHandler("ingressar", root, tornarPM) Client-side: function tornarPM(_,state) if isEventHandlerAdded("onClientRender", root, menu) then if state == "down" then if isCursorOnElement(screenW * 0.4066, screenH * 0.5117, screenW * 0.1574, screenH * 0.0651) then triggerServerEvent("ingressar", localPlayer) removeEventHandler("onClientRender", root, menu) showChat(true) showCursor(false) playSound("sfx/hit.mp3", false) if l_0_1 then l_0_1 = false end end end end end addEventHandler("onClientClick", root, tornarPM) Screenshot: https://i.imgur.com/ZYroOks.jpg
  6. @imCEASER, acredito que seja mais fácil ele pegar a GM pronta e remover algumas coisas características da gamemode. O DayZ se adaptado bem pode se tornar um Roleplay/RPG incrível!
  7. Também estou em concordância com o Lord.
  8. Obrigado DNL291, eu havia lido isto, e pensei que estava postando corretamente, porém ao ver as respostas dos demais pensei ter interpretado errado o que li.
  9. (DESCULPEM PELA DEMORA DE RESPOSTA, POUCO TEMPO PRO PC) Sou novo aqui, peço desculpas pelo erro.
  10. NAME-TAG (À VENDA) ❯Script de name-tag 100% em Dx e bonito disponível para compras. Vídeo de demonstração acima. ❯Compre acessando: https://goo.gl/KWcSqT
  11. (I'm Brazilian and I use google translate) Hello, I made a script that I searched a lot on the internet and did not find it, so I decided to do it myself. It is simple, when climbing on any bike is generated a helmet on the player's head, works with any skin. You can remove the helmet by typing /removecapa or descending from the motorcycle. NOTE: For the script to work you must have the resource "bone_attach".
  12. I was informed that it is no use to convert masks and use them for freeroam. The appropriate method is to swap the dff and txd of a small map object and use bone_attach to place them on the player's face. This method worked for me. (Google Translate)
  13. I tested another model and it continued the same thing, the MTA closes when I select it in the list of clothes of the freeroam.
  14. Continued the same thing, I think it is are the files of the mask that are corrupted, I will test another.
  15. Actually, I used to have the same names as txd and dff, but I changed it, I think the error is not related to that. (Google Translate)
  16. I can not convert a mask, I used this code below, but at the time of selecting the MTA date. P.S: I have already tested other types of masks and still crashes. (Google Translate) txd = engineLoadTXD("hockey.txd") engineImportTXD(txd, 30376) dff = engineLoadDFF("hockeymask.dff",30376) engineReplaceModel(dff, 30376)
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