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Nicktim.

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  1. for Example and Use triggerClientEvent; function dxSkinTextureActive() shader = dxCreateShader("filenameis/bllabla.fx") image = dxCreateTexture("filenameis/texblabla.png") dxSetShaderValue(shader, "Tex0", image) engineApplyShaderToWorldTexture( shader, "textureName") end addEvent("onClientDxSkinCreate", true) addEventHandler("onClientDxSkinCreate", root, dxSkinTextureActive) Fx Code texture Tex0; texture Tex1; //-- Very simple technique technique simple { pass P0 { //-- Set up texture stage 0 Texture[0] = Tex0; ColorOp[0] = SelectArg1; ColorArg1[0] = Texture; AlphaOp[0] = SelectArg1; AlphaArg1[0] = Texture; //-- Disable texture stage 1 ColorOp[1] = Disable; AlphaOp[1] = Disable; } }
  2. --///Server function onlyAdmin() if isObjectInACLGroup("user." .. getAccountName(getPlayerAccount(source)), aclGetGroup("Admin")) then for i,admin in pairs(getElementsByType("player")) do triggerClientEvent(admin, "onClientActiveMod", admin) end end addCommandHandler( "infernus", onlyAdmin ) --///Client function administrator() txd = engineLoadTXD ( "folder-name.txd" ) engineImportTXD ( txd, 411 ) dff = engineLoadDFF ( "folder-name.dff" ) engineReplaceModel ( dff, 411 ) end addEvent("onClientActiveMod", true) addEventHandler("onClientActiveMod", root, administrator)
  3. function ChangeGameMode(playerSource,commandName,setversus) setGameType ( setversus ) outputChatBox("#dd4040[CW]: #ffffffYou set as Game Type: #ff8800"..setversus, playerSource,255,255,255,true) end addCommandHandler("setvs",ChangeGameMode)
  4. Not Tested. wndMain = { 'wnd', text = 'Player Panel', x = 10, y = 150, width = 277, controls = { element1 = {'lbl', text = 'Your Name: ' .. getPlayerName(g_Me) .. ' '}, element2 = {'lbl', text = 'Your Ping: ' .. getPlayerPing(g_Me)) .. ' '}, {'br'}, element3 = {'lbl', text = 'Your Money: ' .. getPlayerMoney(g_Me) .. ' $'}, } setTimer ( function() guiSetText ( element1, ""..getPlayerName ( localPlayer ) ); guiSetText ( element2, ""..getPlayerPing ( localPlayer ) ); guiSetText ( element3, ""..getPlayerMoney ( localPlayer ) ); end, 1000, 0 ) Really ?? guiSetText ( "namelbl", getPlayerName ( localPlayer ) ); or wiki Introduction guiSetText ( element1, ""..getPlayerName ( localPlayer ) );
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