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AfterAll14

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Everything posted by AfterAll14

  1. Physics updated to v1.22. New car on server: 1983 Toyota AE86 from Initial D movie. It has engine power increased to 150hp, improved brakes, racing tyres and drift-like setup. Hope you like it I'm still working on F1 car, but it looks like it is not going to happen soon. I can't find proper sound for it.
  2. Update: Physics updated to v.1.2.1. New car on server: 2008 Nissan GTR. Features: - Engine created using data from real dyno test - Dynamic power transfer to front wheels up to 50% - Sequential gearbox (no need to press clutch while shifting)
  3. Thanks for your feedback. I will do a muscle car at some point for sure.
  4. New vehicle from Turkish manufacturer Magirus Otovan is now avaible for drive on my test server mtasa://46.174.49.56:22040.
  5. Looks good. Where is this mod avaible to try?
  6. Updated Porsche 997 turbo handling is now on my test server, you can try it. mtasa://46.174.49.56:22040 Press "n" to use acceleration tester. My plans right now: 1. Fix bugs 2. New vehicle - Magirus deutz (truck) 3. Upgrade gui 4. New vehicle - F1 car
  7. A little Update with a huge work actually done. In this video you can see comparison between real life acceleration and braking data from 2007 Porsche 997 turbo and MTA physics model: As you can see physics model is very accurate
  8. Features: - Engine forces simulation - Gearbox - manual/automatic - Aerodynamic forces simulation Vehicles avaible on my test server (closed for now): 2007 Porsche 997 turbo (480 hp) - Elegy (ID 562) 2008 Nissan GTR R35 (480 hp) - ZR350 (ID 477) 1997 Magirus Otovan (110 hp) - Benson (ID 499) 1983 Toyota AE86 Initial D version (150 hp) - Blista Compact (ID 496) Updates:
  9. Vehicle is the same. But MTA or GTA somehow assign sound group diffrently when server starts.
  10. I want to mute vehicle idle sound. I use setDevelopmentMode, then /showsound 1 to get sound group. I watch console output and get sound group from there. Then I use setWorldSoundEnabled(sound group, false) to disable sound. And it is working fine. But when I restart server sound group of iddle engine sound changes, and script is not working anymore. I need manually replace soundgroup inside script to make it work again. Is this a bug? How to make it work properly?
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