Jump to content

AliGerami

Members
  • Posts

    3
  • Joined

  • Last visited

Everything posted by AliGerami

  1. @Necktrox What about this one? Edit: Tried turning off optimization for Client Deathmatch but, the same exception has thrown.
  2. Yeah, it solved the problem. I think you should turn optimization off from premake (Client\game_sa\premake5.lua & Client\multiplayer_sa\premake5.lua) so there will be no more issues like this. optimize "Off" Now encountering process stuck
  3. Hi, I'm getting a crash as soon as I want to enter my local server using latest repo and only RELEASE build. (Didn't try with Nightly build) I'm not getting any crashes while entering the server on Debug build (I mean, client debug build, server is fine), and here's the info: Version = 1.5.5-custom.0.000 Time = Wed Feb 28 04:28:08 2018 Module = D:\MTASAClone\mtasa-blue\Bin\mta\multiplayer_sa.dll Code = 0xC0000005 Offset = 0x0000495E EAX=79616C70 EBX=00000000 ECX=00B6F028 EDX=0FA80000 ESI=03D65ED8 EDI=00000000 EBP=742ADEE0 ESP=0177FD70 EIP=771F495E FLG=00010202 CS=0023 DS=002B SS=002B ES=002B FS=0053 GS=002B And when I debugged into it, here's what I got: (Dump file: https://dl.dropboxusercontent.com/s/vox4gygmapndqsr/client_1.5.5-custom.0.000_multiplayersa_0000495e_5_DMMB_0100007F_55F3_004_D7767_20180228_0428.dmp) I haven't crashes on the latest stable build (1.5.5), haven't tried nightly build and I DON'T THINK those recent commits caused this, also I'm having the same crash on my other PC. Any ideas?
×
×
  • Create New...