daffabahy

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About daffabahy

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  1. Help me pls, i need your help. i dont know where's the problem. pls man function playerDropAItem(itemName) local x,y,z = getElementPosition(source) local item,itemString = getItemTablePosition(itemName) local itemPickup = createItemPickup(item,x+math.random(-1.25,1.25),y+math.random(-1.25,1.25),z,itemString) end addEvent( "playerDropAItem", true ) <export function="playerDropAItem" type="server" />
  2. then what i must do? to fix the server?
  3. Hey dude i found a bug, that when the server always down when in Spawn Loot (DayZ). Please help me [2016-03-25 14:23:27] WARNING: Long execution (DayZ) [2016-03-25 14:23:34] WARNING: Long execution (DayZ) [2016-03-25 14:23:35] [Network] InResultQueue > 200000 msgs. This is due to server overload or script freeze [2016-03-25 14:23:38] Temporarily suspending incoming sync packets [2016-03-25 14:23:41] [Network] OutCommandQueue > 200000 msgs. This is due to server overload or script freeze [2016-03-25 14:23:42] Temporarily suspending outgoing sync packets [2016-03-25 14:23:42] WARNING: Long execution (DayZ)
  4. How to fix that ? every hours, it will be automatic increase the usage ram, help me fix that, before it i was create a mta dayz server with 512mb and its normal, maybe the resource or what, please help me. i did'nt install any application/software, this host just for mta server
  5. How ? I dont know how to delete it, maybe its have default resources. Please answer me how to delete.
  6. Anybody know how to remove the nametag?
  7. [03:16:27] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:384: attempt to index globa l 'elementWeaponBack' (a nil value) [03:19:12] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:508: attempt to index globa l 'elementWeaponBack' (a nil value) [03:20:20] ERROR: [DayZ-MTA]/DayZ/survivorSystem.lua:495: attempt to index globa l 'elementWeaponBack' (a nil value) Can you help me fix the error scripts ? pls help me. this the full function code. function weaponSwitchBack(previousWeaponID, currentWeaponID) local weapon1 = getElementData(source, "currentweapon_1") if not weapon1 then return end local ammoData1, weapID1 = getWeaponAmmoType(weapon1) local x, y, z = getElementPosition(source) local rx, ry, rz = getElementRotation(source) if previousWeaponID == weapID1 then if elementWeaponBack[source] then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end elementWeaponBack[source] = createObject(getWeaponObjectID(weapID1), x, y, z) setObjectScale(elementWeaponBack[source], 0.875) if elementBackpack[source] then attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.31, -0.1, 0, 270, -90) else attachElementToBone(elementWeaponBack[source], source, 3, 0.19, -0.11, -0.1, 0, 270, 10) end elseif currentWeaponID == weapID1 then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEventHandler("onPlayerWeaponSwitch", getRootElement(), weaponSwitchBack) function removeBackWeaponOnDrop() if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end addEvent("removeBackWeaponOnDrop", true) addEventHandler("removeBackWeaponOnDrop", getRootElement(), removeBackWeaponOnDrop) function removeAttachedOnDeath() if elementBackpack[source] then detachElementFromBone(elementBackpack[source]) destroyElement(elementBackpack[source]) end if elementWeaponBack[source] then detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end
  8. addEvent("onPlayerDayZRegister", true) addEventHandler("onPlayerDayZRegister", getRootElement(), playerRegister) function saveAccounts() local account = getPlayerAccount(source) if account then for i, data in ipairs(playerDataTable) do setAccountData(account, data[1], getElementData(source, data[1])) end local x, y, z = getElementPosition(source) setAccountData(account, "last_x", x) setAccountData(account, "last_y", y) setAccountData(account, "last_z", z) destroyElement(getElementData(source, "playerCol")) end setElementData(source, "logedin", false) end i have small problem, i cant fix that, can you help me ? [12:57:45] WARNING: [DayZ-MTA]/DayZ/login.lua:404: Bad argument @ 'destroyElemen t' [Expected element at argument 1, got boolean]
  9. elseif currentWeaponID == weapID1 then setElementID(player, "elementWeaponBack[source]") detachElementFromBone(elementWeaponBack[source]) destroyElement(elementWeaponBack[source]) elementWeaponBack[source] = false end end i have some small problem,Can you help me fix that? [12:59:01] WARNING: [DayZ-MTA]/DayZ/survivorSystem.lua:491: Bad argument @ 'dest royElement' [Expected element at argument 1, got boolean]
  10. i'm looking for who sell mta dayz scripts, with features clothes,much weapon,like top-gta. send your price & screenshot here.
  11. setTimer(checkBuggedAccount, 90000, 0) function notifyAboutExplosion2() for i, player in pairs(getVehicleOccupants(source)) do triggerEvent("kilLDayZPlayer", player) end end addEventHandler("onVehicleExplode", getRootElement(), notifyAboutExplosion2) function destroyDeadPlayer(ped, pedCol) destroyElement(ped) destroyElement(pedCol) end function kilLDayZPlayer(killer, headshot, weapon) This ? if not, i dont know where exactly.
  12. triggerClientEvent ( "onRollMessageStart", getRootElement(),"#FFFFFF"..getPlayerName(source).." #FFFFFFwas killed by "..(getPlayerName(killer) or "unknown")..".",0,22,255, "died") destroyElement(getElementData(source, "playerCol")) setTimer(spawnDayZPlayer, 5000, 1, source) end addEvent("kilLDayZPlayer", true) addEventHandler("kilLDayZPlayer", getRootElement(), kilLDayZPlayer) I have a mta dayz server, but i have small problem too. can you help fix this script ? [2016-02-13 06:14:38] WARNING: [DayZ-MTA]/DayZ/spawn.lua:672: Bad argument @ 'getPlayerName' [Expected element at argument 1, got boolean]