AfterAll14

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AfterAll14 last won the day on November 16 2017

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About AfterAll14

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  1. [Racing Simulator] NFS project [RU | ENG]

    Thanks, I will. I honestly thought yandex has some servers over the world. Looks like it doesn't.
  2. Info: NFS project (Nice F*cking Server) is an online racing simulator based on MTA SA. Key features: - new car physics engine written from scratch - unique racing system - car development and upgrades system - various historic and modern cars, reconstructed in game with maximum precision - various racing tracks Videos: How to join the game: 1*. You need to install completly clean GTA SA version, without any mods. 2*. In installed GTA SA folder replace gta_sa.exe with this: https://www.dropbox.com/s/kv1br7m0ydh2d64/gta_sa.rar?dl=0 https://yadi.sk/d/zddsZv-b3Mx2gT 3*. Install MTA SA (if not already done so) from https://mtasa.com/. 4. Download server cache: https://www.dropbox.com/s/e43etci3wq2ak52/NFScache.rar?dl=0 https://yadi.sk/d/rPnAC8Ta3QRGwe 5. Unpack server cache into [MTA install directory]/mods/deathmatch/resources/ 6. Download our custom client: https://www.dropbox.com/s/3hpa7use5cqufa0/NFSclient.rar?dl=0 https://yadi.sk/d/tC4xy3hv3QRGwg 7. Unpack our client into any folder and launch Multi Theft Auto.exe. 8. Join our server: mtasa://91.203.195.21:22003 * - you can skip those steps if you already installed and playing MTA SA. In case during gameplay you have any crashes, you have to reinstall GTA SA. Probably you are using some mods that you don't even know about. Social links: vk group: https://vk.com/valenok_united youtube channel: https://www.youtube.com/channel/UCkMzB0LEap1cMf9KaHyu-Iw
  3. [Release]thisdp's Dx GUI System

    Hi there. I have an idea for you, as soon as you seem to be interested in GUI programming. I'm not using your GUI system, but what I want to suggest has nothing to do with specific GUI, it's more like MTA problem atm. So, when you're programming a GUI, you are forced to constantly keep in mind all those numbers: buttons positions, windows sizes, font scales and so on. This information is a garbage that doesn't really help to improve script logic, but acts like stones attached to your legs that doesn't allow your brain to put some ideas into working script as fast as you may want to. So what I suppose for you is to make an editor where you can create GUI using drag/drop technique, that will generate GUI script automatically. This will allow brain to focus on things that really matter (design, comfort of usage, game logic), instead of wasting energy on dealing with garbage. If you are interested in making improvements over your current script version (maybe v2.0?) I guess this is a worthy thing to go for. P.S. Thanks for your efforts anyways.
  4. Spectate on a vehicle/ped/object

    As for your problem: - use attachElements instead of setMatrix (it won't shake) - to sovle camera rotation, usssh.... it requires quite harsh 3D Vector manipulations. You have to use Vector to keep camera position relative to vehicle, then rotate it on mouse movement and transform from global coordinates to vehicle local coordinates, meanwhile moving it back to target position (which has to be updated with vehicle x rotation) when no mouse movement happens. I made custom camera this way for my project, but it uses modified vectors, so I don't really know any easy way to help you.
  5. Spectate on a vehicle/ped/object

    omg, why don't you just use setCameraTarget? edit: ok, I see, it is only for players.
  6. Camera

    I'm afraid no. You have to use multi-render target (MRT) for this. But at the moment MRT in MTA provides very poor results. @Ren_712 made a resource that allows you to create mirrors, it utilizes MRT. You can check it on community page and see how it can be done. But it will only work in a limited space with high performance costs.
  7. I'd suggest you to use this code to get rotations of all objects first, then manually fix the angles of those who have non-zero XY rotations.
  8. At some point I tried hard to solve GTA quaternions. I implemented all possible formulas, none of it worked correctly in GTA SA. It only works for Z rotation. X and Y rotations are screwed by rockstart itself, I guess specifically to prevent modding. So, I'm afraid there's no solution.
  9. How to disable ambient wind sound

    @Tails Thanks, worked.
  10. How to disable ambient wind sound

    Well, the problem is - I need to be in exterior for my intro scene
  11. How to disable ambient wind sound

    @NeXuS™ it doesn't work either. Even with all sound groups disabled this static noise is still there. It only goes away when camera is in fade.
  12. How to disable ambient wind sound

    Anyone knows how to disable background wind? Kinda annoying, I want to get clean picture for intro scene. setAmbientSoundEnabled doesn't help .
  13. Актуальность MTA:SA

    Уходить куда?
  14. [WIP] AVH - new physics engine for GTA SA

    1. This is not scripting help topic. 2. What car? 3. What script? 4. What is your exact question?
  15. [WIP] AVH - new physics engine for GTA SA

    https://wiki.multitheftauto.com/wiki/SetVehicleComponentRotation