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orel56000

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Everything posted by orel56000

  1. Q.1 Can I see the code before I save it? if I want only to put one object with the map editor, I have to save it as a new map for that, or can I just see the code of this object? Q.2 Can I save my code as createObject instend the .map, or I have to save it as .map and paste the code in a convertor?
  2. That how I've done that, but it is printing me warnings and I thought to myself if there is an other way, why not to ask?
  3. How can I check if a object modelid is exist? There is a command like: isModelIdExist(100000) or something?
  4. orel56000

    Lagshot

    Can you help me with that? i've tried to make one with no success, its kida working but because I use setElementHealth its has bugs... What should I do?
  5. orel56000

    Lagshot

    i'll try that, thank you!
  6. orel56000

    Lagshot

    there is a command or something to do that or should I program it?
  7. orel56000

    Lagshot

    Here's a video about the problem:
  8. orel56000

    Lagshot

    first of all i'm trying that on my lan server, so there is no ping or something for sure. seconds thing by lagshot I'm meaning that alot of times when I see that I hit someone, he don't see that, and the server don't consider that as a hit. and if I want it to consider my shot as a hit, I should shot after the ped(where he already pass) and I should see it as a miss... I'll upload a video so you could see
  9. orel56000

    Lagshot

    it is changing to on, but still there's lagshot...
  10. orel56000

    Lagshot

    I've tried outputChatBox( getServerConfigSetting ("bullet_sync") ) and its print "1", but still when I do shownetstat, its shows "off"
  11. orel56000

    Lagshot

    As I understood, I should: setServerConfigSetting( "bullet_sync", "1", true ) right?
  12. Not working, just reset my animation when I move left or right (to animation that not aiming)...
  13. orel56000

    Lagshot

    Ping: 18 ms Messages in send buffer: 0 Messages in resend buffer: 0 Packets recv: 22422 Packets sent: 43189 Overall packet loss: 0.07% Current packet loss: 0.00% Bytes recv: 1.21 MB Bytes sent: 1.79 MB Datarate in/out: 3 / 13 BPS limit by CC: 0 BPS limit by OB: 0 Current wep bullet sync: Off Veh. Extrapolate amount: 0% Veh. Extrapolate max: 300ms Alternate pulse order: Yes Client: 1.5.5-9.11815.4 Server: 1.5.5-9.11815.0 IDK what this all mean but I think its the Current wep bullet sync.. how to active that?
  14. I don't know how to do that, can you help me with that?
  15. orel56000

    Lagshot

    my server fps is about 170 fps, it is okay?
  16. i've tried it already with no success
  17. it is not the same... when I look at the server fps its shows 170 (the black window) and the player fps is 55 cause its causing screen tires when its above anyway its not what I wanted. I wanted to remove the delay when I'm sliding...
  18. You meant for players fps? I thought you meant for server fps...
  19. How to? It is not working, still slow slides
  20. my server fps is 170, should I limit it to 75? if yes how?
  21. so the id of the walking style on the MTA is 0 while the style on the SA:MP is 54?
  22. Hi, When I'm aiming and moving from side to side it is moving very slow and I want it to move as it's moving in SA:MP someone knows how to do that? Here's a video that shows my problem: https://www.youtube.com/watch?v=JkHkbGbnE8Q Thanks for helpers!!
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