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knightscript

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  1. Hello, I am new to scripting and I´m trying to open my own server, everything has gone good, but I have a problem I have not been able to solve, i need to have for example different type of M4´s with different skins and different damage with also different sound, what I currently have is this: Weapon Skin: engineReplaceModel(dff, 358) txd = engineLoadTXD("awp.txd", 358 ) engineImportTXD(txd, 358) dff = engineLoadDFF("awp.dff", 358 ) engineReplaceModel(dff, 358) Weapon Audio: addEventHandler("onClientPlayerWeaponFire", getRootElement(), function ( weapon, ammo, ammoInClip ) local x,y,z = getElementPosition(source) if weapon == 34 then local sound = playSound3D("awp.mp3", x,y,z) setSoundMaxDistance(sound,75) end end ) I have tried to use objects as weapons, but I have had no success, i heard for the weapon skin it is possible to put a shader over it, but I dont have idea on how to do so, I know it is possible since i saw this code for a DayZ Script: function loadModels() weapontxd1 = engineLoadTXD ("models/weap/ak47.txd"); weapondff1 = engineLoadDFF ("models/weap/ak47.dff"); end addEventHandler("onClientResourceStart",root,loadModels) function onClientPlayerSkinChange() if getElementData(localPlayer,"currentweapon_1") == "FNFAL" then if getElementData(localPlayer,"done") == true then return end engineImportTXD (weapontxd1, 355); engineReplaceModel (weapondff1, 355); setElementData( localPlayer, "done", true) elseif getElementData(localPlayer,"currentweapon_1") == "AK-47" then engineRestoreModel(355) setElementData( localPlayer, "done", false) else engineRestoreModel(355) setElementData( localPlayer, "done", false) end end addEventHandler("onClientPlayerWeaponSwitch",localPlayer,onClientPlayerSkinChange) I don´t want the code, i just would like to know what functions to use, thank you.
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